Yeah, I'm disappointed we never got to see Bitterblossom take over a game. I've had so many games where this card just completely wrecks when you drop it on turn 2. I've even slammed it against Burn (not really advisable, but sometimes you just gotta do what you gotta do) and have won the race.
Between Bitterblossom, Jace, Goyf and Search, his build has access to a great selection of 2-drops to follow up discard. I'm really interested in testing nearly the exact 75.
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Jan 9, 2018Gerard Fabiano just posted a BUG Midrange list that he ran through a competitive modern league.Posted in: Developing Competitive (Modern)
Haven't had a chance to watch it yet, but I'm sure it's great content we could all use, from the BUG master himself so I figured I'd post it here. As I watch, I might try to call out important lines of play and timestamp them below. In the meantime, enjoy!
Here's the list he runs for reference:
Gerard Fabiano BUG MidrangeMagic OnlineOCTGN2ApprenticeBuy These Cards //Land
3 Blooming Marsh
1 Breeding Pool
3 Darkslick Shores
3 Misty Rainforest
1 Overgrown Tomb
2 Polluted Delta
2 Verdant Catacombs
2 Watery Grave
4 Serum Visions
3 Inquisition of Kozilek
2 Maelstrom Pulse
2 Thought Scour
3 Fatal Push
2 Abrupt Decay
2 Jace, Vryn's Prodigy
2 Snapcaster Mage
2 Scavenging Ooze
1 Tasigur, the Golden Fang
2 Gurmag Angler
//Enchantment + Tribal
2 Search for Azcanta
2 Liliana of the Veil
2 Liliana, the Last Hope
2 Engineered Explosives
3 Ceremonious Rejection
1 Surgical Extraction
2 Nihil Spellbomb
2 Disdainful Stroke
1 Ashiok, Nightmare Weaver
2 Fulminator Mage
Jan 3, 2018Posted in: Developing Competitive (Modern)
Much of the power you'll get from a superfriends build like this is playing your 3 mana walkers on turn 2. I'd try to add in some Birds of Paradise to make that as consistent as possible.Quote from MrDude »Has any one thought about a more Plainswalker, Super Friends build?
Here is something I just threw together. I think it is 66 cards. But I'm just spit balling here to see what might be good.
Oath of Nissa would probably be better in this build than Opt. It allows you to search deeper for your walkers, smooths your mana or can search for a land in a pinch.
Without trying to change your shell too much, I might try something like this:
MrDude's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards //Creatures (7)
4 Birds of Paradise
3 Jace, Vryn's Prodigy
2 Liliana of the Veil
2 Liliana, the Last Hope
2 Kiora, the Crashing Wave
2 Ashiok, Nightmare Weaver
1 Ob Nixilis Reignited
1 Vraska the Unseen
2 Garruk Wildspeaker
2 Abrupt Decay
4 Fatal Push
1 Go for the Throat
3 Inquisition of Kozilek
1 Maelstrom Pulse
3 Oath of Nissa
2 Doubling Season
Jun 9, 2017Posted in: Developing Competitive (Modern)
I like that list a lot actually. It seems to draw inspiration from Jadine Klomparens and her Abzan Traverse list, and makes room for powerful cards like LotV, which I was missing when I played the previous Delirium builds.
What do you guys think of this list? It's more aggressive but I'm liking it.
May 22, 2017Oh, I absolutely agree that Jace is overall better for the deck, sorry for not being more clear!Posted in: Developing Competitive (Modern)
I'm suggesting it's possible to cut another card (for me, it was Grave Titan) for a single Snapcaster as a Traverse target. While you can Traverse for Eternal Witness if you need removal, sometimes that extra mana does make a difference.
May 21, 2017Posted in: Developing Competitive (Modern)
I've played with one in the deck before and it was useful. The downside to Jace is he has to survive a turn to flash anything back, but there are times you just need that spell in your yard now, which Snap is better for.
May 18, 2017@velthov, I like playing the Midrange list the most. I actually just took the other two out of my sig because the Control version wasn't cutting it and the Delirium list, while fun, just doesn't have room for some of my favorite cards like LotV. I still play the Delirium list though.Posted in: Developing Competitive (Modern)
The latest version of my midrange list is close to the straight BG lists that have been going 5-0 lately, with just a light splash for a Jace and Snapcasters. I'm testing no cantrips for just sheer card quality, and instead relying on Confidant, Jace and Snap for card advantage. Plus, I still get access to counters out of the side for specific matchups.
May 10, 2017For anyone who doesn't want to shell out for Bauble, Architects of Will is definitely the next best thing. The jadoth list only runs 1, but after selling my Baubles, I did a straight swap for all 4 and its generally been fine. They're obviously a bit worse early on when we don't have the extra mana available, but they're better late game topdecks than Bauble and rebuild card types after grave hate more quickly. I could also justify maindeck Nihil Spellbomb in the right meta as well.Posted in: Developing Competitive (Modern)
Agreed. I tested new Nissa in lower creature count decks when she was first spoiled and she was incredibly underwhelming when you're not getting any value off her zero ability. Traverse does a better job at finding what we need.
Exactly this. If we have enough early interaction we can generally stabilize and take over. Ishkanah is hilarious in the matchup as long as we can control their Steel Overseer and Master of Etherium.
I like Flayer as sideboard material, for matchups where you need to put pressure on early and need another 2-drop beater, like Ad Naus or traditional Tron. He's almost always smaller than Goyf, which is an issue in a meta of Reality Smashers and Thought-Knot Seer though.
May 1, 2017Posted in: Developing Competitive (Modern)
The next best thing is Todd Stevens playing the deck.Quote from ezikeeill »Quote from Outbred »ok looking at the jadoth shell, how are the match ups? specifically burn, death shadow, coco decks affinity and control? and from some experienced players how do you navigate these matches?
I would love to chat with Jadoth himself and watch some of his game play.
Apr 26, 2017I'm not really a fan of Thassa here - in a deck where she'll never be a creature, I wouldn't pay 3 mana for either of those effects.Posted in: Developing Competitive (Modern)
Even with 4 Traverse, 19 lands also seems a bit greedy.
Also, you have a delirium theme, but don't take advantage of it by having diverse singletons in the maindeck to Traverse for. I think Jadoth's shell is probably the best starting point if this is the style you're going for. https://www.mtggoldfish.com/deck/569532#paper
Apr 13, 2017Posted in: Developing Competitive (Modern)
I think jadoth's deck is solid. I don't play online so I'm not sure how the meta varies compared to paper, but I wouldn't change anything. In fact, it looks like another person just went 5-0 with the same list, so can't argue with results:Quote from Rafael_Remy »Thanks for the answers guys,I totally agree with you.According to the current meta Would you change anything on this list ?
Maybe some global removal such as Damnation for agroo decks, +1 Ghost Quarter (against Tron / Bant eldrazi), Collective Brutality, Garruk Relentless, Grim Flayer (main deck), Surgical extraction ?
Apr 12, 2017Posted in: Developing Competitive (Modern)
Pretty much this. I started testing with Nissa today in my Control shell, because I've seen too much hype on Reddit saying she'll be the card that makes BUG Control playable. My initial testing so far has quickly confirmed my suspicions that a low creature count deck is not where she wants to live. We rarely find creatures off her +2, essentially turning her into a repeatable Scry 2, if we can even protect her. And that's not a playable card in this format.Quote from Elaan »I don't think her +2 is good enough to protect her when x=1, and with the number of spells Sultai runs, hitting a land or spell is going to suck if you 0 her. Outside of Tarmogoyf, Tasigur, or Death's Shadow (depending on your shell) there aren't that many good targets for her 0, either. LtLH or LotV are better if you're running PWs. New Nissa is probably great for Bant Eldrazi, though.
I'm hoping Frank Karsten with his Magic Math can figure out the minimum number of creatures to make her worthwhile, but it's definitely not the 12-16 that successful BUG lists currently run.
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