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  • posted a message on [Primer] GW Hatebears
    I think you're really going to want 2 mindcensors in the main. With Jund neutered I think there will be a fair bit of pod running around.

    I also don't know if its right to cut Lingering souls, this deck can abuse it so well with Wilt-Leaf and gavony. It is also a big help against affinity and infect. I expect infect's numbers to rise a bit as well.
    Posted in: Aggro & Tempo
  • posted a message on [Developing]Simic Elves! (splash black)
    Dimir Charm counters sweepers
    Posted in: Standard Archives
  • posted a message on [Single Card Discussion] Master Biomancer
    Quote from mandelbrot
    Can you name one creature which costs 4 mana, doesn't have an ETB effect or haste and is widely played in standard?


    The only one I can think of is Olivia, who is better than the Biomancer, but that doesn't make the Biomancer terrible. I think people have been conditioned to think that if a large creature doesn't have an ETB effect it is a massive pile. And while this is somewhat true, I think there are exceptions to the rule. If a significant # of the decks in the format have no single card answer to the 4 drop I don't think it is unreasonable to play the creature.

    As with Olivia, if you untap with the Biomancer you should be able to get enough value in that 1 turn to make it worthwhile.

    I'm not saying the Biomancer is format busting, but it could very easily see play. And I think the main reason why is the toughness of 4.
    Posted in: Standard Archives
  • posted a message on [Single Card Discussion] Master Biomancer
    I think of this guy as one of the most powerful, efficiently costed creatures without an ETB effect currently in standard (GoST is probably #1). I really think it will be enough for him to see some play. Especially because he dodges a lot of the commonly played removal like searing spear and ultimate price. And at least if he gets Orzhov charmed they have to take 4.
    Posted in: Standard Archives
  • posted a message on [Single Card Discussion] Master Biomancer
    4x Experiment One
    4x Cloudfin Raptor
    4x Strangleroot Geist
    4x Zameck Guildmage
    4x Wolfir Avenger
    3x Master Biomancer
    2x Wolfir Silverheart

    3x Garruk Primal Hunter

    4x Simic Charm
    3x Rancor
    2x Cyclonic Rift

    4x Breeding Pool
    4x Hinterland Harbor
    4x Simic Guildgate
    8x Forest
    3x Island

    Something like that
    Posted in: Standard Archives
  • posted a message on [Deck] BUG Undying Evolution
    So that Mystic Biomancer seems pretty good
    Posted in: Standard Archives
  • posted a message on [[GTC]] Master Biomancer, Sylvan Primoridal and Realmwright
    The best part of the Biomancer is that it has some junk in the trunk, so it fits perfectly on a curve that would evolve experiment one/cloudfin raptor on turn 4. If you can sneak one creature in with the extra counters after that you have gotten fair value out of it.
    Posted in: The Rumor Mill
  • posted a message on [Deck] BUG Undying Evolution
    I'm going to try it with Experiment One for now, and if it proves bad in testing I'll remove it. So I'll try the manabase below for now.

    4x Breeding Pool
    4x Overgrown Tomb
    3x Watery Grave
    4x Hinterland Harbor
    4x Woodland Cemetary
    3x Forest
    2x Drowned Catacomb

    If E1 turns out to be bad it opens up the manabase to cards like nighthawk and other things. I'm really hoping there's one more playable 3/4 CMC Simic creature that hasn't been spoiled yet to really push this deck over the top.

    In testing I'll try both ultimate price and tragic slip. Simic charm is also good against the hasty big rakdos creatures because you can time walk them if they tap out. This should allow you to push through the necessary extra damage.

    It's very likely that the rancors in my list are wrong and should either be Primal Hunters or tragic slips. I will keep this in mind going forward.
    Posted in: Standard Archives
  • posted a message on [Deck] BUG Undying Evolution
    The reason I like experiment one is he grow's reasonably to 3/3 and can lead to a turn 4 kill in many different scenarios. He is also wrath resistant, so with E1, Geist, Troll, Avenger, Vorapede the deck is fairly wrath proof. Even dreg mangler provides some value after he dies.

    This deck really doesn't like azorious charm so simic charm will be maxed at at 4. It could really use another counter spell (where are you mana leak!) but for now it will have to do without.

    I do agree that more 3 drop would help him reliably grow more, so for now I will add 2 Wolfir Avengers. I think the BB in nighthawk's casting cost is too prohibitive to the mana base. The big creatures such as Thragtusk, Deadbridge or Silverheart are all interchangeable. Right now I listed Corpsejack and Vorapede because I think their interaction with evolve and the guildmage will be favorable, but they can easily be swapped out.

    I had cyclonic rift in as a way to clear a clogged board and swing for the win. I will switch it to dimir charm and see how it tests. Similarly, I think ultimate price and tragic slip are interchangeable and should be a meta call based on how much zombies/mono red you're expecting to see.

    Right now I'll leave the list as below

    4x Experiment One
    4x Zameck Guildmage
    4x Strangleroot Geist
    4x Dreg Mangler
    4x Lotleth Troll
    2x Wolfir Avenger
    2x Corpsejack Menace
    1x Vorapede

    4x Simic Charm
    2x Dimir Charm
    3x Ultimate Price
    3x Rancor

    4x Breeding Pool
    4x Overgrown Tomb
    3x Watery Grabe
    4x Hinterland Harbor
    4x Woodland Cemetary
    4x Forest

    I think the deck is strong enough against control without maindeck discard so I will keep it in the board.

    I really don't know what to do with the mana base so any help would be appreciated. It seems low on U/B sources but I really don't want to sacrifice the pure green sources. Maybe evolving wilds could work but I think the tempo loss would hurt this deck a lot.
    Posted in: Standard Archives
  • posted a message on [Deck] BUG Undying Evolution
    How about a BUG deck that is a little less evolve focused?



    With this curve you can goldfish a turn 4 kill (god hand) and turn 5-6 is very reasonable.

    I really like cloudfin raptor but have G and U available on turn 1 is really not possible. If you really want to abuse evolve and the guildmage I think straight UG is better.

    This deck could also use some # of Garruk's but I'm not sure what cards to replace.
    Posted in: Standard Archives
  • posted a message on [Deck] Ghost Dad 2.0
    I think Ghost Dad needs to be midrange and more controlling. I've been working on a list that can try to abuse Mutilate in the MD.

    Leave the zombies and tokens for an aggro build.



    It seems to be missing something vs control, it may be worthwhile to splash red for Rakdos' Return. The mana base will definitely need some tweaking.

    Thoughts anyone?
    Posted in: Standard Archives
  • posted a message on [Official] GW Fauna Shaman
    I urge anyone interested in a Naya build to try out my list below, it is quite fast and beats face very well. You can mess around with the mana base because I'm not exactly sure on the right numbers yet.





    IMO due to the haste Hero of Oxid Ridge is much better than Bladehold. Turn 3 Vengevine Turn 4 Oxid Ridge can be devastating. Viridian Emissary may also warrant a slot but I am unsure right now.
    Posted in: Standard Archives
  • posted a message on [MBS] 1/18 Tezzeret, Agent of Bolas
    Quote from Artifice 101
    Deck shouldn't run Jace. And losing Thoughtseize and Tidehollow isn't exactly fantastic either. But I see what you're getting at. If you fishbowl the original list, you'll see its going for a disruptive RDW sort of win. I'm thinking extended will end up with a Time Sieve Tezzerator deck featuring Tezzy 2.0, maybe Tezz 1.0. Time will tell. *bad pun is bad*


    grand architect and/or masticore might also work in a pure artifact deck
    Posted in: Rumor Mill Archive
  • posted a message on [MBS] 1/18 Tezzeret, Agent of Bolas
    How do you think this would perform? Kinda gets wrecked by DOJ i suppose

    UBW Artifacts


    4x Memnite
    4x Ornithopter
    4x Steel Overseer
    3x Masticore
    4x Pithing Needle Beater
    4x Tezzeret
    4x Tempered Steel
    4x Mox Opal
    4x Grand Architect
    4x Doom Blade
    21x Land
    Posted in: Rumor Mill Archive
  • posted a message on U/b Tyrant Urza Control
    I was thinking splash green for putrefy and crime/punishment(sweeps away lots of 1cc, 2cc, or 3cc creatures efficiently, even snake tokens).

    You could also throw in mr I win(SSS) post rotation for keiga or meloku and if you want more counters voidslime becomes available.

    Im gonna try a list off the top of my head... don't be to critical

    2x Simic Sky Swallower
    2x Keiga the Tide Star
    2x Tidesprout Tyrant

    3x Simic Signet
    3x Dimir Signet
    2x Crime/Punishment
    4x Putrefy
    4x Remand
    4x Mana Leak
    4x Compulsive Research
    4x Sensei's Diving Top
    2x Zombify
    2x Persecute

    4x Urza's Mine
    4x Urza's Tower
    4x Urza's Powerplant
    4x Breeding Pool
    4x Watery Grave
    1x Island
    1x Underground River
    1x Llanowar Wastes

    The only thing i cant fit in right now is repeal, which would help a lot.
    Posted in: Standard Archives
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