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  • posted a message on Battlebond Seems Like It Will Be A Good Masters Set
    That's only Un-worthy in name, though. Like Amateur Auteur and Crow Storm, it belongs in standard.
    Unlike, say Fan Favourite and Play of the Game.
    Posted in: New Card Discussion
  • posted a message on Battlebond Seems Like It Will Be A Good Masters Set
    I'm seeing at least as many pseudo un-cards in here as there were pseudo black-bordereds in Unstable...
    Posted in: New Card Discussion
  • posted a message on Some dog cards
    Could even go for Houndcycling to keep the tribal theme?
    Posted in: Custom Card Creation
  • posted a message on Hoser Hoser
    A possible simplification on the red one:

    R
    Instant
    When you cast this spell, if an opponent controls any creatures with Mountainwalk, all permanents lose protection from red and cannot gain protection from red this turn.
    Hoser Hoser deals damage to target creature equal to the number of Mountains you control.
    The Knights of Thorn were ... well ... painful to the goblins.
    Posted in: Custom Card Creation
  • posted a message on Transcend: A five color mechanic that I have no idea how to balance
    Maybe ease memories with an emblem?
    Posted in: Custom Card Creation
  • posted a message on Directional Tapping
    It should be clockwise or anticlockwise, IMO, as that remains consistent regardless of whether it was rotated 180 degrees (from being on the other side of the board) beforehand.
    Posted in: Custom Card Creation
  • posted a message on Inspired by Celestial Mantle
    Plague Mantle is -1/-1 at the bare minimum and can easily become a permanent version of Last Gasp or stronger. Given that, I think it's fairly costed.

    Mana Mantle should probably read "Whenever a spell resolves..." but, as user says, it's not a trigger that's used.
    Posted in: Custom Card Creation
  • posted a message on Brillo Pad
    Brillo Pad may as well have "Cumulative Upkeep - Brillo Pad deals 1 damage to you.".
    Impudent causes a lot of weirdness. Since creature spells are still spells, it will end up forming counterless creatures with P/Ts that don't match their printed values. On the plus side, though, at least it's practically impossible to play a second.
    Posted in: Custom Card Creation
  • posted a message on Dominaria FAQ leak thread
    Oh look, more new legend rules that work nothing like the others. Great.
    Posted in: The Rumor Mill
  • posted a message on Ajani's Final Trump Card
    Surely any of the countless incarnations of the rule would get rid of the opposing creature before any effect could be applied?
    Posted in: Custom Card Creation
  • posted a message on Ajani's Final Trump Card
    Even then, the way it's worded would put the token into play before exiling anything, causing you to run into the same problem (I think).
    How about a slight change to:

    "Create a token that's a copy of target creature or planeswalker. It gains haste and "At the beginning of the end step, exile this permanent". If a permanent with the same name would be put into a graveyard from the battlefield this turn, exile it instead."
    Posted in: Custom Card Creation
  • posted a message on Ajani's Final Trump Card
    Quote from Etherium Sage »
    Quote from mondu_the_fat »
    It's not as bad as grandeur, but close to it.

    It's funny you bring up Grandeur, since both it and the legendary instant/sorcery mechanic (or just legendary sorcery for now, since I don't recall seeing legendary instants among the Dominaria leaks yet) appear in Dominaria return sets.


    Huh, and here I thought this was your own atrocious design.

    As far as I can tell, then, the only issue is with the exiling of like-named legendary permanents. Surely the legend rule kills both creatures before EoT, so nothing can actually be exiled?
    Posted in: Custom Card Creation
  • posted a message on 2 lands, 2 artifacts, 1 instant and 1 creature
    Quote from user_938036 »
    Quote from dracomageat »
    Pillar of the Paruns but it now makes colourless. Sure, the first activation is a decent bit worse but after that it can even pay for mono stuff.
    Chroma Land is many times stronger than Pillar. Pillar is only a land if you are casting multicolor, while chroma is always a land with a significant boost after you play multicolor. Its like comparing Ancient Tomb and Temple of the False God.


    That's kinda what I was getting at. It loses 90% of the drawback of the Pillar and its only new flaw is not helping with your first gold card.

    Quote from FreezingPoint »
    A slightly modified version would be:
    At the beginning of the end step, if you control no multicolored permanents, sacrifice Chroma Land.
    T: Add one mana of any color to your mana pool.


    More than "slightly", I feel, but that's what was needed. Perhaps "your end step." so you have a chance to save it if your opponent starts blowing stuff up, though?
    Posted in: Custom Card Creation
  • posted a message on 2 lands, 2 artifacts, 1 instant and 1 creature
    Quote from user_938036 »
    Power Key, this is strong, almost certainly too strong, but meh. It should read "Spend this mana only on costs that contain x."


    There is a subtle difference between paying the X and paying any colourless cost on a card with an X. Your version is, however, slightly stronger than the original.

    Quote from user_938036 »
    Chroma Land, a reasonable all color land. It might be too strong and need to enter tapped but its hard to gauge.


    Pillar of the Paruns but it now makes colourless. Sure, the first activation is a decent bit worse but after that it can even pay for mono stuff.
    Posted in: Custom Card Creation
  • posted a message on In case you ever wanted 6 Balefire Dragons
    Unless you choose him and give haste to every weenie you played that turn as well.
    It makes for a more interesting decision process if he's got the potential to be worth copying even when he's not the biggest dragon on board.
    Posted in: Custom Card Creation
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