- MadMageQc
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Member for 17 years, 8 months, and 8 days
Last active Wed, Apr, 17 2024 09:00:04
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Horseshoe_Hermit posted a message on Asmodeus and AbundanceWith Asmodeus and Abundance, if you would draw a card, two replacement effects want to replace that draw. For each one card you would draw, you apply either effect to arrive at a different event - either exiling the card to Asmodeus, or doing Abundance's sorta filter thing. If you activate Asmodeus' ability to draw seven cards, then you make that choice one time, take the replaced event, and then make another choice and take that replaced event and so on five more times.Posted in: Magic Rulings -
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Argus Panoptes posted a message on Commander/EDH Turn 1 Multiplayer AttackPosted in: Magic RulingsQuote from JabberTox »In a typical game of Magic, during the first player's turn they are not allowed to attack or draw. Now for Commander/EDH, specifically a game of 3+ players, is the first player allowed to draw and who is allowed to attack first at their earliest opportunity?
103.8. The starting player takes their first turn.
103.8a In a two-player game, the player who plays first skips the draw step (see rule 504, “Draw
Step”) of their first turn.
103.8b In a Two-Headed Giant game, the team who plays first skips the draw step of their first turn.
103.8c In all other multiplayer games, no player skips the draw step of their first turn.
In a game with 3 or more players/teams, every player gets to draw on their first turn.
Attacking on the first turn is a matter of whether they can avoid problems with the "summoning sickness" rule. This has nothing to do with "Commander" rules.
302.6. A creature’s activated ability with the tap symbol or the untap symbol in its activation cost can’t
be activated unless the creature has been under its controller’s control continuously since their most
recent turn began. A creature can’t attack unless it has been under its controller’s control
continuously since their most recent turn began. This rule is informally called the “summoning
sickness” rule.
508. Declare Attackers Step
508.1a The active player chooses which creatures that they control, if any, will attack. The chosen
creatures must be untapped, they can’t also be battles, and each one must either have haste or
have been controlled by the active player continuously since the turn began.
702.10b If a creature has haste, it can attack even if it hasn’t been controlled by its controller
continuously since their most recent turn began. (See rule 302.6.) -
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Horseshoe_Hermit posted a message on Morphed Creature Becomes A CopyThe appearance of the permanent owing to its face-down status is an effect that applies in a layer after the copy effects layer. For this reason, making a face-down object copy something else will not change its present values, but it is considered to change the abilities that the card would have "if it were face-up", which matters when trying to use morph to turn it face up.Posted in: Magic Rulings
708.10. If a face-down permanent becomes a copy of another permanent, its copiable values become the copiable values of that permanent, as modified by its face-down status. Its characteristics therefore remain the same: the characteristics listed by the ability or rules that allowed it to be turned face down. However, if it is turned face up, its copiable values become the values it copied from the other permanent. See rule 707.3.
Your Skinthinner is a copy of Shivan Dragon and face down, which means it is still 2/2 and nameless, but its upper face is Shivan Dragon if the face-down status ever changes. Since Shivan Dragon does not have morph you can't use morph to turn the Skinthinner face up.
So long as Infinite Reflection stays on the Shivan Dragon, other creatures you cast with morph will also work like this. They still enter as nameless 2/2 creatures, and they do not have a morph ability to turn them face up. That's also true for Gift of Doom. You can't use morph to turn it face up because the face-up side of that permanent is a Shivan Dragon, which doesn't have morph (and doesn't have Gift of Doom's attach ability). -
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Rezzahan posted a message on Cinder Pyromancer taps to deal damage, but is destroyedHere's the relevant rulePosted in: Magic Rulings
113.7a Once activated or triggered, an ability exists on the stack independently of its source.
Destruction or removal of the source after that time won’t affect the ability. Note that some
abilities cause a source to do something (for example, “Prodigal Pyromancer deals 1 damage to
any target”) rather than the ability doing anything directly. In these cases, any activated or
triggered ability that references information about the source for use while announcing an
activated ability or putting a triggered ability on the stack checks that information when the
ability is put onto the stack. Otherwise, it will check that information when it resolves. In both
instances, if the source is no longer in the zone it’s expected to be in at that time, its last known
information is used. The source can still perform the action even though it no longer exists. -
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Rezzahan posted a message on Tapping lands in response to them phasing outYes, you can respond to the upkeep trigger that phases your lands out by tapping your lands for mana. You have to use that mana in that upkeep step, though, since it will be emptied from your mana pool when the step ends.Posted in: Magic Rulings -
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Rezzahan posted a message on Sacrificing Calamity Bearer with Voldaren ThrillseekerNo. The Giant, and with it the replacement effect to double damage, is gone with the sacrifice. But the ability is still waiting on the stack to resolve. When it finally does, there is no Calamity Bearer and no doubling effect around, so only the normal amount of damage is dealt.Posted in: Magic Rulings -
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user_938036 posted a message on GomazoaThe existence of the ability Abu Ja'far means that blocking and blocked by use LKI and aren't subject to the fact that dying(leaving the battlefield) has stopped the creature from being in combat. So the gomazoa works if it's removed from the battlefield in response to its ability.Posted in: Magic Rulings -
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Rezzahan posted a message on Farewell resolution orderPosted in: Magic RulingsQuote from LotusAndAjani »I read a post explaining that Farewell resolves one at a time in an order due to rule 608.2c. According to rule 603.3 if any of these exile events would trigger an ability due to a permanent leaving, those abilities would go on the stack to resolves after the entire Farewell resolves.
So if I understand correctly, if a Farewell exiling everything but creatures goes on the stack and there is a creature with Animate Dead on the field, the Animate Dead would leave the field first, but the creature would not be sacrificed until after the the Farewell has completely resolved. Therefore, the Exile all Graveyards line would not exile that creature from the graveyard because it had not been sacrificed yet.
Correct.
I hope my understanding of these rules is correct up until now. Where I get confused is things like a post I saw saying that on Arena, a Portable Hole gets exiled and a creature permanent coming back would also be exiled. Is this due to a state based actions and not a triggered event?
Portable Hole has an "exile until it leaves" effect. That effects ends AS SOON AS Portable Hole leaves the battlefield, it is not a trigger, there is no delay. Hence why any card exiled with it gets exiled by Farewell's appropriate mode. Unless that card is an artifact, and none of the card types for the other modes of Farewell yet to come. In which case, when it returns, Farewell has already gone past the artifact portion, and leaves it alone.
Further confusion is, if you have a creature that for whatever reason is only being kept alive by an artifact anthem effect such as a Vanquisher's Banner and someone plays a farewell without the graveyard line, would your creatures go to the grave by a state based actions of the Banner leaving and having 0 toughness prior to the Exile all creatures line hitting them?
No, because state based actions don't happen during the resolution of a spell or ability. They happen right after that resolution is completed (and whenever a player would get priority, and during the cleanup step).
I just have a general confusion about this card and when the one line of text resolving at a time would be relevant or not.
Just go through it on order. The only thing relevant during the resolution of Farewell is the ending of continuous effects, because those are gone immediately. Any triggers, or state based actions you can ignore until after Farewell hits the graveyard. Then you handle those. -
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Rezzahan posted a message on "Displace" exile questionsTo elaborate on 2):Posted in: Magic Rulings
Farewell exiles the chosen types of permanents and/or the graveyards as it resolves. Whatever permanents with a chosen type find themselves on the battlefield when Farewell resolves, will get exiled. So exiling and then returning in response to Farewell will only give the cards a glimpse of exile, right before they end up there for good. -
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Horseshoe_Hermit posted a message on Magic Rulings vs. Logic - FlashOgnis the Dragon's Lash isn't trying to lend permissions to anything. Of course nothing actually with haste attacked. But the statement that you make a determination that you could [cast spells] [as if they had flash] seems like it is additive with another rule about when you could cast that spell, especially one that said [you could cast it] [if it has flash].Posted in: Magic Rulings
The rules give as an example that you can cast spells with flashback from someone else's graveyard using that one card, Shaman's Trance. How can you do this except if the as-though is kept around for the purpose of evaluating what flashback is letting you do?
Suppose I "treat the game as if that condition were true". And, only for the purposes of... what effect? Is Leyline's effect: [you may cast that spell] ? That doesn't look right, the effect minus the as-though should be something that is not quite a whole permission on its own. This is my problem with the rules for flash specifically.
The interpretation needed to completely remove additivity (or, transitivity more like) is to iron out "for all other purposes" , by way of getting more precise about what "for the purposes of that effect" is. - To post a comment, please login or register a new account.
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Whether or not an ability has a target doesn't change what happens if the source of the ability gets removed. If you activate the ability of either Dino DNA, Panoptic Mirror or Isochron Scepter, someone destroying the artifact in response won't stop the ability, the exiled card can still be copied in all cases. The fact that Dino DNA targets the card in exile makes it so that people know as soon as you activate it what you intend to copy, while with Panoptic Mirror, if there are multiple cards exiled with it, you don't have to declare your choice until the upkeep trigger resolves. Also, Dino DNA's ability can be rendered ineffective if its target gets removed from exile in response to the ability with something like Pull from Eternity, but such effects are quite rare.
As for why WotC chose for Dino DNA to target the card in exile, we can only speculate. My own guess is that the Jurassic Park and other Universes Beyond cards tend to be templated with less scrutiny than "normal" Magic cards and less regard to consistency.
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Multiple creatures of a given player that die at the same time can placed in any order in their graveyard, if the players think it could matter (e.g. Corpse Dance), but as far as timing is concerned, all the creatures die at the same time in such cases.