Both of those suggestions sound very good. I believe that I will try to do digitek's suggestion first, as it requires a little bit less time spent than Kjeldor's ideas, but should the eBay thing not work, I will definitely take Kjeldor's advice too! Thanks!
Hi! As the title states, I'd like to know if there's an easy way to sell a deck. I've noticed that eBay is not a very easy option because people don't often want to buy decks whole, but I figured there must be some way to simplify the process and not sell the cards individually. If it matters, the deck I'm trying to sell is a Grishoalbrand deck worth about $550 or so. I'd also like to note that I would be totally happy to sell it to anybody on here (or to have anybody on here middleman for a fee), just message me if you want the cardlist/pics/etc.
Thanks!
"One shudders to imagine what inhuman thoughts lie behind that mask" - TF2 Spy
For those of you who know what Team Fortress 2 is, and who the spy is, I need not explain this. For those of you who don't, however, I probably should, as an ASCII art frenchguy in a ski mask is probably not the best way to introduce a crazy deck.
Team Fortress 2 is a class based FPS, made sometime in the 2000s. In it, the most mysterious character, the Pyro, is always shown as wearing a mask. In the official video series in which they intorduce the characters, the clear, most awesome, character is the Pyro. This is because, after the Spy's comment pertaining to his thoughts, we see that the Pyro is actually totally crazy, as he views the world as a sort of rainbowland, in which instead of killing people, he is blowing bubbles or giving them lollipops (or the like).
So, basically, I have the same wierd, warped vision of the Pyro in thinking that this deck might work.
Some of you may have heard of Grisel Cannon, or Glass Cannon. The deck has circulated, mostly unknown, as the only SLIGHTLY playable turn one, two or three win deck in Modern. I, with the introduction of Narset, Enlightened Master, have decided that I can make the deck a bit more reliable/playable. If you have not heard of Grisel/Glass Cannon, look further down, it is there that I explain how the deck works.
Here's my picture, in my mind, of Pyroland, where no idea is too stupid:
How the deck works:
We begin by looking at Goryo's Vengeance. This, once a Narset or a GB is in the yard, is our saviour. We get this out on either of them, and, hopefully, we win the game.
So, you might be wondering, how does swinging for 7, or 3, win us the game? To figure this out, look at all of our "Take an extra combat" cards: Fury of the Horde Relentless Assault Waves of Aggression Savage Beating
All of these four allow another attack with Narset, leading to another four off the top, and hopefully, another, and another.
With GB, you must look specifically at Fury of the Horde. As you see, we can play this from our hand without paying its mana cost, only exiling 2 red cards from our hand. This means that whenever you play another, you can get another 7 off the top of your library, and hopefully get another. If you didn't, remember, you can use your 20 life (Or almost certainly less, because of Confluence and C.O.B) to draw at least 7 more.
Winning
To win in this deck, you must either swing for 20+ with Narset or GB (GB is much easier, but Narset is much more dependable) or get an Enter the Infinite off Narset. This allows us to put our library into our hand, and puts a Through the Breach on top. Then, use a Fury (Or a previously exiled xtra combat card) to swing again, getting the Through the Breach into GB out. Then, Fury of the Horde to your heart's content. Remember, if you have already used 3 Furies, don't do this, beacuse you won't be able to combo off.
Ah, yes, I did forget one card It actually was an Aetherling, but I realized that Jace's ultimate was a wincon. However, as to the suggestion of delta, I think that's a good idea!
Thanks!
"One shudders to imagine what inhuman thoughts lie behind that mask" - TF2 Spy
For those of you who know what Team Fortress 2 is, and who the spy is, I need not explain this. For those of you who don't, however, I probably should, as an ASCII art frenchguy in a ski mask is probably not the best way to introduce a crazy deck.
Team Fortress 2 is a class based FPS, made sometime in the 2000s. In it, the most mysterious character, the Pyro, is always shown as wearing a mask. In the official video series in which they intorduce the characters, the clear, most awesome, character is the Pyro. This is because, after the Spy's comment pertaining to his thoughts, we see that the Pyro is actually totally crazy, as he views the world as a sort of rainbowland, in which instead of killing people, he is blowing bubbles or giving them lollipops (or the like).
So, basically, I have the same wierd, warped vision of the Pyro in thinking that this deck might work.
Some of you may have heard of Grisel Cannon, or Glass Cannon. The deck has circulated, mostly unknown, as the only SLIGHTLY playable turn one, two or three win deck in Modern. I, with the introduction of Narset, Enlightened Master, have decided that I can make the deck a bit more reliable/playable. If you have not heard of Grisel/Glass Cannon, look further down, it is there that I explain how the deck works.
Here's my picture, in my mind, of Pyroland, where no idea is too stupid:
4x Narset, Enlightened Master
4x Griselbrand
4x Simian Spirit Guide
4x Street Wraith
4x Goryo's Vengeance
3x Izzet Charm
2x Savage Beating
1x Through the Breach
4x Faithless Looting
4x Fury of the Horde
4x Gitaxian Probe
4x Relentless Assault
4x Waves of Aggression
4x City of Brass
4x Gemstone Mine
4x Mana Confluence
4x Guttural Response
3x Leyline of the Void
4x Pact of Negation
How the deck works:
We begin by looking at Goryo's Vengeance. This, once a Narset or a GB is in the yard, is our saviour. We get this out on either of them, and, hopefully, we win the game.
So, you might be wondering, how does swinging for 7, or 3, win us the game? To figure this out, look at all of our "Take an extra combat" cards:
Fury of the Horde
Relentless Assault
Waves of Aggression
Savage Beating
All of these four allow another attack with Narset, leading to another four off the top, and hopefully, another, and another.
With GB, you must look specifically at Fury of the Horde. As you see, we can play this from our hand without paying its mana cost, only exiling 2 red cards from our hand. This means that whenever you play another, you can get another 7 off the top of your library, and hopefully get another. If you didn't, remember, you can use your 20 life (Or almost certainly less, because of Confluence and C.O.B) to draw at least 7 more.
Winning
To win in this deck, you must either swing for 20+ with Narset or GB (GB is much easier, but Narset is much more dependable) or get an Enter the Infinite off Narset. This allows us to put our library into our hand, and puts a Through the Breach on top. Then, use a Fury (Or a previously exiled xtra combat card) to swing again, getting the Through the Breach into GB out. Then, Fury of the Horde to your heart's content. Remember, if you have already used 3 Furies, don't do this, beacuse you won't be able to combo off.
Please, give me your opinions on this!
4 Brainstorm
4 Counterspell
2 Extirpate
4 Force of Will
4 Counterbalance
2 Thoughtseize
4 Timetwister
1 Yawgmoth's Will
4 Island
4 Swamp
4 Underground Sea
4 Jace, the Mind Sculptor
4 Liliana of the Veil
4 Black Lotus
4 Mox Sapphire
2 Sensei's Divining Top
This deck hasn't lost a game vs. other op decks, I playtested them on OCTGN
That synergy with SDT and Counterbalance is crazy