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  • posted a message on Imaginary Sources
    Why not make this similar to poison counters but kind of like Sun Droplet? With a little work, the wording could also be adapted to affecting creatures in this manner.

    Imaginary - Whenever this creature does damage to a player, give that player an equivalent amount of imaginary counters. If a player has an imaginary counter, at the beginning of their upkeep, they remove a counter and gain one life.

    This would also allow imaginary creatures to play better together and to make them more relevant throughout a game.
    Posted in: Custom Card Creation
  • posted a message on 10-Land Stompy
    Quote:
    Originally Posted by mini.dude_22
    well because if you topdeck it, and use it, then you've removed 2 cards from your deck, thinning it out a little bit more. And, you get to shuffle your library.

    Correct, there are few land in the deck (on purpose), but this ensures that you still get them, and it accelerates you for free.

    Note that the deck doesn't really benefit from shuffle effects, though.
    DRum


    The thinning is next to irrelevant mathematically, the shuffle effect does nothing for you, and it doesn't accelerate you because it just puts it into your hand. It does everything a basic forest does but worse. There's no reason to be running land grant (unless you're playing a goblin charbelcher deck). Land Grant has no place in your deck beyond the minimal benefit it gives you for upping your green card count for bounty of the hunt which is already exorbitantly high.
    Posted in: Casual & Multiplayer Formats
  • posted a message on 10-Land Stompy
    Other than Bounty of the Hunt, what's the point of running land grant instead of just 4 forests? Seems like a worse topdeck than a basic forest most of the time.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Second Wind (Future Sight) + Judge of Currents (Lorwyn)
    Second wind doesn't give the creature the ability to tap to untap itself. The actual enchantment becomes tapped. It was part of the future sight motif, enchantments that could tap instead of just granting tap abilities.
    Posted in: Magic Rulings Archives
  • posted a message on Alternative/indie music
    I've just recently listened to Slanted and Enchanted and I really don't see what the hubbub is about. It's not bad but nothing has really struck me yet. Could someone enlighten me? Maybe I just need to give it a couple more play throughs to properly absorb it.
    Posted in: Entertainment Archive
  • posted a message on Alternative/indie music
    Quote from depolarization
    Have you heard Ghost's "In Stormy Nights" (2007).

    Just curious as to how it is.


    I just picked that up two nights ago. I liked it on my initial play through on the ride home, but I haven't had much time to digest it. Seems to have more in common with their later work than their psych folk stuff. A lot darker than I was expecting and the second song started to drag on after 14 or so minutes, no where near as interesting as the 4 part song on Hypnotic Underworld.

    Arctic Monkeys had some catchy songs, but they kind of sold out as soon as that started to get noticed and their music suffered for it.
    Posted in: Entertainment Archive
  • posted a message on Alternative/indie music
    Thanks, that album looks amazing. Most things Pearls Before Swine are. I definitely need to pick that up.

    Never heard of the Apes, I'll need to check that out. Thanks for the link to the Ghost albums.

    Also, Pure Reason Revolution is pretty good. You should check out some Mansun or Mew. I love the epic flowing albums. Smile
    Posted in: Entertainment Archive
  • posted a message on Alternative/indie music
    Quote from Shaharazad
    Ghost...

    Are you talking about Masaki Batoh's group? Kindof experimental folk?

    I remember some good sounds from them. He did an amazing song on the Tom Rapp/Pearls Before Swine tribute album For The Dead In Space.

    By the way. This is a brilliant little rarity.


    Why have I not heard of said tribute album? That sounds ridiculous. Where could said rare album be procured?
    Posted in: Entertainment Archive
  • posted a message on Alternative/indie music
    Quote from Obscure
    My Jeebus, are the Liars good. I have to remember to listen to Yorke more often.


    Liars are godly as is Yorke's solo stuff. What is this correlation between Yorke and Liars though?

    Eh, I don't get Sonic Youth. I liked their cover of the Delaney and Bonnie song "Superstar", on the Juno soundtrack, but I don't actually like their use of sonic distortion. I need to get into them, I guess.
    Daydream Nation is probably their most accessible, listen to that.


    Some other random deserving bands worth mentioning that I didn't see.....
    Fleet Foxes? They may have been massively hyped up but their album was pretty deserving of it.
    Deerhunter
    Boris
    Black Mountain
    The Microphones
    The Sunshine Fix
    Mountain Goats
    No Age
    OCS aka Thee Oh Sees
    Acid Mothers Temple
    Animal Collective
    Sigur Ros
    Spiritualized
    Thinking Fellers Union Local 282
    Wolves in the throne room
    Joanna Newsom
    Devendra Banhart
    The Beta Band
    Elbow
    The Magnetic Fields
    Mansun

    No mention of ManMan? Best live show I've seen in ages.

    Also, anyone here listen to the pure awesomeness that is Ghost and have any of their albums besides their S/T, Snuffbox Immanence, and Hypnotic Underworld? I've been dying to hear something new from those guys.
    Posted in: Entertainment Archive
  • posted a message on Eye peering the Abyss
    That card seems pretty awesome, but it really is just a couple of diabolic tutors with a heavy drawback. Pay 10 life to get the card you need plus discarding a card seems excessive, you wouldn't want to use this more than once or twice because one counter spell could pretty much paralyze you since you can't draw anymore.
    Posted in: Custom Card Creation
  • posted a message on Playing with the RFG zone and artifacts
    I'm not seeing the infinite combo with goblin bombardment. How would that trigger it's return to play ability? Seems pretty fair to me, a really fun looking card. Still, you'd need to comb through gatherer to make sure their aren't any infinite combos, but it doesn't seem like there would be.
    Posted in: Custom Card Creation
  • posted a message on Epic Land Cycle
    The tap was included in the activation cost to simulate summoning sickness. I wanted to give the opponent atleast a turn to somehow deal with it. Since it could be activated end of turn anyway, I can see how it seems a little superfluous.
    Posted in: Custom Card Creation
  • posted a message on Epic Land Cycle
    Here's a land cycle I was working on. They seem really overpowered at the moment. What I'm trying to do is create lands that can spellshape into iconic creatures. The problem is they seem a little cluttered, and seem too good in a control deck, freeing up spaces in a deck list. Here's what I have so far.

    If you're going to add renders, you MUST include artist credit. Please read the rules for this subforum.

    M_E




    Angelic Borderland
    Land - Plains
    Angelic Borderland comes into play tapped.
    3WW, T, Discard two cards: Angelic Borderland becomes a 4/4 white Angel creature with flying and vigilance. It’s still a land. (This effect doesn’t end at end of turn.)


    Cloudy Skies
    Land - Island
    Cloudy Skies comes into play tapped.
    4UU, T, Discard two cards: Cloudy Skies becomes a 5/6 blue Djinn creature with flying. It’s still a land. (This effect doesn’t end at end of turn.)


    Bat Cave
    Land - Swamp
    Bat Cave comes into play tapped.
    3BB, T, Discard two cards: Bat Cave becomes a 4/4 black Vampire creature with flying and “Whenever a creature dealt damage by Bat Cave this turn is put into a graveyard, put a +1/+1 counter on Bat Cave.” It’s still a land. (This effect doesn’t end at end of turn.)


    Fiery Peak
    Land - Mountain
    Fiery Peak comes into play tapped.
    4RR, T, Discard two cards: Fiery Peak becomes a 4/4 red Dragon creature with flying and “R: Fiery Peak gets +1/+0 until end of turn”. It’s still a land. (This effect doesn’t end at end of turn.)


    Verdant Woodland
    Land - Forest
    Verdant Woodland comes into play tapped.
    5GGG, T, Discard two cards: Verdant Woodland becomes a 7/7 green Elemental creature with “At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control”. It’s still a land. (This effect doesn’t end at end of turn.)


    Large Quarry
    Land
    Large Quarry comes into play tapped.
    T: Add1 to your mana pool.
    6, T, Discard two cards: Large Quarry becomes a */* Golem Artifact creature with “Large Quarry’s power and toughness are each equal to the number of creatures in play”. It’s still a land. (This effect doesn’t end at end of turn.)


    Prosperous Kingdom
    Land
    Prosperous Kingdom comes into play tapped.
    T: Add one mana of any color to your mana pool. Prosperous Kingdom deals 1 damage to you.
    WUBRG, T, Discard two cards: Prosperous Kingdom becomes a 6/6 Elemental creature with flying, vigilance, trample, and shroud. It’s still a land. (This effect doesn’t end at end of turn.)



    The landtypes are there to free up space on the text, however the additional line "T: Add _ to your mana pool" does not impact the text too much. Seems too cluttered though. Also, names and art need a change. What could be done to improve and balance these while maintaining the original intent?
    Posted in: Custom Card Creation
  • posted a message on Relentless Rats + Lava Dart = ???
    I post very infrequently here but I thought this could be a good idea.

    Poke R
    Instant
    Poke deals 1 damage to target creature or player.
    A deck can have any number of cards named Poke.

    Seems a little underpowered, but I like the idea. Needs to have more incentive to play additional copies though.

    W
    Instant
    Gain 2 life.


    U
    Instant
    Draw a card, then discard a card


    G
    Sorcery
    Put a land card from your hand into play.


    B
    Instant
    Put a 1/1 black Skeleton token into play. You lose one life.


    Any place the Relentless Rats ability would fit really well?
    Posted in: Custom Card Creation
  • posted a message on Simple artifact for consideration
    Battlegrowth was really bad and obsoleting it isn't that big of a deal. This card is functionally Discard a card: Put a +1/+1 counter on a creature and that is in no way powerful. I see no problem with this.
    Posted in: Custom Card Creation
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