So, when I play with people, they get excited if they win. However, if I win let's say turn 3, they get upset. I am told I am "hated" out of the play group because I am too competitive. I always thought the object of any game is to win. I never knew that there was "casual" and "competitive" can anyone give me some info on both formats, and some taboos not to do in casual. Ie: i guess dropping blightsteel colossus turn 2 is shunned on...
4 Emrakul, the aeons torn
4 Ulamog, the infinite gyre
4 Kozilek, butcher of truth
4 quicksilver amulet
4 elvish mystic
4 llanowar elves
4 Divination
4 swan song
4 mana leak
4 mana confluence or 4 summer bloom
10 forests
10 islands
Simple and to the point, get them out, keep them alive, win. May swap out a few things to get faster, unsure. I have this deck in hand, considering taking it to an event
Sylvan Tutor
Reanimate
Diabolic Tutor
Demonic Tutor
Summer Bloom
Channel the Suns
All is Dust
Beacon of Unrest
Dreadbore
Time Warp
Cruel Tutor
Enchantments # 3:
Curiosity
Temur Ascendancy
Conspiracy
Creatures # 16:
Progenitus
Skithiryx
Blightsteel Collosus
Artisan of Kozilek
Dragonlord Ojutai
Silumgar, the drifting death
Elvish Piper
Dragon Tyrant
It that Betrays
Moltensteel Dragon
Utvara Hellkite
Somberwald Mage
Ulamog, the infinite crusher
Kozilek, the butcher of truth
Niv-mizzet the firemind
Atarka, World render
Planeswalkers # 1:
Ugin the spirit Dragon
Commander # 1:
Scion of the Ur-Dragon
Total cards 100.
Win loss ratio in my favor at sanctioned Edh events. Have not completely included Dragons of Tarkir yet.
Turn 1:
-Play forest
-Tap forest for mana
-Play fast bond
-Play all lands
-Pay 11 life
-Tap 5 lands
-Play scion
End turn
Turn 1 opponent: Draw, play plains, end turn
Turn 2 me:
-Draw negate, untap
-Tap forest, blood crypt, stomping ground, godless shrine
-Activate scion ability 2 times
-resolve first ability with moltensteel dragon
-Pay 12 life to give scion +6/0
-Respond to fire breathing to resolve secon ability with skithryx
-declare attack
-Opponent responds with path to exile
- respond to path to exile by tapping mountain, island
-Play negate
-Swing lethal infect damage
Then ignore him and play a good deck. You can easily win before that without him.
I asked specifically for Scion, I did this because I like Scion. Everyone is different, and what I play you might not like, but the same goes for what you play, please contribute to my quest appropriately. Tyvm.
I am pretty new to Edh, and only know of rules listed on official Wizards places. Is this as n official rule that sanctioned events must follow? Such as local Edh night at a shop? Ty
Hi I'm new to the forum, I just played this hand. Can anyone offer anything faster?
Turn 1 on the fly:
Starting hand:2 Forest, mana confluence, summer bloom, sol ring, lightning greaves, channel the suns
Turn 1 me:
-Play forest then tap for mana
-Play sol ring
-Tap sol ring
-Play lightning greaves
Turn 1 opponent: draw, play swamp, pass turn
Turn 2 me:
-Untap, draw island
-play island
-Tap both lands
-Play summer bloom
- put forest, mana confluence on field
-Tap mana confluence for any color pay 1 life
-Tap forest
-Tap sol ring
-Play channel the suns
-pull out scion
-Equip lightning greaves
-End turn
Turn 2 opponent:Draw, play island, end turn
Turn 3 me:
-Untap, draw mountain
-play mountain
-Tap 4 lands
-Activate scion ability 2 times
-resolve first with molten steel dragon, pay 10 life scion card +5/+0
-Respond to firebreathing by resolving second ability for Atarka world render
render
-Swing 22 comander with trample
I won this game real fast compared to usual Edh games I see. Since I got this by turn 3, I want to see if anyone can offer a turn 2 win with scion.
Any suggestions?
4 Emrakul, the aeons torn
4 Ulamog, the infinite gyre
4 Kozilek, butcher of truth
4 quicksilver amulet
4 elvish mystic
4 llanowar elves
4 Divination
4 swan song
4 mana leak
4 mana confluence or 4 summer bloom
10 forests
10 islands
Simple and to the point, get them out, keep them alive, win. May swap out a few things to get faster, unsure. I have this deck in hand, considering taking it to an event
Land base Total # 40:
Verdant Catacombs
Marsh Flats
Scalding Tarn
Misty Rainforest
Arid Mesa
Wooded Foothills
Windswept Heath
Flooded Strand
Polluted Delta
Bloodstained Mire
Watery Grave
Stomping Ground
Breeding Pool
Godless Shrine
Sacred Foundry
Blood Crypt
Temple Garden
Steam Vents
Hallowed Fountain
Overgrown Tomb
Drowned Catacomb
Glacial Fortress
Rootbound Crag
Sunpetal Grove
Dragonskull Summit
Underground Sea
Savannah
Plateau
Badlands
Scrublands
Taiga
Tropical island
Tundra
Volcanic Island
Bayou
City of Brass
Mana confluence
Cavern of souls
Haven of the Spirit Dragon
Crucible of the spirit dragon
Artifacts Total # 15:
Mana Crypt
Thran Dynamo
Chromatic Lantern
Sol ring
Quicksilver Amulet
Belbe's Portal
Dragon Arch
Nevinyrral's disk
Lightning Greaves
Doubling Cube
Gilded Lotus
Everflowing Chalice
Lotus Petal
Fist of Suns
Eternity Vessel
Instants # 13:
Dark Ritual
Negate
Gainsay
Counterspell
Countersquall
Mystical Tutor
Rewind
Chaos Warp
Orim's Chant
Enlightened Tutor
Countermand
Path to Exile
Worldly Tutor
Sorcery # 11:
Sylvan Tutor
Reanimate
Diabolic Tutor
Demonic Tutor
Summer Bloom
Channel the Suns
All is Dust
Beacon of Unrest
Dreadbore
Time Warp
Cruel Tutor
Enchantments # 3:
Curiosity
Temur Ascendancy
Conspiracy
Creatures # 16:
Progenitus
Skithiryx
Blightsteel Collosus
Artisan of Kozilek
Dragonlord Ojutai
Silumgar, the drifting death
Elvish Piper
Dragon Tyrant
It that Betrays
Moltensteel Dragon
Utvara Hellkite
Somberwald Mage
Ulamog, the infinite crusher
Kozilek, the butcher of truth
Niv-mizzet the firemind
Atarka, World render
Planeswalkers # 1:
Ugin the spirit Dragon
Commander # 1:
Scion of the Ur-Dragon
Total cards 100.
Win loss ratio in my favor at sanctioned Edh events. Have not completely included Dragons of Tarkir yet.
Starting hand: Godless shrine, Blood crypt, mountain, Stomping ground, island, forest, fastbond
Turn 1:
-Play forest
-Tap forest for mana
-Play fast bond
-Play all lands
-Pay 11 life
-Tap 5 lands
-Play scion
End turn
Turn 1 opponent: Draw, play plains, end turn
Turn 2 me:
-Draw negate, untap
-Tap forest, blood crypt, stomping ground, godless shrine
-Activate scion ability 2 times
-resolve first ability with moltensteel dragon
-Pay 12 life to give scion +6/0
-Respond to fire breathing to resolve secon ability with skithryx
-declare attack
-Opponent responds with path to exile
- respond to path to exile by tapping mountain, island
-Play negate
-Swing lethal infect damage
I asked specifically for Scion, I did this because I like Scion. Everyone is different, and what I play you might not like, but the same goes for what you play, please contribute to my quest appropriately. Tyvm.
Turn 1 on the fly:
Starting hand:2 Forest, mana confluence, summer bloom, sol ring, lightning greaves, channel the suns
Turn 1 me:
-Play forest then tap for mana
-Play sol ring
-Tap sol ring
-Play lightning greaves
Turn 1 opponent: draw, play swamp, pass turn
Turn 2 me:
-Untap, draw island
-play island
-Tap both lands
-Play summer bloom
- put forest, mana confluence on field
-Tap mana confluence for any color pay 1 life
-Tap forest
-Tap sol ring
-Play channel the suns
-pull out scion
-Equip lightning greaves
-End turn
Turn 2 opponent:Draw, play island, end turn
Turn 3 me:
-Untap, draw mountain
-play mountain
-Tap 4 lands
-Activate scion ability 2 times
-resolve first with molten steel dragon, pay 10 life scion card +5/+0
-Respond to firebreathing by resolving second ability for Atarka world render
render
-Swing 22 comander with trample
I won this game real fast compared to usual Edh games I see. Since I got this by turn 3, I want to see if anyone can offer a turn 2 win with scion.