I don't get when people aren't patient with new players. There's no reason to get upset when a new player is asking questions or reading cards in a timely fashion. We're all new some time.
On the flipside, I don't like when players who don't understand the rules think you're using them only to your advantage. The best example from our shop was how Lightning Bolt won't eliminate a freshly cast and immediately activated Jace, the Mind Sculptor (using the +2 ability, that is). People just couldn't wrap their heads around that idea and would get quite frustrated by it.
There are so many ridiculously fun cards out there...it's going to be tough to narrow it down to three.
1. Survival of the Fittest. The easiest choice, actually; it's my all-time favorite card. I enjoy creatures, and I enjoy decks full of silver bullets to solve whatever problems come your way. Combining the two with Survival as a way to tutor for what you need? Makes my day. I just wish I could play it in a format aside from EDH...
2. Lightning Bolt. My first ever deck was red, and the centerpiece was Lightning Bolt. The ultimate in burn efficiency; still the measuring stick today (so glad it's in Modern).
3. Wrath of God. I'm a control player at heart, and there's so much satisfaction to be gained from blowing apart your opponent's board with one simple spell.
Collection: complete English playsets of every common and uncommon for each set (Mana Drains are going to hurt).
Tournaments: Win, or at least top 8, an event like an SCG Open. I'd love to hear the announcers fumble over my name on camera.
True story; I started an Open pretty hot with an incredibly fun Jund Pod list the weekend Innistrad became legal. I'm going to sit down when I hear my table number called for a (fake) feature match. They proceeded to butcher both my first and last name...my name is Gabriel, so I dunno how they messed it up. Very amusing to say the least. Lost to Joe Bernal after having mana issues.
Commander: ban Deadeye Navigator.
It makes the game unfun in combination with so many cards; if it could only blink another creature it wouldn't be too bad, but being able to protect itself from removal is just silly.
My first deck was RDW; cheap burn, cheap critters. It included a Wall of Stone (in an aggro deck...) because we were all terrible at the game back then. Lightning Bolt is still one of my favorite cards.
We just got a new player in who's about 11 or so; he's probably the youngest I've ever played in a tournament. We've been helping him out a lot, so I think he can become quite a good player if he sticks with it.
We had a discussion on this topic during our last MM draft. Most players were in agreement that you take the foil, pass the regular Goyf, and high-five the person next to you after they see what you passed them.
Is cracking a $400 Tarmogoyf really not enough? If you consider dropping and walking out with the pack, that's understandable, but is also kind of lame. Be happy someone else just had their day made with your pass.
On the flipside, I don't like when players who don't understand the rules think you're using them only to your advantage. The best example from our shop was how Lightning Bolt won't eliminate a freshly cast and immediately activated Jace, the Mind Sculptor (using the +2 ability, that is). People just couldn't wrap their heads around that idea and would get quite frustrated by it.
1. Survival of the Fittest. The easiest choice, actually; it's my all-time favorite card. I enjoy creatures, and I enjoy decks full of silver bullets to solve whatever problems come your way. Combining the two with Survival as a way to tutor for what you need? Makes my day. I just wish I could play it in a format aside from EDH...
2. Lightning Bolt. My first ever deck was red, and the centerpiece was Lightning Bolt. The ultimate in burn efficiency; still the measuring stick today (so glad it's in Modern).
3. Wrath of God. I'm a control player at heart, and there's so much satisfaction to be gained from blowing apart your opponent's board with one simple spell.
Tournaments: Win, or at least top 8, an event like an SCG Open. I'd love to hear the announcers fumble over my name on camera.
True story; I started an Open pretty hot with an incredibly fun Jund Pod list the weekend Innistrad became legal. I'm going to sit down when I hear my table number called for a (fake) feature match. They proceeded to butcher both my first and last name...my name is Gabriel, so I dunno how they messed it up. Very amusing to say the least. Lost to Joe Bernal after having mana issues.
Kiora, the Crashing Wave x3 (1 foil)
Mogis, God of Slaughter
Xenagos, God of Revels
Pain Seer
Courser of Kruphix
Temple of Plenty
He cracked all the Kioras and the Xenagos, of course.
Now that we have Deathrite Shaman, Abrupt Decay and, to a lesser extent, Scavenging Ooze to help keep it in check, release my favorite card of all time into the format please.
Commander: ban Deadeye Navigator.
It makes the game unfun in combination with so many cards; if it could only blink another creature it wouldn't be too bad, but being able to protect itself from removal is just silly.
Chapter 2: 5
Chapter 3: 8
Very neat quizzes.
Overall record: 764-369-14
Win percentage ignoring draws: 67.431598
Win percentage including draws: 66.608544
Booster Draft:
Overall record: 112-40-2
Win percentage ignoring draws: 73.684211
Win percentage including draws: 72.727273
Standard:
Overall record: 530-266-11
Win percentage ignoring draws: 66.582915
Win percentage including draws: 65.675341
Sealed:
Overall record: 39-21-0
Win percentage ignoring draws: 65.000000
Win percentage including draws: 65.000000
Legacy:
Overall record: 25-12-1
Win percentage ignoring draws: 67.567568
Win percentage including draws: 65.789474
2 HG Sealed:
Overall record: 6-6-0
Win percentage ignoring draws: 50.000000
Win percentage including draws: 50.000000
Extended:
Overall record: 7-3-0
Win percentage ignoring draws: 70.000000
Win percentage including draws: 70.000000
Casual - Constructed:
Overall record: 3-0-0
Win percentage ignoring draws: 100.000000
Win percentage including draws: 100.000000
Vintage:
Overall record: 5-1-0
Win percentage ignoring draws: 83.333333
Win percentage including draws: 83.333333
Modern:
Overall record: 30-13-0
Win percentage ignoring draws: 69.767442
Win percentage including draws: 69.767442
Block Constructed:
Overall record: 7-7-0
Win percentage ignoring draws: 50.000000
Win percentage including draws: 50.000000
Stats by Event Type
Magic Tournament:
Overall record: 464-229-7
Win percentage ignoring draws: 66.955267
Win percentage including draws: 66.285714
Magic Prerelease:
Overall record: 33-18-0
Win percentage ignoring draws: 64.705882
Win percentage including draws: 64.705882
Magic Game Day:
Overall record: 22-7-4
Win percentage ignoring draws: 75.862069
Win percentage including draws: 66.666667
Friday Night Magic:
Overall record: 182-82-3
Win percentage ignoring draws: 68.939394
Win percentage including draws: 68.164794
Magic Grand Prix Trial:
Overall record: 1-0-0
Win percentage ignoring draws: 100.000000
Win percentage including draws: 100.000000
Magic Pro Tour Qualifier:
Overall record: 5-3-0
Win percentage ignoring draws: 62.500000
Win percentage including draws: 62.500000
Magic WPN Premium Tournament:
Overall record: 25-18-0
Win percentage ignoring draws: 58.139535
Win percentage including draws: 58.139535
Side Events - Prerelease:
Overall record: 16-5-0
Win percentage ignoring draws: 76.190476
Win percentage including draws: 76.190476
Magic:
Overall record: 10-7-0
Win percentage ignoring draws: 58.823529
Win percentage including draws: 58.823529
Magic Casual Event:
Overall record: 3-0-0
Win percentage ignoring draws: 100.000000
Win percentage including draws: 100.000000
Magic Launch Party:
Overall record: 3-0-0
Win percentage ignoring draws: 100.000000
Win percentage including draws: 100.000000
Thragtusk...so good, but his time is up.
Is cracking a $400 Tarmogoyf really not enough? If you consider dropping and walking out with the pack, that's understandable, but is also kind of lame. Be happy someone else just had their day made with your pass.