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Lineage 2 Revolution DB
 
Jaya Ballard Returns
 
The Magic Market Index for Nov 17, 2017
  • posted a message on The Immortal Sun and a black Dino
    "I'm going to kill that later."


    "I'm also going to kill that too."
    "And that."



    It's awkward that this is a pseudo board wipe that your opponent will start playing around if you reveal it too early. But it IS one-sided and comes with a 6/6. Also you can just kill stuff you put counters on in the mean time. I like that the 1-mana activation might slot in easily during your turns.

    It can also just be a 7-mana 6/6 that ETBs to kill a thing. It doesn't even add to the flicker shenanigan deck, but does push you towards wanting a Cabal Coffers and an Urborg.
    Posted in: The Rumor Mill
  • posted a message on The Immortal Sun and a black Dino
    Oh. "Threefold" sun was meant literally. Does this mean my Azorius Signet will let me draw cards every turn too?
    Posted in: The Rumor Mill
  • posted a message on Zero mana artifact
    Sac outlets that don't cost any mana to activate are strong. This is such a sac outlet that Trinket Mage and Tolaria West can tutor for.

    It would require very specific deck-building needs but I can see this finding a home in commander. Perhaps an Oloro deck that has permanents it wants to die reliably / not be exiled. This is also a way to get rid of drawback enchantments in black-red.
    Posted in: Custom Card Creation
  • posted a message on Dominaria art Pax unplugged Jaya's Back!
    Firemom! I actually like this incarnation of her more.
    Posted in: The Rumor Mill
  • posted a message on Help with stopping Hexproof Voltron Commanders
    I will point out with respect to some of these enchantment-based answers: if you can, block anyway. They can disenchant your answer after you declare no blockers. This is a particular risk with Temporal Isolation because that gives the creature evasion.
    Posted in: Commander (EDH)
  • posted a message on Amateur Auteur
    Quote from theMarc »
    Goddammit, not another one.

    I think that's the joke. That they keep functionally reprinting this exact friggin' card.
    I like this interpretation too.

    Ronom Unicorn is the best version of this, though cat version does make a bid because cat. I get that the spirits are functionally relevant, but they're unappealing in the vacuum.
    Posted in: The Rumor Mill
  • posted a message on Uncommander Partner
    I definitely thought of the star-crossed lovers motif, but I think that'd be better used in red to reserve white for Buddy Cop motif.

    Terrance's trigger replacement could certainly be more Un, but I just couldn't think of anything for it. I like the effect replacement part because it changes the original commander's flavor and game play to match what they do as a pair.


    I think the problem I have with Jeff as a design is that he's merely added value. I'd be interested to see a tweak on the design to allow Jeff to work the reverse as well. That way you could play him early and use him to cheat out an expensive commander during a board wipe, though that'd end up being more green than anything. And... I guess it'd also end up making the pair of commanders immune to overall removal as one would always be on the battlefield which might be bad for balance reasons.


    I think I definitely prefer the play pattern where the Unpartner encourages you to have them both in play at the same time and makes the black-border commander do something it wouldn't typically do.

    With respect to a red version of the lovers motif, I'd want this line of text added:
    "Whenever Jeff or his partner dies, sacrifice the other."

    Maybe the lovers become a combined creature while on the battlefield with a shared text box? Or maybe they become Zada-esque, copying everything that happens to one of them. (even auras / equipment?) It would be amusing if you were required to cast both at the same time.
    Posted in: Custom Card Creation
  • posted a message on Amateur Auteur
    I feel like this should have been the place for a card that interacts with augments, even if that meant adding a mana cost to the activation. The card already exists multiple times in black-border, so making it relevant in limited feels like it'd have been a better use of space. Though given the difficulties in making augments work in limited, I could understand a steep activation cost here, like 4 or so.


    If any of the cards in the set bother me, it's this one. Crow Storm is a joke that should have been made during Time Spiral but works here. This is just an already existing silver-shifted, black-border card. I hope that this is the only one and exists to gauge feedback for future unsets.

    I do understand that limited needs pieces to make it work well and this does at least put niche removal into the main deck. This lets more slots in a booster draft go to contraptions which need multiple picks in order to work. I get that and can accept this as a cost of contraptions existing. Last-pick joke Demystify variant can't fit into a set where 2 slots of every booster are going to be Contraptions.
    Posted in: The Rumor Mill
  • posted a message on Uncommander Partner
    and Terrance, Partners in Crime | 1B
    Legendary Creature — Human Villain (R)
    If a triggered ability of Terrance's partner
    would trigger, instead exile the top three
    cards of target opponent's library. You may
    cast one of those cards this turn.
    Partners with other legends (You may have
    two commanders as long as Terrance is one of them.)

    1/3

    Terrance is a bad influence.

    Phage and Terrance, Partners in Crime.
    Norin and Terrance, Partners in Crime.
    Maralen and Terrance, Partners in Crime.

    I like the idea of an uncommander changing the flavor of other commanders by changing how it works. I wasn't sure what to do with the triggered ability replacement so it's basically theft. I feel like there's potential for a couple more designs in this vein like a buddy cop, but I'm not sure what the best execution on it would be.
    Posted in: Custom Card Creation
  • posted a message on First Pick Mer-Man Kelly Digges Spoiler
    It's interesting that you can destroy a contraption and then assemble your own. And there are artifact creatures in blue-white, so there are some matchups where this will just be great.

    As an assembler, I like it better than anything we've seen so far assuming you're in the matchup where it's live. If you only draft one quality contraption, I could easily see this being a quality card to pull it out that doesn't drag your deck down any, which means its power level can be reliably high.


    I think it's disappointed that augments aren't(?) enchantments because that'd be another big thing to nab.
    Posted in: The Rumor Mill
  • posted a message on FULL art tokens.
    I like these but I'm disappointed that they'll only exist in foil. :/
    Posted in: The Rumor Mill
  • posted a message on Spike, Tournament Grinder - GatheringMagic Spoiler
    Quote from Tekkactus »
    Quote from Raptorchan »
    Never thought Spike is a girl.
    I should reconsider my life I guess.


    I think it was a pretty obvious move, honestly. Wizards is way more keenly aware of representation that they were in 2004, this was the last piece of the cycle, and Spike is the only archetype with a gender-neutral name. Beyond the actual effect, I fully expected this card as-is.
    Yeah, this shouldn't be a surprise. I was expecting her to be a woman since this article.


    Quote from Mark Rosewater »
    I want to talk a little bit about Melvin's name. Recently, I have come to realize that the player psychographics (Timmy, Johnny, and Spike) all having male-gendered names is not ideal for making everyone feel included. If I had to it to do over again, I would have chosen gender-neutral names. The names are a little too engrained in the player vocabulary to change, so I decided to create a companion female version—much like how "John Doe" has "Jane Doe." This would allow people to adapt the psychographics to either gender. Timmy got Tammy, and Johnny got Jenny. Spike is already a nickname—and of the four Spikes I've known in my life, three were female—so I decided Spike was fine left alone. This got me thinking about Vorthos and Melvin. Vorthos is a made-up name, so I decided it didn't have any cultural gendering to it and left it alone. For Melvin, I realized we could just shorten it to "Mel," as Melvin and Melanie both use Mel as a nickname. Since Melvin is probably the least used of all the names, I'm proposing we just shorten it to "Mel." From now on, that's what I'm going to use.
    Posted in: The Rumor Mill
  • posted a message on Wizards Instagram spoiler - Selfie Preservation
    It bothers me that this is never better than Rampant Growth despite the same cost. I guess there are cases when you want a land in hand?
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 11-14
    The green enchantment seems really strong. It draws a card for every token you make. It seems way too cheap, degenerately so.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers Unstable 11-13
    Quote from AntiPox »
    Edit: if every pack has 13 non-contraption cards, that leaves you with 36 cards at the end of a draft instead of the usual 42. That's a pretty big difference.
    Except you typically only play 22-24 of those cards anyway; the rest of your deck is lands. This set will probably have a more flat power level than most so there aren't as many blatantly bad last-picks.

    Games might be slower on average so you can accrue a bit of extra value out of your contraptions or they may have set up contraptions to give you stuff to do when games stall naturally and you start drawing useless lands.

    If the smaller pool size were an issue, it would have come up way early and development would have found a solution long before it went to print. I wouldn't worry about it.


    As with Conspiracies, it's not yet clear how much of the power in a deck will come from the cards that aren't actually in it. It might just be a higher variance format than normal, and to be honest, I wouldn't find that as surprising since the audience isn't the super spikey crowd. Though as far as draft is concerned, a smaller contraption deck is probably better: you'll more reliably hit the effects you want. They'll act as delayed ETB triggers that sometimes come up again later.
    Posted in: The Rumor Mill
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