Thanks. That puts my mind at ease, which was top priority!
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Nov 12, 2017I control a Chalice of the Void with one counter.Posted in: Magic Rulings
Opp plays Gitaxian Probe.
I reveal my hand.
Then opponent goes to draw a card. It is then that I realize the Chalice trigger, and I say, "Wait, GP was countered. You can't draw."
(Opp went ahead and drew a card anyway, regardless of my protests.)
The fairly obvious question is: how should we have correctly settled the draw part of GP, after I had revealed my hand?
But my real question is here:
When the Missed Trigger rulings were changing seemingly every week, I thought I heard that if you are aware of the trigger, either player is obliged to point it out (assuming it has a noticeable effect on the game state). A player is not allowed to do something and "see" if their opponent will miss the trigger. So, if my opp was aware that GP had been countered he is obliged to tell me.
Of course the weak point of this, is that it puts people on the honor system, but that was always the challenge of Missed Trigger policy from the get-go.
If one could determine that a player was indeed aware of the trigger, but failed to point it out, then is that a violation?
Thanks in advance.
Nov 10, 2017http://www.gatheringmagic.com/carlosgutierrez-10302017-ancient-monsters/Posted in: Legacy Archives
Jurassic Stompy - Legacy | Nerdwalla and Allison8Bit
- Creatures (26)
- 3 Charging Monstrosaur
- 3 Walking Ballista
- 4 Deathgorge Scavenger
- 4 Elvish Spirit Guide
- 4 Regisaur Alpha
- 4 Ripjaw Raptor
- 4 Simian Spirit Guide
- Enchantments (4)
- 4 Blood Moon
- Artifacts (7)
- 3 Chrome Mox
- 4 Chalice of the Void
- Lands (23)
- 1 Mountain
- 5 Forest
- 1 Taiga
- 4 Ancient Tomb
- 4 Cavern of Souls
- 4 City of Traitors
- 4 Wooded Foothills
- Sideboard (15)
- 1 Garruk Relentless
- 4 Leyline of the Void
- 2 Reclamation Sage
- 2 Sudden Demise
- 4 Thorn of Amethyst
- 2 Trinisphere
- Creatures (26)
Nov 6, 2017Posted in: ControlQuote from Togaras »... When to search for which one?
When to board SoWaP in?
It's a big topic.
Jitte is also great in the mirror, because it ends Mother of Runes (as well as the rest of our creatures); Jitte is good against us.
If I know my opponent has no countermagic at the time, I might get Jitte if I have two mana open and hardcast it to get it online fastest of the three.
Frequently I find Jitte is vulnerable in the sense that it is usually the Equipment my opponent gets first (for the above reason) and so I frequently have to "Revoker" it, causing me to wish for a different Equipment of my own.
Though some people differ, I also go for Sword of Red and Blue against Delver. I love to shoot Delvers first. It gets past an otherwise blocking TNN, and provides card advantage in a matchup where the opponent is drawing zillions.
Sword of Red and Blue is often my first choice against Deathrite because it kills DS just as successfully as Jitte does, but for the above reason, I might be Revokering Jitte in that matchup, or I value the card advantage (ergo I might like SoFaI if I have previously been getting Thoughtseized or Hymned). Jitte kills at Instant speed, which is sometimes good if the opponent is going to grab a Stoneforge Mystic and fetch business before you have time to intervene with Sword of X. Jitte is a must for Infect for instance. You can respond to their business, a la Inkmoth Nexus for instance.
Batterskull is pretty skill-intensive in my experience. If you can reliably protect SM, it is usually solid, but it doesn't straight up kill problem creatures on the other side. On grindy matchups it shines, because the opponent has inevitability, and BS forestalls that.
I have, on not necessarily rare occasions, tried to bait removal by fetching a Batterskull. Opp is going to kill Mystic, leaving the creatures in my hand more safe. BS becomes a wasted card, but it sometimes pays off.
There are other advocates here for Sword of Red and White. I like it of course to protect from those colors, but it shines where the opp needs time to set up, such as with Miracles 2.0. They try to survive the short game to get into a setup with Jace, or Angel tokens, or finding Terminus, and this opp has a mitt-full of cards. SoWaP makes a quick clock in that case.
PS I like Sword of Light and Shadow but I recognize it has serious deficiencies.
Oct 31, 2017Posted in: ControlQuote from mo3mon3y »I went 4-0 with this meta specific deck
2-0 Ad Nauseam
2-0 Grixis Delver
2-0 Ad Nauseam
I could see a couple of Cavern of Souls because a 2nd or 3rd turn (or later) Aether Vial stuck in your hand is bad enough, but late Mother of Runes can still turn the game around. It's a good card anyway.
Oct 12, 2017Posted in: Developing (Legacy)Quote from Rendroc »Does anyone know a good answer to batterskull for this deck? Batterskull with a SoFI equipped is unbeatable.
That's unbeatable for just about all decks.
You could try stealing the artifact, or Vapor Snagging the token (before Sword gets attached).
Getting them to bounce Batterskull, or after Stoneforge Mystic finds it, and then play Vendillion Clique. That's old school.
Dec 7, 2016amoebasinger posted a message on Isn't there any simple way to tell how many Grand Prix byes you have? Why not?Isn't there any simple way to tell how many Grand Prix byes you have? Why not?Posted in: Magic General
Jun 6, 2016amoebasinger posted a message on Basic Court Procedure Advice -- Wonder if Judge scammed meGood advice I'm sure, if it says nothing.Posted in: Real-Life Advice
Jun 6, 2016amoebasinger posted a message on Basic Court Procedure Advice -- Wonder if Judge scammed meI was summoned to appear, was being sued in Small Claims Court by the local hospital for a bill from several years ago.Posted in: Real-Life Advice
About twenty other defendants appeared prior to me, all there for the same reason.
I was the only one who denied the claim. I told the judge I was considering a counterclaim.
Then the hospital's attorney proposed an order that I had to file the counterclaim prior to the week before the bench trial.
The judge "asked" me to sign it.
Should I not have signed it?
Can I undo this lawyer's Order?
Did the judge in fact side with the other lawyer by suggesting I sign it?
Couldn't I have held off my counterclaim until I see if I can win the hospital's suit?
Am I screwed no matter what?
I will accept any advice as not legal advice per se.
Jun 2, 2016Posted in: ControlQuote from Medea »Thanks to everyone for your warm words. Making L2 means a great deal to me, and I'm looking forward to helping others with my new title.
Speaking of, are there any D&T-related rulings that you struggle with (or that you now understand but initially thought were confusing)? For example, interactions between Thalia and cards like Ancestral Vision or Trinisphere? I want to write little posts (likely a few paragraphs) about some of these things.
A couple things that spring to mind is: where do the cards go when someone destroys Rest in Peace (occasionally causes a moment of consideration), and what happens if you "Mangara" a target and the target goes away before Mangara's ability resolves (the Mangara remains on the battlefield). That one occasionally catches opponents unawares, and from time to time, I mechanically go to exile my Mangara before I remember.
May 28, 2016Posted in: ControlQuote from Curby »What is your reasoning for Honor over Wilt-Leaf Liege? I imagine the speed is a factor, but you probably don't have a huge army to protect from a sweeper on turn 2, and Thalia pushes the cost pretty close to that of Liege. At the same time, you lose the splash damage against Hymn and Liliana.
I don't think Hymn is that prevalent; you have to have a better answer to Lili than Liege. And Liege dies to more things. Coming down even a turn later is too late in my opinion. I find that I have to protect my board first priority, regardless of how small it is. I want to get an edge on Dread of Night, and will be caught napping against Sulfur Elemental. Then Golgari Charm is probably the most common. Honor has some relevant speed of application against those. Honor can take the place of the creature answer of Liege because Honor keeps creatures on the table, so in a sense it translates as a threat. Putting Vial to 4 basically tosses away a card (Vial itself).Quote from Marungo13 »Hey I'm new here, first time posting and all, but have been viewing the page for quite some time. I'm playing close to the 75 of Madea and AntiquatedNotion, but wanted to know why you guys like sword of war and peace. Obviously it's great in the mirror and probably reasonable against miracles, but are there other applications I don't know about?
Though it is ideal in those application (and possibly others) I have not adopted it because I don't think I can run four Equipment, and the first three are indispensable. So, I am accepting a compromise of the other, slower life-gain Equipment.
(Edit: should I just mulligan until I get a Karakas or scoop? Is there a better strategy here?)
I have found Reanimator to always be one of the easier matchups. You could run four Karakas -- it's not unreasonable -- then build with Mangara for sure and possible another toss-in Legend such as Brimaz. Tormod's Crypt or Grafdigger's Cage if you are really obsessed, but I find 1x Relic of Progenitus (along with two RIP) to be sufficient unless they get the stone nuts. As is said in another response, Vial is good here, and a flyer with protection. The same dangers (and solutions) are seen against Lands, where I think we're in deeper trouble.Quote from Mad Mat »...The only answer to turn 1 inkwell on the play is turn 3 council's judgment and they will have two turns to find the counter. On the draw, you might still stabilize with stoneforge mystic into batterskull.
I have seen it with my own eyes, Stoneforge Mystic into Batterskull race Turn 1 Leviathan.
May 27, 2016Posted in: Control
Hopefully I will not need to adjust for the mirror. This deck operates best when it is under-the-radar. It is not too hard to hate it out, so if it becomes more popular, then more -x/-x effects appear.
One approach which is often overlooked for the mirror is to add in +x/+x effects. I have tried it many times, and it is very significant to have bigger monsters than your opponent. As most DnT players know, a Tarmogoyf or a Gurmag Angler that you can't answer will often end the game. Big Goblins, big Merfolk are the same story. Having your creatures be bigger than theirs is pretty clutch.
I am running two Honor of the Pure in the side at this time.
May 22, 2016Posted in: ControlQuote from Medea »...I think one of the things that the pros constantly repeat is that a sideboarding guide is a crutch...
Alrighty, I'm going to be playing 27 rounds of Legacy over the next few days...
I've never used a sideboarding guide but I'm considering it.
At the end of the day, I personally become very fatigued and find myself fumbling.
It wouldn't be too bad for the beginning of the day too, to let yourself go on auto-pilot, especially if you're at a big tourney and the night before you got your party on a lil bit.
Also, might not be too shabby to have a complete matchups list because at the beginning of the day, you're more likely to face fringe decks like Aluren (I played against Soldiers.dec round 2 in Minneapolis, which was piloted by my friend. We ID'ed but his deck was featured by SCG because it was crushing everything in the early rounds).
It's not a bad idea to have a reminder, especially because a few sideboard take-outs might be counter-intuitive and if you're tired, you'll forget.
May 16, 2016Posted in: Control
Thanks for the details! I love this thread and the community.
No problem. SotL's main drawback is her one toughness. Another drawback however is accidentally drawing off of SoFI, or Horizon Canopy. I have come SO close to taking an extra draw and potentially a game loss, but I don't think I've ever done it -- I catch myself at the last moment. I think one opponent permitted me to take back a Horizon Canopy once.
As for mulligans, it really is an art form for this deck, but probably not moreso than for most Legacy decks. I routinely keep a single non-White land if I have Aether Vial, for example -- it's not even a question if I have two Aether Vials. As for post-sideboard matchups, I routinely toss away a "perfectly good hand" if it contains no hate for the current game. Most typically, you pull seven aggro cards, which will do nothing against Storm, etc., etc.
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