Quote from powerhawk »Quote from mhjames »Quote from powerhawk »Exactly... 90% of the time you pay three life for helix and it becomes essentially a searing spear. Most of what you get from the splash is an answer for leyline; for all other cards there are nearly as good side board options in mono red. I'm thinking of trying mono red with fetches main and a stomping ground plus revelries in the side. Mono red is just so good against other burn decks and delver.
You can also play 4 Skullcracks and 4 Flames of the Bloodhand, which is a total of 8 anti-life gain cards main board. Added with Leyline of Punishment in the side, the oppponent would never be given the opportunity to gain life.
Destructive Revelry is great, but it defeats the purpose of saving yourself the extra damage from shocklands. Fetchlands are always useful. I would run as many as 12 in a mono red build to filter out land draws.
Blood Moon is such a relevant card in nearly every meta game. That is the only reason I would run mono red.
Why does it defeat the purpose? you run a single shock in the side or main.
12 fetches seems like a lot; statistically if you draw 3 fetches it reduces the chance that your next draw is a land by roughly 1/10th. It's not trivial but not game breaking either.
Fetch's don't deck thin. http://magic.tcgplayer.com/db/print.asp?ID=3096