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  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    So pay 4 only once? if I read it right to ignore the effect? not to shabby sucking 4 life away or gaining inside knowledge on the completion. A silly idea for the card is to combine it with something to keep blinking Entrails Winder so players have to keep paying the cost.

    Reborn Horror, Yelya Siphon
    Inspired Whenever Reborn Horror, Yelya Siphon becomes untapped, Other creatures you control gain Deathtouch until end of turn.
    {b}: Discard 1 Instant or Sorcery card to add 1 Creature card from your Graveyard to your hand.
    {u}: Discard 1 Creature card to add 1 Instant or Sorcery card from your Graveyard to your hand.
    {g}: Gain 1 Life and if your Devotion to {u}{b}{g} is 8 or more, all permanents in your Graveyard has Dredge 1 until end of turn.
    Posted in: Custom Card Contests and Games
  • posted a message on [Commander] Reborn Horror, Yelya Siphon

    Reborn Horror, Yelya Siphon
    Inspired Whenever Reborn Horror, Yelya Siphon becomes untapped, Other creatures you control gain Deathtouch until end of turn.
    {b}: Discard 1 Instant or Sorcery card to add 1 Creature card from your Graveyard to your hand.
    {u}: Discard 1 Creature card to add 1 Instant or Sorcery card from your Graveyard to your hand.
    {g}: Gain 1 Life and if your Devotion to {u}{b}{g} is 8 or more, all permanents in your Graveyard has Dredge 1 until end of turn.
    Posted in: Custom Card Creation
  • posted a message on New Mechanic: Commana Post
    Edited it to match MTG grammar: Commana Post (This card can be transformed into a basic land card, it comes on the battlefield untapped and this counts as your one land card per turn.)
    Posted in: Custom Card Creation
  • posted a message on New Mechanic: Commana Post
    Mana and compost. Creature cards (and maybe other cards as well?) with this mechanic can DOUBLE as land cards. They become fertilizer that enhance your land thus, more mana. This mechanic will promote more creature-focused decks and less land cards that will be needed in the deck.

    Comana Post (This card can be transformed into a basic land card, it comes on the battlefield untapped and this counts as your one land card per turn.)

    Your thoughts?
    Posted in: Custom Card Creation
  • posted a message on [CREATED CARD] (instant counter sorcery spell card)
    [CREATED CARD] (instant counter sorcery spell card)

    Name: Overdousing Drain

    Color: U

    Mana Cost: 1U

    Converted Mana Cost: 2

    Type: Instant

    Text: Send 1 Instant Sorcery Spell card from your Library to your Graveyard then, Counter target Spell.

    Flavor Text: Something that no one ever conceived to finish a battle sooner, by draining mana from relics into concentrated focus makes potent halters at the cost draining the caster.

    Bet people can come up some lulzy stuff.
    Posted in: Custom Card Creation
  • posted a message on Having multiple Gnat Misers out?

    Each opponent's maximum hand size is reduced by one.

    Turn 1: play 1 copy of Gnat Miser

    Turn 2: play a second copy of Gnat Miser

    My question is when I play the second copy will that reduce their hand size to 5?
    Posted in: Magic Rulings Archives
  • posted a message on [$25.00-$125.00) Nexcros Woods (Updated for your convenience)
    I fixed the thread. I have lot of 2 drops blaster spells (doom blade, ultimate price and, shriekmaw) to get rid of early game stuff. This deck represent my IRL deck. tarmogoyf, Hydras and catacombs cost money, modern is a expensive hobby. 4 Evolving Wilds A cheap replacement for verdant catacombs (REPLACE THESE 4 CARDS FOR 2 SWAMP AND 2 FOREST IF NEEDED.) October is coming soon which means reprints. Each creature in my current build, does something coherent to the strategy. black cat forces early game discard, rager, allows draws, sakura-tribe elder and elvish mystic helps mana ramps. Nyx Weaver allows more milling and howler takes advantage of that milling. Merciless Executioner gets around hexproof. Gotyf, nemesis and, jarad are boss cards. Jarad gives an altnative win condition, by burn damage. I am looking into 1 drops blacks and 1 drop greens also, they must meet the coherent strategy that the deck is going for though, if you have suggestions, let me know.
    Posted in: Budget (Modern)
  • posted a message on [$50] *** shinbatsu's Budget Modern Challenge! *** *** More deck for less money! ***
    *** BACKGROUND ***
    I had a structure deck, with some modding made the current nexcros wood deck, I assure it's cheap to make. If you have a little extra money, primordial hydra instead of nemesis of mortals

    *** THE DECKLIST ***
    6 Forest
    6 Swamp
    4 Jungle Hollow
    4 Evolving Wilds
    2 Nemesis of mortals
    2 sakura-tribe elder
    4 Raise Dead
    2 Nighthowler
    4 Nyx Weaver
    4 Lhurgoyf
    2 Mulch
    2 Nature's Spiral
    2 Elvish Mystic
    2 Phyrexian Rager
    2 Merciless Executioner
    2 Jarad, Golgari Lich Lord
    2 black cat
    4 Grisly Salvage
    2 Ultimate Price
    2 murder

    TIMESTAMP: INSERT YOUR DATE AND TIME HERE (Deck completed, sleeved up and ready to play)



    6/25/15 2:23 am

    DECK TAG(s) - Grave Abuse

    DECK NAME - Nexcros Woods

    LANDS - 20 lands

    CREATURES - 22 creatures

    SPELLS - 16 spells

    CURVE (1 / 2 / 3 / 4 / 5 / 6 / 7): 6 / 14 / 12 / 6 / 0 / 2 / 0

    AVERAGE CMC: This is equal to total casting costs of all cards / number of total spells: 6.67

    CURRENT COST: $9.73
    Posted in: Budget (Modern)
  • posted a message on looking for a budget modern deck,25$ -150$ CAD, probably aggro.
    http://www.mtgsalvation.com/forums/the-game/modern/budget-modern/614566-25-00-125-00-nexcros-woods-updated-for-your

    Please note: TAKE OUT the 4 Verdant Catacombs since each one cost 40 (Canadian dollars) a piece. Swap those 4 out for evolving wilds or 2 swamps and 2 forests. Without the 4 Verdant Catacombs the deck is around 35 up to 100 (Canadian dollars) with S/H, that is within budget.
    Posted in: Budget (Modern)
  • posted a message on [$25.00-$125.00) Nexcros Woods (Updated for your convenience)


    Hello my name is Judedudemude and this is the Nexcros Woods. This deck is Modern-legal, Tournament-Legal, Multiplayer fun and, Somewhat cheap to own. Making that sociopath James "Freakin" Woods proud. Similar to a Light-Sworn Deck, you self mill your library hoping that you mill your creatures. Reap the benefits of your creature's early or repetitive demise. The library's strategy is to self mill enough creatures (4 to 8 which is just enough) for the star bosses can get out and usually be beefed up enough (especially during early/mid game) for quick wipes at the opponent. This deck has a lot of tutoring, thinning and milling to make your graveyard a second hand to use.

    You want at least 2 or 3 mana cards in your opening hand, elvish mystic + forest is nice. Most of the cards usually will replace itself with a other card to keep hand size up for mid/late game when you can drop several things at once (most likely for a OTK). This deck is easy to play and somewnhat cheap to own. Turn 2, you began milling, tutoring, searching, thinning and, filling the grave up. Once you get to turn 3 or 4 you can drop and strike relentlessly, all the while keeping pressure on your opponents. Did I mention this is great for standard 60 card deck multiplayers because, it is!


    Main Deck 60 total

    6 Forest
    6 Swamp
    4 Jungle Hollow
    4 Evolving Wilds A cheap replacement for 4 verdant catacombs (REPLACE THESE 4 CARDS FOR 2 SWAMP AND 2 FOREST IF NEEDED.)
    2 Nemesis of mortals
    2 sakura-tribe elder
    4 Raise Dead
    2 Nighthowler
    4 Nyx Weaver
    4 Lhurgoyf
    2 Mulch
    2 Nature's Spiral
    2 Elvish Mystic
    2 Phyrexian Rager
    2 Merciless Executioner
    2 Jarad, Golgari Lich Lord
    2 black cat
    4 Grisly Salvage
    2 Ultimate Price
    2 murder

    Side Deck:

    1 lich's tomb
    2 Explore
    2 elixir of immortality
    2 Satyr Wayfinder
    2 primordial hydra
    2 Diabolic Tutor OR 2 Infernal Tutor
    2 doom blade OR 2 abrupt decay OR 2 Shriekmaw
    2 Swiftfoot boots OR 2 fleetfeather sandals

    Explanation:

    6 Forest basic land card
    6 Swamp basic land card
    4 Jungle Hollow gives out either or but, does come in tapped.
    4 Evolving Wilds Searches your deck for a basic land card that does come in tapped. (REPLACE THESE 4 CARDS FOR 2 SWAMP AND 2 FOREST IF NEEDED.)
    2 Primordial Hydra (to make the deck a tad weaker and cheaper to own, replace this card with Nemesis of mortals One of the boss creatures of deck that can be dropped down cheap (nemesis requires set-up) both can be drop out of the blue during mid/late game which can throw opponents off.
    2 sakura-tribe elder (to make the deck a tad weaker and cheaper to own, replace this card with Satyr Wayfinder Elder puts a creature in grave (which is a plus 1 and then, helps thins the deck while mana-ramping) satyr grabs land when you need it.
    4 Raise Dead Only cost 1 and brings back any creature you want back, it's like summoning it from the grave by just adding 1 to it's cost and discard a card from your hand.
    2 Nighthowler Can be equip to a creature to give it stat boost plus, if that creatures is removed form the field, nighthowler gets to come into play.
    4 Nyx Weaver Constantly mill 2 each turn, more copies you have on the field, them more you can mill. You can add any card you want from your second hand (your graveyard)
    4 Lhurgoyf gains power/toughness equal to number of creatures in all graveyard (why multiplayer is fun) a second boss card
    2 Mulch Mill 4, add all land cards (not just basic, all land) among the milled cards to your hand, rest goes to the grave. Even if you don't get a land card, your milling creatures.
    2 Nature's Spiral Adds any permanent, like lost land from your grave back to your hand.
    2 Elvish Mystic helps mana ramp especially early game.
    2 Phyrexian Rager Let's you draw 1 to keep your hand size up
    2 Merciless Executioner In a deck where you want not only your creatures, but your opponent's creatures in the grave this guy packs a punch, gets over hexproof creatures/etc.
    2 Jarad, Golgari Lich Lord Need a lich, to run things, after certain creatures been summoned (Rager, black cat, elf after mana ramping) they can be sacrificed by Jarad, to inflict damage to opponent. After attacking give up a big creature that dealt damage that turn for even more damage which gives you an alternative win condition, this also helps fill the grave up. Mill Jarad by accident and have lots of extra land cards? bring Jarad back, let the lich plague the opponent.
    2 black cat Use to block and force a discard, great for early game and prevent zerg rush for at least a turn.
    4 Grisly Salvage Mills 5 and add any land/creature among the milled to your hand. Great for keeping land cards in the hand while filling the grave with creatures or grabbing a certain creature that you want.
    2 Ultimate Price probably one of the best removal unless the intended target is multi-colored
    2 murder Just plain kills. Can be replaced with sideboard doomblade or shriekmaw or abrupt decay if needed.

    Most Likely All Possible Sideboard (please help me improve it or shrink it down) (currently 15)
    2 Explore Allows mana ramp plus drawing, must be mad not include this.
    2 Diabolic Tutor Grabs anything, anything with no additional cost.
    2 elixir of immortality During mid/late game when you need to certain cards back or need that 5 life points. Prevents mill outs
    2 doom blade OR 2 abrupt decay OR 2 Shriekmaw (for more creature centered build) Picks off creatures.
    2 Swiftfoot Boots Adds hexproof and haste, does crazy in this deck, also helps protect/speed up the assault troops OR 2 fleetfeather sandals if you need flying over hexproof.
    2 Satyr Wayfinder OR 2 sakura-tribe elder Helps add land cards on the field or hand.
    2 primordial hydra OR 2 Nemesis of mortals both are boss cards, hydra is most likely a better card since it does not need set-up also, gets trample free of charge.
    1 lich's mirror or 1 lich's tomb For major LoLs, think the game is over? Death is losing, Liches can't lose!

    Kin-Tree Invocation is cheaper but, most of my creatures (besides bosses) will be low in toughness for the most part. Fleetfeather sandals gives flying and haste which is helpful when summoning lhurgoyf or Nemesis of Mortals then equipping it. What you suggest to replace fleetfeather sandals? I may replace Qarsi High Priest with Golgari Thug or Grave Shell Scarab. Remember that I would like low mana cost. Someone suggested that I should post my deck on this site otherwise no one will really look at it, how would I do that? I fixed the thread. I have lot of 2 drops blaster spells (doom blade, ultimate price and, shriekmaw) to get rid of early game stuff. This deck represent my IRL deck. tarmogoyf, Hydras and catacombs cost money, modern is a expensive hobby. 4 Evolving Wilds A cheap replacement for verdant catacombs (REPLACE THESE 4 CARDS FOR 2 SWAMP AND 2 FOREST IF NEEDED.) October is coming soon which means reprints. Each creature in my current build, does something coherent to the strategy. black cat forces early game discard, rager, allows draws, sakura-tribe elder and elvish mystic helps mana ramps. Nyx Weaver allows more milling and howler takes advantage of that milling. Merciless Executioner gets around hexproof. Gotyf, nemesis and, jarad are boss cards. Jarad gives an altnative win condition, by burn damage. I am looking into 1 drops blacks and 1 drop greens also, they must meet the coherent strategy that the deck is going for though, if you have suggestions, let me know.
    Posted in: Budget (Modern)
  • posted a message on Blue Green Land Hydra

    http://deckstats.net/decks/36663/269950-blue-green-land-hydra?saved=1&lng=en AND http://deckstats.net/forum/index.php/topic,10699.0.html

    Main Deck 60 total
    6 Forest
    6 Island
    4 Thornwood Falls
    4 Evolving Wilds
    4 Hedron Crab
    4 Chronic Flooding
    4 Explore
    4 Phyrexian Hydra
    4 Mulch
    4 Nature's Spiral
    4 Primordial Hydra
    4 Tideforce Elemental
    4 Increasing Confusion
    2 Elixir of Immortality
    2 Elvish Mystic

    Sideboard 12 total [This far]
    2 Artful Dodge
    2 Memory's Journey
    2 Negate
    2 Master Biomancer
    2 Inexorable Tide
    2 Vorel of the Hull Clade

    Need more sideboard cards/better ones?

    Quote from judedudemude »
    http://www.mtgsalvation.com/forums/the-game/modern/budget-modern/604578-nexcros-woods-a-striving-ecosystem-of-life-and#c9

    Quote from silasw »
    Blue/green is probably better overall. It gives you access to much faster mill cards like Hedron Crab and Chronic Flooding. Flooding can even combo with Arbor Elf for maximum speed.


    I may make an alternative version except it being a blue/green instead. For now THIS deck is black and green Please help me make THIS deck more efficient.

    I have made a nasty trick deck around the blue green thing, Let the land that you cherish fall into dismay and long live the hydra! Option 1 mill your opponent of out of their deck in a kooky way or option 2 have the hydra eat them alive in a quick and timely fashion. Both requires mana ramping.


    Blue Green Land Hydra, Let the land that you cherish fall into dismay and long live the hydra! Option 1 mill your opponent of out of their deck in a kooky way or option 2 have the hydra eat them alive in a quick and timely fashion. Both requires mana ramping.

    To better explain things:
    Option 1: Mill opponent out in a kooky way.
    Evolving Wilds cards have landfall
    Forest cards have landfall
    Island cards have landfall
    Thornwood Falls cards have landfall
    Explore allows you to mana ramp and draw a card. Did I mention cards have landfall?
    Mulch grabs land cards and, this card pluses.
    Nature's Spiral grabs anything permanent that lands in my grave which is simple, since one can mill their-self in addition to their opponents.
    Chronic Flooding One can enchant their own land or their opponent's land depending if one is trying to mill their opponent or trying to fetch for hydra
    Tideforce Elemental tap or untaps creatures cards depending if which strategy one is going for.
    Hedron Crab It has landfall and having multiple copies of this crab out and enchanting multiple land cards of the opponent, one can mill lots each turn by playing a simple land card.
    Increasing Confusion Has flashback, so it can be cast twice. Really great for mid-late game.

    OR option 2 have the hydra eat them alive in a quick and timely fashion:

    Phyrexian Hydra one of the two boss cards, has infect and only need to make 2 direct contact attacks with an opponent to meet a automatic win condition.
    Primordial Hydra the other boss card, summon as quickly as possible then sit on it a turn or two. Each turn it will double in strength making a hassle especially when it has trample.
    Tideforce Elemental to help untap the hydras so, in a way it will have vigilance in case you need a strong blocker. Tap potential blockers that my interfere with the hydra's wrath.
    Elvish Mystic to help ramp
    Posted in: Budget (Modern)
  • posted a message on Nexcros Woods, Been updated.


    Hello my name is Judedudemude and this is the Nexcros Woods. This deck is Modern-legal, Tournament-Legal, Multiplayer fun and, Somewhat cheap to own. Making that sociopath James "Freakin" Woods proud. Similar to a Light-Sworn Deck, you self mill your library hoping that you mill your creatures. Reap the benefits of your creature's early or repetitive demise. The library's strategy is to self mill enough creatures (4 to 8 which is just enough) for the star bosses can get out and usually be beefed up enough (especially during early/mid game) for quick wipes at the opponent. This deck has a lot of tutoring, thinning and milling to make your graveyard a second hand to use.

    You want at least 2 or 3 mana cards in your opening hand, elvish mystic + forest is nice. Most of the cards usually will replace itself with a other card to keep hand size up for mid/late game when you can drop several things at once (most likely for a OTK). This deck is easy to play and somewnhat cheap to own. Turn 2, you began milling, tutoring, searching, thinning and, filling the grave up. Once you get to turn 3 or 4 you can drop and strike relentlessly, all the while keeping pressure on your opponents. Did I mention this is great for standard 60 card deck multiplayers because, it is!


    Main Deck 60 total

    6 Forest basic land card
    6 Swamp basic land card
    (You can replace some basic land cards for ghost quarter to add more speed, they do not come in tapped plus, ghost quarter still gives out 1 colorless mana) the more you can thin your library of land cards, the more you can fill the grave with creatures.
    4 Jungle Hollow gives out either or but, does come in tapped.
    4 Verdant Catacombs (to make the deck a tad weaker and cheaper to own, replace this card with Evolving Wilds Searches your deck for a basic land card that does not come in untapped unless it's evolving wilds/
    2 Primordial Hydra (to make the deck a tad weaker and cheaper to own, replace this card with Nemesis of mortals One of the boss creatures of deck that can be dropped down cheap (nemesis requires set-up) both can be drop out of the blue during mid/late game which can throw opponents off.
    2 sakura-tribe elder (to make the deck a tad weaker and cheaper to own, replace this card with Satyr Wayfinder Elder puts a creature in grave (which is a plus 1 and then, helps thins the deck while mana-ramping) satyr grabs land when you need it.
    4 Raise Dead Only cost 1 and brings back any creature you want back, it's like summoning it from the grave by just adding 1 to it's cost and discard a card from your hand.
    2 Nighthowler Can be equip to a creature to give it stat boost plus, if that creatures is removed form the field, nighthowler gets to come into play.
    4 Nyx Weaver Constantly mill 2 each turn, more copies you have on the field, them more you can mill. You can add any card you want from your second hand (your graveyard)
    4 Lhurgoyf gains power/toughness equal to number of creatures in all graveyard (why multiplayer is fun) a second boss card
    2 Mulch Mill 4, add all land cards (not just basic, all land) among the milled cards to your hand, rest goes to the grave. Even if you don't get a land card, your milling creatures.
    2 Nature's Spiral Adds any permanent, like lost land from your grave back to your hand.
    2 Elvish Mystic helps mana ramp especially early game.
    2 Phyrexian Rager Let's you draw 1 to keep your hand size up
    2 Merciless Executioner In a deck where you want not only your creatures, but your opponent's creatures in the grave this guy packs a punch, gets over hexproof creatures/etc.
    2 Jarad, Golgari Lich Lord Need a lich, to run things, after certain creatures been summoned (Rager, black cat,) they can be sacrificed by Jarad, to inflict damage to opponent. After attacking give up a big creature that dealt damage that turn for even more damage which gives you an alternative win condition, this also helps fill the grave up. Mill Jarad by accident and have lots of extra land cards? bring Jarad back, let the lich plague the opponent.
    2 black cat Use to block and force a discard, great for early game and prevent zerg rush for at least a turn.
    4 Grisly Salvage Mills 5 and add any land/creature among the milled to your hand. Great for keeping land cards in the hand while filling the grave with creatures or grabbing a certain creature that you want.
    2 Ultimate Price probably one of the best removal unless the intended target is multi-colored
    2 murder Just plain kills. Can be replaced with sideboard doomblade if needed.

    Most Likely All Possible Sideboard (please help me improve it or shrink it down)
    2 Explore Allows mana ramp plus drawing, must be mad not include this.
    2 infernal Tutor Grabs copy, have an empty hand, grab anything with no additional cost.
    2 doom blade OR 2 shriekmaw (When you want a more creature based build.) Picks off creatures.
    2 elixir of immortality During mid/late game when you need to certain cards back or need that 5 life points. Prevents mill outs
    2 Swiftfoot Boots Adds hexproof and haste, does crazy in this deck, also helps protect/speed up the assault troops. OR 2 fleetfeather sandals if you want flying over hexproof.
    2 Satyr Wayfinder OR 2 sakura-tribe elder Helps add land cards on the field or hand.
    2 primordial hydra OR 2 Nemesis of mortals both are boss cards, hydra is most likely a better card since it does not need set-up also, gets trample free of charge.
    1 lich's mirror OR lich's tomb For major LoLs, think the game is over? Death is losing, Liches can't lose!

    Kin-Tree Invocation is cheaper but, most of my creatures (besides bosses) will be low in toughness for the most part. Fleetfeather sandals gives flying and haste which is helpful when summoning lhurgoyf or Nemesis of Mortals then equipping it. What you suggest to replace fleetfeather sandals? I may replace Qarsi High Priest with Golgari Thug or Grave-Shell Scarab. Remember that I would like low mana cost. Someone suggested that I should post my deck on this site otherwise no one will really look at it, how would I do that?
    Posted in: Deck Creation (Modern)
  • posted a message on Supahtinee Chaos Control
    Quote from FTW1987 »
    Deck still has Firebolt in SB. Maybe that's why? Firebolt is not Modern legal.


    I took out ALL firebolts in all decks (main and side.) I just have not updated the picture, as I have been off this website trying to perfect my other deck.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Recast/Transmute for big creatures!
    Quote from judedudemude »
    People like huge creatures with huge converted mana cost, but ironically hate paying the cost of doing business. Introduce the Recast/Transmute system where you pay a small cost to put a weaker double on the field as a stand-in for the real deal, then you can put the actual card on the battlefield for its Recast/Transmute cost, doing so should cost less than or equal to it's actual converted mana cost.

    Attempt on the wording: Recast/Transmute [cost] (You may exile this card form your hand for [cost] If you do, put a token that's a copy of this creature onto the battlefield with -1/-1 counters for each non-token creature you control. Put this exiled card on the battlefield any time for its Recast/Transmute cost.

    Suggestion:

    Adolescence N - ? mana (You may cast this for its adolescent cost. It enters the battlefield with N -1/-1 counters on it. Remove the counters by paying the cost again.)


    There something like already in MTG.
    Posted in: Custom Card Creation
  • posted a message on MTG New Mechanic: Warp/Warping
    Edited.
    Posted in: Custom Card Creation
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