Khans will be in standard for a little while now. Although, Wizards has increased the rate at which cards will rotate out, so the cards you have in standard will be standard legal for a shorter period of time. Here's a great outline of the new rotation schedule.
Khans and Fate will not be rotating out until early Spring 2016, so you'll have some time to play standard with your Khans cards.
If you're on a budget, we have an awesome budget forum to help you out. We have a number of users in that forum who are competitive but know how to get the most bang-for-your-buck. I'd recommend starting your foray into standard there.
I know jobs stink, but if you have trouble affording cards in school they're the best way to afford decks and weekend tournaments.
Also, if you're competitive and on a budget, I cannot recommend learning to be a red mage enough. But that's just my opinion.
Yeah, I've been searching for jobs over the summer. Its just difficult being a gamer as well as a lacrosse player. Hobbies get expensive!
I'll go ahead and check out that forum, thanks so much for the info!
It's 7 months until the next card rotation, so now is as good a time as any to jump in...starting in the fall, there will be a standard rotation every 6 months. I'll be honest, if spending $20-30 on a deck you'll play for 6-7 months seems daunting, then keeping up with standard will be difficult. Your best bet is to play aggro decks, as they are generally the cheapest competitive decks around. You can build a good mono-red aggro deck on a quite small budget, like this one for example:
I'm a new player to MTG and I was in the process of making a Modern R/G burn deck. I was looking through all of the cards and thought to myself "If everyone plays standard, I should probably play standard so I can actually compete at locals."
So that's what I want to do. I'm pretty sure at this point that I want to play a Red and Green deck.
The issue is I'm not entirely sure when or where to start, solely due to how fast this game rotates its format. Soon, all but Khans of Tarkir and Fate Reforged will have been rotated out and my deck will no longer be Standard legal. Being a high school student, that really sucks. After loading up $20+ into a deck for FNM and tweaking it for a while, my deck would be illegal.
So I want to know when would be the best time for me to start actually constructing my deck in order to get the longest playtime at FNM out of it. (PLEASE feel free to post any suggestions about getting into the game, building a collection, and keeping up with the rotating format.)
I'm a new MTG player and I've never had a real game before. The one game I did play, I won by forfeit because of a health regen I had (It felt good anyway).
This is my first attempt at building a deck, and I have absolutely no idea what I'm doing, so constructive criticism is definitely appreciated, I'm definitely not looking to get flamed here.
Once again, I have no clue what I'm doing, so here you go.
The purpose of the deck is mainly to have a reliable burn as well as a way to stomp over anything in the way with creatures.
This is the second deck I've managed to put together, so I'm just looking for some tips on things to add or take out.
The basic idea of this deck is to have control and beat down with flying and unblockable creatures.
3 Anticipate
3 Bident of Thassa
3 Cancel
4 Griptide
4 Hypnotic Siren
2 Into the Void
1 Jace, Memory Adept
1 Thassa, God of the Sea
4 Triton Shorestalker
4 Vaporkin
22 Island
3 Divination
2 Omenspeaker
3 Disdainful Stroke
A couple cards I had in mind for adding were Prognostic Sphinx and Master of Waves.
I'm also considering swapping out some of the basic lands for some sort of special lands.
I'm still fairly new to the game and I really LOVE casual play, so any tips of how blue decks are usually played would be nice as well.
Any tips/tricks/ideas/opinions are greatly appreciated!
Yeah, I've been searching for jobs over the summer. Its just difficult being a gamer as well as a lacrosse player. Hobbies get expensive!
I'll go ahead and check out that forum, thanks so much for the info!
I'm more than fine with shelling out $40+ for a deck, it just seems nearly pointless with how quickly I'd though sets rotated. Thanks for the tips!
So that's what I want to do. I'm pretty sure at this point that I want to play a Red and Green deck.
The issue is I'm not entirely sure when or where to start, solely due to how fast this game rotates its format. Soon, all but Khans of Tarkir and Fate Reforged will have been rotated out and my deck will no longer be Standard legal. Being a high school student, that really sucks. After loading up $20+ into a deck for FNM and tweaking it for a while, my deck would be illegal.
So I want to know when would be the best time for me to start actually constructing my deck in order to get the longest playtime at FNM out of it. (PLEASE feel free to post any suggestions about getting into the game, building a collection, and keeping up with the rotating format.)
I'll probably implement most of the ones that aren't too expensive because they seem like they'll help a lot.
Is this usually how a R/G deck is played?
I'm a new MTG player and I've never had a real game before. The one game I did play, I won by forfeit because of a health regen I had (It felt good anyway).
This is my first attempt at building a deck, and I have absolutely no idea what I'm doing, so constructive criticism is definitely appreciated, I'm definitely not looking to get flamed here.
Once again, I have no clue what I'm doing, so here you go.
The purpose of the deck is mainly to have a reliable burn as well as a way to stomp over anything in the way with creatures.
LANDS
15x Forest
10x Mountain
2x Gruul Guildgate
CREATURES
2x Garruk's Horde
2x Woodborn Behemoth
2x Rumbling Baloth
3x Kalonian Tusker
2x Brindle Boar
2x Elvish Mystic
1x Soulbright Flamekin
3x Giant Growth
2x Ranger's Guile
3x Lightning Strike
2x Spark Jolt
3x Thunder Strike
2x Incinerate
ARTIFACTS
2x Elixir of Immortality
2x Vial of Poison
2x Staff of the Wild Magus
2x Staff of the Flame Magus
2x Explore
1x Demonfire
2x Browbeat
1x Harmonize
3x Lay of the Land
1x Howl of the Night Pack
1x Enlarge
1x Into the Wilds
I just wanted a few tips on consistency, cards to add/remove, absolutely anything.
I know this deck is probably pretty bad, but hey, I tried!