Quote from Lantern »Quote from izzetmage »5
Chart a Course (combo decks, not aggro decks)
Kopala, Warden of Waves (it's a 4 in Merfolk, but Merfolk is like a 2.5 in the meta)
Carnage Tyrant (SB for Valakut decks)
Ashes of the Abhorrent
Tocatli Honor Guard
Dive Down (beats spot removal and Anger)
Growing Rites of Itlimoc
Sentinel Totem (worse than Relic/Spellbomb)
Sorcerous Spyglass (worse than Needle)
Field of Ruin
Reprints: Spell Pierce, Duress, checklands
This set is pretty lackluster. The first thought that went through my mind after reading the full spoiler was "wait, is this a small set? Why are there so few playable cards?"
This set has a bunch of cards that were quite literally created by the following process:
1) Take a random, existing card.
2) Bump its mana cost up by 1 or 2.
3) Make it create Treasure tokens equal to (or less than!) the mana increase.
The end result is an unexciting spell that you cast 1 turn late. It's like if Serra Avenger was a 2/2 without flying and vigilance. Eww.
Fact or Fiction section
UG Merfolk is a thing now - Fiction, adding green strains your mana too much. Lords cost double blue and Mutavault doesn't provide colored mana. The epitome of this mana screwery is a hand containing Cavern of Souls, Mutavault, Kumena's Speaker and a lord.
Dinosaurs is a thing now - Fiction, despite a Dinosaur Ancient Stirrings and two cost reducers . The payoff isn't there.
Opt is better than 1) Serum Visions, 2) Sleight of Hand - 1) Fiction, 2) Fiction (but only because of trichotomy). SV is the best; it digs deeper than the other two as long as you have an extra draw to make. I consider Opt to be approximately equal to Sleight of Hand, so that would technically be a "fiction" for 2). I don't think you can slam all 3 in a deck that isn't pure combo like Storm though - for one, people weren't already slamming 4 SV and 4 Sleight in their decks.
I think it could replace Spoils of the Vault in Ad Nauseam; Spoils is kinda like a high-variance cantrip that can range from tutoring the exact card that you need for just 1 mana, to killing yourself by life loss/exiling wincons. Opt is more consistent.Format is card name, followed by number of decks found on mtgtop8. Disclaimer: mtgtop8 data includes MTGO League data, which is picked in a non-random manner by WotC.
Oketra's Last Mercy 3
Overwhelming Splendor 0
Steward of Solidarity 0
Sunscourge Champion 0
Countervailing Winds 0
Fraying Sanity 0
Kefnet's Last Word 1
Nimble Obstructionist 7
Strategic Planning 2
Striped Riverwinder 1
Supreme Will 12
Tragic Lesson 0
Ammit Eternal 0
Bontu's Last Reckoning 6
Liliana's Defeat 6
Lurching Rotbeast 0
Razaketh's Rite 0
Crash Through 0
Firebrand Archer 0
Hazoret's Undying Fury 0
Hour of Devastation 2
Wildfire Eternal 0
Hour of Promise 31
Life Goes On 2
Pride Sovereign 0
Ramunap Excavator 22
Rhonas's Last Stand 0
Uncage the Menagerie 0
Bloodwater Entity 0
Samut, the Tested 0
God-Pharaoh's Gift 1
Hollow One 3
Hashep Oasis 0
Hostile Desert 1
Ifnir Deadlands 1
Ipnu Rivulet 0
Ramunap Ruins 0
Scavenger Grounds 11
Shefet Dunes 2
Confirmed: every block with gods is underpowered. Only 3 cards broke the 20-deck threshold, and one of those cards is Claim//Fame, which turned out to be much worse than the pre-release hype. The last recorded Claim//Fame deck on mtgtop8 dates back to 17/8, almost a month ago. Lesson learnt: don't pay 1 mana just to reanimate a 2 mana creature.
Hour of Promise is the most played HOU card by # of records on mtgtop8, but it's not quite a staple in Titanshift yet. Its adoption rate in that deck is 38.75%, and none of the Titanshift players who T32ed GP Birmingham played it (although GP Sao Paulo had more Hour devotees).
There's nothing left to say but how disappointing the other cards turned out. Burn has little to worry about Oketra's Last Mercy, Solemnity isn't a good combo, Fraying Sanity neither made dedicated mill nor the 2-card combo with Traumatize better, Nimble Obstructionist is nowhere near Vendilion Clique, Liliana's Defeat isn't worth the SB slot for GDS, Miracles is a pipe dream even with Bloodwater Entity, Hollow One isn't even tier 3 despite the press coverage, and every deck in Modern either plays too few fetches or is in too many colors for Hostile Desert.
RIP HOU, may you have more value than DGM in 5 years' time.
Dinosaurs are definitely not a thing. Being they are in naya colors, and represent a kind of stompy or "agressive midrange" area, its basically Zoo's field, and there is nothing here that makes Dinos better than zoo. No cheap threats (nacatl is a 3/3) no good mana ramp (Noble is the best aggressive mana ramp) and the cost reducers are great, they dont synergize well and wont be swinging for more than a point of damage or so.
The dinos would need to be absurd at 2-4 mana next set to make that work. As it is, dino fans just need to hope that theres a dino goyf or nacatl or something in the next set that bumps the playability of zoo or naya midrange.
As far as HOU Playability. Yeah, I thought claim might be good... but as I kept thinking about it, the only place that really is great is where you have the option of tutoring the card, thus making it a tool box spell. If the aftermath was reversed, or just different where the reanimate is the aftermath side, it would be a thousand times better. that way you can mill the effect while milling the toolbox to use from. Less work, more pay off, less raw power, more utility. But alas.
Driven doesnt have numbers behind it, but it is a 1 of in dredge now, and is played. Dredge isnt all that great right now, but its a very good 1 of, and in dredge it shows up in the yard more often than not. Its on par with stuff like rally, scourge devil and haunted dead.
Regisaur Alpha does a cute thragtusk impression