• posted a message on Are commons worthless now?
    That is typically what happens with commons and cards of all rarities in general. When they are in print or relatively new, they aren't worth much. But once they are out of print for a few years, they start to go up (if they are playable).

    Take Spreading Seas for example, it wasn't worth much until recently. http://www.mtgprice.com/sets/Zendikar/Spreading_Seas
    Posted in: Market Street Café
  • posted a message on Quit Speculation ION Scanner and Trader Tools
    Has anyone used these features? How easy is it to sell off cheap cards using trader tools?

    For anyone that doesnt know what I am talking about.

    Posted in: Market Street Café
  • posted a message on Burn
    Any suggestions for beating RG Titanshift? I've played a guy at my LGS on that deck 3 times and I'm 1-6 in games in those 3 matches. It's like he hits a Scapeshift the turn before he dies and the game is over every game.

    Have you considered Tunnel Ignus?
    Posted in: Tier 1 (Modern)
  • posted a message on Bubble Hulk
    So I tested Traverse the Ulvenwald and so far so good. I really like it and all I did to change my list around was drop the City of Brass for a Breeding Pool and cut down to two Ancestral Vision and one Faithless Looting. At first I was worried about being able to turn on Spell Mastery, but with all the discard outlets and the fetch lands, you can get to 4 unique cards easily. Also, it's ability to find a basic has helped as well, considering we are running 19 lands.
    Posted in: Developing Competitive (Modern)
  • posted a message on Jeskai Shape Anew
    Quote from blaat »
    Quote from urweak »
    Blade Splicer is probably the best card in White for this deck and unless I overlooked it, I don't see it anywhere in your list.

    I disagree.
    Still vulnerable to any bolt/removal. This counts for all pre SOI cards.
    Any of the two Nexus lands and token producers suffer from this.
    It won't be an issue if you have 5 mana, with either something like dispel/apostle's blessing as backup.
    But in a competitive environment, you're going to have a bad time.
    And once you resolve that colossus, you better have that dispel/apostle's blessing as backup.

    Clue's however are almost not affected pre-board.
    Same goes for Inkwell Leviathan.
    It's slower, but it will likely stay on board and complements the damage from snapcasters and what not.
    You can SB it out for a colossus when your opponent has no outs (basically if he/she doesn't play white exile cards Smile )

    The whole Shape Anew archetype is based off of using artifact dudes as sac targets. Which means your comment is completely counter to what this deck historically wants to do. Furthermore, the "dies to removal" argument is a very poor one in which to evaluate a card by. I stand by my statement about Blade Splicer, and if you look through the rest of this thread, you will see others agree.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Shape Anew
    Blade Splicer is probably the best card in White for this deck and unless I overlooked it, I don't see it anywhere in your list.
    Posted in: Deck Creation (Modern)
  • posted a message on The Modern Price Discussion Thread
    Quote from SonofaBith »
    Quote from Draken »
    Wheel of Sun and Moon foils and non-foils have evaporated. I had some in my cart recently and when I went to check out they were gone

    They went from $5-$6 yesterday to about $40 today on TCGP.

    Why did the card spike?
    Posted in: Market Street Café
  • posted a message on The two types of magic players- FNM vs casual
    Quote from th3shinigami »
    Rules Lawyering is more of taking advantage of you knowing the rules and little Timmy not knowing them enough. For example, timmy has a gideon's lawkeeper, and spike is about to enter combat. timmy doesn't do anything, so spike attacks. Then timmy says he wants to tap the attacker. The ruler lawyer that wizards is talking about is here where spike would not allow timmy to tap his creature since the step has been missed. FNM is not a place for that, since it is more of a learning place.

    What the people in this thread are talking about/interpreting from the OP is talking about is missed triggers that could be detrimental to the game. Like missing a summoner's pact trigger, or missing a chalice of the void trigger. Even in the above case with the gideon's lawkeeper, I would still point out the trigger so that the new player can learn the mistake, but back up the game state so that he can do what he intended to do.

    Right, I think the term Rules Lawyering is well defined in the quoted article. However, I interpreted what the OP said in a different way. That being someone who doesn't allow you to miss triggers without consequence. Reminding someone of something they didn't do or didn't know to do is what I think FNM is about. Not making someones gaming experience not enjoyable because they made mistakes in regards to the rules, and used that to their advantage in the pursuit of ultimately winning prizes.

    What you are talking about is similar to an experience I had when I played someone at a local FNM Modern event. He absolutely refused to allow anything to happen until I announced Goblin Guides trigger. While, not rules lawyering, it made the gaming experience a poor one because of the way he demanding I do something.
    Posted in: Magic General
  • posted a message on The two types of magic players- FNM vs casual
    FNM is intended to be an environment for casual and new players. If someone is being a Rules Lawyer, you should point that out to whoever is the Judge/Shop worker.

    Rules Lawyering at FNM and other more casual events is strongly discouraged by Wizards.

    Don't let the rules lawyers have their way

    There's a place for rules lawyering in the game of Magic. Somewhere. That place is definitely not at an FNM, where little Timmy is playing in his second event, and kind of has combat down now.

    What is a rules lawyer? A simple definition is that a rules lawyer is someone who attempts to use the minutia of the rules or the ambiguity of communication to trap the other player into doing something they didn't think they were doing, or to prevent them from doing something that they are trying to do. If you look at many of the shortcuts in the MTR, they are designed to stop this. Of course, many judges at Regular REL events will not have read the MTR, so we fall back to the underlying principles - if it looks like rules lawyering, it probably is, and it's not something we want to encourage at friendly tournaments.

    Again, this comes back to Customer Service. Little Timmy is super-excited about this new game, and what kind of impression is he going to get when his opponent twists his words to make him do things he didn't intend to? Even if he's an experienced player, losing on a weird technicality is going to be a poor experience. Players need some protection, and it needs to be clear to the rules lawyer that his expectations don't match the expectations of a Regular REL tournament.
    Posted in: Magic General
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