About Woodlurker Mimicas for this moment I have 22 cards, so it will be a lot of times 4/5 creature.
Plus sacrificing him for 4 damage or wither blocking effect is not bad at all.
Hello, I would like to get some help to finish this deck.
Main idea to discard creatures with high CMC to reanimate them, or just reanimate for reuse.
While doing so getting some bonuses.
I have atm 102 cards in the deck don't know atm what to take out, would appreciate any help,
I need objective point of view on it as I might just ruin it..
Great! I didn't mean both at same time, one at a time is amazingly good for me so great so basically any triggered ability will be copied even without a target
Hello there, and good time of day.
I have a question about Strionic Resonator as I'm using it in my commander
deck I would really like to use it to the maximum.
So if anyone can clarify what card's ability I can actually copy with it I will be grateful.
I know it can copy: Xenagos, God of Revels, but not sure about all other triggered ability cards I have,
as this card states 'you may choose another target' ...
Made some more changes check the main post,
the deck is much better now, got some great help from some good folks
Still open for suggestion\help\critics. Will appreciate any.
Thanks for the comment Pcaoren, glad you like the template, win condition abilities hmm didn't think about it,
interesting although maybe it will be too much if it will be just added to the effects they do now,
so maybe indeed as the only thing they do it will be ok.. hmm will need to think about.
I had this idea and I posted it here then swamped it to same deck that is why in the main post "Different Version" is the same as old :x
here what I was thinking off as something a little different:
to try it out I miss 2 Archangel of thune, 3 hero of bladehold and 2 Mirran Crusader..
there are a lot of options here
anyway if you do build it as I said please come back and tell how did it work and your thoughts about it what was good what not
Thanks for the comment, if I will have time I will write an explanation for each card as why it was chosen for the deck.
Blind Obedience - I'm using it for two reasons, first of all its lowering the number of defending creatures and disable haste,
and its extort ability works well with Archangel of Thune.
Its best when I play it in start but works too in late game when everyone usually play one card in a turn then it is critical too.
Profane Command - Love this card, won me many games against my friends, if you are not facing black in late game
giving all your buffed creatures Fear + doing X damage to the opponent should win the game.
If you do face black returning a creature to the battlefield doing X damage or -x/-x is great option too.
For same reason I have 3x Brave the Elements - 1) Can save all my creatures. 2) Can allow all my creatures attack without facing enemy creatures.
About the mana and not having 2 white on 2nd turn, well usually doesn't happen as there are only 4 non white lands, but will need to try and see.
I agree that Elesh Norn, Grand Cenobite is quite slow, but it was a gift from a friend and one of my fav cards.
Plus its does work well when you buff your creatures even more, creating a difference of 4/4 while my creatures have at least +2/+2 already from Light from Within
or Angel of Jubilation.
I've thought about some alternatives Sorin's Vengeance for instance, as if I reach 7 mana doing 10 damage can be fatal if not I create a difference of 20hp points.
Or maybe for 6 mana Angelic Skirmisher her ability works each combat phase on my and enemy turn so quite sweet.
Divinity of Pride is nice card for this deck too I have few of those will need to think about them.
Yeah this deck more and more become mono white heh, anyway of course I don't mind
but if you do and play with it please do come back and tell me how it went and what you've learned from it!
thanks for the comment
I wanted more synergy so I added some more knights, and Knight of the White Orchid can help with lands.
And now there are 1 more creature that can gain life so its good for Archangel of Thune
thought now there are 22 creatures :/ and I feel like 2x of Blind Obedience is not enough.. though not sure that putting 3 of them
will be such a good idea..
anyway, going to try this set up and see how it will work if not so well will return to the v1... :\
made this deck a year a go, and now would like to come back to modern
so I would like to get some help to make it better.
Main idea:
Self-mill for casting creatures for a low cost, then sacrificing them to deal direct damage.
3x Ghoultree
2x Jarad, Golgari Lich Lord
1x Lord of Extinction
3x Nemesis of Mortals
2x Nighthowler
3x Nyx Weaver
2x Splinterfright
2x Stinkweed Imp
4x Woodlurker Mimic
2x Rite of Consumption
2x Treasured Find
4x Grisly Salvage
2x Putrefy
10x Swamp
4x Woodland Cemetery
1x Dakmor Salvage
1x Gnaw to the Bone
1x Kin-Tree Invocation
1x Life from the Loam
1x Life's Legacy
Key combo is to use Jarad, Golgari Lich Lord sacrificing ability to deal huge amount of damage and even win game in one turn.
This can be done with Rite of Consumption too. Maybe should put more then 2.
Best case is Lord of Extinction + Nighthowler + Rite of Consumption = deal huge amount of damage,
heal and still have Nighthowler as a creature if the opponent still alive.
About Woodlurker Mimicas for this moment I have 22 cards, so it will be a lot of times 4/5 creature.
Plus sacrificing him for 4 damage or wither blocking effect is not bad at all.
Nyx Weaver+Treasured Find for bringing back cards that I've milled or used.
Fatties do deal damage or sacrifice:
Ghoultree, Nighthowler, Nemesis of Mortals, Lord of Extinction,Splinterfright.
Self-mill:
Nyx Weaver, Splinterfright, Stinkweed Imp, Drown in Filth, Grisly Salvage.
Removal:
Putrefy, Drown in Filth.
Would appreciate help with this deck, so far it work fine and really fun to play though not the strongest.
Hello, I would like to get some help to finish this deck.
Main idea to discard creatures with high CMC to reanimate them, or just reanimate for reuse.
While doing so getting some bonuses.
I have atm 102 cards in the deck don't know atm what to take out, would appreciate any help,
I need objective point of view on it as I might just ruin it..
1x Acidic Slime
1x Coffin Queen
1x Creakwood Liege
1x Dread
1x Duplicant
1x Eternal Witness
1x Fauna Shaman
1x Grim Haruspex
1x Harvester of Souls
1x Liliana's Reaver
1x Lotleth Troll
1x Massacre Wurm
1x Merciless Executioner
1x Meren of Clan Nel Toth
1x Mikaeus, the Unhallowed
1x Ob Nixilis, Unshackled
1x Oracle of Mul Daya
1x Phyrexian Obliterator
1x Platinum Emperion
1x Rune-Scarred Demon
1x Sheoldred, Whispering One
1x Shriekmaw
1x Sidisi, Undead Vizier
1x Solemn Simulacrum
1x Soul of the Harvest
1x Sylvok Replica
1x Visara the Dreadful
1x Wurmcoil Engine
Instant (4):
1x Death Wind
1x Foul Renewal
1x Sudden Spoiling
1x Tragic Slip
1x Arcane Lighthouse
1x Barren Moor
1x Command Tower
1x Darksteel Citadel
4x Forest
1x Golgari Rot Farm
1x Jungle Hollow
1x Mosswort Bridge
1x Nykthos, Shrine to Nyx
1x Okina, Temple to the Grandfathers
1x Opal Palace
1x Oran-Rief, the Vastwood
1x Polluted Mire
12x Swamp
1x Tainted Wood
1x Temple of the False God
1x Tree of Tales
1x Urborg, Tomb of Yawgmoth
1x Vault of Whispers
1x Woodland Cemetery
Sorcery (9):
1x Black Sun's Zenith
1x Demonic Tutor
1x Increasing Ambition
1x Jarad's Orders
1x Life // Death
1x Living Death
1x Reanimate
1x Tooth and Nail
1x Victimize
1x Garruk, Apex Predator
1x Liliana Vess
1x Sorin Markov
Artifact (14):
1x Batterskull
1x Birthing Pod
1x Darksteel Plate
1x Executioner's Capsule
1x Expedition Map
1x Golgari Signet
1x Horizon Spellbomb
1x Lightning Greaves
1x Mind's Eye
1x Nevinyrral's Disk
1x Prototype Portal
1x Sensei's Divining Top
1x Skullclamp
1x Sol Ring
Enchantment (9):
1x Animate Dead
1x Asceticism
1x Dance of the Dead
1x Deathreap Ritual
1x Grave Pact
1x Necromancer's Stockpile
1x No Mercy
1x Pernicious Deed
1x Phyrexian Arena
Maybe:
1x Necromancy
1x Nezumi Graverobber
1x Phyrexian Delver
1x Artisan of Kozilek
1x Llanowar Mentor
1x It That Betrays
1x Vraska the Unseen
Link to tapped: Glissa's Necronomicon
Playing in a small group of 3-4 players, with little to no graveyard hate. Well maybe now there will be more
I'm for sure not going to share anything else here.
or must it have a 'Target'? :/
p.s
thanks for the fast reply
I have a question about Strionic Resonator as I'm using it in my commander
deck I would really like to use it to the maximum.
So if anyone can clarify what card's ability I can actually copy with it I will be grateful.
My deck:
1x Xenagos, God of Revels
Creatures:
1x Apocalypse Hydra
1x Archetype of Aggression
1x Avatar of Fury
1x Bearer of the Heavens
1x Bloodshot Cyclops
1x Borborygmos Enraged
1x Burning-Tree Shaman
1x Charmbreaker Devils
1x Colossus of Akros
1x Deus of Calamity
1x Elvish Mystic
1x Flameblast Dragon
1x Forgestoker Dragon
1x Garruk's Horde
1x Ghor-Clan Rampager
1x Greenweaver Druid
1x Gyre Sage
1x Leatherback Baloth
1x Lifeblood Hydra
1x Llanowar Elves
1x Moldgraf Monstrosity
1x Nantuko Elder
1x Polis Crusher
1x Rage Nimbus
1x Savageborn Hydra
1x Siege Behemoth
1x Skarrg Guildmage
1x Somberwald Sage
1x Soul of the Harvest
1x Thunderfoot Baloth
1x Tin Street Hooligan
1x Tyrant's Familiar
1x Yavimaya Elder
1x Zhur-Taa Druid
1x Animist's Awakening
1x Bonfire of the Damned
1x Clan Defiance
1x Cultivate
1x Ground Assault
1x Kodama's Reach
1x Mizzium Mortars
1x Overwhelming Stampede
1x Relentless Assault
1x Twinflame
1x World at War
Artifact:
1x Emerald Medallion
1x Fireshrieker
1x Inquisitor's Flail
1x Mage Slayer
1x Rogue’s Gloves
1x Skullclamp
1x Sol Ring
1x Strionic Resonator
1x Swiftfoot Boots
1x Sword of the Animist
Enchantment:
1x Breath of Fury
1x Cream of the Crop
1x Druids' Repository
1x Lurking Predators
1x Command Tower
15x Forest
1x Gruul Turf
1x Haunted Fengraf
1x Kazandu Refuge
14x Mountain
1x Rootbound Crag
1x Turntimber Grove
Instant:
1x Predator's Rapport
1x Signal the Clans
1x Soulblast
1x Street Spasm
Planeswalker:
1x Xenagos, the Reveler
I know it can copy: Xenagos, God of Revels, but not sure about all other triggered ability cards I have,
as this card states 'you may choose another target' ...
thanks in a head!
the deck is much better now, got some great help from some good folks
Still open for suggestion\help\critics. Will appreciate any.
with some different combos and few tactics.
Like Birthing Pod+Coffin Queen might be sweet,
or Darksteel Plate+Nevinyrral's Disk or Deathtouch creature + Thornbite Staff too.
Would appreciate to get some suggestions\critics\help
I might have added too much equipment cards and maybe I need few more instants spells :/
interesting although maybe it will be too much if it will be just added to the effects they do now,
so maybe indeed as the only thing they do it will be ok.. hmm will need to think about.
here what I was thinking off as something a little different:
4x Archangel of Thune
4x Hero of Bladehold
4x Knight of Meadowgrain
4x Mirran Crusader
4x Soul Warden
4x Emeria, The Sky Ruin
18x Plains
Instant (11):
4x Brave the Elements
4x Path to Exile
3x Unmake
4x Honor of the Pure
3x Light from Within
to try it out I miss 2 Archangel of thune, 3 hero of bladehold and 2 Mirran Crusader..
there are a lot of options here
anyway if you do build it as I said please come back and tell how did it work and your thoughts about it what was good what not
Blind Obedience - I'm using it for two reasons, first of all its lowering the number of defending creatures and disable haste,
and its extort ability works well with Archangel of Thune.
Its best when I play it in start but works too in late game when everyone usually play one card in a turn then it is critical too.
Profane Command - Love this card, won me many games against my friends, if you are not facing black in late game
giving all your buffed creatures Fear + doing X damage to the opponent should win the game.
If you do face black returning a creature to the battlefield doing X damage or -x/-x is great option too.
For same reason I have 3x Brave the Elements - 1) Can save all my creatures. 2) Can allow all my creatures attack without facing enemy creatures.
About the mana and not having 2 white on 2nd turn, well usually doesn't happen as there are only 4 non white lands, but will need to try and see.
I agree that Elesh Norn, Grand Cenobite is quite slow, but it was a gift from a friend and one of my fav cards.
Plus its does work well when you buff your creatures even more, creating a difference of 4/4 while my creatures have at least +2/+2 already from Light from Within
or Angel of Jubilation.
I've thought about some alternatives Sorin's Vengeance for instance, as if I reach 7 mana doing 10 damage can be fatal if not I create a difference of 20hp points.
Or maybe for 6 mana Angelic Skirmisher her ability works each combat phase on my and enemy turn so quite sweet.
Or maybe going whole way up to 8 mana and putting Akroma, Angel of Wrath.
Divinity of Pride is nice card for this deck too I have few of those will need to think about them.
Yeah this deck more and more become mono white heh, anyway of course I don't mind
but if you do and play with it please do come back and tell me how it went and what you've learned from it!
thanks for the comment
4x Angel of Jubilation
2x Archangel of Thune
1x Elesh Norn, Grand Cenobite
3x Knight Exemplar
4x Knight of Meadowgrain
2x Knight of the White Orchid
2x Mirran Crusader
2x Sun Titan
2x Blind Obedience
4x Light from Within
Instant (11):
3x Brave the Elements
4x Mortify
4x Path to Exile
Sorcery (2):
2x Profane Command
1x Godless Shrine
4x Isolated Chapel
1x Nykthos, Shrine to Nyx
12x Plains
1x Urborg, Tomb of Yawgmoth
2x Vault of the Archangel
This is how my deck will look like when I'll get all cards:
2x Blind Obedience
4x Light from Within
Instant (7):
3x Go for the Throat
4x Mortify
Sorcery (5):
2x Profane Command
3x Read the Bones
Creature (22):
4x Angel of Jubilation
2x Archangel of Thune
1x Elesh Norn, Grand Cenobite
3x Fiendslayer Paladin
2x Knight Exemplar
4x Knight of Meadowgrain
2x Knight of the White Orchid
2x Sun Titan
2x Wall of Reverence
4x Isolated Chapel
11x Plains
1x Cathedral of War
2x Swamp
1x Urborg, Tomb of Yawgmoth
1x Windbrisk Heights
I wanted more synergy so I added some more knights, and Knight of the White Orchid can help with lands.
And now there are 1 more creature that can gain life so its good for Archangel of Thune
thought now there are 22 creatures :/ and I feel like 2x of Blind Obedience is not enough.. though not sure that putting 3 of them
will be such a good idea..
anyway, going to try this set up and see how it will work if not so well will return to the v1... :\