imho, building a competitive mill deck is like building a competitive megrim deck. enough people want it to work, but it just doenst get enough support from cards.
i think of milling a different way.
milling the top ten cards is no different from milling the bottom 10 cards from the library from the game. Most games do not last long enough for people to draw half their deck.
the only immediate impact milling provides is to let you know whats in the opponents deck. i think that the only way milling would become viable would be if your opponents graveyard can become a form of resource to you as well. things like necrogenesis comes to mind.
however, herein lies the problem as well. cards that support this strategy are just not strong nor numerous enough for competitive play.
This came to my attention a while back, and it more or less rang true most of the time.
The question was, how do you tell if someone was a old player or a new player of magic?
the answer. the way they play their lands. this applies mainly to non-tournament players by the way.
old players tend to play with their lands outwards, and their other permanents closer to them, while newer players play with their lands closer to them, and their permanents closer to their opponents.
has anyone else noticed this trend? is it due to a rule set change last time?
PS: i personally play with my lands outwards,and my pernaments nearer to me.
sold off the bulk of his collection, but still goes down for drafting at fnm every now and then. doesnt care about what he drafts as long as its fun, and happy to sell chase rares that are drafted at minimal pricing because there is no use for him in keeping it anyway.
and i got 5 common foils.
.
.
.
.
.
They were all basic land foils.
.
.
.
.
.
.
There were one of each basic land type.
although i didnt open anything really expensive, just dauntless escorts, was pleasantly surprised to see 5 lands foils of diff types in 5 packs. made my day.
i didnt do very well for the prerelease, but at least my death were glorious.
one of my deaths came from nemesis of reason. couldn't do anything to remove the creature. got milled to death in 3 turns.
another one came from a guy who cast enigimatic sphinx, cascaded into a sharumn, who returned a tower gargoyle into play. needless to say, i died a couple of turns later.
my own cascade story - i butimous blasted a creature, cascaded out singe mind orge who revealed a karthruss tyrant of jund, dealing him 7 damage and winning the game there and then. awesome.
best win. i swung with a marisa twinclaw on turn 5. he chose not to block. double colossal swung for 20 damage there and end. my opponent only stared. haha
i thought sarkhan vol was from ravinca. well, at least that his homeplane has hunted dragons to extinction, and niv-mizzet was by right the last dragon on Ravinca. of course he could simply be from another plane that is not yet told.
i actually prefer it if they stop printing plansewalker for a while. even as of now, too many decks are running too many planeswalkers. kinda makes the feeling of a planeswalker not too special.
i think of milling a different way.
milling the top ten cards is no different from milling the bottom 10 cards from the library from the game. Most games do not last long enough for people to draw half their deck.
the only immediate impact milling provides is to let you know whats in the opponents deck. i think that the only way milling would become viable would be if your opponents graveyard can become a form of resource to you as well. things like necrogenesis comes to mind.
however, herein lies the problem as well. cards that support this strategy are just not strong nor numerous enough for competitive play.
it seems the timeline for the difference is 94-95?
was there a major rule change then?
The question was, how do you tell if someone was a old player or a new player of magic?
the answer. the way they play their lands. this applies mainly to non-tournament players by the way.
old players tend to play with their lands outwards, and their other permanents closer to them, while newer players play with their lands closer to them, and their permanents closer to their opponents.
has anyone else noticed this trend? is it due to a rule set change last time?
PS: i personally play with my lands outwards,and my pernaments nearer to me.
how about you guys?
Jace Beleren - must thank the storylines for that one.
Duress - nothing feels as good as a 1st turn ritual, duress and hymn.
though somehow or rather, so i'm like battlegrace angel alot.
sold off the bulk of his collection, but still goes down for drafting at fnm every now and then. doesnt care about what he drafts as long as its fun, and happy to sell chase rares that are drafted at minimal pricing because there is no use for him in keeping it anyway.
and i got 5 common foils.
.
.
.
.
.
They were all basic land foils.
.
.
.
.
.
.
There were one of each basic land type.
although i didnt open anything really expensive, just dauntless escorts, was pleasantly surprised to see 5 lands foils of diff types in 5 packs. made my day.
one of my deaths came from nemesis of reason. couldn't do anything to remove the creature. got milled to death in 3 turns.
another one came from a guy who cast enigimatic sphinx, cascaded into a sharumn, who returned a tower gargoyle into play. needless to say, i died a couple of turns later.
my own cascade story - i butimous blasted a creature, cascaded out singe mind orge who revealed a karthruss tyrant of jund, dealing him 7 damage and winning the game there and then. awesome.
best win. i swung with a marisa twinclaw on turn 5. he chose not to block. double colossal swung for 20 damage there and end. my opponent only stared. haha
i actually prefer it if they stop printing plansewalker for a while. even as of now, too many decks are running too many planeswalkers. kinda makes the feeling of a planeswalker not too special.
this card seems very fun though. wont be surprised to see games in draft being won through this an ardent plea.
all the while bolas plots to manipulate those walkers
1 Paragon of the Amesha
1 Aven Trailblazer
1 Knight-Captain of Eos
1 Marble Chalice
1 Bant Battlemage
1 Soul's Grace
1 Gleam of Resistance
1 Resounding Silence
Blue
2 Constricting Tendrils
2 Traumatic Visions
1 Kathari Screecher
1 Esperzoa
1 Frontline Sage
2 Tortoise Formation
1 Worldly Counsel
1 Etherium Sculptor
1 Call to Heel
1 Cloudheath Drake
1 Cathartic Adept
Black
1 Executioner's Capsule
1 Scavenger Drake
1 Corrupted Roots
1 Dregscape Zombie
1 Kederekt Parasite
1 Onyx Goblet
2 Drag Down
1 Rotting Rats
1 Sedraxis Alchemist
1 Grixis Slavedriver
1 Yoke of the Damned
1 Voices from the Void
1 Glaze Fiend
1 Salvage Slasher
1 Worldheart Phoenix
2 Resounding Thunder
1 Wandering Goblins
1 Quenchable Fire
1 Kranioceros
1 Bloodpyre Elemental
2 Hellspark Elemental
1 Viashino Skeleton
1 Soul's Fire
1 Goblin Mountaineer
1 Fiery Fall
1 Wandering Goblins
Green
2 Matca Rioters
1 Filigree Fracture
1 Might of Alara
1 Wild Leotau
1 Soul's Might
1 Behemoth's Herald
1 Mosstodon
1 Nacatl Savage
1 Cylian Elf
Multicolored
1 Exploding Borders
1 Rhox Bodyguard
2 Suicidal Charge
1 Magister Sphinx
1 Vectis Agents
1 Fusion Elemental
1 Goblin Outlander
1 Ajani Vengeant
1 Rhox War Monk
1 Woolly Thoctar
1 Grixis Charm
1 Blightning
1 Tidehollow Strix
1 Rakeclaw Gargantuan
1 Sharuum the Hegemon
1 Vectis Agents
1 Swerve
1 Armillary Sphere
1 Obelisk of Jund
1 Mana Cylix
Lands
1 Arcane Sanctum
1 Grixis Panorama
1 Savage Lands
1 Naya Panorama
1 Jund Panorama
i thought of going esper, then 5cc, then i went lost. whats a good build?
heavy esper and splash red? or 5cc or naya with a black splash? or 5cc?
(better?)
a 5 colour dragon token? that sounds quite interesting.
why on pte?
is it not good in the format?
how many volcanic fallouts is enough?
i've seen a couple of list with violent instead of cruel. is the switch worthwhile?