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  • posted a message on Sultai Delirium
    Quote from Doozy »
    Fair enough, although the deck is already almost entirely reliant on the graveyard. Another Delirium card isn't going to make that more of a problem than it already is. If we had Strix all of our prayers would be answered lol.

    What do you guys think of this list? It's more aggressive but I'm liking it.
    http://mtgtop8.com/event?e=15802&d=297003&f=MO
    I like that list a lot actually. It seems to draw inspiration from Jadine Klomparens and her Abzan Traverse list, and makes room for powerful cards like LotV, which I was missing when I played the previous Delirium builds.
    Posted in: Developing Competitive (Modern)
  • posted a message on Sultai Delirium
    Oh, I absolutely agree that Jace is overall better for the deck, sorry for not being more clear!

    I'm suggesting it's possible to cut another card (for me, it was Grave Titan) for a single Snapcaster as a Traverse target. While you can Traverse for Eternal Witness if you need removal, sometimes that extra mana does make a difference.
    Posted in: Developing Competitive (Modern)
  • posted a message on Sultai Delirium
    Quote from PlainsAngels »
    Can I ask if there is any room for Snapcaster Mage in this deck?
    I've played with one in the deck before and it was useful. The downside to Jace is he has to survive a turn to flash anything back, but there are times you just need that spell in your yard now, which Snap is better for.
    Posted in: Developing Competitive (Modern)
  • posted a message on Sultai Control
    @velthov, I like playing the Midrange list the most. I actually just took the other two out of my sig because the Control version wasn't cutting it and the Delirium list, while fun, just doesn't have room for some of my favorite cards like LotV. I still play the Delirium list though.

    The latest version of my midrange list is close to the straight BG lists that have been going 5-0 lately, with just a light splash for a Jace and Snapcasters. I'm testing no cantrips for just sheer card quality, and instead relying on Confidant, Jace and Snap for card advantage. Plus, I still get access to counters out of the side for specific matchups.


    Posted in: Developing Competitive (Modern)
  • posted a message on Sultai Control
    Has anyone tested Censor yet? Any thoughts on running it over Mana Leak?
    Posted in: Developing Competitive (Modern)
  • posted a message on Sultai Delirium
    For anyone who doesn't want to shell out for Bauble, Architects of Will is definitely the next best thing. The jadoth list only runs 1, but after selling my Baubles, I did a straight swap for all 4 and its generally been fine. They're obviously a bit worse early on when we don't have the extra mana available, but they're better late game topdecks than Bauble and rebuild card types after grave hate more quickly. I could also justify maindeck Nihil Spellbomb in the right meta as well.
    Quote from Doozy »
    I don't think we play enough creatures to support the new Nissa. Give her a try if you get a chance, and let us know how that goes.
    Agreed. I tested new Nissa in lower creature count decks when she was first spoiled and she was incredibly underwhelming when you're not getting any value off her zero ability. Traverse does a better job at finding what we need.
    Quote from Doozy »
    I did lose to Affinity, but I drew the wrong half of my deck in both games. The matchup feels very winnable as long as we draw into enough removal. Although I'm not a fan of Ishkanah, she is devastating in this match up.
    Exactly this. If we have enough early interaction we can generally stabilize and take over. Ishkanah is hilarious in the matchup as long as we can control their Steel Overseer and Master of Etherium.
    Quote from Doozy »
    How do you guys feel about Grim Flayer in this deck?
    I like Flayer as sideboard material, for matchups where you need to put pressure on early and need another 2-drop beater, like Ad Naus or traditional Tron. He's almost always smaller than Goyf, which is an issue in a meta of Reality Smashers and Thought-Knot Seer though.
    Posted in: Developing Competitive (Modern)
  • posted a message on Sultai Control
    Oops, nevermind then, didn't realize he took it down. Frown
    Posted in: Developing Competitive (Modern)
  • posted a message on Sultai Control
    Quote from ezikeeill »
    Quote from Outbred »
    ok looking at the jadoth shell, how are the match ups? specifically burn, death shadow, coco decks affinity and control? and from some experienced players how do you navigate these matches?


    I would love to chat with Jadoth himself and watch some of his game play.
    The next best thing is Todd Stevens playing the deck.

    https://www.twitch.tv/videos/121651505
    Posted in: Developing Competitive (Modern)
  • posted a message on Sultai Control
    I'm not really a fan of Thassa here - in a deck where she'll never be a creature, I wouldn't pay 3 mana for either of those effects.

    Even with 4 Traverse, 19 lands also seems a bit greedy.

    Also, you have a delirium theme, but don't take advantage of it by having diverse singletons in the maindeck to Traverse for. I think Jadoth's shell is probably the best starting point if this is the style you're going for. https://www.mtggoldfish.com/deck/569532#paper
    Posted in: Developing Competitive (Modern)
  • posted a message on Sultai Control
    Quote from Rafael_Remy »
    Thanks for the answers guys,I totally agree with you.According to the current meta Would you change anything on this list ?
    Maybe some global removal such as Damnation for agroo decks, +1 Ghost Quarter (against Tron / Bant eldrazi), Collective Brutality, Garruk Relentless, Grim Flayer (main deck), Surgical extraction ?
    I think jadoth's deck is solid. I don't play online so I'm not sure how the meta varies compared to paper, but I wouldn't change anything. In fact, it looks like another person just went 5-0 with the same list, so can't argue with results:

    https://www.mtggoldfish.com/deck/616278#paper

    Posted in: Developing Competitive (Modern)
  • posted a message on Sultai Control
    Quote from Elaan »
    I don't think her +2 is good enough to protect her when x=1, and with the number of spells Sultai runs, hitting a land or spell is going to suck if you 0 her. Outside of Tarmogoyf, Tasigur, or Death's Shadow (depending on your shell) there aren't that many good targets for her 0, either. LtLH or LotV are better if you're running PWs. New Nissa is probably great for Bant Eldrazi, though.
    Pretty much this. I started testing with Nissa today in my Control shell, because I've seen too much hype on Reddit saying she'll be the card that makes BUG Control playable. My initial testing so far has quickly confirmed my suspicions that a low creature count deck is not where she wants to live. We rarely find creatures off her +2, essentially turning her into a repeatable Scry 2, if we can even protect her. And that's not a playable card in this format.

    I'm hoping Frank Karsten with his Magic Math can figure out the minimum number of creatures to make her worthwhile, but it's definitely not the 12-16 that successful BUG lists currently run.
    Posted in: Developing Competitive (Modern)
  • posted a message on Sultai Control
    jadoth went 5-0 twice in 3 days with his toolbox list again:

    https://www.mtggoldfish.com/deck/612764#paper

    I think this unofficially makes him the most consistently successful BUG player in Modern.
    Posted in: Developing Competitive (Modern)
  • posted a message on Sultai Control
    Quote from Akalah »
    I have played with thopter sword a lot but only in the context with a tezzeret shell. Even in there thopter/sword is only just fine. It's not usually great. It's very slow and not always reliable to find. In your list you have 1 way to really find a piece and that's a singleton muddle. I promise you it's going to be so unreliable it's not worth it.
    I've never played the Sword Combo, but this advice seems spot on. With few ways to find your combo pieces, I'd imagine that most of the time you'd only have half of the combo, and would just wish it was literally any other card.
    Posted in: Developing Competitive (Modern)
  • posted a message on Sultai Control
    I ran my control list last night and found that a pair of Dismember out of the board helped quite a bit when we need that Terminate-esque effect for particular matchups. It hits everything in Bant Eldrazi and Eldrazi Tron, except Ulamog, the Ceaseless Hunger or if we don't play around exalted triggers. I suppose you could kill Ulamog if you flashed it back the same turn as a last resort, but generally it's game over for us if he comes down anyway.
    Posted in: Developing Competitive (Modern)
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