Okay I think I've found a version I'm going to attempt to run. The biggest problem that I see is that I have almost no defense. I'm pretty reliant on being able to mill someone out before they kill me unless I can get Consuming Aberration out quickly. Additionally with everything being so cheap I'm concerned with not drawing enough this is why I added Pilfered Plans and Jace, Memory Adept, but I'm not sure if it will be enough. Regardless I think this might work out well enough. Most everything here has multiple purposes. Even the lands become a consistent weapon with the Hedron Crab and the lands that allow me to replay other lands. I don't remember it being so hard to decide what to put in deck. I guess it's either there are so many more cards to choose from now or I didn't give it this much thought in the past.
I did consider Duskmantle, House of Shadow when going through specialized lands. I'm not entirely convinced by it since it only mills one card per use. The main reason I put Coral Atoll and Everglades in there was to continuously make use of my Hedron Crab. This is one of the main reasons I'm doing my best to keep everything rather cheap casting wise. Everything is 3 or less converted mana cost with the exception of Szadek, Lord of Secrets and Traumatize. I think I might swap out Drowned Catacomb for Darkslick Shores that way it wont slow me down as much if I pull those early.
Thanks for the tip on Dimir Infiltrator. I wasn't entirely sold on Paranoid Delusions just yet since I wouldn't have a creature that could consistently hit. The fact that it has dual purpose is also appealing.
I really like that combo. My only concern is the same as above with switching out those lands. Since I'm running most things with a relatively cheap casting cost I'm not too keen on adding another 5+ cost card; however, Trepanation Blade with Dimir Infiltrator could also prove to be nasty (though not as nasty).
I feel like I missed out by not playing for 15 years. There are so many new and interesting cards out there.
I've decided to splash black into the deck. I've drastically changed what was in the deck and believe this to be a more mill focused deck now. Any feedback would be appreciated. Feel free to be harsh. I need to relearn somehow.
The 4th Edition and older versions say "power greater than 2 don't untap", which is equivalent to "power 3 or greater don't untap".
It seems that I had misread it then. Still I'm not sure if those seven cards are effective enough at preventing damage long enough for me to successfully mill my opponent down. The use of Jace's Phantasm was a consideration just so I could have something cheap to defend myself with, but I guess Fog Bankor Guard Gomazoa as Uldakh suggested above would be better since I'm looking for pure damage prevention.
I was looking to mill as quickly as possible while mitigating as much damage as I can. I realize with my set up that most games would be fairly close. I'm fairly sure I'm going to drop Meekstone because I've realized that the version I have says power of 2 or greater don't untap but the more recent incarnations say 3 or higher. This makes is a bit less valuable at preventing damage. If that goes so will Niblis of the Breath. I'm thinking Mind SculptThought Scour and Jace's Phantasm might make it in there.
A coworker has been talking to me about magic for the past few months and I've finally given in. I'm wanting to get back into it, but before I do I want to revamp some of my older decks just to have some fun. This one is fairly basic though I imagine far too simple. This isn't for any particular format, so I'm quite open to any suggestions you all have. Of course, I would prefer to avoid crazy expensive cards. Thanks all!
6 Island
5 Swamp
3 Coral Atoll
3 Everglades
3 Dimir Aqueduct
3 Evolving Wilds
4 Hedron Crab
4 Duskmantle Guildmage
4 Consuming Aberration
3 Dimir Infiltrator
3 Jace, Memory Adept
4 Pilfered Plans
4 Thought Scour
3 Tome Scour
4 Mind Funeral
3 Paranoid Delusions
3 Sands of Delirium
Thanks for the tip on Dimir Infiltrator. I wasn't entirely sold on Paranoid Delusions just yet since I wouldn't have a creature that could consistently hit. The fact that it has dual purpose is also appealing.
I really like that combo. My only concern is the same as above with switching out those lands. Since I'm running most things with a relatively cheap casting cost I'm not too keen on adding another 5+ cost card; however, Trepanation Blade with Dimir Infiltrator could also prove to be nasty (though not as nasty).
I feel like I missed out by not playing for 15 years. There are so many new and interesting cards out there.
6 Island
5 Swamp
3 Coral Atoll
3 Everglades
3 Drowned Catacomb
3 Evolving Wilds
2 Szadek, Lord of Secrets
4 Hedron Crab
4 Duskmantle Guildmage
Spells (26)
4 Mind Funeral
4 Tome Scour
4 Thought Scour
4 Psychic Strike
4 Counterspell
3 Traumatize
3 Paranoid Delusions
3 Sands of Delirium
It seems that I had misread it then. Still I'm not sure if those seven cards are effective enough at preventing damage long enough for me to successfully mill my opponent down. The use of Jace's Phantasm was a consideration just so I could have something cheap to defend myself with, but I guess Fog Bankor Guard Gomazoa as Uldakh suggested above would be better since I'm looking for pure damage prevention.
20 Island
Creatures (12)
3 Archivist
3 Sage Owl
3 Ambassador Laquatus
3 Niblis of the Breath
3 Traumatize
4 Syncopate
4 Counterspell
3 Rites of Refusal
4 Unsummon
4 Boomerang
4 Meekstone
4 Millstone