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  • posted a message on Planeswalker Deck Help
    Great suggestion actually, just that enchantment would help alot. Thanks!
    Posted in: Casual & Multiplayer Formats
  • posted a message on Planeswalker Deck Help
    Hello everyone,

    I was looking at what I could do to make a planeswalker deck work. What I came up with was quite interesting. I decided to try putting Doubling Season in this deck so that I could ult planeswalkers right when they come out, which can be rediculous. My strategy of gettingt them out on time is to use quick green ramp to get Ugin, the Spirit Dragon out and then ult him right away, then use all the planeswalkers I put down in because of the ult, I can usually win the game, usually with an Elspeth, Sun's Champion. There are many other combinations and cool things you can do with the list of cards, but I would like to improve.

    Anyway, without further explanations, here is the decklists. I aploligize that I dont know how to make an actual decklist.

    Planeswalkers
    3x Ajani, Mentor of Heroes
    2x Chandra Nalaar
    4x Elspeth, Sun's Champion
    2x Nicol Bolas, Planeswalker
    2x Ral Zarek
    4x Ugin, the Spirit Dragon

    Creatures
    4x Birds of Paradise
    4x Elvish Mystic
    3x Overgrown Battlement

    Sorceries
    4x Search for Tomorrow

    Artifact
    4x Rings of Brighthearth

    Enchantment
    4x Doubling Season

    Land
    4x City of Brass
    14x Forest
    4x Gemstone Mine



    Any help or suggestions is greatly appreciated, because the deck is a little bit too slow for my liking. It can be fast, but it just needs to be more consitant.
    Posted in: Casual & Multiplayer Formats
  • posted a message on [Primer] Infect
    Thats true actually, I was thinking of running Rancor, but combined with the double strike, its even more helpful, not only because of the second strike, but also because you can surprise first strike them.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    Has anyone ever considered running a play set of City of Brass and possibly a play set of Gemstone Mine so that you can run four Assault Strobe. It is possible, in this case, to win on turn two (if your opponent doesnt play a turn 1 creature). And all you need is 3 cards in your hand to make it happen, an infect creature, a +4/+4 pump spell, and Assault Strobe. It works quite well and I suggest it.
    Posted in: Aggro & Tempo
  • posted a message on Prophet of Kruphix
    Alright, that makes much more sense. Thanks guys! And yes I shall use card tags, I wasnt aware of how to do that.
    Posted in: Magic Rulings Archives
  • posted a message on Prophet of Kruphix
    Hello, I have a friend who uses Prophet of Kruphix in his U/G Ramp Deck and I wanted to know if he was using it correctly.

    So, Im curious about when you can flash in creatures when its your opponents turn. You would have to wait for priority, correct? So you couldnt flash in a single creature until your opponent has cast something, or activated an ability, right?

    Then I'm wondering how many creatures can be cause once priority is passed, can you just keep casting until your run out of mana? Or do you have to wait until the next time your opponent passes priority back to you?

    Help on this would be greatly appreciated.

    Please use Cards Tag in the future.
    - Rai
    Posted in: Magic Rulings Archives
  • posted a message on Archetype Changes From DTK
    I do agree with the enchantment hate, there is actually so many enchantments that are rediculous enablers in this block now.

    Assault Formation will work perfectly with Abzan and their Seige Rhinos especially.

    I think that (In my opinion) Green Red Aggro is going to shoot up to a fairly decent top teir standard deck. It will most likely be based off of dragons, expecially using ramp to get the dragons out and then use Dragon Tempest to deal a little bit of ETB Damage, and then wreck with Atarka because he will have haste, its fairly rediculous.

    I dont think Elspeth will be one of the biggest threats in standard after DTK comes out.

    Myth Realized may be a good card, Im not completely sure, it does seem good, I guess time will tell to see exactly home much play it sees in tournaments.
    Posted in: Speculation
  • posted a message on Archetype Changes From DTK
    How do you guys think that the main standard deck archetypes will change because of Dragons of Tarkir? There will obviously be quite a few, especially with the new amazing planeswalkers and the commands.

    Im just wondering if you think the top teir decks will stay the same, or they will change.
    Posted in: Speculation
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