I have gotten decent results in tests online but need help refining the sideboard. Sin Prodder also does a good bit of work synergizing with the other cards in the deck, same with Crawling Sensation. Crawling also lets me get to dredging faster with the optional mill 2. I have had close games where I choose to mill to try to find loam, get it, dredge it, then blast with Seismic. And tokens every turn helps too. And Dragon's Claw has gotten so much value from things like Flame Jab that I'm considering putting 2 claws in the maindeck.
This is the list I'm planning on trying out soon. I'm trying to take the Tezzerator deck I made and using it as a mid-game plan until the dragons show up. I haven't done any testing yet but i think it could fix the weaknesses my tezz deck had with late game power.
This is the list I'm planning on trying out soon. I'm trying to take the Tezzerator deck I made and using it as a mid-game plan until the dragons show up. I haven't done any testing yet but i think it could fix the weaknesses my tezz deck had with late game power.
Also, if you ever want to get into modern then I think that since you like U/W heroic I think you would like Bogles. It's a similar playstyle only it uses enchantments to get the job done.
Buying a set of the fetches is a great long term investment. And getting them will allow you to start having pieces for any other format you want to try.
If you have, for example, an Oblivion Ring put on a Reclamation Sage and the enchantment is destroyed, then it's enter the battlefield effect will trigger because the enchantment caused it to leave the battlefield then come back to the field.
My friend wants to do a Naya scapeshift deck using 4 Primeval Titans, 2 Kiki-jiki, and a number of Restoration Angels. Can someone help put a deck list together? I can't think of anything else in white that would be worth playing here other than Path.
And that's all I can find today. I'm sure there are lot's of other interesting cards but I have the habit of going through the really old stuff trying to find interesting cards that work in commander.
Some more things I just remembered to include are the all important Mana Reflection. It causes you to make stupid amounts of mana especially if you run the cabal coffers package. Then theres another land you will need, Crystal Quarry will get you all the colors you want no matter what. And if you combine the quarry with mana reflection then you get to cast Progenitus right there. Also I know you like your keyrunes but truly they don't do enough to be in an edh deck unless it's specifically designed for artifacts. I suggest replacing some with Green Sun's Zenith, Red Sun's Zenith, and Blue Sun's Zenith. You can also put in Caged Sun, Expidition Map, Into the Wilds, Teferi's Puzzlebox (that one really screws up control players), and many other things that i can't name off the top of my head.
I'm honestly questioning you choice of Bringer of the white dawn. It's a decent card but you don't run any artifacts at all so there is no point it playing it. If you want to run a cycle of cards try the Hondens. They have a decent spread of abilities that get better the more of them you have of the boardHonden of Cleansing FireHonden of Seeing Winds. You could also switch out the white bringer for one of the other spirit avatars. I would suggest either Dominus of Fealty or Overbeing of Myth
4 Young Pyromancer
4 Sin Prodder
2 The Gitrog Monster
spells
4 Faithless Looting
2 Flame Jab
3 Lightning Bolt
1 Magmatic Insight
1 Goblin Lore
3 Life from the Loam
3 Crawling Sensation
4 Seismic Assault
2 Unburial Rites
1 Worm Harvest
3 Blood Crypt
4 Bloodstained Mire
3 Dakmor Salvage
2 Forest
1 Godless Shrine
2 Mountain
1 Sacred Foundry
4 Stomping Ground
1 Swamp
1 Urborg, Tomb of Yawgmoth
3 Wooded Foothils
1 Ghost Quarter
2 Ancient Grudge
3 Dragon's Claw
2 Ray of Revalation
2 Stony Silence
1 Torpor Orb
1 Rule of Law
2 Slaughter Games
2 Ghost Quarter
I have gotten decent results in tests online but need help refining the sideboard. Sin Prodder also does a good bit of work synergizing with the other cards in the deck, same with Crawling Sensation. Crawling also lets me get to dredging faster with the optional mill 2. I have had close games where I choose to mill to try to find loam, get it, dredge it, then blast with Seismic. And tokens every turn helps too. And Dragon's Claw has gotten so much value from things like Flame Jab that I'm considering putting 2 claws in the maindeck.
2 solemn Simulacrum
2 Dragonlord Ojutai
1 Dragonlord Silumgar
1 Silumgar, the Drifting Death
2 Stell Hellkite
2 Engineered Explosives
2 Condescend
1 Pithing Needle
1 Azorious Signet
1 Dimir Signet
1 Orzhov Signet
2 Remand
4 Silumgar's Scorn
2 Crib Swap
3 Tezzeret, Agent of Bolas
3 Crux of Fate
4 Flooded Strand
1 Marsh Flats
1 Polluted Delta
2 Godless Shrine
2 Hallowed Fountain
3 Watery Grave
1 Minamo, School at Water's Edge
2 Mutavault
1 Urborg, Tomb of Yawgmoth
2 Island
2 Plains
1 Swamp
2 solemn Simulacrum
2 Dragonlord Ojutai
1 Dragonlord Silumgar
1 Silumgar, the Drifting Death
2 Stell Hellkite
2 Engineered Explosives
2 Condescend
1 Pithing Needle
1 Azorious Signet
1 Dimir Signet
1 Orzhov Signet
2 Remand
4 Silumgar's Scorn
2 Crib Swap
3 Tezzeret, Agent of Bolas
3 Crux of Fate
4 Flooded Strand
1 Marsh Flats
1 Polluted Delta
2 Godless Shrine
2 Hallowed Fountain
3 Watery Grave
1 Minamo, School at Water's Edge
2 Mutavault
1 Urborg, Tomb of Yawgmoth
2 Island
2 Plains
1 Swamp
Planar Portal, Staff of Nin, Gilded Lotus, Mind's Eye, Thassa, God of the Sea, Curse of the Swine, Prismatic Omen, Sheoldred, Whispering One, Chromatic Lantern, Ensnaring Bridge, Omniscience, Lighthouse Chronologist (taking lots of extra turns is fun), Coffin Queen, Congregation at Dawn, Genesis Wave (one of my favorites if you have enough ramp), North Star (this will let you cast progenitus as long as you have 10 mana of any color plus the activation cost).
And that's all I can find today. I'm sure there are lot's of other interesting cards but I have the habit of going through the really old stuff trying to find interesting cards that work in commander.