This looks worse as a tempo card (because you rely on your opponent having creatures you can bounce with mana cost exactly X), and much better as a way to recur Adventurers.
Well. The knights are mardu colors. Maybe we get green and blue legends that are not knights?
Claim the firstborn is pretty powerfull, maybe it's modern playable idk. Act of Treason is one of my favourite red cards and and the super evil flavor of this card makes me happy.
MaRo confirmed there'll be Blue and Green Uncommon Knight Legends.
I'm mostly proud of predicting impulse draw on red, but with Skullknocker Ogre, "discard at random, then draw a card" came into Red's color pie, like my reversioned Tybalt's +1.
I think we have a fundamental distinction of the purpose of pie exploration. I started making "impulse draw" cards for Red in 2009, and 5 years later they were a thing.
I wouldn't bother too much if something is "a thing a color can do", but whether it generates fun play patterns.
The Frogfire Lich comment about blocking, now that I can use.
I even got the name right!
I mean, it's a pretty old dang story.
- Mowu, Loyal Companion for extra counters.
- Krenko, Street Kingpin for better first attacks.
- Rumbling Ruin as a finisher.
- Skarrgan Hellkite for haste + ability.
- Voracious Hydra for doubling counters.
I can assure you the biggest problem with this will be Cavalcade of Calamity if there's enough red knights.
MaRo confirmed there'll be Blue and Green Uncommon Knight Legends.
I think we have a fundamental distinction of the purpose of pie exploration. I started making "impulse draw" cards for Red in 2009, and 5 years later they were a thing.
I wouldn't bother too much if something is "a thing a color can do", but whether it generates fun play patterns.
The Frogfire Lich comment about blocking, now that I can use.