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  • posted a message on Music while you play?
    Cool song!

    http://www.youtube.com/watch?v=ziptMj61M5Q&feature=related

    This song tends to get me pretty pumped.
    Posted in: Magic General
  • posted a message on Music while you play?
    So, you are travelling to a GP, PTQ or even a PT. You have your ear phones in and are listening to your iPod. What song do you have playing?

    What song gets you excited or pumped for events?
    Posted in: Magic General
  • posted a message on They should do away with lands
    Go play yu-gi-oh.

    =\

    Ima get flame warning?

    XD

    But seriously, lands give this game an element of luck, which is vital to the success of the brilliant game we play.
    Posted in: Magic General
  • posted a message on [Development] R/W Bushwacker Boros
    I played this deck at a type 2 tournament in Australia. Only eleven people but at the same time the meta-game was relatively spread out.

    2x Mill
    1x Valakut
    1x Vampires
    1x Lotus Falls
    1x Summoners Trap.dec
    1x Boros Bushwacker
    1x Landfalling Fatties
    1x UR pyromancer
    2x Esper Control

    Round one i got paired against a mill deck and simply crushed it, the match was over in five minutes, not even a contest.

    Round two i got paired against Vampires and one game one by the skin of my teeth but won game 2 pretty comfortably, game one i had a sketchy keep.

    Round three i got paired to one of the Esper control decks, i lost on the back of double punish ignorance and bad hands both games.

    Round four i managed to beat UR pyromancers, i lost g1 because i wasnt fast enough but won g2 and g3 of double guide\double peeks.

    I ended up 3-1 which was good enough for second place.

    A few notes:
    Kor Fishers is a good card, play it.
    MY deck doesnt have any Lynx, and no, thats NOT because i dont own any.
    I feel as though i should have played ranger of eos, but didn't Frown
    The deck is so, so, so quick.

    Any other tournament goers want to give a report?

    Thankss
    -A>>E

    Edit:
    Decklist

    4x Teetering Peeks
    4x Arid Mesa
    7x Mountain
    7x Plains

    4x Elite Vanguard
    4x Goblin Guide
    4x Hellspark Elemental
    4x Kor Skyfisher
    4x Goblin Bushwhacker
    4x Ceroden Yearning

    4x Lightning Bolt
    4x Burst Lightning
    4x Path to Exile
    2x Unstable Footing
    Posted in: Standard Archives
  • posted a message on [ZEN] Turntimber Basilisk, Greenweaver Druid, Feast of Blood
    Turntimber Basilisk 1GG
    Creature - Basilisk
    Deathtouch
    Landfall - Whenever a land enters the battlefield under your control, you may have target target creature block Turntimber Basilisk this turn if able.
    2/1
    Uncommon
    190/249

    Greenweaver Druid 2G
    Creature Elf
    T: Add GG to your mana pool
    1/1
    Uncommon
    164/249

    Feast of Blood
    1B
    Sorcery
    Cast Feast of Blood only if you control two or more vampires.
    Destroy target creature. You gain 4 life.
    Uncommon
    88/249
    Posted in: The Rumor Mill
  • posted a message on [ZEN] Mold Shambler, Trusty Machete
    It's called

    Trusty Machete

    Grin
    Posted in: The Rumor Mill
  • posted a message on [ZEN] Mold Shambler, Trusty Machete
    Mold Shambler 3G
    Creature - Fungus Beast
    Kicker 1G
    When Mold Shambler enters the battlefield, if it was kicked, destory target noncreature permanent.
    3/3
    Common
    169/249

    And the final card is:

    Trusty Machete
    1
    Artifact - Equipment
    Equipped creature gets +2/+1
    Equip 2
    "Until the expedition is done, that blade is your guardian, your liberation and your best friend all rolled into one"
    - Yon Basrel, Oran-Rief survivalist

    209/249

    Guess the name!
    It's hilarious!
    Posted in: The Rumor Mill
  • posted a message on [ZEN] Quest for Pure Flame, Adventuring Gear
    Adventuring Gear 2 mana
    Equpiment
    Landfall - Whenever a land enters the battlefield under your control equipped creature gets +2+2 until end of turn.
    Equip 1
    Common
    195/249

    Quest for Pure Flame
    R
    Enchantment
    Whenever a source you control deal damage to an opponent. you may put a quest counter on Quest for Pure Flame.
    Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature of player, it deals double that damage to that creature or player instead until end of turn
    Uncommon
    144/249

    Guessing games anyone?

    I'll fill in when someone gets one right Smile
    Posted in: The Rumor Mill
  • posted a message on [ZEN] Ruinous Minotaur, Baloth Cage Trap, Primal Bellow, Runeflare Trap
    Sorry, trying to get them down as fast as possible.
    Posted in: The Rumor Mill
  • posted a message on [ZEN] Ruinous Minotaur, Baloth Cage Trap, Primal Bellow, Runeflare Trap
    Primal Bellow G
    Instant
    Target Creature gets +1+1 until end of turn for each Forest you control.
    Common

    Baloth Cage Trap 3GG
    Instant - Trap
    If an opponent had an artifact enter the baattlefield under her control this turn, you may pay 1G rather then pay Baloth Cage Trap's mana cost.
    Put a 4/4 green Beast Creature onto the battlefield.
    Uncommon

    Ruinous Minotaur 1RR
    Creature - Minotaur
    Whenever Ruminous Minotaur deals damage to an opponent, sacrifice a land
    5/2
    Common

    Runeflare Trap
    4RR
    Instant - Trap
    If an opponent drew three or more cards his turn, you may pay R rather then pay Runeflare Trap's mana cost.
    Runeflare Trap deals damage equal to target player equal to the number of cards in that players hand.
    Uncommon

    Grin
    Posted in: The Rumor Mill
  • posted a message on [ZEN] Hedron Crab and Frontier Guide
    Hedron Crab U
    Creature - Crab
    Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
    0/2
    Uncommon

    Frontier Guide 1G
    Creature - Elf Scout
    3G,T: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
    1/1
    Uncommon
    Posted in: The Rumor Mill
  • posted a message on [ZEN] Bloodchief Ascension, Beastmaster Ascension, Conqueror's Pledge
    The Black Ascension i think will be pretty good, the green one, if it pops will be great XD
    Posted in: The Rumor Mill
  • posted a message on [ZEN] Summoning Trap and Magosi, the Waterveil
    I think this land will be good.

    The trap on the other hand is AMAZING.
    Posted in: The Rumor Mill
  • posted a message on [ZEN] Bloodchief Ascension, Beastmaster Ascension, Conqueror's Pledge
    Beastmaster Ascension 2G
    rare
    enchantmen
    Whenever a creature you control attacks, put a quest counter on Beastmaster Ascension.
    As long as Beastmaster Ascension has seven or more quest counters on it, creature you control get +5/+5

    Bloodchief Ascension B
    Enchanment
    At the beggining of each players end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension.
    Whenever a card is put into an opponents graveyard from anywhere, if Bloodchief Ascension has three or more ascension counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

    Conqueror's Pledge
    2WWW
    Sorcery
    Kicker 6
    Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve onto the battlefield instead.
    Posted in: The Rumor Mill
  • posted a message on [ZEN] Summoning Trap and Magosi, the Waterveil
    THe source is reliable.

    100% real
    Posted in: The Rumor Mill
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