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  • posted a message on Help with Goblin Legacy
    Playing mono red reduces the effectiveness of your sideboard; a green splash is always the right choice, as it gives you Krosan Grip, Ancient Grudge, and Tin-Street Hooligan.

    That being said, here is a list that has won me some power.

    Posted in: Developing (Legacy)
  • posted a message on [Deck] Goblins
    Quote from noremac
    I agree with most everything you said other than this. Splashing blue is gimmicky but white is the best best splash currently in my opinion. I splash it only for 3 thalia and 3 disenchant in the side. Disenchant stops equipment and thalia slows combo. You can race Sneak Show and Reanimator is falling out of favor. Just in case I do run 2 Surgical Extraction and 2 Grafdiggers Cages though.



    Ummm, just, no.

    White is the worst splash, not even counting Blue.

    You seriously believe your consistently going to race combo, with an off colour, non-goblin, 3-of? Obviously you are not testing the Sneak & Show, TES, Spiral Tide, etc; match ups enough, or at all.

    And Disenchant? Really? That is plain bad, when you have access to Tinkerer and Scrapper, and this is why the green splash is irrelevant. I would rather run mono red Goblins with Thorn of Amethyst than splash for weak white cards.

    Black is the only relevant and effective splash right now, plain and simple.
    Posted in: Midrange
  • posted a message on [Deck] Goblins
    So....to take this back to a serious note;

    I played two Legacy events this weekend, and was determined to dust off Goblins and try Krenko at some point. Here is my list that I ran Sunday, taking down a 36 person event, bagging a Mox.



    The deck was sooooo fun to play, and it was nice to see Goblins well positioned in the meta once again.

    I found Krenko to be SO good, the amount of shenanigans I pulled off were absurd, the silliest being in conjunction with Sharpshooter/Kiki-Jiki/Skirk, against my opponents confidently cast Moat....

    Anyway, just sharing a list.
    Posted in: Midrange
  • posted a message on SCG Detroit: How Not to Cheat
    Quote from joshtud
    Well here's his side of the story:

    http://mtgelden.wordpress.com/2012/06/26/the-batterskull-cheat-unlocked/

    ".. Then i used polluted delta and looked on in horror as the bottom card of my deck stuck to the playmat as it had done about five times that tournament. Then i scooped it into my hand untapped my lands and played the batterskull post combat. I remember uttering some comment like “Oh my God i’m going to be the next bertoncini”."



    While there is no evidence to suggest this buffoon is a habitual cheater (stating otherwise is pure hyperbole), his attitude is extremely misdirected in that article.

    The bottom line is, he cheated, and he needs to admit that, apologize, and move on. It is irrelevant if it was intentional or accidental; he created the situation in which the events unfolded; not the judge, not his opponent, not the internet, not the "haters", etc; Making excuses, and glossing things over with garbage anecdotes about poker and chess just makes him look like a douche bag.

    K.I.S.S, Keep it Simple Stupid.

    I will say however, people calling for a life time ban are ridiculous. As far as I know, there is no other instance(s) of this character cheating. The DQ, and a suspension, would suffice to me.
    Posted in: Magic General
  • posted a message on Land Tax Discussion
    Quote from serenechaos
    I'm not giving best case scenarios. I'm giving very simple, common ones.

    I run 4 PtE and do a lot of deck thinning and drawing. I usually have one ready.

    I run 4 Taxes and 14 Plains. Plains, Tax happens frequently.

    I run 4 Diamonds and 4 E. Tutors. Diamond, Tax happens often enough.

    I run 4 Thalias. I don't have a problem dropping her.

    As to the format being fast; few decks will kill me on turn 2. Yes, it's possible. I can kill on turn 1 fairly consistently with Cheeri0s. But even with Cheeri0s, plenty of games go past turn 7. People get so roped up in the "Ahh Legacy is the superfast turn 1 and 2 kill fomat" that nobody realizes that games tend to last 10-12 turns.

    For instance, turn 2 Griselbrands are nice...If I don't Mana Tithe it, have Thalia out, or PtE it. Oh, or side in Grafdigger's cage (which I have 4 one-mana instant speed tutors for). Oh, or have Solitary Confinement out.

    Land Tax isn't a deck about the Land Tax engine. It's a deck WITH the Land Tax engine that DOES OTHER STUFF TOO.

    As for results, these are all of the results my friend and I have had with an identical, unrefined deck with no sideboard:

    2-1 vs. RUG Delver
    2-0 vs. UR Delver
    1-2 vs. Stoneblade
    2-0 vs. Stoneblade
    2-0 vs. Reanimator
    1-0 vs. Reanimator (ragequit)
    1-2 vs. Doomsday Storm
    0-1 vs. Reanimator (ragequit because "my deck is bad")
    1-0 vs. Stax (mutual quit due to excessive time)

    My friend played another Storm deck that I forgot to ask the result of, but he says Storm is a rough matchup pre-board so I assume it wasn't great.

    The 1-2 Stoneblade match was my fault; my friend is a much better pilot than I am, I make derpy play mistakes out the wazoo.


    Hahahaha, oh man, thanks for the laugh. I can't believe some of the rabble on here.

    Land Tax is terrible, and it's only real application is in a miracles based shell, which is debatable, as durdling around with Scroll Rack/Tax is not where you want to be. Top is much more effective, and efficient.
    Posted in: Legacy (Type 1.5)
  • posted a message on would tarmogoyf be fair in standard?
    Quote from JollyTheOctopuss
    Absolutely. I've always thought Tarmogoyf was the single most overrated card ever printed in the history of any card game I've ever played. Especially when looking at it from a standard perpective.

    It still dies to EVERYTHING, has no protection, no evasion and probably won't be all that much better then a Watchwolf in most standard decks these days. I'd have no worries about seeing Tarmogoyf reprinted in standard. Even late game he'd be what, 4/5? He'd be kinda fancy, but nothing like "game changing". I never understood the fasincation with Tarmogoyf.


    Even by the low standards of MTG Salvation, this is a glaring example of sheer ignorance in regards to card evaluation.
    Anyway...

    As for Goyf in the current T2 meta game, he seems very tame, as T2 is about going over the top with creatures that push the power creep bar. Where as Legacy & Modern look for value and efficiency, and have a plethora of fetch lands, Instants, and Sorceries to build him up.

    In T2 R/G Aggro for example, Strangleroot Geist in the 2cc slot is just better within the meta.
    Posted in: Opinions & Polls
  • posted a message on Power 9 of legacy? State your pic's >^,^<
    Ponder
    Brainstorm
    Force of Will
    Wasteland
    Dual Land(s)/Fetch Land(s)
    Sensei's Diving top
    Tarmogoyf
    Swords to Plowshares
    Lightning Bolt
    Posted in: Legacy (Type 1.5)
  • posted a message on How to play Brainstorm properly
    Quote from PlatinumTitan
    Apparently, playing Brainstorm on turn 1 is a misplay. My friends pointed that out to me in a cube draft a few days ago. They also mentioned that some pro magic player wrote an article a while back about how to play Brainstorm properly. Since I haven't played with Brainstorm before and I do want to get into legacy eventually, I want to read this article.

    Can anybody tell me the name of this article and where I can find it? Thanks.


    This is utter non-sense, Brainstorm can be effective turn 1 or 100.

    However, Brainstorm is perhaps the most misplayed card in Legacy because;

    1) People cast it for no discernable reason other than to simply "do something EOT" which they think is "good".

    2) People put themselves under a Brainstorm "lock" by not having a shuffle effect, or conversely, shuffle away cards placed on top, that they need, by not minding there fetch lands for subsequent mana requirements.

    An effective Brainstorm is;

    1) Cast to find an answer to a relevant spell on the stack, or battlefield, i.e; counter magic, removal.

    2) Cast to find a combo piece, or any other card that you need to complete your immediate game plan. This is obviously subjective to the state of the game.

    3) Cast to protect your hand from discard spells.

    4) Cast to sculpt a hand, and remove unwanted cards, in order to setup a winning grip.

    The bottom line is, be cognisant of why you are casting Brainstorm, and what benefit will you gain from using this absurdly powerful spell. If you cant deduce a reasonable reason, your probably wasting it.
    Posted in: Magic General
  • posted a message on Proposed Rule Change
    Quote from Hinotama
    The rule stating that player 1 skis his or her first draw phase is outdated. Nowadays, it doesn't matter which player has more cards in hand. It's all about tempo, and whoever can play their lands and cast their spells first wins the majority of the time.

    The only time that having more cards in hand is better is during grindy control mirrors where your entire hand is actually worn down to nothing, giving the player with 1 more card the advantage.

    Any game involving creatures dealing damage to the other player means the player who landed the first creature has the advantage.

    For the rule I propose, player 1 does draw for their turn. Instead, they trade a card for a land drop. Before player 1 makes their move, player 2 may put a land card from his/her hand onto the battlefield. This allows player 1 to begin to build up their field first, but it allows player 2 to be able to both react to the opponent's early plays as well as allowing them access to higher costed spells first.


    It's a good thing this site has a very active spoiler section, for I have no idea who would take any of the ideas found here seriously.
    Posted in: Magic General
  • posted a message on B&R List Discussion
    Quote from Morningstar81
    First of all, an important rules clarification:

    If your opponent casts SnT and you drop a Clone equivalent, you CAN'T COPY the creature your opponent drops with SnT.
    Clone and friends have replacement effects that modify the way they enter the battlefield, and are applied immediately before they do.
    Since SnT is simultaneous, the creature your opponent drops is NOT on the battlefield as your Clone enters the battlefield, and can't be copied by the Clone.
    While it comes up less often, the same is also true with Exume if you have your Clone in the graveyard.


    If you drop stuff like O-Ring, Sower or Gilded Drake, you can get rid of Griselbrand, but their triggered abilities use the stack and your opponent can respond to them by drawing 7.


    Back to the B&R discussion:

    The fact that Griselbrand has a comparable effect to Bargain/Necro is IRRELEVANT for the discussion of whether it should be banned. It does have similarities, but it also has key differences, otherwise WotC wouldn't have print it.

    I keep repeating this, but cards are banned to preserve the health of the metagame, and there isn't a single shred of evidence that that health is being compromised by either Griselbrand or SnT.

    The fact that some of you don't like Necro-like effects is immaterial. Lots of people don't like land destruction or counterspells, but those are historical aspects of Magic, and thus an integral part of Eternal formats.

    Bottom line is, until there is evidence of metagame domination by Griselbrand or SnT, please stop moaning about their banning.


    Exactly.

    I highly doubt half the posters here are even remotely familiar with competitive Legacy, or how to assess a meta game, which in turn affects B/R decisions.

    People can ramble on about Show & Tell/Griselbrand being: "broken", "absurd", "unfair", etc; But that's not the point, this is an eternal format where the power level of the cards is much higher (duh...). Assessing what is, or is not, a problem for the format needs to be derived from the competitive Legacy meta game results, not some random's on the internet crying.

    Show and Tell simply has not put up any consistent numbers to even remotely suggest it is causing an unhealthy meta game; because it's "unfair", is not good enough. Thinking otherwise based solely on personal opinion (boy, there is lots of those flying around..), and not facts and tournament data, clearly illustrates the ignorance of many people regarding this format.
    Posted in: Legacy (Type 1.5)
  • posted a message on magic player stereotypes and how to change
    A large majority of Magic players enforce stereotypes about the community.

    My number one issue with magic players by and large, is the lack of personal hygiene. Is it so much to ask for people to have a little self respect, and respect for other people, by practising basic grooming? If I ever had the desire to open a card shop, I would have a water hose and soap outback, at all times.

    Number two, food. I swear to god the next time some fat, greasy, gluttonous pig; chomping on Pizza, Chips, Candy, Pop, etc; tries to touch my cards, I'm simply calling a judge and putting said person on the spot, and hopefully get them to wash up and put away their feed. Moreover these same pigs leave all their garbage laying around, but its ok, somebody else will get that for you. I understand, you don't care about yourself, but don't infringe on my property and space.

    I have met some great people through Magic, but 99% are an utter face palm of humanity, don't be that 99%.
    Posted in: Magic General
  • posted a message on Scenario: You find a 60 card Deck at Your Local Shop
    Quote from King Pun
    Do you:
    A. Return the whole deck to the store owner
    B. Take 1-4 relatively priced cards and return the remaining 56 to the owner
    C. Keep the deck for yourself


    Return the deck to the store owner (or player if possible). You are part of a community.

    Anything else is straight up thievery, though, some elements of this game are stained by some of the most slime bag human being s I have ever encountered.
    Posted in: Magic General
  • posted a message on My LGS Charges Too Much for Magic Singles and Snacks
    Quote from King Pun
    My LGS is the only LGS in a 40 mile radius (I live about 19 miles away) and they charge insane amounts for their magic singles liek for example they charge 16.99 for a thrun, the last troll. It is like that for all singles. Also I ordered a nutty bar, moonpie, snowball and a diet coke and they tried to charge me 10 DOLLARS. i went to the gas station next store and got the same items for about 5 bucks. Is there any way to deal with shady lgs's like mine?


    Going on a diet might help save you money. Though, I'm glad you made the calorie wise choice of going with the Diet Coke.
    Posted in: Magic General
  • posted a message on When is the current Legacy meta going to realize how good Chalice Of The Void is?
    Quote from SpiderParadox
    Forgemaster combo respectfully disagrees.

    But I will agree that it's not good in every deck.


    Forgemaster may disagree, but the truth hurts.
    Posted in: Legacy (Type 1.5)
  • posted a message on When is the current Legacy meta going to realize how good Chalice Of The Void is?
    The real problem with Chalice is the decks that can effectivley support it are not very good.

    "Prison" style aggro and control decks have to keep a hand with at least one turn 1/2 lock piece: Moon(s), Spheres, Chalice, etc;

    This creates serious consistency issues with mulligan(s), and going "all in" with Chrome Mox, right into a FoW, Daze, Spell Pierce, Spell Snare.

    Yes, Chalice can be breaking, as can any "prison" lock piece, this becomes irrelevant however, if the decks they are in are bad.
    Posted in: Legacy (Type 1.5)
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