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  • posted a message on [Primer] UB/x Faeries
    Quote from Quartz »
    Quote from Fanatix »
    Quote from EndrySP »

    That would be a completely different aproach from what has been seen recently.
    ....


    I'm taking this approach as well, and I agree it is in practice a different deck from the one usually discussed here.
    I only actively use Mutavault as manland, and most times just to pump SSS and counter something. Serum Visions rather than AV, no snapcaster, more fairies and flash/instant everything.
    I definitely do not ever tap out after T2 Bitterblossom at any other moment than opponent's end turn (or upkeep to play Mistbind).

    T2 Bitterblossom is key in my games since it ramps up SSS incredibly, turning it into a hard counterspell quickly. I play a couple of Quicklings to reuse the come-into-play effects, and 3 familiar's ruse as well, they work wonders with SSS and Mistbind.
    Vapor Snag is an all-star as well, once I tried it I kept bringing more in until I had 4. It is great for tempo, returning any threats than hit the battlefield and it enables all sorts of tricks reusing our ETB-Champion effects.

    I've been having pretty good results, but I feel I'm missing some seriously competitive testing.
    In case somebody is curious or has opinions on it, here is the current decklist:




    is this a budget list? Because if it isnt you need 2-3 cliques in your list, familar ruse is way too unreliable, you should be on 2-3 smugglers, you dont have fatal pushes when you need 4 in the current meta, you are playing too many dispels in your sideboard and no negate/countersqualls, you need boardwipes in your sideboard for creature based matchups, you need 2 collective brutalities in your board, etc. I would work on those things. If this is a budget list then ignore what I said.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Quote from Fanatix »
    So I`ve been playing UB Faeries for a long time (Standard, Extended, now Modern). It feels really good in the current Meta besides Eldrazi Tron, which gets me every time.
    In the past 2 months I was playing with the list most people here play but felt that it is either to slow (dying with my opponent at 1 or 2 Life) or not good enough in a though control-matchup.

    So I decided going more on the tempo-plan with adding 3 Scion of Oona instead of Snapcaster Mage which always underwhelmed me. Felt quite good to flash in a Lord and it gives you some combat-tricks,

    What are you guys thinking?


    Scion of Oona doesnt improve any matchups so I think its bad tbh. You are better off running land hate such as blood moon/fulm mage/spreading seas then running scion since it just dies to the ping creatures that eldrazi tron runs.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Quote from WolfJulio »
    Thanks a lot for your opinion. You make me think about that AV can be a "win more" against the decks that we are good enough.

    I have to examine the changes. I'm actually playing 1 murderous instead of 1 push. I like dismember a lot.

    I dont agree about your abzan analysis. I seem it suck a 40-60 matchup due (mainly) to their ability to deal with bitter, attack our hand, put pressure and... f*****g lingering souls (most hated card while playing faeries)

    Thanks a lot Smile

    Edit: also I cant understand how you cant play without any land hate, just seas, quarter, fulminator or rain of tears, but big mana decks are our worst matchups I think
    (I have a positive record against tron in my testing, probably 7-2 in games)


    Ancestral vision maindeck makes your bad matchups HORRIBLE minus eldrazi. AV is bad against: burn, affinity, dredge. These decks see tons of play in the format so unless you only play at a local level/are metagaming that those decks won't be around, I'm not a fan.
    Posted in: Aggro & Tempo
  • posted a message on As Foretold
    We just saw a Jeskai Nahiri deck on camera use As Foretold. It seems like a nice fit
    Posted in: Modern
  • posted a message on Glory-Bound Innitiate topp 8 Kobe
    The deck runs 4 painful truths so they are maximizing on lifegain bursts to get those painful truths going. Oddly enough, there are no copies of blessed alliance in this deck. The Glory-Bound Initiate seemed like a ghetto Geist of Saint Traft since it hits hard on offense but is bad on defense.
    Posted in: Modern
  • posted a message on [Primer] UB/x Faeries
    Does anyone have the list from the current GP that's being played. A grixis Faeries player got featured but they didn't show his list for some reason.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Quote from Metillon »
    Quote from Equinox2793 »
    Quote from Tyler697 »
    I mean Ashiok, Nightmare Weaver. I was just referring to pretty much any Mind Control effect in theory, but I have had some success specifically with siding in Ashiok. After stabilising with disruption I slammed a turn 3 Ashiok and stole a Thought-Knot Seer which pretty much ends the game against them barring a nut draw on their end. But what happened was the TKS stalled a couple of turns until I stole a Reality Smasher which promptly ended the match. Turns out Eldrazi Tron can dish it out, but they can't take it. Small sample size on my end but Control Magic effects may have some merit or at least worth testing I think.


    Recently been playing one sower in board, I thought hey less bolts running around this card may be better than before. I haven't been disappointed, sometimes you can steal a fattie and sometimes against shadow it's a 4 mana 2/2 flying kill spell for shadow.


    Sower of temptation isn't good against eldrazi tron since they run endbringer and walking ballista. Sower has very little defense to work with against those.


    Dude...Endbringer can't touch it. Ballista is 4 out of 60 cards. Which you can kill with even fatal push. Sower was also played against abzan with 4 Paths and a dismember main deck.


    Endbringer with Basilisk Collar can which they run as a 2 of. WIth Ballitsa, dismember, collar, Spatial Contortion and endbringers, I'm not confidant in the Sower's survival.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Quote from Tyler697 »
    I mean Ashiok, Nightmare Weaver. I was just referring to pretty much any Mind Control effect in theory, but I have had some success specifically with siding in Ashiok. After stabilising with disruption I slammed a turn 3 Ashiok and stole a Thought-Knot Seer which pretty much ends the game against them barring a nut draw on their end. But what happened was the TKS stalled a couple of turns until I stole a Reality Smasher which promptly ended the match. Turns out Eldrazi Tron can dish it out, but they can't take it. Small sample size on my end but Control Magic effects may have some merit or at least worth testing I think.


    Recently been playing one sower in board, I thought hey less bolts running around this card may be better than before. I haven't been disappointed, sometimes you can steal a fattie and sometimes against shadow it's a 4 mana 2/2 flying kill spell for shadow.


    Sower of temptation isn't good against eldrazi tron since they run endbringer and walking ballista. Sower has very little defense to work with against those.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Quote from AtomicTwink1e »
    Has anyone had recent success with running 4 thoughtseize mainboard? I feel like between fatal push, mana leak, and spellstutter sprite we have a lot of interaction in the early game and with Low CMC decks in general, but big mana decks continue to be a serious issue. I realize that the life loss is not insignificant and drawing multiple can sting, but I feel like it can be mitigated with some Collective Brutality in the mainboard, as well.

    Previously I was running 4x IoK mainboard, but I think I'm going to switch to 4x Thoughtseize and see how it affects things. I'm also curious to know if anyone has tips for beating Eldrazi Tron. I feel like pre-board is heavily in their favor, and I'm not even sure what's best to bring in against them. Right now I feel comfortable using 2x Ceremonious Rejection, 2x Go for the Throat, and 2x Damnation, but I'm wondering if there are more narrow cards that just make the match-up more manageable.


    4 thoughtseize is fine if you don't expect much burn/affinity/elves/aggro.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    I'm not sure what the upside of playing Warp is over Mastery. Mastery's weakness is that you don't want it in your opening hand or on T2, but this deck has the ability to largely mitigate that through the ability to loot it away with Copter or Collective Brutality. After that it seems a lot better than Warp except that you might draw it off CC occasionally. It probably gets worse with if you run SV but otherwise it seems better than Warp. What makes you think Warp is better?
    actually being able to cast time warp for one. timing of mastery is also a factor

    Temporal mastery is not a good card because you are at the mercy of when you draw the card and often times in our deck it does the same thing as explore would since we play at instant speed. Time Warp is different because the card is always 5 mana which allows the deck to be more aggressive with playing remands. It played like an aggressive version of Mono U turns. This version of fae died when Twin got banned because the format sped up.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Quote from Zerve »
    It seems like UB Fae is very flexible and has a number of ways it can be tuned either for the pilot's play style or expected meta. Looking at a number of different lists, it seems like a lot of people tend to go towards the slower, midrange-like version which wants to grind grind grind. My current modern deck is Mono U Fae which definitely plays more aggro and proactive than UB Faeries. I've tried UB online and am still forming my opinion on it, though.

    So just a bit of a thought experiment for the more experienced players/brewers/pilots: If you were to build a list which strayed away from the UB Grind style, what would that look like? Say, a strict UB Aggro list, or tempo variant. As an example: instead of going for grinders like Kalitas, Traitor of Ghet and Liliana of the Veil, we'd opt for Vapor Snag and Remand. Is Bitterblossom even good here? 7 turns is a lot for an "aggressive" deck in my opinion.


    The question is "why build this?" What are the advantages of it in terms of matchups? Right now I don't see many. If I wanted to get more aggressive I would play 2 copies of Scion of Oona. There is also the issue of there not being many good aggro faeries. If you want more aggro I would recommend Bant spirits since you get to hold up collected company and spell queller with a Mausoleum Wanderer on the field.
    Posted in: Aggro & Tempo
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from cleedude »
    Guys lets please get back on to modern price specs.
    Like does anyone know of any new short term, small profit spec targets right now or just the usual long term?


    Zombies picked up wins in Standard, and I believe can make the transition to Modern. Messenger's and Gravecrawlers I think will make good targets.


    I do not think that it translates well whatsoever. Zombies is just a fair aggro deck full of a bunch of subpar creatures for modern's standards. In a world of turn 3 storm kills/burn kills/affinity kills, supreme verdicts, infinite mana combos, etc, I'm not sold on it being anything but untiered. So I wouldn't invest in it unless you like standard/tribal zombies.
    Posted in: Modern
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from prismatic elf »
    Quote from cleedude »
    Guys lets please get back on to modern price specs.
    Like does anyone know of any new short term, small profit spec targets right now or just the usual long term?


    Zombies picked up wins in Standard, and I believe can make the transition to Modern. Messenger's and Gravecrawlers I think will make good targets.
    Foil Vizier of remedies are a good pickup but there is a high risk that it or Devoted Druid gets ban.


    Can we not talk about a deck receiving a ban that is not even 1 month old? There is another thread for that.
    Posted in: Modern
  • posted a message on [[Official]] Modern Prices Discussion
    We've gone from Magic cards to firearms and back again here. Remember, this is about Magic, and Modern specifically. Please keep in mind that in the future we need to evaluate our posts and make sure the content pertains to Modern. Asking about whether or not to buy is not complaining about prices: $600, while being the bottom of tiered deck prices in Modern, is not always within reach for everyone. We are here to help each other make the smartest Modern financial choices available, not say that because a deck is relatively cheap for the format there is nothing to discuss.
    --CavalryWolfPack


    The reason why I state that 600 is not expensive for a tier 1 modern deck is that its just reality. If you want to compete at the highest level of play you have to have the cash to drop on this game. Ultimately magic is an expensive hobby and if you can't compete then there is nothing wrong with buying into a budget list. At the same time it's fruitless to ask people what is going to be printed in the next set because no one here will know.

    Anyways right now the best tier 1 decks to spec on are: Elves (cheap creature base and I expect CoCo to go up), burn: (A lot of the deck got cheaper based on reprints from masters sets) and affinity (The cheapest tier 1 deck that's consistent).
    Posted in: Modern
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from xxhellfirexx3 »
    Quote from bjholmes3 »
    the semblance of "blue reactive decks" being competitive is basically gone.



    While blue control is doing alright at the moment, the question is: will this sustain? It is very reasonable to be skeptical of this after what we have seen over the past year and a half after the twin ban.


    This tier list is literally updated weekly which heavily skews the percentages. He only updates it so often so he can get free views. In actuality seeing the metagame get updated every month or two would make a lot more sense.
    Posted in: Modern Archives
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