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  • posted a message on To Kill With a Mocking Bird
    http://www.mtgvault.com/gladiatorw07f/decks/to-kill-with-a-mocking-bird/

    Just your crazy every day izzet "What did you do? I do it 5 times but better" deck. No super stupid infinifun loops, no mother may I. Just good old fashioned cloning and replication shenanigans.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Marketh, Fallen Realms 2.0
    Added in Lands, and i guess unicode is once again disabled.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Marketh, Fallen Realms 2.0
    added a number of Nova Effect cards, the Capstone Legends for Purity and corruption.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Marketh, Fallen Realms 2.0
    It is not useful because you posed no corrections. Rewrite is a good mechanic because it is a modified version of cycling just like like bestow is aodified aura card. Nova is a partial effect. Meaning that different cards will cause it to trigger differently. Brace improves regeneration as it bypasses effects like ***, and, while there is some scry, rewrite is the main source of "scry" effects.

    The effects will come together more as the set is completed further, and, if they remain problematic, I will revise further.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Marketh, Fallen Realms 2.0
    Added a number of the low cost angels and demons for the set.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Marketh, Fallen Realms 2.0
    That is not useful feed back at all. You just said "scrap 3/4 of your ideas and stop" so I am going to proceed without those suggestions. Thank you fle letting me know about the mechanical issues of the abilities though.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Marketh, Fallen Realms 2.0
    Corrupt and Purify are ability words like Morbid, raid, or heroic.
    How would you suggest Repairing brace? Give it the wording for Regenerate as normal but add the +1/+1 counter shenanigan on top of the base wording?
    Would the same work for Rewrite?
    Nova has extra cost attached. The cost will be based on the power of the creature and value adjusted based on Warleader's Helix rather than Lightning Helix.
    I could change Hybridize to just give the changeling keyword. Would that be functional?
    Fate seal will not be prolific. And will cost substantial amounts of mana. For example. The first Card with it will be 1UU for Fate seal 1 and sorcery speed
    Posted in: Custom Set Creation and Discussion
  • posted a message on Marketh, Fallen Realms 2.0
    blerb

    The spoiler tags did not work, They should be now
    Posted in: Custom Set Creation and Discussion
  • posted a message on Marketh, Fallen Realms 2.0
    Greetings to you all here on MTG Salvation. I am working on a custom set of magic the gathering

    cards based on a story that i am personally writing. The setting is a world where science and

    magic came to a gory and destructive war, and now the world is recovering from that destruction.

    Many of the inhabitants have struggles with inner dualities. As the set progresses, i will be using

    the following abilities in conjunction with color combinations.

    Set 1: Marketh The Fallen Realm

    Set two: Duality of Marketh

    Set 3: Return of the Alchemist

    [spoiler=Set Mechanics and Themes] White Black: Soulbond, Exile, Corrupt/Purify (New Mechanic), and Cards from the graveyard to

    the battlefield. Themes of Purity of spirit, and it's corruption. Angels and Demons as popular

    types. Lots of low cost Angels and demons. Expect Tribal Thems

    Corrupt ­ When this creature enters the battle field, If you control a demon permanent, this

    creature becomes a black demon in addition to its other types and gains a ­1/­1 counter. Then

    [insert benefitial effect here]

    Purify­ ­ When this creature enters the battle field, If you control an Angel permanent, this creature

    becomes a white angel in addition to its other types and gains a ­1/­1 counter. Then [Insert effect

    here]

    Black Green: Unearth, Returning cards from Grave to hand or deck, protection effects (Pro. red,

    hexproof), and Brace (New Mechanic). Strong themes of the survival and extinction of the wild

    ones. Ghouls, Ghosts, Beasts, and other wild animals as key players.

    Brace X: The next time this permanent would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. If this creature is not destroyed this turn, put X +1/+1 counters on it.

    Green Blue: Overrun and Anthemic Effects, Hybritize (New Mechanic), Evolve/Bolster. The

    strengthening of the body and mind lead to fantastic results. Various races, but Multi­Race

    creatures will be the revolving mechanic

    Hybritize - As this creature enters the battle field, you may have it gain Changeling. If you do [insert effect here].

    Blue Red: Scry and Fateseal, Copy Effects (Reverberate, Clone), Rewrite, token generation. The

    harmonious mind can plan, the discorded only destroys. Viashino, Vedalken, and other

    Rewrite X: Reveal this card for its rewrite cost and shuffle it into your library. Look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order, then Draw 1

    Red White: Burn, Life gain, Devour, Nova (New Mechanic). Rage burns away the life as fire

    consumes all. Yet, in the flames, life begins again and grows into a powerful thing. Humans,

    Goblins, and Some Dragons prevelant.

    Nova x: Gain X life and deal X damage[/spoiler]

    [Spoiler=Halmark Enchantments]Purity and Corruption WWBB {Rare}

    Legendary Enchantment

    If there are more than 5 Soul counters on Purity and Corruption destroy it.

    2WB, Put a soul counter on Purity and Corruption: Activate this ability when you may cast a

    sorcery, Pick one ­

    *Exile target Artifact or enchantment.

    *Search your library for a card and put that card into your hand. Then shuffle your library.

    Survival and Extinction BBGG {Rare}

    Legendary Enchantment

    If there are more than 5 cycle counters on Survival and Extinction destroy it.

    2BG, Add a Survival Counter to Survival and Extinction: Pick One ­

    * Destroy target creature {nonblack} creature

    * Return target card from your graveyard to your hand

    Brain and Brawn UUGG {Rare}

    Legendary Enchantment

    If there are more than 5 balance counters on Brain and Brawn, destroy it.

    2GU,Add a balance counter to Brain and Braun: Pick one ­

    * Creatures you control gain +2/+2 until end of turn

    * Counter target spell with converted mana cost equal to or less than the number of cards in your

    hand

    Harmony and Discord UURR {Rare}

    Legendary Enchantment

    If there are 5 or more sound counters on Harmony and Discord, destroy it.

    2UR, add a sound counter to harmony and discord: Pick one ­

    * Scry 4, then draw 1 cards

    * Destroy up to 2 target artifacts

    Peace and Rage RRWW {Rare}

    Legendary Enchantment

    If there are more than 5 emotion counters on Peace and Rage, destroy it.

    2RW, add and emotion counter to Peace and Rage: Pick one ­

    * Deal 4 damage to target creature or plainswalker

    * Gain 8 life [/Spoiler]


    [Spoiler=White Cards By CMC]CMC 1

    Shield Bearer W {Common}

    Creature ­ Human Solider

    Defender

    1/3


    Wandering Bladesman W {Common}

    Creature ­ Human Samurai

    1/2


    Watch Hound W {Uncommon}

    Creature­ Dog solider

    First Strike

    1/1


    CMC 2
    Wingless Angel 1W{Common}
    Creature – Angel
    Corrupt – When this creature enters the battlefield, if you control a demon, you may have this creature become a black demon in addition to its other colors and types. If you do this creature gains flying and defender.
    2/2

    White Fire Initiate 1W {Common}
    Creature – Leonin Warrior
    When this creature deals combat damage to a player, you may pay 1R and sacrifice it. If you do, Nova 2.
    2/2

    CMC 3

    Radiant Army (X)WWW {Rare}

    Sorcery

    Put X 2/2 White Soilder Creature Tokens onto the battle field.

    Speaker of the Solar Flame 2W {Rare}
    Creature – Leonin Cleric
    When ever a creature enters the battlefield under your control you may pay 1W. If you do Nova 1.

    Power Break Angel 1WW{Uncommon}
    Creature – Angel
    Corrupt – When this creature enters the battlefield, if you control a demon, you may have this creature become a black demon in addition to its other colors and types. If you do destroy target artifact or enchantment.
    Flying
    2/2

    CMC 4
    White Winged Demon 2WW {Common}
    Creature – Angel Demon
    Flying
    1W, pay 2 life: Prevent all combat damage dealt to target creature this turn.
    3/3

    CMC 4
    Totemus, Nova Shaper 2WW
    Legendary Creature – Leonin Commander
    2WR: Nova 1
    When ever you Nova, Put a 1/1 White Red Elemental Creature token onto the battlefield with, “When this creature deals combat damage, sacrafice it. If you do Nova 1”

    CMC 5

    Purify the Soul 3WW {Rare}
    Sorcery
    Destroy all Non­white Creatures



    CMC 6


    CMC 7+
    Arcane Warden Galenthos 4WWW {Rare}
    Legendary Creature – Angel
    Flying, First Strike, Protection from Wizards and Dragons
    Corrupt – Corrupt – When this creature enters the battlefield, if you control a demon, you may have this creature become a black demon in addition to its other colors and types. If you do Creatures you control gain protection from Dragons and Wizards
    5/5 [/Spoiler]

    [Spoiler=Blue Cards by CMC]CMC 1

    Veldalken Student U {Common}

    Creature ­ Vedalken Wizard

    1/1


    Vedalken Pickpocket U {Uncommon}

    Creature ­ Vedalken rouge

    Vedalken Pickpocket can not block or be blocked.

    1/1


    Wall of Shells U {Common}

    Creature ­ Wall

    Defender

    0/4


    CMC 2

    CMC 3

    CMC 4

    CMC 5

    Rewrite the Stars 3UU

    Instant

    Scry 10, Draw 1
    Rewrite 5, 2B

    Rewrite 5: (1)UU

    CMC 6

    CMC 7+

    Replicate the Army 5UUU

    Sorcery

    Put a token copy of each creature onto the battle field [/Spoiler]

    [Spoiler=Black Cards by CMC]CMC 1

    Tormented Soul B {Common}

    Creature ­ Spirit

    Unblockable

    1/1


    Corpse Feeder B {Common}

    Creature ­ Leech

    If creature dealt damage by corpse feeder dies this turn, put a +1/+1 counter on Corpse Feeder

    1/1


    Poison­blade Initiate B {Uncommon}

    Creature ­ Goul assassin

    Deathouch

    1/2

    CMC 2
    Shatterd Horn Demon 1B {Common}
    Creature – Demon
    Purify – When this creature enters the battlefield, if you control a demon, you may have this creature become a white Angel in addition to its other colors and types. If you do this creature gains first strike.
    2/2

    CMC 3
    Demon of Broken Wings 1BB {Uncommon}
    Creature – Demon
    Purifty – When this creature enters the battlefield, if you control a demon, you may have this creature become a white Angel in addition to its other colors and types. If you do give up to one target creature flying for as long as you control Demon of Broken Wings.
    2/2

    CMC 4
    Angel of the blackened heart 3B {Rare}
    Creature – Angel Demon
    Flying, Deathtouch
    Tap: Add W or B to your mana pool.
    2/3
    CMC 5

    Eradication 3BB

    Sorcery

    Destroy Target Creature and all creachers which share a creature type with it.


    CMC 6


    CMC 7+
    Black Savior Nivek 4BBB
    Legendary Creature – Demon Justicar
    Flying, Hexproof, Protection from Legends and Plainswalkers
    Purify - Corrupt – When this creature enters the battlefield, if you control a demon, you may have this creature become a white angel in addition to its other colors and types. If you do permanents you control gain Protection from Legends and Plainswalkers.
    6/6

    Unholy Uprising 4BBB

    Sorcery

    Put X 5/5 black demon creature tokens with flying onto the battlefield where X is the number of

    creatures in your graveyard. [/spoiler]

    [Spoiler=Red Cards by CMC]CMC 1

    Raging Brawler R {Common}

    Creature ­ Viashino warrior

    Haste

    1/1


    Voracious Viashino R {Common}

    Creature ­ Viashino Warrior

    Devour 1

    1/1


    Wall of embers R {Uncommon}

    Creature ­ Wall

    Defender

    R: Wall of Embers gains +1/+0 until end of turn

    0/2


    CMC 2
    Red Fire Initiate
    Creature – Viashino Warrior
    R, Tap: Nova 1 and deal 1 damage to Red Fire Initiate
    1/1

    CMC 3
    Fire Rage Shaman
    Creature – Viashino Shaman
    Tap: Nova 1
    1/1

    CMC 4
    Margeth, Champion of Fires
    Legendary Creature – Viashino Knight
    When this creature deals combat damage to a player, Nova 3
    3/3

    CMC 5

    Erupting Intelect3RR

    Instant

    Deal damage to target player equal to twice the number of cards in that player's hand.


    CMC 6
    Challenger of the Sun
    Creature – Viashino Berserker
    Whenever Challenger of the Sun deals damage, deal that much damage to Challenger of the Sun
    When Chalanger of the Sun dies, Nova 5
    5/5

    CMC 7+

    Magmatic Calamity 5RR

    Sorcery

    Deal 12 Damage to target creature or player[/spoiler]

    [Spoiler=Green Cards by CMC]CMC 1

    CMC 2

    CMC 3

    CMC 4

    CMC 5

    Survival Insticts 3GG

    Instant

    Regenerate Each Creature you control.


    CMC 6

    CMC 7+

    Triumph of the Jungle 4GGG

    Sorcery

    All creatures you control gain +6/+6 trample and hexproof until end of turn.[/spoiler]

    [Spoiler=Colorless Cards by CMC]CMC 1

    CMC 2

    CMC 3

    CMC 4

    CMC 5

    CMC 6

    CMC 7+[/spoiler]

    [Spoiler=Multicolor Cards] CMC 1

    CMC 2

    CMC 3

    Agitha Black Heart, Soul Tender 1WB

    Legendary Creature ­ Angel Demon Cleric

    Angel Creatures you control gain +1/+0.

    Demon Creatures you control gain +0/+1.

    When an angel or demon creature you control dies, Gain life equal to its toughness minus 2.

    CMC 4
    Demon of the Holy Word 2 W B {Mythic}
    Creature – Angel Demon Cleric
    Flying
    1WB, tap, Sacrifice a demon or angel creature you control: Destroy target Artifact, Creature, or enchantment. You gain life equal to the sacrificed creature's toughness, and loose life equal to the destroyed card's converted mana cost.
    5/3



    Balkor, Nova Shaper 2WR

    Legendary Creature ­ Human Cleric

    Increace the Damage dealt by Nova effects you control by 2

    Increace the life gained by Nova effects you control by 2

    (I dont know how to word this. So this is the clearest i could give to make some one able to

    clearify for me.)

    Sacrafice this Creature: Nova

    4/4

    CMC 5

    Amquis, Singer of the Stars 3UR

    Legendary Creature ­ Viahshino Shaman

    Cards in your hand have Rewrite 3 equal to their mana cost minus two11 mana of any color.

    2/3

    Wolfgang Keltenor, Master Splicer 2GUU

    Legendary Creature ­ Human Werewolf Wizard

    Hybritize ­ When Wolfgan Keltenor Enters the battle field, you may pay (3), if you do, Wolfgang

    Keltenor Gains all creature types amoungs creatures you control

    All creatures you control with three or more creature types gain flying if a creature you control has

    flying. The same is true for Intimidate, first strike, double strike, landwalk, protection, trample,

    Hexproof, and Vigilence.

    CMC 6

    The Great War­Scar, Pack Leader 4BG

    Legendary Creature ­ Beast King

    Other creatures you control have +2/+2 and can not be targeted by spells or abilities that deal

    damage.

    5/5

    CMC 7+[/spoiler]

    [spoiler=Non-basiclands]Tainted Halls {Rare}
    Land - Plains Swamp
    When Tainted Halls enters the battlefield, tap it unless you control both a Plains and Swamp.
    Tap: Add W or B to your mana pool.

    Sun-touched Basin {Rare}
    Land - Plains Mountain
    When Tainted Halls enters the battlefield, tap it unless you control both a Plains and Mountain
    Tap: Add W or R to your mana pool.

    Plateau of Stars
    Land - Island Mountain
    When Tainted Halls enters the battlefield, tap it unless you control both an Island and Mountain
    Tap: Add U or R to your mana pool.

    Lush River
    Land - Island Forest
    When Tainted Halls enters the battlefield, tap it unless you control both an Island and Forest
    Tap: Add U or G to your mana pool.

    Tar Flooded Forest
    Land - Swamp Forest
    When Tainted Halls enters the battlefield, tap it unless you control both a Swamp and Forest
    Tap: Add B or G to your mana pool.
    As Always: Constructive feed back on card balance is always appreciated, and if you have an idea for a card in this set using the determined mechanics please let me know
    Posted in: Custom Set Creation and Discussion
  • posted a message on "Non Latin Unicode characters are temporarily not allowed."
    greetings, I have been trying to post a thread for some time now, and I have the on site coding typed.

    It is a custom set thread, and drop-down menus are needed to make the thread meat formating standards. Is there any way i could get permissions to post said thread?
    Posted in: Forum Software Feedback and Bug Reports
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