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  • 1

    posted a message on Screeching Scorchbeast and "Each player mill"
    Quote from cyberium_neo »
    Screeching Scorchbeast

    If an effect causes each player to mill cards, does Scorchbeast create zombies base on the total number of nonland cards milled, or does it only look at one player?
    Because of the way Sreeching Scorchbeast's ability is worded, if all players mill at the same time (which is what happens if an effect says "each player mills [number] cards", it indeed sees one trigger event and it looks at all players to determine the number of tokens.
    Posted in: Magic Rulings
  • 1

    posted a message on Undead Alchemist and Zombie Mills
    Barring things like first strike or double strike, all of the combat damage is dealt at the same time and replaced at the same time by the Alchemist, even if it's from mutliple sources, so it'll be only one Mothman trigger.
    Posted in: Magic Rulings
  • 1

    posted a message on Question About Priority
    Quote from Mystic_X »
    Players gain priority to interrupt the stack after each spell (or ability) resolves if they want to add to the stack. The active player (the player whose turn it is) gains priority first. Once they pass, the remaining players gain priority in turn order. Note that a player whose turn it is may respond to their own spell or ability immediately by stating "hold priority" so that others don't respond prematurely by assuming they're passing priority. Also note that if a spell on the stack has Split Second, players can't cast spells or activate abilities, but triggered abilities and copies of spells may still be added to the stack. For more info, see Rule 117
    A small correction: a player gets priority first after casting a spell or activating an ability of theirs, or after taking a special action (e.g. turning a face-down creature face up with Morph or Disguise), no matter whose turn it is, then other players get priority in turn order. The active player gets priority first in every other situation.

    117.3c. If a player has priority when they cast a spell, activate an ability, or take a special action, that player receives priority afterward.
    Posted in: Magic Rulings
  • 1

    posted a message on Commander/EDH Turn 1 Multiplayer Attack
    Quote from JabberTox »
    In a typical game of Magic, during the first player's turn they are not allowed to attack or draw. Now for Commander/EDH, specifically a game of 3+ players, is the first player allowed to draw and who is allowed to attack first at their earliest opportunity? I know that's not normal but there are cards that have haste and can be cast on turn one for early damage. (I know that typically we give every player a turn one draw but I would like to confirm.)
    The starting player skipping the draw step of their first turn is a duel and two-headed giant-specific rule. It doesn't apply in multiplayer free-for-all (which most Commander games are), even the starting player draws a card during their first draw step. As for attacking, being on the first turn of the game doesn't change anything, if your creature has haste it can attack the turn it enters, otherwise it needs you to begin a turn with it already under your control.
    Posted in: Magic Rulings
  • 1

    posted a message on Hullbreaker Horror vs Spellskite
    Hullbreaker Horror has a modal ability, denoted by the wording "choose one". Spellskite can't change modes, only targets, so it won't be able to change the target, because it's not itself a legal target for the ability which on that mode can only target spells. However, Spellskite could redirect something like Divide by Zero cast on a spell, because that's not modal.
    Posted in: Magic Rulings
  • 1

    posted a message on Multiple Lara Croft
    Provided you have a way to get around the fact that Lara Croft is legendary of course, well, each Lara's attack trigger resolves separately, and each gives you a separate permission to play an exiled card with a discovery counter on it this turn. Those permissions are cumulative, if you had 3 Lara attack triggers resolve, you can play 3 of those cards.
    Posted in: Magic Rulings
  • 1

    posted a message on Imprint, killed in response
    First off, keep in mind that Imprint is just an ability word, it has no rules meaning in-and-of itself, it's just a label word that's there for flavor and for linking the cards with it thematically. The word could be totally absent and the cards would work the same, what matters is the wording of the full ability after the dash. Different Imprint abilities can be worded in wildly different ways, the only thing they have in common is they exile one or more cards and do something with them afterwards.

    Whether or not an ability has a target doesn't change what happens if the source of the ability gets removed. If you activate the ability of either Dino DNA, Panoptic Mirror or Isochron Scepter, someone destroying the artifact in response won't stop the ability, the exiled card can still be copied in all cases. The fact that Dino DNA targets the card in exile makes it so that people know as soon as you activate it what you intend to copy, while with Panoptic Mirror, if there are multiple cards exiled with it, you don't have to declare your choice until the upkeep trigger resolves. Also, Dino DNA's ability can be rendered ineffective if its target gets removed from exile in response to the ability with something like Pull from Eternity, but such effects are quite rare.

    As for why WotC chose for Dino DNA to target the card in exile, we can only speculate. My own guess is that the Jurassic Park and other Universes Beyond cards tend to be templated with less scrutiny than "normal" Magic cards and less regard to consistency.
    Posted in: Magic Rulings
  • 1

    posted a message on Davros and Missy
    You're correct in both cases, yes. The abilities don't check those variables until they resolve. Davros doesn't have what's called an 'intervening if' clause that would prevent his ability from triggering, it always triggers and the conditions are checked on resolution. And as for Missy's ability, the artifact creatures that deal damage are those that you control as her ability resolves.
    Posted in: Magic Rulings
  • 1

    posted a message on Spiteful Prankster
    Any creature other than the Prankster dying (i.e. going to the graveyard from the battlefield), no matter who controlled that creature, will trigger the Prankster's ability. If multiple creatures die at the same time, the Prankster will trigger that many times, and then you resolve each of those triggers separately. It will even trigger if the Prankster dies at the same time as other creatures, either in combat or because of something like Wrath of God: such abilities trigger based on their existence right before the event that triggered them, and the Prankster can deal damage even if it's not on the battlefield anymore at the time the ability resolves.
    Posted in: Magic Rulings
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    posted a message on Shard of the Void Dragon board damage question
    The damage to creatures is all dealt at the same time, and the ones having low enough toughness being destroyed by the damage also happens all at the same time as a stated-based action, right after Blasphemous Act is done resolving. The triggered ability that would put counters on Shard of the Void Dragon hasn't even had the time to go on the stack before it's destroyed and is already in the graveyard, so it won't be saved.

    Multiple creatures of a given player that die at the same time can placed in any order in their graveyard, if the players think it could matter (e.g. Corpse Dance), but as far as timing is concerned, all the creatures die at the same time in such cases.

    Posted in: Magic Rulings
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