Here's the thing about Whir getting KCI: It can't do it any faster than Mox Opal, Gemstone Caverns, Edge of Autumn, Mind Stone, or UrzaTron; basically, it doesn't speed us up getting KCI.
Honestly, it doesn't really even speed up comboing out with Faith's Reward. We can cast Whir on turn 3 getting a Lotus Bloom, but without a Mox Opal or the other above mentioned things, we won't hit the magic number 4. We can cast Whir on turn 3 and pass, and the opponent has a turn to play KCommand, Abrupt Decay, or another piece of interaction, which is a bad idea, or we can cast Whir for KCI or Bloom on turn 4. I feel that Eggs is already a very reliable turn 4 combo deck, so more redundancy in that regard doesn't excite me.
What separates Eggs from Ad Nauseam is an enabler that also protects us like Phyrexian Unlife. Twin protected itself from turn 3 combo with Deceiver Exarch, and then that card was half of a combo for the next turn or later in the game. Eggs taps out sorcery speed to play its cogs and opens itself to all sorts of brokenness from the current Modern metagame or lockout pieces such as Stony Silence, Rest in Peace, Thalia, Rule of Law-type effects, etc.
So we're waiting for a card comes out that is a self-sacrificing, self-replacing, cheap artifact that plays a Fog, Angel's Grace, counter, or nonland permanent bounce. Good luck getting that.
Travis Woo made a Bant control Quest deck only trying to get Inkwell Leviathan in play; I think his attempts failed. He used control creatures like Glen Elendra Archmage for the counters and didn't put much fuss into ramping Quest counters quickly. I think this approach or a Quest Simic ramp approach would be best.
No goblin guide!! That is my favorite turn play in modern when I also have goblin grenades in my deck. I think the best takeaway from this deck is the land count, with two of them being war zones. I am guessing there are some budget restraints at play here because of no goblin guides or arid mesas.
Also personally I try to stay away from anything cute in an aggro deck, partly because of my pauper upbringing, but my favorite non goblin would have to be BTE, for reasons already mentioned in this thread.
I was kinda wanting to see if we could make a modern version of Kai Budde's wildfire that he took first place in. Obviously we dont have as great of mana rocks as he did back then but is it possible to make a verion now and be competitive?
We currently have signets, izzet signet , cluestones, izzet cluestone, borderposts, Veinfire Borderpost , keyrunes, Izzet keyrune , and others to work with, Dreamstone Hedron , Gilded lotus , khalni gem , Mox Opal and a bunch more. We'd need to be able to handle combos and aggro obviously which is where im wondering if we can fit this deck together within the 75. Any thoughts, ideas, questions? Any body tried this or have any tourney reports?
You're porting what Kai Budde's Wildfire IS, which is mana ramp into Wildfire, but Death Cloud-based decks port what Kai Budde's Wildfire DOES, which is build up a board position so that a sweeper is not so symmetrical. See the difference?
I also watched Twoo burn 8 tickets on two-man queues tonight via Twitch. He played 4 match 1s in 8 games. He lost to BGW goodstuff, Twin (twice), and Pod.
Why are we not looking at this three card combo that costs 5 mana and doesn't win the game for what it is: garbage? Nearly every game, around turn 5-6, he had about five mana on the table and as many fatties in his hand, useless. He didn't interact at all with his opponents except to get Cliqued and Path'd. I'm so embarrassed for the people that bought Summoner's Egg thinking they were onto the next good deck, but I guess I'm happy for those that have gotten a 20x return on their .05 ticket investment.
I guess the games I had were pretty unrepresentative then because they were multiple rancor draws and I never saw youngwolf, or elite I just kinda played 3 or 4 dudes which he killed with double bolts to get past vines and then I wiffed for a few turns and died, and that was how the whole series went.
In a more represantive game is brindle boar really enough? It seems like it negates a single fireblast which doesn't seem like a whole lot. What other options are there?
This sounds unrealistic. I don't think a burn player has ever targeted one of my dudes with two lightning bolts and still won the game, much less times where he targets 3 or 4 dudes.
I wonder at what point Travis decided not to play Spellstutter Sprite in this Pauper port. Like Snapcaster Mage, it's basically an Ancestral Recall combined with Ninja of the Deep Hours, and its evasion helps in those situations where the opponent has blockers, and SCM and Bear can't get through (since you don't want to pick up Delver).
So many games go long that mana leak is no good. Remands give you time for cryptic which gives you time for snap cryptic. Then you ninja and start all over. It is sick to watch.
So I'm considering replacing Goyf with these guys! Keep going wider and wider, especially when everything will just get Fatally Pushed just the same!
EDIT: Yes, I will need to go to 12-13 fetches, I think.
Honestly, it doesn't really even speed up comboing out with Faith's Reward. We can cast Whir on turn 3 getting a Lotus Bloom, but without a Mox Opal or the other above mentioned things, we won't hit the magic number 4. We can cast Whir on turn 3 and pass, and the opponent has a turn to play KCommand, Abrupt Decay, or another piece of interaction, which is a bad idea, or we can cast Whir for KCI or Bloom on turn 4. I feel that Eggs is already a very reliable turn 4 combo deck, so more redundancy in that regard doesn't excite me.
What separates Eggs from Ad Nauseam is an enabler that also protects us like Phyrexian Unlife. Twin protected itself from turn 3 combo with Deceiver Exarch, and then that card was half of a combo for the next turn or later in the game. Eggs taps out sorcery speed to play its cogs and opens itself to all sorts of brokenness from the current Modern metagame or lockout pieces such as Stony Silence, Rest in Peace, Thalia, Rule of Law-type effects, etc.
So we're waiting for a card comes out that is a self-sacrificing, self-replacing, cheap artifact that plays a Fog, Angel's Grace, counter, or nonland permanent bounce. Good luck getting that.
4 Bloodghast
4 Greater Gargadon
4 Viscera Seer
3 Gray Merchant of Asphodel
4 Gatekeeper of Malakir
4 Blood Artist
2 Brimstone Volley
4 Blackcleave Cliffs
4 Sulfurous Springs
4 Blood Crypt
2 Dakmor Salvage
2 Nykthos, Shrine to the Gods
6 Swamp
4 Ghost Quarter
I don't know off-hand how much this is, but I'm pretty sure I assembled it for about 50 tix on MTGO (being generous).
Also personally I try to stay away from anything cute in an aggro deck, partly because of my pauper upbringing, but my favorite non goblin would have to be BTE, for reasons already mentioned in this thread.
You're porting what Kai Budde's Wildfire IS, which is mana ramp into Wildfire, but Death Cloud-based decks port what Kai Budde's Wildfire DOES, which is build up a board position so that a sweeper is not so symmetrical. See the difference?
Why are we not looking at this three card combo that costs 5 mana and doesn't win the game for what it is: garbage? Nearly every game, around turn 5-6, he had about five mana on the table and as many fatties in his hand, useless. He didn't interact at all with his opponents except to get Cliqued and Path'd. I'm so embarrassed for the people that bought Summoner's Egg thinking they were onto the next good deck, but I guess I'm happy for those that have gotten a 20x return on their .05 ticket investment.
This sounds unrealistic. I don't think a burn player has ever targeted one of my dudes with two lightning bolts and still won the game, much less times where he targets 3 or 4 dudes.
18 Island
-4 SSG
-3 Sudden Impact (win more)
-2 Time Warp
-1 Twincast
X Aetherize
X Gigadrowse
X Little Jace
X Spell Snare
4 Cryptic Command
mtgo-stats has Goblins lists in recent daily finishes.