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The Magic Market Index for Jan 12, 2018
Treasure Cruisin' Tempered Steel
The Magic Market Index for Jan 5, 2018
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Only preordered a handful of RIX cards for my decks, main ones being:
    - Mist-Cloaked Herald for Edric
    - Journey to Eternity for Meren
    - Flood of Recollection for Azami
    Posted in: Commander (EDH)
  • posted a message on [[MCD]] Memnarch, Stealer of Games
    I've been far more tempted to try out Flood of Recollection in my Azami list, which has taken a fair amount of inspiration from the Memnarch builds here. On it's own it does an average effect but putting this on Isochron Scepter? It being a sorcery is a slight downside but lets you cast recast pretty much anything you like, since the triggered exile clause is the one on the copy.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[MCD]] Memnarch, Stealer of Games
    The backside of it does feel quite tempting indeed, especially with something as mana hungry as Memnarch. Though part of me feels its a win more card of you are already going off with Paradox Engine. Digging for cards is quite nice but the exiling part has me a tad weary as well, with discarding you can still access the pitched cards in some ways where here you are less fortunate when you get rid of the wrong card. And while perhaps less relevant when going off already, it getting bounced at four activations probably feels bad too. But the biggest question with it is how well your curve can support it, since it requires at least five cards with different cmc to trigger the flip.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Donald's Edric, Spymaster of Trest
    Not a huge foils guy myself, but generally do favor trying to use old and original printings of cards.

    That said, I will be running this card in my list when it gets out. While Faeries are 'key' to Spellstutter Sprite I find that most of the time I'm countering 1 CMC or 2 CMC stuff, usually to stop a counter for one of my take a turn spells, Spellstutter counts itself so most of the times I don't really need other Faeries around to make it work. Unblockable is quite good with Edric as it is simply guaranteed card draw, as Faeries are usually plain flyers and if an opponent has a flyer out there getting in is generally a pain.

    Also, Spire Tracer might only have pseudo-evasion, however, more importantly it's green and Edric decks can cast green stuff far more easily due to the mana dorks in the deck.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Inspiring Statuary
    I've been happily running it in my Azami deck alongside Trail of Evidence. Started of as a budget way for not having fast mana rocks and been actually enjoying it since. It's no real replacement for them as those mana rocks are just more efficient, more competitive builds will consider three mana CMC too high since it comes down a turn later, only generates colorless and as mentioned can only be used on non-artifact things.

    But I found that the incidental mana generation it provides can add up already, depending on what artifacts you already run of course, there are a few that have static abilities which gain additional uses with Inspiring Statuary. Though even Lotus Petal can benefit from it, as you don't have to sacrifice it with Statuary out unless you need the colored mana.

    And yeah like MRHblue said, if you can get some artifact token generation going then its going to quickly produce more and more mana. It's why I run Trail as I'll be casting enough instants and sorceries when my deck goes off, providing me with more mana the more I do essentially. With the advantage of having additional card draw options as well with clue tokens.

    Again, it's by no means perfect but I've been enjoying it enough to keep it around in my deck.
    Posted in: Commander (EDH)
  • posted a message on Crowing the Board with Storm Crow [Casual Build on a Budget]
    So with Unstable coming out in a little while I have been playing with the thought to make a casual deck that runs Crow Storm, though obviously that means running Storm Crow as well as it needs a win condition. The deck primary aim is to stick Eldrazi Conscription onto a Crow and go ham, alternatively its going wide with the aforementioned Crow Storm and/or a kicked Rite of Replication on Storm Crow.

    First of all, it's meant to be a fun deck on a budget so I am keeping the mana base fairly basic. I still need to tweak the ratios a bit, as the current numbers are more or less to reserve card slots for lands while putting this initial build list together.

    Now, first issue is getting Eldrazi Conscription out there since I only run two copies in order to maintain a fair budget, so card draw and/or tutor effects will be somewhat key. To solve this I opted to go with the combo of Lost Auramancers and Hex Parasite, since it lets me cheat Eldrazi Conscription into play. Trinket Mage helps us find Hex Parasite, but at the same time can fetch Sol Ring which enables potentially hard casting Eldrazi Conscription. Brainstorm is there to help the deck dig for cards, as well as to put Eldrazi Conscription back on top of the deck should we draw into both copies too quickly.

    Dispel and Judge's Familiar are there to protect our Crows when we go to put Eldrazi Conscription on them, while Journey to Nowhere serves as removal in a pinch.

    Mulldrifter helps with some draws as well but can also be used as an alternative target for Eldrazi Conscription, much like Judge's Familiar. This is of note, because drawing into the Storm Crows can at times be a little issue. And Azorius Charm just adds a little bit more fixing since I am running a very basic heavy mana base.

    Finally, Crow Storm can provide the deck with additional crows, still contemplating if a third copy would be worth it as the deck isn't set to really exploit the storm mechanic. Instead, I am running Rite of Replication as an alternative means to flood the board with Storm Crow tokens.

    So this is my initial build and plan on goldfishing it for a little bit to see where it needs tweaking. In the meantime, I am hoping to get some suggestions on improving this list as well, though as a guideline don't try to suggest cards that are like over a $1 each. This deck is just for fun after all.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Donald's Edric, Spymaster of Trest
    Quote from Delandel ยป
    Looking over people's lists and comments it seems for ramp lots of people are running mana dorks like Arbor Elf while staying away from non-creature sources of ramp like Harvest Season, with the exception of Druids' Repository since it works well with land stax cards like Winter Orb.

    What about the Explore Dorks like Elvish Pioneer, Sakura-Tribe Scout, and Skyshroud Ranger? We have low land counts so they can't immediately give us value like a Llanowar Elves always can, but once we start drawing cards we always have extra lands to drop, and when we don't they are still creatures to attack with (assuming someone is open). Are they still good or have people moved away from them?

    Edric pretty much relies on having weenies to swing in with, either with Overrun-like effects or by chaining turns, so mana dorks eventually become potential damage dealers as well, where spell based ramp only provides mana sources. Running low costed creature based ramp is just more favorable in this kind of deck.

    Winter Orb will limit what Explore Dorks can do, since you are limited on what you can untap. Though to be honest I felt Orb limited me a fair bit and without Reliquary Tower it made chaining turns a bit more challenging, so I dropped Orb from my list. Furthermore, these dorks do rely on you having a land in hand. Most Edric lists will run Exploration already and when you get multiple effects like this it just does less. Sure, being able to churn out lands has a great upside, but regular mana dorks are just a tad bit more consistent in what they do.

    The Ranger is probably not too bad, but Pioneer only has an ETB trigger and thus you can end up playing him without getting anything out of it, making it somewhat worse than a mana dork if you can't bounce him. Sakura-Tribe Scout just has less relevant subtypes, not being an elf or rogue is something to take in account as well.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Favorite color combo out of Mono/Guild/Shard/Wedge/4/Partners/5
    I think that I recently accepted that I'm a Simic kind of guy after toying around with various other combinations I tend to enjoy playing Blue and Green the most. Blue for the clone effects and card draw, while Green gives me ramp and is one of the main colors of my favorite tribes: (were)wolves. Ever since I forced myself to step up my game the latter has been less important but still its a reason why I'm enjoying the color.
    Posted in: Commander (EDH)
  • posted a message on Growing Rites of Itlimoc
    Another interesting aspect to look at for Ikea's Cradle is the ways to fetch it, as Gaea's Cradle has enough tutors hitting it in green as well as Expedition Map. While this is far more limited for Ikea's Cradle, forcing you to run either black or white to get some decent tutors that manage to hit the enchantment, which certainly will hamper certain decks.

    Not saying its a bad card, as been enjoying it so far as a budget alternative to the real Cradle in my Meren Druidball deck. But will say that running it is one of the reasons why I am in two colors, which makes the deck perhaps a tad less consistent compared to a mono green build.
    Posted in: Commander (EDH)
  • posted a message on Donald's Edric, Spymaster of Trest
    For me, Orochi Leafcaller is there to help generate Blue mana when Winter Orb is out, with several mana elves creating green it felt like a good way to fix color a bit. Even more so since I only run a handful of duals. Though indeed, for those that have Cradle they can turn that to Blue mana as well.

    I'll probably be adding Bident of Thassa and Coastal Piracy as well for redundancy, just need to do some trading first to make up for the Mox and getting the remaining cards that I want. Aside from the two card draw effects, I'll probably see if I can find a Walk the Aeons as well to bump up the taking turn package just a little bit. It's one of the more affordable ones that doesn't exile itself after all. Noxious Revival is another card I'll be looking for soon.

    Also am considering trying LabMan in the deck, the deck does enjoy drawing those cards so might be an option.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Donald's Edric, Spymaster of Trest
    So been spending a bunch of time to work out a draft for having my go at Edric. It's a more budget build so the mana base is still quite basic, I'm not running that many extra turn spells and obviously I had to make some substitutes due to budget limitations. The mana base will likely be the first thing to be upgraded next though it will be unlikely for me to be adding fetches to the deck. So might consider Back to Basics as well down the road. For now though its about acquiring a bunch of these cards and starting to familiarize myself more with the deck's strategy.

    Here's what I plan on running:
    I'm always open to suggestions and tweaks to my list, just keep in mind that I'm currently relying on a budgeted build.

    Edit: Went to my LGS to see if I could pick up a few cards for the deck and they had a Chrome Mox and Back to Basics there, so ended up getting those as well. Wasn't really planned or budgeted, so will have to do some extra trading this weekend to make up for it.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Donald's Edric, Spymaster of Trest
    Currently looking at putting an Edric deck like this together as well. Looks like a nice way to add a more aggro styled deck to my line up while being able to build fairly decently on a budget. So will be digging through this thread for inspiration for sure, while working on a list of my own.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Azami, Lady of Paradoxes
    Made a minor tweak to the deck this last weekend, which mainly came down to taking out Galecaster Colossus. It's a decent card but I felt it was competing too much with Azami when it comes to tapping down Wizards. Furthermore, Capsize just fits the deck a bit more than the Colossus did, so felt it was just better to side it out.

    Instead I brought in Copy Artifact, which can serve multiple purposes in this deck. It can become a mana rock or a copy of any other key artifact on the board. And with that it also forms an alternative win condition for the deck in combination with Dramatic Reversal, Isochron Scepter and Swan Song to create 'infinite' bird tokens. So since I am already running those to begin with it feels like a decent inclusion for the deck.

    Path of Ancestry might be going as well, the scry is interesting but so far I found the fact that it comes in tapped more as a nuisance. It's good in your opening hand but beyond that its too slow for this deck. So probably will just replace it with a basic island.
    Posted in: Multiplayer Commander Decklists
  • posted a message on your dex and their purpose
    Azami, Lady of Scrolls - My heaviest combo deck and the one I deem the most 'competitive' out of my decks, it's not perfectly tuned due to budget constraints but still can get there thanks to the various lines of play it has.

    Meren of Clan Nel Toth - The newest deck in my EDH line up, which is pretty much a green elfball/druidball combo deck which splashes black for a little bit of utility. Tends to get there through infinite mana and overrun effects, making it far more straight forward than my Azami deck.

    Keiga, the Tidestar - My go to casual deck right now, which pretty much tries to steal my opponent's stuff through Keiga by cloning him numerous of times.

    Kari Zev, Skyship Raider - Pretty much a Voltron style deck that actually focuses on doing as much damage as possible with Ragavan.

    Riku of Two Reflections - A deck I don't play that much anymore, but was pretty much my first EDH deck that worked decently. It's mainly a wolf themed deck that slightly tries to make Timberpack Wolf work in a singleton format. It's a fun deck nonetheless and flavorwise something I do enjoy, it just doesn't win a lot and mostly serves a casual and nostalgic purpose now.
    Posted in: Commander (EDH)
  • posted a message on Meren - Druidball Combo
    Ixalan looks to give me at least one spicy addition for this deck in Growing Rites of Itlimoc and since original Cradle is far beyond my budget for some time to come, this card already hit my preorders. One downside is that I have land tutors and creature tutors, so I need something to be able to dig for this as well. It took a lot of contemplating but I think I'll be looking out to get a copy of Demonic Tutor to help with this situation.

    Because of that I'm more likely to take out Urborg, Tomb of Yawgmoth, I already contemplated it's inclusion but it will make up a little for getting the tutor. Additionally, I might be cutting Sheoldred, Whispering One as well, she is undoubtedly good but also has a big target on her and so far I've not gotten to a point where Meren could bring her back. Trading her in with Urborg definitely helps with the budgeting.

    Also, to help lowering the curve a bit, I am contemplating taking out Kindred Dominance. Taking out a sweeper might not be that good, but gives another slot to try things with as want to try and run Viscera Seer in the deck as an additional sac outlet.
    Posted in: Multiplayer Commander Decklists
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