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The Magic Market Index for Oct 20, 2017
The Magic Market Index for Oct 13, 2017
The World of Kamigawa
  • posted a message on Base Red Green Aggro Deck - Any Interesting Options?
    I don't have any big suggestions for you at the present moment (maybe 4 color Saskia, but only if you're willing to put up with 4 colors in an aggro deck)

    But from my time making the deck, I don't know if I feel that Xenagos is a solved deck. It changes far less than it used to and I want to aim for consistency over glass-cannon power, but I simply have tried and exhausted all available tools for making it happen. Either that, or my meta would wreck me really hard for trying certain cards, or I'm unwilling to devote that much space to a card package in a deck where every card matters.
    Posted in: Commander (EDH)
  • posted a message on What to do with The Scarab God?
    I'd say go for value. You don't lose to boardwipes, you'll have more answers to any given situation, and it is up to you to figure out how to win with the tools everyone has.

    Also, you have access to some of monoblack's mana doublers. I'd use some of the cheaper ones to help feed the ability.
    Posted in: Commander (EDH)
  • posted a message on Gitrog and His Many Lands
    An interesting note is that, at least from my experiences, sometimes orb doesn't even slow you down all that much. Your curve is low, and if everyone is at parity then being able to sac a land and play two new ones each turn makes you able to play around orb better than anyone else who isn't flooded in manarocks.
    If you have cards like lotus cobra or extra land play effects, then whoever was trying to slow you down with orb (if they don't have a good follow up) likely just handed you the game.

    Also mass Fleshbag Marauder use I believe is generally indicative of heavily commander-centric decks with few supporting creatures. I believe this because I play such a deck myself. Play one and then have The Scarab God bring it back for another round.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Gitrog and His Many Lands
    Honestly if you want to stay alive for longer my recommendation would just be to add more board sweepers, but that's just me.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Old Style Commander vs New Age Commander
    I feel like my lists have been completely avoiding the Commander product commander options for the most part.

    I guess the fact that they are easy to build around is... a bit of a turn-off? However, someone without my level of knowledge on cards may find it to their advantage to build around them.
    Posted in: Commander (EDH)
  • posted a message on Jarad Grows His Graveyard
    I suspect your next cuts will be the following. I believe them all to be low-impact cards
    Sylvan Ranger
    Wild Wanderer
    Rot Farm Skeleton (I played this card in a 60 card casual deck with the same theme and it did not make the cut)

    Yavimaya Dryad
    Sidisi, Undead Vizier? (very unsure on this as you don't have too many ways to abuse this)
    Phyrexian Reclamation
    Caustic Caterpillar (You want these kind of cards to fight yard hate, and this one disposes of itself! Instant speed is also very important)
    Posted in: Multiplayer Commander Decklists
  • posted a message on Jarad Grows His Graveyard
    Pernicious Deed is not an expensive card and I consider it much much better than gaze. Gaze can kill planeswalkers but the fact that deed acts as an enchantment also serves to slow down your opponents. I also find the card to be immensely phenomenal in metagames that play a lot of fast mana. In a pinch it can be used to nuke down big things too. Gaze I think is unsuited for the role.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Xenagos, the God of Double Damage Beatdown
    Quote from Tev »
    How did you attack them with their own Commander when the Assault Suit prevents that?

    Someone else gracefully loaned me their commander so that I could accelerate the beatdown of the guy who drew 22 cards.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Xenagos, the God of Double Damage Beatdown
    Well, I sacced my creature to draw the 22, so I kind of needed a refill. I kept on drawing the wrong cards, but eventually someone gave me their general equipped with an Assault Suit and I got a bit of revenge for it later by landing stupid tons of commander damage on him with the help of an extra combat to get rid of him.

    I saw my 22 cards upon the first shuffle. If it had resolved, I would have a good chance of annihilating even this big game.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Random Card of the Day - Kilnmouth Dragon
    It is pretty bad, but I have to play it in my Pirate themed pirate deck where every card has to either be a pirate or be a card that can logically be associated with pirates.

    This means that my card draw options are very limited, as they must make sense with pirates, thus cards like Coastal Piracy and Greed.

    Those are still better than this card, but I need to make sure I have enough.
    Posted in: Commander (EDH)
  • posted a message on What's your most epic kill?
    I casually killed a Krenko, Mob Boss player trying to Burn at the Stake me for lethal while I was tapped out.

    Nothing a good Misdirection can't fix.
    Posted in: Commander (EDH)
  • posted a message on Xenagos, the God of Double Damage Beatdown
    Thanks to a friend who now works at an LGS, he got a chance to buy me a Carnage Tyrant, so now I have one.
    Emrakul is still proving immensely difficult to test (mostly due to lack of sufficient datapoints), although one time I was able to cheat the mana cost with an Elvish Piper.

    Two changes 10/7/2017

    - Eternal Witness - There is enough redundancy that I can feel comfortable cutting all of my recursion. I simply want to draw more over recurring a card every single time
    - Vexing Shusher - I'm replacing this with a card that is more... multifunctional.

    + Carnage Tyrant - This is now our go-to card for stomping people and being able to get away with it. Very little can stop this card from getting its initial damage in, and it will likely survive to do more!
    + Autumn's Veil - This card stops both counterspells and black and blue removal. There is a surprising amount of good removal in blue these days, so I'm basically giving up the ability to stop Swords to Plowshares in exchange for being able to stop counterspells. Also, a lot of good white removal outside of it is multicolored, and Chaos Warp and Beast Within are basically the only excellent creature removal spells in those colors anyway. so I don't expect it to be dead very often.

    Also, today I tried to draw 22 cards on turn 5 after thrashing two people for half of their life total (I wanted to avoid attacking players with open mana to do so), and someone played Notion Thief on me. Friggen wrecked.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Jarad Grows His Graveyard
    Two cards that I think are better than Boneyard Wurm is first off.. Sewer Nemesis.. It it as big as the TOTAL number of cards in your graveyard, assuming you choose yourself. It also makes the chosen player mill a card when they cast a spell.

    The second card is Nighthowler because the bestow is cheap and essentially gives you two giant things for Jarad to throw at his opponents.

    Neither of these should cost too much.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Combat-Centered EDH
    I would agree with adding more card draw in. If you do try to go as fast as possible you likely won't have the space for it and it is hard to win a game where you only draw 1 card a turn.

    Xenagod still has a weakness of being surprisingly complex for its goal, but at least I try to gain as much board state advantage out of my attacks as possible.
    Posted in: Commander (EDH)
  • posted a message on The Gitrog Monster - Non-combo Infinite Value
    Quote from D3eadcalm »
    Do you think any of the cardsin Ixalan, namely Growing Rites and Thaumatic Compass? Are worth a slot in the deck?

    Don't lose your head over Growing Rites. The card is good, but this list actually has a low creature density so it is difficult to take advantage of either of the two sides.

    Thaumatic Compass is decent. We can flip it quite easily, but the front side is practically worthless to us, and being unable to tutor for it is a major downside. If you need it, Maze of Ith is an option, but Maze doesn't tap for mana. That never stopped some people from playing it.
    Posted in: Multiplayer Commander Decklists
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