Hi,
What about something that gives hexproof? Then I can target them but my opponent cant. And how can Steely Resolve protect against Wrath of God? Isnt Wrath of God a global effect meaning there isnt any targeting?
Prid3: I got your first deck recommendation and instead of 4 Overgrowth I put 2 and 2 Wild Growth. Came to the conclusion that if I dont get a Wild Growth in my starting hand they become useless in the later game. Might just stay with the 4 Overgrowth.
Hello. Thank you for your input. All your explanation makes a lot of sense, especially that part on the Chaosphere. The reason I have the Journey of Discovery and Rampant Growth is to accelerate my mana. I had never heard of Dense Foliage before, its a great card. I was actually looking for a way to give my creatures hexproof or indestructible but that should be good.
I added your deck to a play simulator on another site and noticed that I start playing around the 3rd turn most of the times. Also the card that I most of the times played first was Overgrowth. After the 4th or 5th turn it was going really fast. Is this how it was intended to be played?
Hello everyone. Ive always liked beasts and was hoping you guys could help me make my deck better. I already have some ideas to add but would like your feedback and suggestions. The first one is my current deck and the second one is what im planning to change it to. Any suggestions would be appreciated.
Thank you.
What about something that gives hexproof? Then I can target them but my opponent cant. And how can Steely Resolve protect against Wrath of God? Isnt Wrath of God a global effect meaning there isnt any targeting?
Prid3: I got your first deck recommendation and instead of 4 Overgrowth I put 2 and 2 Wild Growth. Came to the conclusion that if I dont get a Wild Growth in my starting hand they become useless in the later game. Might just stay with the 4 Overgrowth.
I added your deck to a play simulator on another site and noticed that I start playing around the 3rd turn most of the times. Also the card that I most of the times played first was Overgrowth. After the 4th or 5th turn it was going really fast. Is this how it was intended to be played?
Thank you.
3 Elvish Mystic
4 Garruk's Companion
4 Kalonian Tusker
1 Leatherback Baloth
4 Advocate of the Beast
3 Krosan Warchief
1 Elvish Piper
2 Tephraderm
2 Molder Slug
2 Rampaging Baloths
2 Needleshot Gourna
2 Descendants' Path
1 Æther Charge
Sorceress (5)
3 Rampant Growth
2 Journey of Discovery
Instants (4)
2 Lightning Bolt
1 Windstorm
1 Naturalize
Lands (20)
11 Forest
3 Mountain
2 Contested Cliffs
2 Rugged Highlands
1 Llanowar Reborn
1 Vivid Crag
4 Garruk's Companion
4 Kalonian Tusker
4 Advocate of the Beast
2 Elvish Piper
4 Thragtusk
2 Tephraderm
2 Rampaging Baloths
2 Siege Behemoth
2 Terra Stomper
2 Spearbreaker Behemoth
2 Descendants' Path
2 Æther Charge
2 Chaosphere
Sorceress (5)
3 Rampant Growth
2 Journey of Discovery
Instants (2)
2 Lightning Bolt
Lands (19)
11 Forest
3 Mountain
2 Contested Cliffs
2 Rugged Highlands
1 Vivid Crag