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The Limited Archetypes of Ixalan
 
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  • posted a message on {XLN} Ixalan spoiler discussion for Modern
    Quote from Lantern »
    Quote from izzetmage »
    5
    None

    4
    Opt

    3
    Chart a Course (combo decks, not aggro decks)
    Kopala, Warden of Waves (it's a 4 in Merfolk, but Merfolk is like a 2.5 in the meta)
    Carnage Tyrant (SB for Valakut decks)

    2
    Ashes of the Abhorrent
    Tocatli Honor Guard
    Dive Down (beats spot removal and Anger)
    Deathgorge Scavenger
    Old-Growth Dryads
    Growing Rites of Itlimoc
    Sentinel Totem (worse than Relic/Spellbomb)
    Sorcerous Spyglass (worse than Needle)
    Field of Ruin
    Unclaimed Territory

    1
    The rest

    Reprints: Spell Pierce, Duress, checklands

    This set is pretty lackluster. The first thought that went through my mind after reading the full spoiler was "wait, is this a small set? Why are there so few playable cards?"

    This set has a bunch of cards that were quite literally created by the following process:
    1) Take a random, existing card.
    2) Bump its mana cost up by 1 or 2.
    3) Make it create Treasure tokens equal to (or less than!) the mana increase.
    The end result is an unexciting spell that you cast 1 turn late. It's like if Serra Avenger was a 2/2 without flying and vigilance. Eww.

    Fact or Fiction section
    UG Merfolk is a thing now - Fiction, adding green strains your mana too much. Lords cost double blue and Mutavault doesn't provide colored mana. The epitome of this mana screwery is a hand containing Cavern of Souls, Mutavault, Kumena's Speaker and a lord.

    Dinosaurs is a thing now - Fiction, despite a Dinosaur Ancient Stirrings and two cost reducers . The payoff isn't there.

    Opt is better than 1) Serum Visions, 2) Sleight of Hand - 1) Fiction, 2) Fiction (but only because of trichotomy). SV is the best; it digs deeper than the other two as long as you have an extra draw to make. I consider Opt to be approximately equal to Sleight of Hand, so that would technically be a "fiction" for 2). I don't think you can slam all 3 in a deck that isn't pure combo like Storm though - for one, people weren't already slamming 4 SV and 4 Sleight in their decks.
    I think it could replace Spoils of the Vault in Ad Nauseam; Spoils is kinda like a high-variance cantrip that can range from tutoring the exact card that you need for just 1 mana, to killing yourself by life loss/exiling wincons. Opt is more consistent.
    Format is card name, followed by number of decks found on mtgtop8. Disclaimer: mtgtop8 data includes MTGO League data, which is picked in a non-random manner by WotC.

    Oketra's Last Mercy 3
    Overwhelming Splendor 0
    Solemnity 5
    Steward of Solidarity 0
    Sunscourge Champion 0
    Countervailing Winds 0
    Fraying Sanity 0
    Kefnet's Last Word 1
    Nimble Obstructionist 7
    Riddleform 0
    Strategic Planning 2
    Striped Riverwinder 1
    Supreme Will 12
    Tragic Lesson 0
    Ammit Eternal 0
    Bontu's Last Reckoning 6
    Doomfall 0
    Dreamstealer 0
    Liliana's Defeat 6
    Lurching Rotbeast 0
    Razaketh's Rite 0
    Abrade 7
    Crash Through 0
    Firebrand Archer 0
    Hazoret's Undying Fury 0
    Hour of Devastation 2
    Wildfire Eternal 0
    Hour of Promise 31
    Life Goes On 2
    Pride Sovereign 0
    Ramunap Excavator 22
    Rhonas's Last Stand 0
    Uncage the Menagerie 0
    Bloodwater Entity 0
    Samut, the Tested 0
    Claim//Fame 20
    Leave//Chance 1
    Driven//Despair 9
    God-Pharaoh's Gift 1
    Hollow One 3
    Hashep Oasis 0
    Hostile Desert 1
    Ifnir Deadlands 1
    Ipnu Rivulet 0
    Ramunap Ruins 0
    Scavenger Grounds 11
    Shefet Dunes 2

    Confirmed: every block with gods is underpowered. Only 3 cards broke the 20-deck threshold, and one of those cards is Claim//Fame, which turned out to be much worse than the pre-release hype. The last recorded Claim//Fame deck on mtgtop8 dates back to 17/8, almost a month ago. Lesson learnt: don't pay 1 mana just to reanimate a 2 mana creature.

    Hour of Promise is the most played HOU card by # of records on mtgtop8, but it's not quite a staple in Titanshift yet. Its adoption rate in that deck is 38.75%, and none of the Titanshift players who T32ed GP Birmingham played it (although GP Sao Paulo had more Hour devotees).

    There's nothing left to say but how disappointing the other cards turned out. Burn has little to worry about Oketra's Last Mercy, Solemnity isn't a good combo, Fraying Sanity neither made dedicated mill nor the 2-card combo with Traumatize better, Nimble Obstructionist is nowhere near Vendilion Clique, Liliana's Defeat isn't worth the SB slot for GDS, Miracles is a pipe dream even with Bloodwater Entity, Hollow One isn't even tier 3 despite the press coverage, and every deck in Modern either plays too few fetches or is in too many colors for Hostile Desert.

    RIP HOU, may you have more value than DGM in 5 years' time.


    Dinosaurs are definitely not a thing. Being they are in naya colors, and represent a kind of stompy or "agressive midrange" area, its basically Zoo's field, and there is nothing here that makes Dinos better than zoo. No cheap threats (nacatl is a 3/3) no good mana ramp (Noble is the best aggressive mana ramp) and the cost reducers are great, they dont synergize well and wont be swinging for more than a point of damage or so.

    The dinos would need to be absurd at 2-4 mana next set to make that work. As it is, dino fans just need to hope that theres a dino goyf or nacatl or something in the next set that bumps the playability of zoo or naya midrange.

    As far as HOU Playability. Yeah, I thought claim might be good... but as I kept thinking about it, the only place that really is great is where you have the option of tutoring the card, thus making it a tool box spell. If the aftermath was reversed, or just different where the reanimate is the aftermath side, it would be a thousand times better. that way you can mill the effect while milling the toolbox to use from. Less work, more pay off, less raw power, more utility. But alas.

    Driven doesnt have numbers behind it, but it is a 1 of in dredge now, and is played. Dredge isnt all that great right now, but its a very good 1 of, and in dredge it shows up in the yard more often than not. Its on par with stuff like rally, scourge devil and haunted dead.


    Regisaur Alpha does a cute thragtusk impression
    Posted in: Modern
  • posted a message on {XLN} Ixalan spoiler discussion for Modern
    How I rate them so far

    I think this will see modern play

    -Opt: The most anticipated card from the set thus far and for good reason. Opt gives a really nice boost to control decks that really wanted this kind of card. Decks like Jeskai Flash, UW Control, Jeskai Control, Esper Control get really nice boosts from this card being reprinted in modern frame. I'm interested to see how delver looks now that it has this card as a potential cantrip. I'm also interested in seeming now much better blue decks in general get from this card existing.

    -Sorcerous Spyglass: I feel like I may be overrating this card but I really like what this card is doing. If you are on the play and you play spyglass, you can look at their hand and if they have a fetchland in their hand you just get to stone rain them by naming the fetchland. If they have two of the same fetchland then it's a double stone rain. Since it's a pithing needle effect, it's pretty good against basically every deck. I see this as a definite sideboard card for the future. IMHO it's one of the best modern card from this set so far.

    -Unclaimed Territory: This is a niche card but I see it slotting into 5 color human mana bases really nicely

    -Legion's Landing: This card looks like it slots into BW tokens really well. Legion's landing: helps them against aggressive strats like affinity, nicely lowers the curve of the blooted mana curve, is ok in multiples due to the token anthems in the deck, taps for white which helps them cast cards like spectral procession which is hard to do, becomes a mana rock for a deck that has tons of great mana sinks, makes tokens every turn, etc. It seems like a tailor made home even if it's fringe.

    -Chart a Course: We have never seen a draw 2 discard 1 effect at 1U before. The closest that we get is see beyond and that doesn't dump a card in the graveyard. This card seems very good to say the least. I could honestly see a world where this is just used to discard a card since there are graveyard centric decks that would love to get a card in the yard. Stuff like Esper Reanimator/gifts seems like they could use this to a really good effect. I haven't even talked about the fact that there are tempo decks that can make this card consistently be a 1U divination. This card is doing a lot of powerful things and I suspect that people will sleep on this card until they see what it's made of.

    -Carnage Tyrant: Slots right into scapeshift decks's sideboard. They were playing Gaea's Revenge before and this looks like a nice upgrade. Easy to tutor it with summoner's pact.

    -Kopala, Warden of Waves: Seems like a slamdunk for merfolk players that want a Kira, Great Glass-Spinner esque effect but do not want to play kira in the maindeck. I see this splitting some kind of numbers with kira in the sideboard. Seems like a nice 2 of for fish players. It's nice that walking ballista can't machine gun down their armies now.


    Has a mid/low chance of seeing play in modern

    -Search for Azcanta: While it's a do nothing enchantment when it hits the field, having the ability to flip with threshold (not hard to do in modern), nearly scry 1 every upkeep, granting U for turn 4 cryptic or hold up the land portion of this card seem good. Plus this card already has good synergy with good cards in modern such as the delve creatures, k-command, snapcaster, thought scour, faithless looting, liliana, collective brutality, lingering souls, just to name a few. The potential is definitely here for this card.

    -Field of Ruin: Another Ghost quarter/tectonic edge variant. It's hard to compete with these land destruction lands but Field of Ruin's ability to net a basic land for you is important for decks that looking to play cryptic command. Also just tapping this for mana for a super ghetto fetchland is also not a bad idea. If this is good enough, expect UW/UW(r) decks to play this.

    -Rigging Runner: This slots into 8 whack relatively well since they could trigger this ability at ease and take the most advantage of it with Burning-Tree Emissary. It depends on how much they trigger the ability for it to have a home there.

    -Jace, Cunning Castaway: Many people have called this card bad and left it at that. I see the potental for this card to see play in modern. Having a three drop planeswalker poop out a 2/2 is really good. The plus ability is not the greatest but I honestly believe that most of the time you are in to get a 2/2 creature then ride the loot waves until you find another jace. The only card that really hurts the new jace is electrolyze (it can kill the token and jace) and that's not seeing much play these days. It has a very low chance of being good enough in tempo decks but I will try it anyhow.

    -Settle the Wreckage: Wrath of god meets Path to exile. Obviously this card seems great with aven mindcensor/shadow of doubt. The question that I have for this card is "will this card be good enough without needing a players can't search libraries effect out." Or is it too detrimental? Since many modern decks don't play many basics I want to say that it's playable but I'm hesitant to say 100 percent.

    -Hostage Taker: It is very unheard of for UB to ever get the ability to ever interact with artifacts outside of just bouncing them back to the opponent's hand. Having the ability to exile artifacts/creatures seems really good. This card is pretty slow for dealing with affinity but if it's good enough, being able to exile a threat then cast it the next turn seems good since most of modern's threats are on the cheap end.(worth noting that if you steal a delve creature, you can delve to cast it). If this gets there it makes a nice addition to the sideboard.

    -Siren Stormtamer: Seems like a nice card for Saheeli Rai if it's good enough since it can protect felidar guardian. It reminds me of a ghetto spellskite. The problem is that you have to hold up mana to get the ability off which can be really annoying. It has promise since it can attack but holding mana may prove to be too annoying.

    -Old-Growth Dryads: Similar to Settle the Wreckage, we haven't had many cards that gives your opponents lands before in modern this aggressively costed. A 3/3 is no joke in terms of power and if they don't have the removal for this card it can quickly win the game paid with goblin guide or wild nacatl. This one may surprise people.


    This card has not shot of seeing play in modern

    -Growing Rites of Itlimoc: One of the flashiest cards of the entire set since they don't try to makeGaea's Cradle often. The issue that I see with this card is that it: doesn't dig deep enough for 3 mana, requires a heavy access of creatures to get the benefit, and how impactful is the flip when you are that ahead anyhow? I want this to work in decks like modern elves but I'm not seeing it.

    -Arguel's Bloodfast: One of my favorite designs of the set is sadly lacking for modern play. In a format with cards like Dark Confidant and phyrexian arena, there is very little reason to run a cheap version of Greed.

    -Entrancing Melody: This card got a lot of hype when it was leaked until we learned that it's a sorcery. We have Threads of Disloyalty,Bribery,Sower of temptation and Vedalken Shackles as better cards and none of those see much play these days. Being a sorcery kills this spell's shot at seeing play in modern.

    -Kinjalli's Sunwing: A Thalia, Heretic Cathar effect with tapping creatures down but this one doens't tap nonbasics down. Instead it trade that for evasion and swapped power and toughness. I don't really see this one getting there since new thalia only sees fringe play.

    -Tocatli Honor Guard: This torpor orb on a stick has been seen before in Hushwing Gryff with flash and it didn't do anything. This one doesn't have flash or evasion which makes it even harder for me to believe that this gets there. Worth noting that the jank torpor orb deck has 12 orb effects now.

    -Arguel's bloodfast: As much as I love this card's design, it has no chance of seeing play in modern. It does nothing when it ETBs, it asks you to sink 2 mana to draw a card, and the payoff is low when it flips. And no, death shadow decks would rather play painful truths than play this.

    -Sentinel Totem: This seems like a good graveyard hate card until you realize that modern has things like relic of progenitus, tormod's crypt, leyline of the void, scavenging ooze, rest in peace, grafdigger's cage, etc. There is many cards that do graveyard hate better than this card does sadly.

    -Deadeye Tracker: See Sentinel Totem's issues with seeing modern play. You can clearly tell that this card has been heavily nerfed to avoid a deathrite shaman 2.0 from happening.

    -Vanquisher's Banner: Initially I was excited about this card for elves but the more I think about it, the most I see this card having its work cut out for it. Elves have to get to 5 mana, cast this for it's glorious anthem effect then they need more creatures in order to get the glimpse of nature effect. That seems like a winmore scenario almost everytime.

    -Deeproot Champion: As much as I love miracle grow creatures, they just haven't panned out in modern because we lack good enough protection spells/they are horrid top decks. I fell for the myth realized trap once and I'm not falling for it this time. The Quirion Dryad effect isn't good enough these days sadly.

    -Ripjaw Raptor: A dino for a great rate but that rate is outclassed at 1-2 mana.

    -Rowdy Crew: Not as bad as many believe this to be since it does put two cards in your graveyard. The issue is that this would have to go in a deck that doesn't care about discarding random pieces. Sadly it doesn't say discard three cards so hollow one decks do not quite get there with this card.

    -Ruin Raider: One of the better Bob effects in awhile. Still not good enough here.

    -Ranging Raptors: Really cool build around me card that asks a lot to ramp you in a format where ramp is easy to do.
    Posted in: Modern
  • posted a message on {XLN} Ixalan spoiler discussion for Modern
    How I rate them so far

    I think this will see modern play

    -Opt: The most anticipated card from the set thus far and for good reason. Opt gives a really nice boost to control decks that really wanted this kind of card. Decks like Jeskai Flash, UW Control, Jeskai Control, Esper Control get really nice boosts from this card being reprinted in modern frame. I'm interested to see how delver looks now that it has this card as a potential cantrip. I'm also interested in seeming now much better blue decks in general get from this card existing.

    -Sorcerous Spyglass: I feel like I may be overrating this card but I really like what this card is doing. If you are on the play and you play spyglass, you can look at their hand and if they have a fetchland in their hand you just get to stone rain them by naming the fetchland. If they have two of the same fetchland then it's a double stone rain. Since it's a pithing needle effect, it's pretty good against basically every deck. I see this as a definite sideboard card for the future. IMHO it's one of the best modern card from this set so far.

    -Growing Rites of Itlimoc: One of the flashiest cards of the entire set. The ability to get the Gaea's Cradle effect on this card will hinge on whether or not it's playable. Clearly, it looks like it fits in elves either in the maindeck or the sideboard. The question to ask is: how hard is it to get/keep four creatures on the field? I think it's easier than most think which is why I think this will see play as a 1-2 of in the main.

    -Unclaimed Territory: This is a niche card but I see it slotting into 5 color human mana bases really nicely.

    -Chart a Course: We have never seen a draw 2 discard 1 effect at 1U before. The closest that we get is see beyond and that doesn't dump a card in the graveyard. This card seems very good to say the least. I could honestly see a world where this is just used to discard a card since there are graveyard centric decks that would love to get a card in the yard. Stuff like Esper Reanimator/gifts seems like they could use this to a really good effect. I haven't even talked about the fact that there are tempo decks that can make this card consistently be a 1U divination. This card is doing a lot of powerful things and I suspect that people will sleep on this card until they see what it's made of.

    -Carnage Tyrant: Slots right into scapeshift decks's sideboard. They were playing Gaea's Revenge before and this looks like a nice upgrade. Easy to tutor it with summoner's pact.

    -Kopala, Warden of Waves: Seems like a slamdunk for merfolk players that want a Kira, Great Glass-Spinner esque effect but do not want to play kira in the maindeck. I see this splitting some kind of numbers with kira in the sideboard. Seems like a nice 2 of for fish players. It's nice that walking ballista can't machine gun down their armies now.

    Has a low chance of seeing play in modern

    -Jace, Cunning Castaway: Many people have called this card bad and left it at that. I see the potental for this card to see play in modern. Having a three drop planeswalker poop out a 2/2 is really good. The plus ability is not the greatest but I honestly believe that most of the time you are in to get a 2/2 creature then ride the loot waves until you find another jace. The only card that really hurts the new jace is electrolyze (it can kill the token and jace) and that's not seeing much play these days. It has a very low chance of being good enough in tempo decks but I will try it anyhow.

    -Settle the Wreckage: Wrath of god meets Path to exile. Obviously this card seems great with aven mindcensor/shadow of doubt. The question that I have for this card is "will this card be good enough without needing a players can't search libraries effect out." Or is it too detrimental? Since many modern decks don't play many basics I want to say that it's playable but I'm hesitant to say 100 percent.

    -Hostage Taker: It is very unheard of for UB to ever get the ability to ever interact with artifacts outside of just bouncing them back to the opponent's hand. Having the ability to exile artifacts/creatures seems really good. This card is pretty slow for dealing with affinity but if it's good enough, being able to exile a threat then cast it the next turn seems good since most of modern's threats are on the cheap end.(worth noting that if you steal a delve creature, you can delve to cast it). If this gets there it makes a nice addition to the sideboard.

    -Siren Stormtamer: Seems like a nice card for Saheeli Rai if it's good enough since it can protect felidar guardian. It reminds me of a ghetto spellskite. The problem is that you have to hold up mana to get the ability off which can be really annoying. It has promise since it can attack but holding mana may prove to be too annoying.

    -Old-Growth Dryads: Similar to Settle the Wreckage, we haven't had many cards that gives your opponents lands before in modern this aggressively costed. A 3/3 is no joke in terms of power and if they don't have the removal for this card it can quickly win the game paid with goblin guide or wild nacatl. This one may surprise people.


    This card has not shot of seeing play in modern

    -Entrancing Melody: This card got a lot of hype when it was leaked until we learned that it's a sorcery. We have Threads of Disloyalty,Bribery,Sower of temptation and Vedalken Shackles as better cards and none of those see much play these days. Being a sorcery kills this spell's shot at seeing play in modern.

    -Kinjalli's Sunwing: A Thalia, Heretic Cathar effect with tapping creatures down but this one doens't tap nonbasics down. Instead it trade that for evasion and swapped power and toughness. I don't really see this one getting there since new thalia only sees fringe play.

    -Tocatli Honor Guard: This torpor orb on a stick has been seen before in Hushwing Gryff with flash and it didn't do anything. This one doesn't have flash or evasion which makes it even harder for me to believe that this gets there. Worth noting that the jank torpor orb deck has 12 orb effects now.

    -Arguel's bloodfast: As much as I love this card's design, it has no chance of seeing play in modern. It does nothing when it ETBs, it asks you to sink 2 mana to draw a card, and the payoff is low when it flips. And no, death shadow decks would rather play painful truths than play this.

    -Sentinel Totem: This seems like a good graveyard hate card until you realize that modern has things like relic of progenitus, tormod's crypt, leyline of the void, scavenging ooze, rest in peace, grafdigger's cage, etc. There is many cards that do graveyard hate better than this card does sadly.

    -Deadeye Tracker: See Sentinel Totem's issues with seeing modern play. You can clearly tell that this card has been heavily nerfed to avoid a deathrite shaman 2.0 from happening.

    -Vanquisher's Banner: Initially I was excited about this card for elves but the more I think about it, the most I see this card having its work cut out for it. Elves have to get to 5 mana, cast this for it's glorious anthem effect then they need more creatures in order to get the glimpse of nature effect. That seems like a winmore scenario almost everytime.

    -Deeproot Champion: As much as I love miracle grow creatures, they just haven't panned out in modern because we lack good enough protection spells/they are horrid top decks. I fell for the myth realized trap once and I'm not falling for it this time. The Quirion Dryad effect isn't good enough these days sadly.

    -Ripjaw Raptor: A dino for a great rate but that rate is outclassed at 1-2 mana.

    -Rowdy Crew: Not as bad as many believe this to be since it does put two cards in your graveyard. The issue is that this would have to go in a deck that doesn't care about discarding random pieces. Sadly it doesn't say discard three cards so hollow one decks do not quite get there with this card.

    -Ranging Raptors: Really cool build around me card that asks a lot to ramp you in a format where ramp is easy to do.
    Posted in: Modern
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from Daeyel »
    Quote from toroks »
    What swords will people play the most in modern if Stoneforge gets unbanned? Will the general equipment-package be one batterskull and two swords or one batterskull and one sword?


    What makes you think Stoneforge Mystic will be unbanned? Ever since I started playing this game, every unban announcement is preceded by Stoneforge speculation. And every time, the announcement passes without being it being unbanned.

    Modern is in a good place right now, other than control being a tad nerfed - and I think Wizards likes it that way.

    There are THREE Masters sets expected (2 having been announced) in the next year. It is hard to see them rocking the boat with a Stoneforge unban until they see how the reprints and Ixalan change things. I'd expect a Mind Sculptor unban first, honestly.

    At this point, I think Stoneforge Mystic is a pipedream. Would be a boost for Cheeri0s decks, maybe too much, which has to be taken into consideration as well.


    They just buffed control/midrange with the planeswalker rule change
    Posted in: Modern
  • posted a message on {XLN} Ixalan spoiler discussion for Modern
    My 2 cents so far:

    Cards that seem interesting to me:
    -Sorcerous Spyglass: Unbelievable sideboard card that will cause headaches. This card is very important for decks like UW control who have horrid combo matchups and they can't play thoughtseize. This card will change sideboarding in modern. Also lantern just windslams this in the deck. The strongest modern card reveled thus far.

    -Hostage Taker: This is the most interesting card in the set for me. Dimir NEVER gets a way to deal with artifacts. Plus if it survives a turn you get to cast their threat that you removed? This seems modern playable.

    -Carnage Tyrant: Straight up replaces Gaea's Revenge in Titanshift. It can also be tutored up by summoner's pact.

    -Jace, Cunning Castaway: Once again people are underrating another 3 drop planeswalker again. This one looks pretty decent. He fits into tempo strats pretty well. Turn 2bitterblossom/threat into jace makes me interested as a faeries player. The token is also pretty decent sized for a three mana planeswalker to pop out. I wouldn't sleep on this card. This seems modern playable.

    Cute but not good enough.

    -Sanguine Sacrament: This is a great rate for lifegain. Plus it's an instant and it goes back into your library. Not bad by any means. It may ask for too much mana though.

    -Tocatli Honor Guard: Another torpor orb effect. Now we have 12 of them. Maybe the terrible torpor orb deck gets a little bit better?

    -Deeproot Champion: Another miracle grow creature that joins myth realized and Quirion Dryad. It's still not playable. Cute but probably not good enough.
    Posted in: Modern
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from Breathe1234 »
    Here is my take:

    Do not Unban:
    1) Jace, the Mind Sculptor:
    - I strongly disagree with this card's unban. Jace is a bit too slow in a format full of affinity, burn and dredge, but the issue with Jace is when this card is unbanned, every single blue deck from Blue based Tempo, such as Grixis Shadow or blue based control such as Grixis Control, UWx Control or even blue based combo deck such as Storm and Grixis reanimator will play this card as an alternative win-con or card advantage engine.

    There will be no reason to play cards like Keranos, Elspeth, Painful Truths etc...

    Cards to Ban:
    1)Ancient Stirrings:
    This card is a a huge color pie offender. Green should not have the best card filter in the format. I think this card was fine without the Eldrazi, but this is extremely unfair with the Eldrazi in the format.

    2) Cavern of Souls:
    (I mentioned in the forum above). I think this card was fair without the Eldrazi, but this land can produce colorless and all your colors plus making your guy uncounterable at no drawback is way too unfair. I personally don't think Wizards will do anything about this card, and I don't think its that big of an issue in the format, but this is a card I personally would consider tackling.

    Cards to Unban:
    1) Dig Through Time:
    (I mentioned this earlier in the forum) I think this card is safe to unban. The Jeskai Ascendancy deck list lost gitixian probe and there are alot more rest in peace to hold this card down. As a blue player, I can tell you Dig through time's delve cost isn't free. You really need to build your deck to support the delve, (not to mention rest in peace is a pretty good foil to the strategy).

    The issue is there really isn't a reason to play blue in the format anymore outside of snapcaster mage. Blue decks just don't have the filter, finishers or answers compared to legacy counterparts.

    Cards I think may get unbanned, but I wouldn;t advocate or vote against:
    1) BloodBraid Elf:
    I think this card is alot safer without the broken cascade mechanic. In their original ban, Wizards did state this ban was to weaken the Jund deck (But the real offender was Deathrite Shaman not the elf).

    I would argue this card might restrict card diversity, but then again, we do have collected company in this format.





    Unban dig through time when Grixis Shadow is the top dog. Think about this for just a second..........
    Posted in: Modern
  • posted a message on [Primer] UB/x Faeries
    Quote from Laskend »
    Here is a short article about Yuta's faeries on ChannelFireball. It explains the choice of the playset of Remands too (while opponent gets time-walked you get extra value of LotV, BB and AV).

    Not sure Remand is worthwhile in a list with only Bitterblossom and no AV/LotV tho


    IMHO he's playing WAY too many snaps. Even 3 snaps in that list is pushing it pre board.
    Posted in: Developing Competitive (Modern)
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from mnelson325 »
    Quote from Breathe1234 »
    Realistically for modern, here are my two ban/ unban:

    Ban Cavern of Souls
    This card is quite unfair with the new Eldrazi. It produces your colorless + whatever mana your eldrazi needs at no life. It also makes blue decks significantly worse. I seen cases where UR twin was playing this and used Cavern to put their Keranos into play in a blue mirror and the other side just had to concede on the spot.

    Unban Dig Through Time
    I think Dig is bit safer without probe in the format to help delve. The graveyard cost is a real cost and with cards like Rest in Peace and other various gravehate more frequently played in the format, the card can be put in check.


    I'm with you, but throw SFM in there as well. Blue and White are so embarassingly weak.

    And I honestly think they should forget about bans for a while. The meta right now feels diverse if you look at decklists, but archetype-wise, it's all aggro. Fortunately it's not RDW style aggro; they at least require some thought. Just introduce some great <2cmc drop U/W creatures so PoE and Snap aren't the only reasons to run those colors.


    As much as I love mystic, this is just plain false. UW control is tier 1 according to this list, death and taxes is tier 2 and won a HUGE tournament.
    (http://tappedout.net/mtg-articles/2017/jul/17/modern-tiered-list-now-bi-weekly-update-71717/)
    Posted in: Modern
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from idSurge »
    Sulfur Falls is that getting reprinted any time soon?


    The Ixilan spoilers showed these lands so.....
    Posted in: Modern
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from VaultTechy »
    Between the Ixalan spoilers hinting at some Merfolk support upcoming in Standard, the Merfolk/Goblin duel deck, a doubling up on Masters sets and a tribal Commander product run it seems likely that some needed cards for this deck are going to get reprinted - and seeing as I'm slowly getting the pieces together (Commander fan who just wants a box to open when strangers say they don't play EDH) I was wondering if more seasoned players have any opinions on what's safe to buy now and what would be worth holding off on.

    I'm already set for the cheapo Merfolk like Harbinger of the Tides, Master of Waves, Silvergill Adept and a bunch of the little tech and sideboard pieces like Spreading Seas and Mutavault. I honestly don't expect Merfolk in C17 and my money is on two Cursecatchers in the deck for DD MVG and a promo of either of the Lords (preferably Lord of Atlantis with new art!) I think it's reasonable to expect Aether Vial to be in one of the two Masters sets at least, but Cavern of Souls is probably going to be benched considering WotC apparently views it as Mythic now, right? I've heard Spirits mentioned on and off for C17 because of that Taigam guy so I guess it's possible Kira, Great Glass-Spinner could be in that list.

    Opinions? Thoughts? Inb4 "no one could possibly know yet dont ask" don't be that guy, I just wanna hear what people are thinking

    Merged with the "Modern Prices Discussion" thread. This is an specific post that falls into this thread better than others, and in a way directly deals with the prices of these cards.
    - Torpf


    Buy Caverns. Merfolk vs elves is a duel deck that is coming this year....
    Posted in: Modern
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from rcwraspy »
    I'd be surprised to see 'goyf in another masters or supplemental set for the foreseeable future. I think they've maxed out on the reprint value on that one. So while it will continue to dip while people sell out and it's not a heavy player in the meta, it will fairly quickly reach a bottom at which point it will start rising again. And if it ever picks back up in play-ability it will spike quickly.


    Goyf seems perfect for Iconic masters tbh. He's the MOST iconic green creature they have ever made. I doubt he sits that one out.
    Posted in: Modern
  • posted a message on UBx Tezzeret, Agent of Bolas Control
    Quote from Molz7 »
    So I had a great weekend at the scg invitational playing this deck!

    I went 3/1 day one of the invi losing a close game 3 to a very good death shadow player. Standard was a bit worse but I decided to play the open rather than play day 2.

    In the open I went 6/3, losing to Joe losett on Tron, pieter on affinity (the eventual open winner), and omen scape shift. I again decided to play the classic rather than day 2. All 3 loses were very close 3 game matches. 1 mana off infinite turns versus Joe and pieter drew an ancient grudge the turn I stabilized.

    The classic I went 6/2 and ended 9th place as the best seated x/2, but there was a clean draw into top 8. I was the only loss for the eventual winner as well. I lost to tron in 3 close games (his only out was to ulamog me and he ripped it). I also kept a land heavy hand versus Jund in the dark and he thought seized my only action and I drew 6 lands in a row. Then when I assembled the combo he ripped an ancient grudge immediately. One turn later and I would have had too many thopters.

    Beyond just the playing I had a ton of people comment on how awesome the deck I was playing is. Many people asked for a list and I shared it.

    Mtg goldfish apparently commented on their podcast about the deck as well since I placed 9th.

    I added a padeem for the classic just to try it out. I never got to test it but I think it is quite good versus death shadow grixis.

    They however labeled the deck Ub improvise. I prefer UB Thopters as the deck name and I'll continue to call it that.

    I'll likely be selling my standard tickets on modo and buying this to test more. I'll consider getting some gear to stream as Ive noticed the main issue players have is sideboarding decisions and I'm fairly confident in mine.






    Just curious. Why play the time sieve?
    Posted in: Developing Competitive (Modern)
  • posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from acc95 »
    If anyone missed it, I consider this line important for future banlist discussions:
    Color balance alone isn’t a reason to alter a format, but lack of variety in play experience is. Our intention is to try and trim excess power from clearly dominant decks to open up space for a variety of decks to succeed, not to introduce churn by adjusting the ban list.

    So, deck/archetype diversity is more important than color balance perhaps? Huh...



    This shouldn't surprise anyone. Legacy is in a reasonable state because they don't try to balance the color balance. Modern is similar but replace blue with black.
    Posted in: Modern Archives
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from prismatic elf »
    I think Gideon will drop to 5-6 dollars after rotation. That's what happen to Elspeth, Sun's Champion. I going to pick up a couple but I'm going to wait awhile.


    The huge difference is that elsepth got duel decked while gideon didn't. He will be around $8-12. He's even seeing play in that small pox list now and that's slowly gaining traction
    Posted in: Modern
  • posted a message on HOU (and the other less official ones lately. ) spoilers discussion for Modern
    The Scorpion God is really close to being modern playable. If he was 4 mana he would be similar to Olivia Voldaren
    Posted in: Modern
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