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  • posted a message on MTGArena - Anyone giving away their unused promo codes?


    So I found this image online and suppose the deck codes must be in the regular GRN packs? If so, does anyone anyone have spare promo codes from opening packs?
    I am also looking for a sealed event code from the prerelease packs. I would greatly appreciate a PM if someone is willing to give their (spare) codes away.

    Also, I would be very much interested to know how often these code cards appear. Are they abundant or are they rare (like once a box)?
    Posted in: MTG Arena
  • posted a message on Your Critics and Hopes with MTG Arena
    Quote from flushfire2 »
    Quote from Algernone25 »
    -Trading/gifting - 100% will never happen, it will be too easy to same the system where you make dozens of accounts and just have all of the hydra head accounts funnel their cards to the main one. Give me an afternoon and I could have playsets of effectively everything you'd ever want.

    Not if freebies & rewards earned from playing are not tradable, or it takes half a year before they become tradable, or only cosmetic items are tradable. There are multitudes of restrictions that can be put in place to prevent such exploits. Other games, some almost a decade old now, have done it before. But I'm not kidding myself, the sole reason trading won't be available is the same reason as other games with no trading - Wizards wants all purchases to themselves. It's actually a pretty cunning move, by not enabling trading and dusting, players won't be able to get any value out of cards or extra copies they won't be using meaning they'd have to spend more (or grind more) than they would if such features were enabled. At the same time they can convince the more... supportive players that it's all for the sake of fair play. Brilliant.

    I agree the two aspects why trading is unlikely to come are ingame economy and Wizards wanting to hog 100% of revenues generated with MTG Arena, but my evaluation of whether thats a good or bad thing is quite different.

    1. Ingame economy: By keeping card collections isolated within accounts, Wizards can ensure the pace of collections improving. Thias is important for players without much experience in trading and bargaining, because it keeps the economic decision trees simple: I want a certain card, so I'll craft it with a wildcard. I I don'T have the wildcard to craft it, I need to acquire it. Thats a simple process. If we had a fully fledged secondary market on MTG Arena, you would need to consider if its better to craft a sought-after card to may be able to trade it for mutiple copies of your wanted card. In short, wildcards would have diffwrent values depending on what you craft with them, so in order to not "waste" your wild card you need to consider the market, which is a much more complicated matter than just exchanging a resource for a product.
    Note that its not just beginners who may be overburdened with the secondary market. I've been playing Magic for 8 years now but am unwilling to inform myself about exact trade values etc. I just want to play Magic, not study a market. I prefer the wildcard system over a trade market becasue its nice and EASY.

    2. Wizards share of revenue: I never understand why people complain about this. How is Wizards claiming all revenue from their own product an evil thing? Tradeable card on MTG Arena will create a market where real some people will make money of a Wizards product, and it is totally reasonable for Wizards to contruct a system that ensures that they alone make money of their property.
    Posted in: MTG Arena
  • posted a message on Your Critics and Hopes with MTG Arena
    Quote from Greyimp »
    There're always people willing to pay. Even for an incomplete game like Arena as people are spending money on it already.
    For cards you don't get to own for trade or sale or dust.
    They're going open beta this month and they STILL HAVE NO PLAN FOR 5th COPIES of cards. Astounding. That right there tells you the lack of foresight, money, and creativity pressing forward with Arena. It's not ready for open beta but they're going to push it out anyways because they've got people willing to spend money already and the game's not even done.

    Timmy's makin a game come pay him to play it.

    What happened to the original way of treating 5th copies, wasn't this increasing the bar towards some reward lootbox or one of those wildcards?
    Posted in: MTG Arena
  • posted a message on March of the Multitudes
    Multiple people in this thread mentioned putting this in their Trostani deck. Can someone explain to me what the appeal of this card is in Trostani? I understand Trostani is a token deck but I though you'd rather want large token that scale better with the populate and life gain abilities.
    Posted in: The Rumor Mill
  • posted a message on [Guilds of Ravnica] "Macabre Hatchery" Black Prerelease Promo Leak?
    The set symbol reminds me of the spires and archways on Nivix, Aerie of the Firemind.
    Posted in: The Rumor Mill
  • posted a message on Full spoiler up
    Something is really off about these decklists. They did a really good job on he new cards, both bringing ome long-awaited characters (don't tell me a product is bad because it doesn't have Serra in it) and overall high-quality and fun commander cards. But then these cards were embedded in decks that are lackluster. I can't believe that the reprint choices for this were made by the same people who designed the cards or came up with the deck themes. Don't get me wrong - I totally believe the precon decks should be far from optimized but loosely themed around 1-3 ideas (each represented by a commander), rather a toolkit to build a deck around whichever commander you liked best. But I feel that while there was some real heart put into the new card designs, the deck designs are just uninspired. Not just value-wise but also tech-wise. no quirky card choices or pet cards. I don't get it.

    Maybe Battlebonds gobbled up all the reprint value because they can sell a booster product better if you can pull nice reprints? It would be a terrible shame if all the goodies were put into some supplemental booster producs from now on.

    Besides, people keep mentioning a statement from WOTC about increasing price because of power-level. Could someone link that? Can't find it.
    Posted in: The Rumor Mill
  • posted a message on Genza, Tranquil Cenobite (Seven Matters)
    1. These options are very unequal in power level. gaining 7 Life is easily the weakest option.
    2. Scry 7 is a pain in the behind to resolve. If you are not 100% familiar with your deck and knoiw exactly what to look for, this will take ages and frustrate players. there is a good reason Wizards is reluctant to print cards with scry >2. MaRo goes into great detail in one of his podcasts on how big srcies have multiple issues.
    Posted in: Custom Card Creation
  • posted a message on Battlebond: Name & Number Crunch
    So the main feature of this set (partners) are only showing up in enemy colors but all the nice new duallands are allied? WHY?
    Posted in: The Rumor Mill
  • posted a message on Do you just collect cards? Or always play?
    Try to indoctrinate some family and friends to play with you. MTG really has a wide audience and is very interesting to a lot of people who have never gotten into trading cards or strtegic games in general. I hosted regular EDH evenings at my place and got more and more people asking to try it out.
    Posted in: Magic General
  • posted a message on How to Make Cuts
    In my experience, the last few cuts are the hardest. I found that I can ommit most of this painful process by simply not cutting to 99 cards but rather buying around 110 cards I'd like to play, then throwin the deck together with whichever cards arrive first (I order singles via magic card market). Usually the first 2-3 rounds are very disillusionous about the most ambitious card inclusions and reveal gaping holes, but thats what I got my extra cards for. After ~10 games with a deck I usually cycled through most of the ~110 cards and figured out what to run.
    This way I get to own all the sweet cards, can help out friends lacking cards and always get a stroke of inspiration when skimming through my backup cards.
    Posted in: Commander (EDH)
  • posted a message on MTG, the worst community?
    What is "the MTG community" anyway? Is it the people here on the forums? Is it the people you meet at you LGS? Is it the grinders on MTGO?
    I don't think your claim holds true for all, or even most, MTG communities. Nobody ever gets to interact with all of the community, so I'd argue the MTG community is who you choose to interact with. I don't play MTGO and don't visit LGSs, most people I play with are friends and friends of friends - so the community I get to interact with is great.
    Posted in: Magic General
  • posted a message on Battlebond Dual Lands ETB Untapped in 2HG/EDH
    Quote from Ryperior74 »
    Quote from schnerbst »
    I'm always sad to see ally-only lands, but it's not unexpected. Still i expect the other half of the cycle to surface within a year in some auxillary product.


    Agreed

    But still wanting patiently for the enemy tango lands from BFZ
    Oh yes, those are sorely missed as well. =(
    Posted in: The Rumor Mill
  • posted a message on What is Draconic Dominance Missing?
    Looking at the list on page one you seem to have a lot of powerful cards in the deck but I think you could actually put in more ramp. When I play Ur-Dragon, I aggresively mulligan for ramp and try to reach 5-6 mana as soon as possible. The cards that make the deck snowball out of control are usually ways to put more than one dragon into play each turn:
    Sunbird's Invocation, Rishkar's Expertise, Frontier Siege, Savage Ventmaw, Burgeoning and Intet, the Dreamer come to mind.

    Optimally, the deck wants to go through 3 stages in a game:
    1. Ramp. You know the jig. We run green, so ramp is not hard to come by.
    2. Unload. Put out 2-4 Dragons, which is usually enough to put on real pressure and force mass removal, so don't over-extend.
    3. Reload. Rishkar's Expertise, Soul's Majesty, Hunter's Insight, Rush of Knowledge, Kindred Discovery and of course our top man The Ur-Dragon himself
    Then repeat 2. and 3.

    Also: meet Bower Passage, the baddest ench on the block. Won me so many games...

    I find that I need removal mostly to deal with problematic Enchantments and Artifacts because cards like Dragon Tempest, Warstorm surge, Scourge of Valkas, Silumgar, the Drifting Death as well as Crux of Fate and Kindred Dominance deal with creatures pretty well. I rund catch alls like Anguished Unmaking, my honorary dragon Trygon Predator and Big daddy Nicol Bolas, Planeswalker.

    My Playgroup isn't super-competitive so YMMV with my list depending on yours:
    https://tappedout.net/mtg-decks/lair-of-the-ur-dragon/


    Quote from Hermes_ »
    I need some help with this percon, I ordered the following cards to be put in it.


    I just need some help figuring out what to take out so i can put those in.

    Just play the deck a few times and take out cards that feel weak or underperform. You know, the ones you seem to be drawing every game but you never cast... yeah those are the cards that need replacement.

    EDIT: fixed card tags
    Posted in: Commander (EDH)
  • posted a message on Battlebond Dual Lands ETB Untapped in 2HG/EDH
    I'm always sad to see ally-only lands, but it's not unexpected. Still i expect the other half of the cycle to surface within a year in some auxillary product.
    Posted in: The Rumor Mill
  • posted a message on Dominaria Foils... you may want to air them out a bit.
    Quote from Colt47 »
    The trouble the US company is having is that they got too greedy and made way too many products. Because they produced way too much and lost a good chunk of the player base due to all the negative things going on around the game hasbro had to dance around the bush with their damage reports. They lumped MtG losses in with Monopoly just to make sure people couldn't put the bullseye exactly on MtG. I can't help but feel like they deserved every penny they lost and should have been improving the card quality instead of making worthless duel decks, over priced anthology collections, and two masters sets no one wants except speculators.

    Is this you very own subjective view of the matter or is there some information to source this?
    Posted in: Magic General
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