As a message of balance: I have always been suspicious of the suppression of communication on a topic, for the reason that "everybody knows." I speak for myself, not "the average MMI reader," and perhaps I am out of the loop, but I "didn't know," and I find it helpful that someone takes the time to quickly summarize goings-on.
Information on the Internet is easy to manage. If I choose to skim, I can skim. Eleven hundred words might be tl;dr for many, and scrolling might cause them some inconvenience. But considering the role you appear to have accepted, glossing over a significant phenomenon with little comment may be considered irresponsible in a sense.
And for the record, I personally could not have executed it in a superior manner.
Thanks.
J
That's unbeatable for just about all decks.
You could try stealing the artifact, or Vapor Snagging the token (before Sword gets attached).
Getting them to bounce Batterskull, or after Stoneforge Mystic finds it, and then play Vendillion Clique. That's old school.
J
J
Thanks.
J
About twenty other defendants appeared prior to me, all there for the same reason.
I was the only one who denied the claim. I told the judge I was considering a counterclaim.
Then the hospital's attorney proposed an order that I had to file the counterclaim prior to the week before the bench trial.
The judge "asked" me to sign it.
Should I not have signed it?
Can I undo this lawyer's Order?
Did the judge in fact side with the other lawyer by suggesting I sign it?
Couldn't I have held off my counterclaim until I see if I can win the hospital's suit?
Am I screwed no matter what?
I will accept any advice as not legal advice per se.
J
A couple things that spring to mind is: where do the cards go when someone destroys Rest in Peace (occasionally causes a moment of consideration), and what happens if you "Mangara" a target and the target goes away before Mangara's ability resolves (the Mangara remains on the battlefield). That one occasionally catches opponents unawares, and from time to time, I mechanically go to exile my Mangara before I remember.
J
I don't think Hymn is that prevalent; you have to have a better answer to Lili than Liege. And Liege dies to more things. Coming down even a turn later is too late in my opinion. I find that I have to protect my board first priority, regardless of how small it is. I want to get an edge on Dread of Night, and will be caught napping against Sulfur Elemental. Then Golgari Charm is probably the most common. Honor has some relevant speed of application against those. Honor can take the place of the creature answer of Liege because Honor keeps creatures on the table, so in a sense it translates as a threat. Putting Vial to 4 basically tosses away a card (Vial itself).
Though it is ideal in those application (and possibly others) I have not adopted it because I don't think I can run four Equipment, and the first three are indispensable. So, I am accepting a compromise of the other, slower life-gain Equipment.
I have found Reanimator to always be one of the easier matchups. You could run four Karakas -- it's not unreasonable -- then build with Mangara for sure and possible another toss-in Legend such as Brimaz. Tormod's Crypt or Grafdigger's Cage if you are really obsessed, but I find 1x Relic of Progenitus (along with two RIP) to be sufficient unless they get the stone nuts. As is said in another response, Vial is good here, and a flyer with protection. The same dangers (and solutions) are seen against Lands, where I think we're in deeper trouble.
I have seen it with my own eyes, Stoneforge Mystic into Batterskull race Turn 1 Leviathan.
J
Hopefully I will not need to adjust for the mirror. This deck operates best when it is under-the-radar. It is not too hard to hate it out, so if it becomes more popular, then more -x/-x effects appear.
One approach which is often overlooked for the mirror is to add in +x/+x effects. I have tried it many times, and it is very significant to have bigger monsters than your opponent. As most DnT players know, a Tarmogoyf or a Gurmag Angler that you can't answer will often end the game. Big Goblins, big Merfolk are the same story. Having your creatures be bigger than theirs is pretty clutch.
I am running two Honor of the Pure in the side at this time.
J
Legacy GPTs are few and far between. GJ.
J
I've never used a sideboarding guide but I'm considering it.
At the end of the day, I personally become very fatigued and find myself fumbling.
It wouldn't be too bad for the beginning of the day too, to let yourself go on auto-pilot, especially if you're at a big tourney and the night before you got your party on a lil bit.
Also, might not be too shabby to have a complete matchups list because at the beginning of the day, you're more likely to face fringe decks like Aluren (I played against Soldiers.dec round 2 in Minneapolis, which was piloted by my friend. We ID'ed but his deck was featured by SCG because it was crushing everything in the early rounds).
It's not a bad idea to have a reminder, especially because a few sideboard take-outs might be counter-intuitive and if you're tired, you'll forget.
J
No problem. SotL's main drawback is her one toughness. Another drawback however is accidentally drawing off of SoFI, or Horizon Canopy. I have come SO close to taking an extra draw and potentially a game loss, but I don't think I've ever done it -- I catch myself at the last moment. I think one opponent permitted me to take back a Horizon Canopy once.
As for mulligans, it really is an art form for this deck, but probably not moreso than for most Legacy decks. I routinely keep a single non-White land if I have Aether Vial, for example -- it's not even a question if I have two Aether Vials. As for post-sideboard matchups, I routinely toss away a "perfectly good hand" if it contains no hate for the current game. Most typically, you pull seven aggro cards, which will do nothing against Storm, etc., etc.
J
J
One of my favorite applications of Surgical Extraction is against Miracles, but I wouldn't save it only for Terminus. That's a god play, but in my opinion, when your Miracles opponent goes to draw a card (off of Top, usually) in the middle of your combat, you Surgical Extraction anything (a fetchland is an excellent target) to shuffle away whatever is on top of the library. Your opp can of course shuffle and search three cards with Top, but it's very unreliable that he gets gold, and whittling his mana pool down by ones (he used on Top) at that critical moment can often end him.
My opinion is Pithing Needle is especially good right now, and should be a two-of. I even considered running one in the main, but you have to be an expert player for that and be able to reliably recognize your opponent's deck on Turn 1, which I can't always do.
But with Miracles in the ascendant, Needle is especially nice, and it's good against Storm as SwordsToTimeshares says, naming Polluted Delta. Two weak matchups for us that could use a powerful Turn 1 play.
J
I disagree. Especially in the sideboarded games actually, as Miracles is going to be more reliant on Counterbalance, probably siding out Force of Will, and they will have moved to an even more controlling build.
I am experimenting with an Eight-and-a-Half-Tails in the sideboard. Though it's only a one-of, non-tutorable, so it isn't exactly reliable. But it pulls its weight in other matchups running White, and against slower decks such as Miracles, where you may be able to save three mana to stop one threat per turn against your creature.
To be optimized, you should have four Karakas with it, and possibly a Sword of Light and Shadow, which I think is not unreasonable to include on its own merits. A Sword of War and Peace might be just as juicy or better.
I have been adopting the recommendation of more flyers and Equipment against Eldrazi, but I don't really have enough experience to say my suggestions are any more than spitballing.
J
OPPONENT'S TURN
If he swings with Eidolon, you can:
1) block with Canonist and lose it, which permits him to play two one-costing Sorceries on the spot.
2) block with Thalia, but it lets him unload one one-costing Sorcery, and then a one-costing Instant on your turn.
3) let the 2 through, which then is near-certain death, because he can play any spell and burn you out.
If he hangs back with Eidolon:
1) it seems to show that he doesn't have anything out of the cards in his hand, which is extremely unlikely, and even more unlikely to stay that way. Or,
2) he can't cast his two spells with his four mana, since even with his self-prohibitive Eidolon dead, the swingback will kill him with a spell in hand.
In this scenario, the opponent passed turn without attacking Eidolon into your team. It seems to show he can't afford Eidolon to die. His only out is to draw a Fireblast.
YOUR TURN
You can swing with Thalia. If you do, he can kill his Eidolon, and cast an Instant if he has it, and another spell when it comes back to his turn.
You can swing with EC. If you do, he can kill his Eidolon, and the same two spells will kill you, if he has them.
You can swing with both. If you do, he can:
1) block Thalia, and can play an Instant on your turn, and another spell on his turn to kill you, or
2) block Canonist, and can play the two one-costing Instants, or can play an Instant on your turn, and another spell on his turn to kill you.
You can hold back both. If you do:
1) His only out is to draw a Fireblast, which he can't possibly have already.
2) Your only out is to play a Batterskull. You can only cast it with:
A) Three Plains, or
B) a Wasteland (which can kill Port in response to Price of Progress, so Wasteland has no additional benefit except for setting up for the next scenarios), and Three Plains, or
C) a Wasteland, and two Plains and a Karakas (you can kill the Karakas in response to Price of Progress), or
D) a Wasteland, a Flagstones of Trokair (I run three), and two Plains, or
E) alternating plays of Wasteland, Flagstones, Wasteland, Flagstones, or Plains
In this scenario, I blinked first and swung with Thalia. With his Eidolon no longer restricting him, opponent played a Lightning Bolt on my turn, and a Price of Progress on his upkeep and killed me.
J
Mulliganed to 4 against Burn in Game 1 of the Quarter-Finals:
7: 0 Land
6: 1 Colorless Land, All White Cards
5: 2 Colorless Land, All White Cards
4: Plains, Port, Thalia, Swords
Almost got there with that 4-card hand, but just didn't have enough business, of course. Subsequently, lost that match.
What do you do in this Game 3 scenario?
Opponent has Eidolon of the Great Revel, and four Mountain, four cards in hand.
You have Thalia, Ethersworn Canonist, Plains, Plains, Rishadan Port. In hand you have Swords, Rishadan Port.
Both players are at 4.
PS, I was sure opp was sandbagging Price of Progress, which he was.
J