Skyshroud Elf will work for the Grinning Ignus/Brighthearth Banneret combo, though as stated to really get what you want out of it, you'd need an extra card - another Brighthearth Bannaret; either the green or the black familiars from Planeshift, or for really fun times, Mana Echoes.
The combo I'm looking at making a deck around (although I don't think it will be a great deck) is Leaf-Crowned Elder and Countryside Crusher, with most of the rest of the deck sharing a type with LCE - Crusher grows every turn, and on most every turn you get a free spell.
Unless you are playing card draw or some form of self mill, "Quickly" means 12 turns (not counting your first if you go first. It takes one card, you start with 7, leaving 32 cards in the library). Maybe if you're playing multiple Ponder, Mulldrifter, and the like, but overall, it is not especially fast. Generally, by the time you could play the hidden card, you could have played the hidden card for it's mana cost, no trouble.
Just a note, Shelldock Isle's ability does not say that you have to be the one with fewer than 20 cards in your library - it says 'if a library has 20 or fewer cards in it.' That doesn't make it much better, but at least you don't have to self-mill. It could be decent with Drowner of Secrets and Jace. Under ideal conditions you could use the ability as early as turn 5, even if your opponent doesn't have any spells that draw cards for them. Of course, at that point Jace is almost active so the hidden card will likely only be win more at that point in limited. In constructed perhaps it could work, maybe following an activation of Jace's big ability Still it's not great.
not entrilery, though your outcome is mopre or less the same. It all acualy matters when you are playing the spell. Since the active player's triggers will go onto the stack first then the non-active players in turn order (this matters not if it is a 2 player game) triggers will go onto the stack.
So if you shock your opp with hostlity under your control and purity under their control . .
during your turn - then the stack looks like this top
purity
hostlity bottom
thus the damage from the shock will be prevented by purity first then by hostlity but with no damage to acualy prevent then the 3/1 dudes would not come into play off of hostlity.
during your opps turn- then the stack looks like this top
hostlity
purity bottom
thus the damage from the shock will be prevented by hostlity first then by purity with no damage to acualy prevent. thus you would get the 3/1 dudes that come into play off of hostlity's ability.
That would be correct if the abilities of Hostility and Purity weren't replacement effects. They are both replacement effects however, so the affected player gets to choose which one applies first, as Sutherlands said.
You will still have to sacrifice it. The soulstoke's ability sets up a delayed trigger which will go off when the end of the turn comes around, whether the soulstoke is there or not.
Now, when the champion ability resolves, I will be able to choose and remove the reanimated creature, correct?
The way I'm seeing it is that since the champion ability doesn't target, the creature won't have to be sacrificed.
To expand on what sawbladex said, you control both triggers.
In the first case, if you put the Pandemonium trigger on the stack first, followed by the Acolyte's trigger, they'll resolve as you want them to. The Acolyte's ability will give the Acolyte +2/+0 and Haste, then the Pandemonium trigger will resolve and see that the Acolyte's power is 4, and do that much damage.
In the second case, the two triggers are the Pandemonium trigger and the champion ability of the Nova Chaser. Putting the Nova Chaser's champion ability on the stack first, followed by the Pandemonium trigger will result in the Pandemonium trigger resolving first, while the Nova Chaser is still an 11/3.
They should. When they check to see if there are any other enchantments attached to the creature, they see the other Coronet is attached and are satisfied.
This "mistake" still isn't as bad as dubbing Yavimaya Enchantress a Human. I mean, apart from the druid clergy of Yavimaya, there are NO humans living in it, and the art clearly shows a Yavimaya-styled elf.
They used the 7th edition Yavimaya Enchantress art in Xth, not the Urza's Destiny one, so the creature type makes more sense.
Arcanis has been confirmed as not having a race, and with his new flavor text, it makes sense. (It's a quote from him that says something like "Don't concern yourself with my race, only look at my record in the pit.")
Are we sure the elf is horned and isn't just wearing a horned helm?
The book description we've had for a long time now says something about the elves having horns, and the main character had his broken which means he has to die or something like that.
sounds good, but i think that prices will be higher than what you say. probably 3.50 a pack
3.50 a pack is what it is now. Well at least where I get my cards that's about what it is. I don't believe the pack size will change though, as there's no real reason to. If Lorwyn ends up being a 4 set block, it will just mean an extra pack in draft, or, in the more casual drafts, just omitting a set and drafting three of them. *shrug*
The combo I'm looking at making a deck around (although I don't think it will be a great deck) is Leaf-Crowned Elder and Countryside Crusher, with most of the rest of the deck sharing a type with LCE - Crusher grows every turn, and on most every turn you get a free spell.
Just a note, Shelldock Isle's ability does not say that you have to be the one with fewer than 20 cards in your library - it says 'if a library has 20 or fewer cards in it.' That doesn't make it much better, but at least you don't have to self-mill. It could be decent with Drowner of Secrets and Jace. Under ideal conditions you could use the ability as early as turn 5, even if your opponent doesn't have any spells that draw cards for them. Of course, at that point Jace is almost active so the hidden card will likely only be win more at that point in limited. In constructed perhaps it could work, maybe following an activation of Jace's big ability Still it's not great.
That would be correct if the abilities of Hostility and Purity weren't replacement effects. They are both replacement effects however, so the affected player gets to choose which one applies first, as Sutherlands said.
I have a creature that has been reanimated by Makeshift Mannequin.
I play a creature with champion - lets say Changeling Titan.
Now, when the champion ability resolves, I will be able to choose and remove the reanimated creature, correct?
The way I'm seeing it is that since the champion ability doesn't target, the creature won't have to be sacrificed.
In the first case, if you put the Pandemonium trigger on the stack first, followed by the Acolyte's trigger, they'll resolve as you want them to. The Acolyte's ability will give the Acolyte +2/+0 and Haste, then the Pandemonium trigger will resolve and see that the Acolyte's power is 4, and do that much damage.
In the second case, the two triggers are the Pandemonium trigger and the champion ability of the Nova Chaser. Putting the Nova Chaser's champion ability on the stack first, followed by the Pandemonium trigger will result in the Pandemonium trigger resolving first, while the Nova Chaser is still an 11/3.
Yes somewhere in the Lorwyn compiled info thread... unfortunately I don't know exactly where
They used the 7th edition Yavimaya Enchantress art in Xth, not the Urza's Destiny one, so the creature type makes more sense.
Arcanis has been confirmed as not having a race, and with his new flavor text, it makes sense. (It's a quote from him that says something like "Don't concern yourself with my race, only look at my record in the pit.")
The book description we've had for a long time now says something about the elves having horns, and the main character had his broken which means he has to die or something like that.
3.50 a pack is what it is now. Well at least where I get my cards that's about what it is. I don't believe the pack size will change though, as there's no real reason to. If Lorwyn ends up being a 4 set block, it will just mean an extra pack in draft, or, in the more casual drafts, just omitting a set and drafting three of them. *shrug*