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    posted a message on Random Card of the Day - Drastic Revelation
    I play this in my Sidisi, Brood Tyrant deck and its been good every time i played it. Usually this comes down before my opponents have good stuff in their yard and all they get is a fetch or ramp spell.
    Posted in: Commander (EDH)
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    posted a message on Atlazan IS Ravnica
    Ravnica as a world design is too convenient too change. In an endlessly large city ANYTHING could exist and ANYTHING could happen. It is very easy to create highly engaging original content for the plane. Not to mention everything about Ravnica is highly relatable for both enfranchised players or not, because it is the one plane that comes closest to our real life world and players already know (and phantasized) so much about it that it almost feels familiar. So I'll join the crowd of unbelievers when it comes to radical changes in Ravnica.

    However, I too think it likely that at least the booster art and graphical layout with the mesoamerican glyphs could be authentic and very much hope they are. The setnames not so much. In the original thread, someone pointed out that is is very likely to get two cryptic/foreign sounding Setnames beginning with "A" in a row, and I think they got a point. Also, "Conquest of Power" is obviously not a real set name.
    Posted in: Speculation
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    posted a message on Effective non-counter answers in blue?
    I like Curse of the Swine very much and I run Reality Shift in some decks. Imprisoned in the Moon is good too. Apart from that, if you dont want to counter, your best bets in blue are bouncing and stealing.

    Worthwhile bounce:
    Worthwhile steal:
    You can also go colorless: Scour from Existence, Nevinyrral's Disk, Spine of Ish Sah, Oblivion Stone etc...

    EDIT: If you are looking for anwsers in general, I would also recommend cards that use your opponents resources, like Clone Legion, Rite of Replication, Bribery, Acquire.
    Posted in: Commander (EDH)
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    posted a message on Do you pull punches?
    Quote from JDviant »
    Talking about infinite combos specifically, I'm getting my playgroup to use a point system and killing everyone off at the same turn with an infinite combo will be a negative. And I like infinite combos that win the game, probably too much.

    Whats the reasoning behind this? I would think that dragging out the game by comboing off and killing only one person per turn is worse than simply ending the game once you have the means to do so.
    Posted in: Commander (EDH)
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    posted a message on Do you pull punches?
    Deckbuilding is where I pull punches. I have several decks and try to maintain an overall stable powerlevel between them so that they can reasonably compoete against each other (I often invite friends who don't own decks) and the other decks in my local meta. I refrain from 2 card combos (especially with the commander) and will defang decks that have too much power (e.g. I cut Purphoros and Food Chain from my Prossh deck).

    I also avoid killing a single opponent in the early game because it is lame for them to have to watch/wait out the rest of the game.
    Posted in: Commander (EDH)
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    posted a message on positive depictions of heavier-set / fat / large people in mtg?
    Regal Force is (literally) majestic.
    Posted in: Magic Storyline
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    posted a message on Fatal Push collected company spoiler
    What really sucks about this card is that the only place they could really reprint this in a set is a Masters set. The fact is that Revolt, from a flavor perspective, is super limiting. It's not Bushido limiting, but I doubt it's as easy to find a place to effectively have the Revolt mechanic from a flavor perspective. I love the mechanic and I think there's some really cool design space in it, but it'll be tough to reprint. So get them while they're widely available. I'm super thankful it's an uncommon, but a few years from now this card could get very expensive for an uncommon.

    You are not seriously complaining about reprintability of a standart uncommon when the set isn't even out yet?
    Posted in: The Rumor Mill
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    posted a message on Accused of taking long turns in Commander and getting criticized. Unjust?
    Well, as long as you're playing ktichen table magic with your friends, I'd think good practice magic would be to not leave your friends waiting for extensive amounts of time, so pick up the pace whereever you can. However, your friends ought to cut you some slack, especially if you're not intentionally taking long turns.

    Maybe change your deck from time to time so you have a faster (less complicated) alternative?
    Posted in: Commander (EDH)
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    posted a message on Best boosters sets for commander sets? (best price/use of cards)
    Seem to me like you want a cube.
    Posted in: Magic General
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    posted a message on Monarch cards
    I run Skyline Despot in my Dragon Tribal EDH. Haven't drawn/cast it until now but i expect it to be worth it. Regal Behemoth is in Mayael the Anima and looked absolutely bonkers so far. Roon of the Hidden Realm got Palace Jailer and put up great results as well, since the return clause is not olinked to the card but to monarch state, so you can flicker the guy merrily.

    Overall I love having The Monarch in play as it gives a new political aspect to play with in multiplayer games. I have had trouble tracking monarch staus however, and I am still trying to figurew out how to do this best. Wearable crown...?
    Posted in: Commander (EDH)
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    posted a message on Premium (Foil) Commanders in C16
    Quote from Bradipo322 »
    I would like to say an important thing: The players who likes foils are the vast majority of the playerbase.
    Finally we get foil commanders and some people won't stop complaining, I don't get it.

    Nobody here "won't stop complaining", this threat is a civil as it gets. If you have nothing to add, please don't post.

    On topic:
    I too like non-foil cards better, especially because the foiling in magic seems lackluster to me., But I don't think wizards will print two sets of commanders per deck (foil + non-foil), that would simply flood the market with those commanders since nobody really need two copies.
    Especially with the 4c-commanders it is very unlikely to see them in some bootser-based set like EM/MM or Conspiracy, so we'll probably never see all 5 as non-foils...

    Posted in: New Card Discussion
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    posted a message on Is feasible the Return of Colored-Artifact? (Aether Revolt)
    Quote from SamuGelb »
    Maybe if the set after Kaladesh are "Return" to Theros can be significance for the Color-Devotion.


    But they won't include colored artifacts in kaladesh just for the follow-up block. If kaladesh has a color-matters theme though, we might be in luck.
    Posted in: Speculation
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    posted a message on Soul Separator
    Quote from Horrornick »
    reverse mimeoplasm!


    Oh god if you use this on The Mimeoplasm you'll reverse it and get the ETB trigger again.... mimeoception.

    EDIT ... or does it work that way? Judge!
    Posted in: The Rumor Mill
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    posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from cyberium_neo »
    Quote from schnerbst »
    Whats up with the decision to give Bruna and Gisela different rarity? Seems utterly random...


    Gisella is tournament ready, Bruna less so but has potential. See Baneslayer Angel.

    I can see the power level argument, but Bruna has different rarities on both sides of her cvard, or am I being stupid? Brunas collector number is 15 hand has the "R" rarity indicator on the bottom of the card as well as the set symbol. Brisela's bottom half also has collectors number 15 (so I guess it's the flip side of Bruna) but has indicators for mythic rarity both in the set symbol and the rarity marker at the bottom.

    The question is, at which rarity will Bruna be printed?

    Posted in: Commander (EDH)
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    posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Life1ess »
    Meld is quite possibly the worst sealed deck and draft mechanic ever conceived.

    I think you got this wrong. Meld is not even a full mechanic of the set with only 6 cards (3 pairs) having meld (4 of which are rare or mythic). We still have 4 keyword mechanics on EMN: Delirium and Madness return, Emerge and Escalate are new. So it's not so much of a "sealed deck and draft mechanic" as a little bonus on some cards that add extra spice to otherwise limited playable cards.
    Posted in: Commander (EDH)
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    posted a message on Eldritch Moon General Discussion Thread
    It looks like the heron is the new symbol of faith, judging by the crest and the shoulder pauldron.

    The heron in the circle could easily represent the Innistrad silver moon. It is both Sigardas symbol as well as the likeness the Innistrad habitants see on the moon. The real moon, of pure silver, kinda the opposite of the "second false moon" Emrakul. The cathars opposing the avacynian church maybe gathering behind this new symbol.
    Posted in: Magic Storyline
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    posted a message on Eldritch Moon General Discussion Thread
    Quote from Glamdring804 »
    Quote from Jay13x »
    This isn't really the place, but I DO think we'll see the promised tribal support. Circling back to the flavor side, just look at the non-Eldrazi art that's been spoiled. It's pretty clear geists are going to play a major role (Blessed Alliance) as are Zombies (Cemetary Recruitment).

    Indeed. These seem two be the only two tribes that aren't affected by Emrakul's presence, being not live biological matter and all that.

    Are the Innistrad vampires technically "alive"? Aren't they kind of undead as well?
    Posted in: Magic Storyline
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    posted a message on [[Official]] Unreleased and New Card Discussion
    Whats up with the decision to give Bruna and Gisela different rarity? Seems utterly random...
    Posted in: Commander (EDH)
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    posted a message on Brexit
    The first was the audacity with which it was made clear to me that democracy was considered irrelevant. In the very first Eurogroup meeting that I attended, when I tried to make a point that I didn’t think would be contested – that I was representing a freshly elected government whose mandate should be respected to some extent, that it should feed into a debate on what economic policies should be applied to Greece – I was astonished to hear the German finance minister say to me, verbatim, that elections cannot be allowed to change established economic policy. In other words, that democracy is fine as long as it does not threaten to change anything!


    As a German, this is a quote I have nopt seen before and that greatly scares me. I don't want to live in a country where the elected government does not believe in democratic methods of political legislation.
    Posted in: Debate
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    posted a message on Drama of the Day at GP Manchester
    It seems like some people in this thread believe that wether manawaeving is acceptable or not is a question of opinion. But it is not.

    The game of magic relies on the fundamental assumption that your deck is completely randomized, which means that any order of cards has the same likelyhood as any other order, or in other words, revealing a card in the deck gives absolutely no information on what the next card could be (apart from being the revealed one). After you have sufficiently shuffeled your deck, absolutely NO assumptions can be made about the pattern of the deck, otherwise you have cheated. If you do ANYTHING to your deck to increases or decreases the chance of a certain phenomenon to occur, then you have cheated. This is mathmatics, not personal opinion.

    Bearing that in mind, mana weaving makes no sense. If it has any effect on your draws at all, you have cheated because you did not sufficiently randomize your deck after stacking it. If it does not have any effect at all then you have sufficiently randomized your deck and have not cheated, but then it was unnecessary to manaweave in the first place.

    So please people, get used to proper shuffling and not to inproper deck stacking.

    EDIT: If you cannot properly randomize your deck because you are afraid of damaging your cards, then you cannot play magic without cheating.
    Posted in: Magic General
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    posted a message on Commander 2016 4 Colour Commanders
    Am I the only person who agrees with Maro that four-color is too niche?

    4-color is certainly hard to design for, both flavorwise and mechanically. MaRo often said that 4-color design often turn out to be "not blue" or "not red" etc. However, 4-color designs have been requested for years now, even more desperately since EDH has become popular. I'm pretty sure that some nice designs surfaced over the years and have been put aside until the time is right. I have no doubt that we'll get at least one 4-c-commander with extremely hamfisted design, but they would not release 4-color if they hadn't come up with something nice, not if there are low hanging fruits left to grab (like allied commander).
    Posted in: The Rumor Mill
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    posted a message on Commanders that you just don't get
    Quote from darkeshrine »
    Quote from schnerbst »
    I have to put in a good word for some commanders mentioned here. It is very much possible to build fun decks with commanders usually associated with oppressive decks. I once played against an all-permanents Narset, Enlightened Master deck with a focus on artifacts and enchantments. The deck was a blast to play against and worked pretty well too, despite being built "suboptimally". I myself run a Prossh, Skyraider of Kher list that just focuses on neat sac interactions, without stupid combos like Food Chain or Phyrexian Altar.

    I really dislike commanders that really have no fun route to deckbuilding. Grand Arbiter Augustin IV as an example for a prime offender in this sense.


    The issue i've found with building these decks, that have the tendency to go oppressive, is that people simply don't trust it for quite a while. Even if you aren't running Food Chain in your Prossh deck, then people are still going to expect it. There's no removing that expectation from their mind and that can led to spending more than a few games with people ganging up on you every time your general hits.

    That may be the case when playing with strangers, but I play with friends (and friend's freinds) most of the time, so I don't have that particular issue. There were some combo pieces in my Prossh deck at some point, but people were complaining about the opressiveness and so I'm trying to lower the powerlevel to the general standard in our playgroup.
    Posted in: Commander (EDH)
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    posted a message on Commanders that you just don't get
    I have to put in a good word for some commanders mentioned here. It is very much possible to build fun decks with commanders usually associated with opressive decks. I once played against an all-permants Narset, Enlightened Master deck with a focus on artifacs and enchantments. The deck was a blast to play against and worked pretty well too, despite being built "suboptimally". I myself run a Prossh, Skyraider of Kher list that just focuses on neat sac interactions, without stupid combos like Food Chain or Phyrexian Altar.

    I really dislike commanders that really have no fun route to deckbuilding. Grand Arbiter Augustin IV as an example for a prime offender in this sense.
    Posted in: Commander (EDH)
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    posted a message on Commander casual pick up game, or so I thought?
    My recommendation: if you only play once a month, try and find people you really like to play with, then play with them only. Much more likely to have a common sense of what "casual and fun" is.

    Regarding your list: I would streamline the deck a little with more cards like Satyr Wayfinder, Mulch, Grisly Salvage, Millikin, Deranged Assistant... Hell's Caretaker and Avatar of Woe are All-Stars in my Sidisi Zombie deck too. Wonder!!!! Lord of Extinction has great synergy with Jarad, Golgari Lich lord and can act as a wincon when you can't get there with attacking. Empty the Pits is a real killer mid-lategame.
    More Dredge with Golgari Thug and Golgari Grave-troll is very handy as well.
    Here is my Sidisi list, has a pretty high threat level, but still very much casual.
    Posted in: Commander (EDH)
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    posted a message on The future blocks featuring homelands of the ”5”
    Quote from signofzeta »
    I don't want to wait till the announcement of the next 2 blocks to type this post, but what do you think are the odds that WOTC will visit all 10 Origins planes (Theros, Alara, Vryn, Ravnica, Dominaria, Innistrad, Kaladesh, Regatha, Zendikar, and Lorwyn), after the start of the two block paradigm, and before visiting any plane not featured in Origins?

    If this was the case, the order would be:

    Zendikar
    Innistrad
    Kaladesh
    Vryn
    Alara
    Lorwyn
    Regatha
    Theros
    Ravnica
    Dominaria

    Ok, second question. What are the odds, other than Zendikar, Innistrad, and Kaladesh, because they already happened, or will happen, that one of the next 7 blocks will feature Vryn?

    Same question as above, but with Alara, Lorwyn, Regatha, Theros, Ravnica, and Dominaria.


    They will go to planes as the sets finish, which might not be order they start working on them. I also think that the current Gatewatch cast will have been present within the next block at least, so we won't see another ~6 blocks focussed on those 5.

    Regarding the planes you posted, these are my speculations:
    EDIT: I'm talking about the possibilities of the planes showing up, not the order.

    Zendikar - Done.
    Innistrad - Done.
    Kaladesh - Confirmed.
    Vryn - Almost certainly, although I don't think they will do it right after Kaladesh. I expect Vryn to turn up somewhen within the next 2-3 years.
    Alara - Likely, but in no way certain. Alara was popular, but since the introduction of New World Order it becomes much harder to design for lower rarity in all/most gold sets.
    Lorwyn - Possible, but rather unlikely for the near future. Lorwyn was not too popular, both both for setting/aesthetics and mechanics. It would be interesting to learn more about the Eventide however, or what bacame of Lorwyn.
    Regatha - Possible, but I don't care. Based on the origin stories the plane seemed utterly uninspired to me, especially when compared to Kaladesh and Vryn.
    Theros - Very likely. The Block went over well, greek methology flavor and Gods and all. The story literally ended with "...find out what happened to Elspeth, Ajani and the Pantheon of Gods in Return to Theros!".
    Ravnica - Very likely. Still one of the fan-favorites and probably one of the planes that easiest to design for (guilds, everything is cycles) and write stories for (everything is possible on an all-city plane).
    Dominaria - Most unlikely. As I said before in this thread, Dominaria in it's old form will not be revisited. 1. It is destroyed, 2. it lacks world design focus (uninteresting for everyone except nostalgic people), 3. it lacks mechnical focus (which mechanics should make a return? There is no such thing as a Dominara themed gameplay style). If we are ever to return to what is left of Dominaria, there would probably be a focus oin a single location or a focus on the effects of the time rift/ the mending.

    Posted in: Speculation
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    posted a message on Titus Chalk preview - Daze
    So it was upgraded to uncommon. Not surprising, but this would have been a fine common too. At least EMA starts of with some value at uncommon.
    Posted in: The Rumor Mill
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    posted a message on Work that Name
    Crush Hope 5BB
    Sorcery
    All creatures target player controls get -1/-1 for each creature card in that players graveyard.


    Next:
    Unwind
    Kaladeshian Toolbelt
    Seeds Long Forgotten
    Posted in: Custom Card Contests and Games
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    posted a message on Fall Set is Kaladesh, Winter Set is Aether Revolt
    Kaladesh is NOT India, just as Tarkir was NOT Mongolia/Tibet/Thai. These are worlds inspired by places and cultures on Earth, not trying to emulate them. It will be Kaladesh, with whatever phenotype the habitants will have and whatever architecture and culture will be found there.
    Posted in: The Rumor Mill
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    posted a message on The future blocks featuring homelands of the ”5”
    I very much doubt we'll see Dominaria anytime soon, maybe not even at all. Most people who wish for a return to Dominaria do so out of nostalgia, but most people playing nowadays got into the game after Dominaria and the plane clearly lacks focus and is no longer up to Wizards design standards.

    Another return set is pretty unlikely after we got two of them in a row, so I'll join the voices of those who think we'll get another unvisited plane after Kaladesh (my gut says we'll have to wait some more for Vryn, however). After that it's return time again, with Alara, Theros or Ravnica being the most likely destinations imo.
    Posted in: Speculation
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    posted a message on What decks do you run that people have praised (and for what reason)? What about the opposite?
    I've had very good feedback on my Sidisi, Brood Tyrant Zombie Tribal and Intet, The Dreamer Dragon Tribal EDH decks, both for playing against them as well as piloting them. I guess Tribal is just fun, and people are particularly fond of Dragons. The Sidisi deck gets most attention for nice graveyard interactions out of the blue and me cursing my head off whenever I whiff on her trigger. I also run a Marath, Will of the Wild deck with a Beast subtheme which I usually give to players new to EDH. The deck is always well recieved, but I have never quite come to love it...

    The Decks people complain about most are Karlov of the Ghost Council, who grows to one/two-hitting people very fast and Prossh, Skyraider of Kher for it's powerlevel. Both decks get flak for being hard to interact with, which I completely understand, although I have forgone all infinite combos.
    Posted in: Commander (EDH)
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    posted a message on Kaladesh General Discussion (Spoilers Allowed)
    Quote from ThyLordQ »
    The set symbols for Kaladesh and Aether Revolt are pretty gorgeous.

    I will say that, probably as a result of perpetual paranoia, the set symbol for Aether Revolt to me looks like Ob Nixilis' face with Bolas' horns around him. Or a lotus.

    It could be either. Could be both. Could be neither. But I'm having trouble seeing it as something else, especially with the prominent diamond shape in the center, and two slightly curved points off-shooting it, and double especially after seeing the set symbol for Nissa vs. Ob Nixilis.

    Regardless, I'm excited for this place. And for possibly having Chandra star in an expansion's story for once.

    It seem I am too stupid to find the set symbols of Kaladash, Aether revolt or any other of the announced products... where did you find it?
    Posted in: Magic Storyline
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    posted a message on Kaladesh - could it be time for contraptions?
    From experience I think it's unlikely that Kaladesh will have the same quirk as Innistrad -artifact token-, but I'm pretty sure that the clue token are a good part of the mechnical overlap or rather feed into Kaladesh's mechanics. Maybe we have some transmutation-like effects, or something like morbid for artifacts. That sort of thing.
    Posted in: Speculation
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    posted a message on Commander Game
    Note: your commander will die instantly, because it does not ETB with the counters on it.


    Nerafin the Brainsifter 2UB
    Legendary Creature - Zombie Wizard
    Skulk
    Whenever ~ deals combat damage to a player, that player reveals the top five cards of his
    or her library. You may put a creature card revealed this way onto the battlefield under
    your control. Put the rest into their owners graveyard.
    1/4

    NEXT: A commander that discourages non-land tutor effects.
    Posted in: Custom Card Contests and Games
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    posted a message on Are there cards you dont run because of Bribery / Theft / Clones?
    Agent of Erebos is the only card I consciously avoided in my Sidisi, Brood Tyrant zombie deck because it hoses the deck itself so badly and there is a good chance it would end up in my graveyard, ready to be stolen...
    Posted in: Commander (EDH)
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    posted a message on Commander Game
    Sindral, Archangel of Penance 2WBG
    Legendary Creature - Angel Celric [M]
    Flying, Vigilance
    Whenever a creature attacks, put a sin counter on that creature.
    1BG,t: Each creature gets -1/-1 until end of turn for each sin counter on it.
    4/6

    NEXT: A commander that cares about your or other peoples commander cost/commander tax.

    Posted in: Custom Card Contests and Games
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    posted a message on Commander Tuck Discussion
    Quote from IMProgenitus »
    -SNIP-


    I still disagree with your line of thinking, however I realize that we are representing very different gameplay expectations.

    First, you seem to think that there is no place for "*****ty commanders like Phenax" in this format. That is not at all my opinion, but your logic makes much more sense when operating under this assumption.
    Second, I don't play commander to win. I am a Timmy player in essence and thrive in the experience of awesome things happening in EDH. Being robbed, or robbing others, of the possibility to do so is something I can't enjoy.
    Third, I play EDH with close friends only. There are no unfun cutthroat decks in my local meta, and we try hard to find a balance in powerlevel that does not rule out janky decks by default (my roommate loves his Phenax deck to death). We all had our commanders tucked at some point and decided it is nothing but a source of frustration. We don't play mass land destruction for the same reason, for example.
    Also, I have never faced a Narset or Derevi deck that could not be kept in control, so I haven't experienced your pain and won't argue that point again.


    Quote from JWK »

    I also continue to believe the loss of tuck enables lazy deckbuilding. This opinion is supported by some of the recent comments in this thread.

    Others, too, have have voiced this opinion without providing arguments and I still fail to understand how no-tuck leads to lazy deckbuilding. Can you elaborate?
    Posted in: Commander Rules Discussion Forum
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    posted a message on Uril, the Miststalker
    Blind Obedience's colour identity is W. The (W/B) symbol is part of the reminder text, which does not count for colour identity.
    Posted in: Multiplayer Commander Decklists
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    posted a message on The Commander's Tools Game
    Wrathflame 3RRR
    Creature - Elemental
    Haste, Menace
    When Wrathflame is put into the graveyard from the battlefield, it deals 4 damage to all non-red creatures.
    8/1

    NEXT: Zedruu the Greathearted
    Posted in: Custom Card Contests and Games
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    posted a message on Commander Tuck Discussion
    And to your second question, it just depends on what I'm trying to do with the deck. You can make a deck that has a theme and fun interactions with the cards that doesn't completely revolve around one card. For example, when I play my Rhyss token deck I generally don't bother to play him past the early game, if at all, and the deck works just fine.

    And I stand by my statement, I don't think a deck should only work when it has access to one card. My Kaalia deck relies on the commander more than any deck I've ever made but if she ever got tucked I could still pull out a win because I had enough other ways to cheat dudes in along with good removal and mana ramp.

    I just think everything falling to pieces because you can't play one percent of your deck is lazy deck building and lazy playing. Think of a way out of the problem rather than just playing the same card over and over.

    I couldn't disagree more with this line of thinking. Yeah, there are some themes with enough support to make them happen without the commander (like tokens) but there are loads of decks that can only work because of their commanders. Vorel of the Hull Clade, Zada, Hedron Grinder, Borborygmos Enraged, Phenax, God of Deception.... etc. I could go on an on. Would EDH be a format as fun and diverse if everyone played the obvious strategies? Of course not.
    Also, how is including a "tuck insurence" package into every deck the opposite of lazy deckbuilding and play? This logic literally encourages you to play the same cards over and over again...

    People think anything and everything can and gets tucked, when in reality that couldn't be further from the truth.

    The only things that get tucked are the biggest threats. Just like any other removal spell. Your janky Aurelia, the Warleader deck is not getting the general tucked if there's a Zur or Derevi deck in the game. Consider that red and white are the two weakest colors in EDH, and that monored/monowhite/boros decks are often the weakest decks on the table.

    By this logic I would never be allowed to build a R/W/RW deck thats worthy of your attention. Is the Derevi deck more dangerous than Zada, Hedron Grinder? Probably. Will that stop you from casting it on Zada if you feel threatened by her, thus rendering her deck useless? No, it won't.
    Commander is a political game. The threat of tuck alone is so strong against R/W/RW decks (and some others too), that it causes major disruption on the table. Tuck has been an unbalanced aspect of EDH from the very start. An effect that renders one deck entirely useless while simply baiting one of many tutors from another deck is dangerous. Keep in mind that this is not a metagame format where you can simply add another colour or change up the sideboard to compensate for your decks weaknesses.

    It's only red and white that need sac outlets the most to dodge tuck effects (and again, red and white's generals were often the least targeted with tuck because of power level). Black and green don't really give a ***** if their general gets tucked since they're the two best colors at tutoring creatures out (they'll play sac outlets because they also often have a lot of abilities that trigger when creatures die, but they don't require sac outlets just to literally dodge tuck on their general). Blue has enough draw power to get your general back quickly.

    Disagreed again. By this logic, you require every B/x or G/x deck to be full of tutor effects, and every U/x deck to be able to draw their deck. It is not a question of wether or not the colour could somehow combat tuck, its a question of wether its practical and fun. Why should I have to include a handful of sac outlets or mass draw spells in my Zedruu the Greathearted deck, where both is useless? The no-tuck rule has opened the doors for many janky, innovative and unusual decks. Every step away from good stuff as the default for deckbuilding is a big step forward for EDH.
    Posted in: Commander Rules Discussion Forum
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    posted a message on Commander Tuck Discussion
    I was glad to see tuck go when they announced the rule change and am still glad it went away. All my and my playgroup's decks are commander-centric and we hated to condemn someone to a miserable game when tucking his central deck piece.
    Chaos Warp is still great, expecially for decks that can't normally deal with enchantments (R/UR/BR). Same goes for Terminus, Hallowed Burial and Brutalizer Exarch. The only spells that suffered from the changes are Spell Cumple and Hinder, and lets face it: blue still has a loads of great countermagic for EDH.

    Once again a vocal minority in these forums made it look like a huge part of the EDH playerbase was upset about the changes ("... its going to kill EDH!"), when in reality it were only a few people who play competitive cutthroat EDH. Every person I told about the tuck rule changes sighed in relief.
    Posted in: Commander Rules Discussion Forum
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    posted a message on The Commander's Tools Game
    Mantra of the Firemind 4UR
    Enchantment
    If a source would deal non-combat damage to a permanent or player, it deals double that damage to that permanent or player instead.
    If a source would deal combat damage to a permanent or player, it deals half that damage to that permanent or player instead, rounded up.


    NEXT: Roon of the Hidden Realm
    Posted in: Custom Card Contests and Games
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    posted a message on Dragon Commander
    I will second most suggestions by Fenrir. I myself run a dragon tribal list with Intet, the Dreamer, which gives you access to all the red dragons, red/green dragons (Atarka, World Render, Dragonlord Atarka, Dragon Broodmother, Savage Ventmaw...) as well as ramp in green. It also opens the door for Niv-Mizzet, Dracogenius and nice support cards like Temur Ascendancy and of course the dragon man himself, Sarkhan Unbroken.
    If you don't insist on the commander being a dragon himself, Animar, Soul of Elements is a solid commander for any deck wanting to play expensive creatures.

    EDIT: I ran Zirilan of the Claw before and have since moved on. While it is very much possible to construct a consistent mono red EDH deck, it plays very linear. You pretty much always tutor up the same dragons. After over 20 games with Zirilan more than half the dragons in my deck never got to be on the battlefield...
    Posted in: Commander (EDH)
  • 2

    posted a message on What to do when you are the Beatdown in Commander?
    Let's bring the voice of casual into this discussion.
    I have never played EDH with strangers, most games I play with friends/roommates and buddies who occasionally come over for a game. I also play with a lot of new players. In these scenarios, I will absolutely NOT go for the kill early in the game. We often play multiple rounds back-to-back and it's lame beyond reason to have to watch the table scuffle for another hour until you're able to participate again. Also, with new players I will sometimes roll a dice to determine early attacks, so the attacked person is not discouraged. I want new players to enjoy themselves, and that usually involves messy boardstates and risking sluggish games rather than cutthroat tactics. Often there are several "no attacking" deals at the table that can either be honored or theatrically broken, which is a huge part of multiplayer magic's amusement. However, not attacking at all when you could is lame.

    I don't think that EDH is the right format for cutthroat magic, overly optimized agressive decks/playstyle or for sore losers. Remember that on a 4-player table, you will loose 75% of the matches given equally matched decks/opponents. If you are aiming for a significantly higher win percentage than that, you are either going to be very unhappy or make others feel misrable.

    Posted in: Commander (EDH)
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    posted a message on Stupid things we did when we first started playing
    I had this one friend who loved mana burn and loved killing himself with it spectacularly when noone would expect it. When we told him Mana burn was gone, something in his eyes died forever. So whenever we get to play together (every few years), we play with mana burn.
    Posted in: Magic General
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    posted a message on Why did you pic your Mtgsalvation profile picture?
    Wiggly sparkly funky time! Whats not to love?

    A friend made this and I coudn't let it go to waste sitting in my art folder. Then there was my MTGS registration, bringing with it a unique opportunity to release the...

    OKTOPUS.

    I'm sorry.

    EDIT: All hail the Hypnopus? The Oktoad?
    Posted in: Water Cooler Talk
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    posted a message on SOI commons/uncommons that will see competitive standard play
    Are you interested in common/uncommons in particular or rather in a budget deck?

    As in every format SOI standard will support some kind of budget brew that can get into the ring against $400 decks, even though you might not rock your FNM every week. Most rares of the set will be at common/uncommon price levels a few weeks into the set. Try building around cards that are out of meta, because meta decks usually lack answers to those.
    Posted in: Standard Archives
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    posted a message on Commander Game
    Sponge tribal is the epiphany of sillyness, but here you go...

    Mukk, Encroacher of Seas 3UU
    Legendary Creature - Sponge Mutant [R]
    Hexproof
    When ~ enters the battlefield, search your library, graveyard and exile for a sponge creature cards and put it into your hand.
    At the beginning of each upkeep, put a token onto the battlefield thats a copy of target sponge creature.
    t: Until end of turn, Sponge creatures you control get +1/+1 for each Sponge creature on the battlefield.
    3/5

    Next: A commander that has an interesting funcionality with color identity or cares about it.
    Posted in: Custom Card Contests and Games
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    posted a message on Zombie tribal
    I run a Zombie tribal deck with Sidisi, Brood Tyrant as commander. She is no zombie herself but boy does she crank out the goods. There are many good BG zombie/graveyard cards as well, and Sidisis zombie token work perfectly with all the zombie lords and cards like Gissa, Grimgrin etc. The deck feels more like the zombie horde than individualy impressive zombies, which I think is more in flavor.

    If you dont want to go BUG, then go with Gringrim or Gissa herself as commander.
    Posted in: Commander (EDH)
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    posted a message on Tribal Decklist Database
    Thanks for the reply. I don't miss anything here specifically, but I just can't really imagine that, for example, there is not a single Soldier tribal deck,or no giant tribal deck led by Brion Stoutarm. To be honest, I haven't investigated if there are any in the database, but it seems unlikely.

    I'm not unhappy with the results, it's just that I like to optimize, but I have no idea of how you actually du this, so I will stop berating.
    Tagging decks as tribal in the EDH deck database is a great idea, by the way!

    EDIT: I just now realized the restriction that the decks must be no older than 1 year. so please forget what I said about some decks missing.

    Keep up the great work! I really appreciate the effort you put into maintaining and improving the EDh deck database. It helped me getting into EDH and has been an invaluable resource since.
    Posted in: Commander (EDH)
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    posted a message on Tribal Decklist Database
    scoeri, would it be possible to include card texts in the algorithm? then you could recognize "<creature type> creature token" as a relevant identifier as well.
    Posted in: Commander (EDH)
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    posted a message on Artwork, New Story 'A Gaze Blank and Pitiless' Evil Sigarda?
    Quote from Lycodrake »
    Quote from Downdala »
    The art of Sigarda does seem like she will end up joining the Avacyn team though.

    How? Just because she's cast in shadows?
    Quote from Tackman »
    I really don't get why so many think this Sigarda looks evil. The biggest visual cue for the evil angels are their bloodstained wings, and Sigarda's wings are crispy clean.

    Exactly! Grin


    This confusion stems from the very inconsitent visual cues we got from different artworks. While the "glowing eye with heavy lid" was a mark of the original avacyn, several evil angels are now shown with glowing eyes (evil Gisela, the Angels in the Trailer etc). Avacyn, on the other hand, has pure black eyes now. I, too, had the first impression that Sigardas new art made her look evil because of the glowing eyes, but the lack of blood and the story say otherwise.
    Posted in: The Rumor Mill
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    posted a message on Nahiri is gathering mana and is getting ready for something... big?
    Why is Nahiri angry with Sorin though? He had nothing to do with the release of the Eldrazi and Nahiri wasn't there to fight the Eldrazi, so how can she blame someone else? It's Sarkhan, Chandra and Jace she should hunt down, and maybe even Nissa...
    Posted in: Storyline Speculation
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    posted a message on LSV - Arlin and Sorin previews scheduled for the 15th and 17th
    DO we know for sure that Arlinn is a planeswalker? MaRo has stated numerous times that his biggest regret in the original Innistrad was not making a RG Werewolf legend. So I'm pretty sure that this block provides us with exactly that. If Arlinn is a flip walker in the style of Garruk Relentless, I'm banking for a Werewolf legend in EMO, other wise i could see Arlinn simply being a fliping legend creature or a flipwalker in origins style.

    EDIT: nevermind. 1 second with google told me Arlinn surely IS a walker.
    Posted in: The Rumor Mill
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    posted a message on Did I pick a bad time to get into Magic?
    I think any time is a good time to get into magic because it's a great game. It really depends on what you want to do. If you want to play in standard with a competitive deck, you will always have to pay ~$300-$600 for a deck, no matter if current sets have high financial value or not. If you play limited in order to crack some money rare, you will have the same chance in pretty much every set, there will alwaays be like 5% gold and the rest are dollar cards or bulk. If you want to play eternal formats, now is just as perfect as any other time. Eternal formats are expensive and will always be, no matter what Wizards prints. FOr multiplayer and casual formats like Commander, you can build fun decks for $20 or spend over a grand on it, its all up to you.

    If you think however that playing magic could somehow be profitable moneywise, then let me tell you that you will have a bad time. The only people that really make money with MAgic are Wizards, Wholesalers and scammers.
    Posted in: Magic General
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    posted a message on Tribal Decklist Database
    Very nice idea, thanks for posting. However, I think the definition of 15 cards having the relevant creature type is very narrow. There are tribes, like spirit or soldiers which are very common as tribal strategies, with most of their respective creatures actually being token generated by other cards, which incidentally might have a different creature type themselves or not be creatures at all. Saprolings don't even have creature cards and are only represented by token and still saproling tribal decks are very valid indeed.
    Posted in: Commander (EDH)
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    posted a message on Is it just me, or does Magic feel like it's in a strange place now
    I too feel like Magic is in a phase of change, but I completely disagree with the "problems" OP identified.

    1) Magic is an expensive game. Modern prices are skyrocketing because the modern playerbase is skyrocketing. That in itself is a good thing for the format, and card availability is very much supported by products like MMA. With some staples costing $200 per card the format is rife for innovation and spicy new brews.
    2) It was high time colorless got its own symbol. I regularly play with new players and the distinction between colorless mana and generic mana is a source of constant confucion and errors for nex players.
    3) Eternal Masters is just Modern Masters with different cards.
    4) The 2-block paradigm is a change for the better imo, although I can also see some negative points. Still, I feel it is a good change, the core sets were boring to say the least, Origins being the exception but it was nothing like the other core sets so I say good riddance.

    I feel like other changes noted in this thread are much more ground breaking. The silent shutdown of PW duel decks, clash packs and event decks is a much bigger deal. Somehow Wizards have had some very bad PR decisions lately (leak/judge fiasco) and it seems like they changed the sheduling and general policy of when to announce thing and how they do it.
    We will have to see how things turn out. You don't have to worry though, Magic is doing fine, its more popular than ever.
    Posted in: Magic General
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    posted a message on Commander Game
    A girly, sissy commander. With flowers or dresses or make-up, etc.

    Mirlia, Unbridled Heir 1RR
    Legendary Creature - Human
    Will of the council — At the beginning of your upkeep, choose a permanent. Then, starting with you, each player votes for tax or tantrum. If tax gets more votes, gain control of the chosen permanent. If tantrum gets more votes or the vote is tied, each player who voted tantrum sacrifices a permanent.
    1/2
    Although years will pass until she claims the real throne, she already is the true queen of arrogance.

    EDIT: Slight rewording. I'm actually quite proud of this one, looks like serious fun to me.

    NEXT: Another commander focused on multiplayer politics.
    Posted in: Custom Card Contests and Games
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    posted a message on Will the cards of Eternal Masters be induct into the Modern format?
    holy multinath...
    Posted in: Magic Rulings Archives
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    posted a message on Commander Game
    Quote from schweinefett »

    next: a character from any other intellectual property than magic as a EDH general


    Umbridge, High Inquisitor 3WB
    Legendary Creature - Human Advisor
    Vigilance
    B,t: put a punishment counter on target creature an opponent controls.
    Creatures get -1/-1 for each punishment counter on them.
    At the beginning of each opponents upkeep, that player looses life equal to the number of punishment counters on creatures he or she conbtrols and you gain that much life.
    3/4

    NEXT: A UG Dragon that does not care about +1/+1 counters.
    Posted in: Custom Card Contests and Games
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    posted a message on Will the cards of Eternal Masters be induct into the Modern format?
    No.

    Modern consists of thec ards from regular block releases. Supplemental products like Conspiracy, Commander Decks ot the upcoming Eternal Masters are not intruduced to modern. Even if Wizards were to print a card in Modern Masters that has never seen printing in a regular expansion, it would not be modern legal (although this would only happen as a mistake).

    EDIT: all cards from Eternal Masters that were legal in Modern to begin with are of course Modern legal. The Name of the card matters, not the expansion symbol.
    Posted in: Magic Rulings Archives
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    posted a message on Commander Game
    Quote from docstorm4 »
    Rohgahh, Brutal Warlord BRGW
    Legendary Creature - Kobold Warrior
    Creatures you control can't be blocked by more than one creature.
    When Rohgahh enters the battlefield, put X red 1/1 Kobold Warrior creature tokens onto the battlefield, where X is the number of nonland permanents your opponents control.
    Whenever a creature you control dies, you may discard a card. If you do, draw a card.
    2/2
    Edit: I wanted to make it very clear Rohgahh isn't hanging around Kher Keep anymore, hence him not producing Kobolds of Kher Keep.

    Note: That is a SERIOUSLY overpowered card. The token effect is an ETB (flicker exists) and the loot ability is pretty much a free tutor for the entire deck once you got your sac engine rolling. Just saying, this guy is broken.

    Next - Another four-color commander that feels like all four of its colors.

    My take on 4color (old design of mine):

    Rashev, Greed's End 1UBRG
    Legendary Creature - Djinn Wizard
    Flying
    At the beginning of your upkeep, exile the top card of your library. You lose life equal to its converted mana cost. Until end of turn, you may play that card without paying its mana cost.
    4/4
    "You did wish for this..."

    Next: An WBG enchantments-matters commander.
    Posted in: Custom Card Contests and Games
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    posted a message on Commander Game
    Make a card based on Giant Badass Alien Spaceships.
    Okay, let's go crazy with this.

    Ankash, Ninth Mother Spore
    Legendary Creature - Fungus Carrier
    If Ankash would be put into a zone other than the command zone or your hand, return it to the command zone instead.
    At the biginning of your upkeep, if Ankash is in your command zone, put a 1/1 green Saproling creature token onto the battlefield.
    4BG, put Ankash into your hand from the command zone: Put 4 +1/+1 counters on all Saproling creatures you control.
    0/0

    NEXT: A human that leads angels to war (as opposed to how it's always the other way around).
    Posted in: Custom Card Contests and Games
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    posted a message on Commander Game
    A UR coin flip commander

    Lucky-Fingers Tekk UR
    Legendary Creature - Goblin Rogue
    Hexproof
    Skip each card draw except the first card draw in each of your draw steps.
    Whenever you skip a card draw, flip a coin. If you win, draw two cards.
    1/1
    "What risk?"

    Next: Simic commander that "improves" other creatures.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Commander Game
    A commander that creatively discourages other players from attacking you.

    Shari, Eternal Tenure 4UU
    Legendary Creature - Siren Illusion
    Whenever a creature deals combat damage to you, you may play 1U. If you do, gain control of that creature.
    2/2
    "Many have gone to see her breathtaking beauty and joined the ranks of her servants."


    A commander that "breaks" Drana's Chosen

    Karnos the Motivator 3WB
    Legendary Creature - Vampire Soldier
    Vigilance
    t, Sacrifice a creature: Untap target creature and each creature that shares a creature type with it.
    3/3
    "Nothing raises morale like the fresh blood of a comerade in arms."

    Next: A commander that cares for something very unusual.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on "Fears" set is Eldritch Moon
    Quote from Exodite »
    Quote from Caranthir »

    They used Core Sets for PW reprints. Now these are gone, so that pretty much leaves just supplemental products and reprint Masters sets.

    That may have been the case when we had two versions of Jace, or any other random planeswalker, to choose from but I'd argue it's less true today.

    And I don't mean that just for the purpose of reprints, WotC have made the stance on reprinting useful cards very clear, but rather design space. There's a very large number of planeswalkers in the WotC stables, and the more popular ones are creeping up on half a dozen iterations.

    Bar ever more exotic gimmicks, the Origins flip walkers being a great take on it, there's only so many ways to design a 3-5 (arguably 6) mana card with a very specific focus. How many ways can Jace draw cards, or Chandra burn face/creatures/the world while still be considered a new card?

    More than we have seen so far, definitely, but I see nothing wrong - and a whole lot of good - in occasionally reprinting planeswalker iterations that deserve it that trying to force novelty. Especially when there's only so much novelty to be had.

    I agree with your reasoning, but if you think this logic is enough to have Wizards reprint LOTV, you're out of luck. I'm pretty sure that LOTV will never again see standard play, the card was simply busted.
    Apart from that, I'd love to see some PW reprints, especially those wich were good, but not format breaking.
    Posted in: The Rumor Mill
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    posted a message on Shadows Over Innistrad April 2016
    Quote from Manite »
    Quote from krishnath »
    Quote from Manite »
    Remember that the Eldrazi aren't supposed to be entirely Lovecraftian, they're also part Galactus. They're world-eating and reality-warping monstrosities.

    As for why I think there might be Eldrazi presence on Innistrad, again I point to Mindbreaker Demon. Compare it to all the other Demons of Innistrad. Most of them have a fairly traditional "horned man with bat wings" look. But Mindbreaker Demon? It looks like an alien monstrosity, and Emrakul was mentioned to be capable of warping lifeforms. The colored marks on its body have shapes simialr to what one might find on the Eldrazi, and the blue-purple-red color scheme is also commonly associated with Eldrazi.


    The only thing that is consistent about demons is that they aren't. Although several of the previous Demons from the plane have appeared as you said, several of them have not. Harvester of Souls, Renegade Demon, Soulcage Fiend and Treacherous Pit-Dweller specifically stand out.


    I did say "most". Do any of those look anywhere near as alien as Mindbreaker? Judging by the fact those four don't have flying, I'm guessing they're lesser Demons who serve the big nasties.

    I think both the Shadows over Innistrad = Shadow over Innsmouth and the Demon art connections are very weak indeed.
    The name reference is not very particular, the term "shadow over" to associate some kind of lurking danger is much older than Lovecrafts works. If you goolge "shadow over" you will find numerable fantasies using this term within the first few pages, none of them actually having much to do with Lavecraft.
    The demon art isn't telling much either. First off, it's the Duel Decks art, which has always been different to the one printed in the following set, so I could use your argument against it, that Wizards put it on the DD card because it was too alien for the actual Innistrad block. Anyways, I can't see the resemblance to Emrakul (or her influences), neither in art nor in mechanics.
    Posted in: The Rumor Mill
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    posted a message on Champions of Kamigawa (Remake)
    You could solve the token-problem with something like this:

    Vessel X (When this creature dies, put a 0/0 colorless spirit creature token with X +1/+1 counters onto the battlefield.)
    Posted in: Custom Set Creation and Discussion
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    posted a message on Commander Game
    First post in this thread, sorry if i ask for Stuff/design stuff that has already been done, can't bother to read through 120+ pages =)

    Isfan, the Twisted Fate 2UR
    Legendary Creature - Human Rogue
    Whenever you win a coin flip, draw a card.
    Whenever a creature cou controls deals combat damage to an opponent, you may flip a coin.
    3/3
    "If luck doens't come to you, go get it yourself."


    NEXT: A commander that interacts with the command zone, but not with the cost you pay for casting it.
    Posted in: Custom Card Contests and Games
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    posted a message on Why nicol bolas set up the eldrazi to be free
    Quote from Marek14 »
    Quote from schnerbst »

    4. I can see Bolas having released the Eldrazi in order to distract or kill planeswalker that could get in his way. I have not read up on Bolas's and Ugins rivalry, but I asume that releasing the Eldrazi to occupy/harm his archenemy could be a reason to release an ancient threat.


    Probably not this, as Bolas spent millenia believing that he has killed Ugin (and, to be fair, he DID).

    Oh yeah, absolutely true. Still, there are other planeswalker Bolas finds irksome, I'm sure.
    Posted in: Storyline Speculation
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    posted a message on Why nicol bolas set up the eldrazi to be free
    *completely unbased speculations and imagination incoming*

    I can think of several reasons why Bolas is fascinated by the Eldrazi and has freed them to study and learn from them.

    1. The Eldrazi have destructive powers unlike any other known entity in the multiverse, which is very compelling to any villain, I'm sure.
    2. The Eldrazi seem to be unaffected by the Mending and may even be unphased by the catastrophy that would have arisen without fixing the time rifts. Both these potential attributes are very compelling for Bolas too, as they would bring him closer to his old power for sure.
    3. The Eldrazi consume mana in an absolute, irreversible way. Also, their mana consumption is multiplanar, because even though the corporal forms of the titans seem to be limited to a single plain, I can imagine the entities itself as the conflux of ll the consumed mana. Just think what kind of spellcasting such a build-up of mana would allow, like very (ruthless) planeswalker's wet dream.
    4. I can see Bolas having released the Eldrazi in order to distract or kill planeswalker that could get in his way. I have not read up on Bolas's and Ugins rivalry, but I asume that releasing the Eldrazi to occupy/harm his archenemy could be a reason to release an ancient threat.
    5. I like the theory of how destroying Dominaria might get rid of the time rifts and the Eldrazi are cut out for the job. It's so ruthless that it could very well be a Bolas idea.

    So far for unbased speultions. You can now go ahead and tell me how wrong I am. =)
    Posted in: Storyline Speculation
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    posted a message on Shadows Over Innistrad April 2016
    Why is this Emrakul theory cropping up everywhere? Is it just because she's available? She has been gone from Zendikar since the end of the original Zendikar block and we've had 5 blocks on differnt planes since with no sign of her. The BFZ block changed nothing about her probability to show up, actually I think it more likely we won't see her for some time since we just had an block all about the Eldrazi threat. It would be pretty bad storytelling to break out more of the same after we were made to get invested in beating Ulamog and Kozilek right before.

    So what are the "obvious signs" the Emrakul-doomsayers all see?



    Posted in: The Rumor Mill
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    posted a message on Which of the past 3 blocks is your favorite?
    Tarkir all the way.

    It is one of their world-building masterpieces, although it was a bottom-up set. To me the block really shows what Wizards can make out of a simple mechnical idea when they are at their best.

    I liked Theros as a plane concept, but as a commander player I was very uninterested in the main mechnics of the set, apart from devotion maybe, but as I play mostly multicolor decks even devotion dind_'t quite make waves. I'm not saying it was a bad block for Commander, but somewhat unexciting in my opinion.
    Zendikar 2.0 is pretty much the same. the original zendikar block had a lot of Commander staples and huge effect cards which I love. BFZ block seems... kinda tame. Meh.
    Posted in: New Card Discussion
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    posted a message on [OGW] Clash packs discontinued?
    I think we will have to go through a ful 2-set standard rotation to see what products wizards have in store for us. I predicted that something had to change when they switched to the 2-set paradigm, otherwise it would mean a 50% increase in supplemental product if they released them on a per-block basis. I am pretty sure they will continue to sell some kind of product, as they make crazy money from them, but I have to say that I'm very surprised by the secretive attitude of Wizards lately. They came out with the 2-set paradigm pretty early and explained their choices well - and them completely held back on any information on the products for every year. This lack of communication shows some inner churning in Wizards I guess, having to make decisions that they can't easily agree on. Lets hope for the best.
    Posted in: The Rumor Mill
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    posted a message on Shadows Over Innistrad April 2016
    I´m eager to find out if Innistrad will have Werewolves again or if there will only be Wolfirs. I just hope DFC returns since i loved the game aspect of that mechanic.

    I'm pretty sure we will see werewolfs again, they were highly iconic in Innistrad. MaRo has stated that people really want a werewolf legend for Commander and I think they will deliver to this demand just as they did in OGW with the long awaited 5c Ally Commander.
    Also, why should there NOT be Werewolfs in SOI? They are native to Innistrad, why would they be gone?

    I can see Wizards doing away with DFC however, and I wouldn't bet on their return in SOI.

    Posted in: The Rumor Mill
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