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The World of Kamigawa
  • posted a message on Sea Stompy
    Quote from Rendroc »
    Does anyone know a good answer to batterskull for this deck? Batterskull with a SoFI equipped is unbeatable.


    That's unbeatable for just about all decks.

    You could try stealing the artifact, or Vapor Snagging the token (before Sword gets attached).
    Getting them to bounce Batterskull, or after Stoneforge Mystic finds it, and then play Vendillion Clique. That's old school.

    J
    Posted in: Developing (Legacy)
  • posted a message on Isn't there any simple way to tell how many Grand Prix byes you have? Why not?
    Isn't there any simple way to tell how many Grand Prix byes you have? Why not?

    J
    Posted in: Magic General
  • posted a message on Basic Court Procedure Advice -- Wonder if Judge scammed me
    Good advice I'm sure, if it says nothing.

    Thanks.

    J
    Posted in: Real-Life Advice
  • posted a message on Basic Court Procedure Advice -- Wonder if Judge scammed me
    I was summoned to appear, was being sued in Small Claims Court by the local hospital for a bill from several years ago.
    About twenty other defendants appeared prior to me, all there for the same reason.
    I was the only one who denied the claim. I told the judge I was considering a counterclaim.
    Then the hospital's attorney proposed an order that I had to file the counterclaim prior to the week before the bench trial.
    The judge "asked" me to sign it.

    Should I not have signed it?
    Can I undo this lawyer's Order?
    Did the judge in fact side with the other lawyer by suggesting I sign it?
    Couldn't I have held off my counterclaim until I see if I can win the hospital's suit?
    Am I screwed no matter what?

    I will accept any advice as not legal advice per se.

    J
    Posted in: Real-Life Advice
  • posted a message on [Deck] Death and Taxes
    Quote from Medea »
    Thanks to everyone for your warm words. Making L2 means a great deal to me, and I'm looking forward to helping others with my new title.

    Speaking of, are there any D&T-related rulings that you struggle with (or that you now understand but initially thought were confusing)? For example, interactions between Thalia and cards like Ancestral Vision or Trinisphere? I want to write little posts (likely a few paragraphs) about some of these things.

    A couple things that spring to mind is: where do the cards go when someone destroys Rest in Peace (occasionally causes a moment of consideration), and what happens if you "Mangara" a target and the target goes away before Mangara's ability resolves (the Mangara remains on the battlefield). That one occasionally catches opponents unawares, and from time to time, I mechanically go to exile my Mangara before I remember.

    J
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Quote from Curby »
    What is your reasoning for Honor over Wilt-Leaf Liege? I imagine the speed is a factor, but you probably don't have a huge army to protect from a sweeper on turn 2, and Thalia pushes the cost pretty close to that of Liege. At the same time, you lose the splash damage against Hymn and Liliana.

    I don't think Hymn is that prevalent; you have to have a better answer to Lili than Liege. And Liege dies to more things. Coming down even a turn later is too late in my opinion. I find that I have to protect my board first priority, regardless of how small it is. I want to get an edge on Dread of Night, and will be caught napping against Sulfur Elemental. Then Golgari Charm is probably the most common. Honor has some relevant speed of application against those. Honor can take the place of the creature answer of Liege because Honor keeps creatures on the table, so in a sense it translates as a threat. Putting Vial to 4 basically tosses away a card (Vial itself).
    Quote from Marungo13 »
    Hey I'm new here, first time posting and all, but have been viewing the page for quite some time. I'm playing close to the 75 of Madea and AntiquatedNotion, but wanted to know why you guys like sword of war and peace. Obviously it's great in the mirror and probably reasonable against miracles, but are there other applications I don't know about?

    Though it is ideal in those application (and possibly others) I have not adopted it because I don't think I can run four Equipment, and the first three are indispensable. So, I am accepting a compromise of the other, slower life-gain Equipment.
    Quote from esplanades »
    Struggling to find legacy fun recently. Turn 1 Iona, Shield of Emeria every game against reanimator is getting tiresome. I don't think we have any answers for that, either, and siding in Containment Priest + Rest in Peace doesn't do anything until turn 2. By then, they've already done their trick naming white.

    (Edit: should I just mulligan until I get a Karakas or scoop? Is there a better strategy here?)

    I have found Reanimator to always be one of the easier matchups. You could run four Karakas -- it's not unreasonable -- then build with Mangara for sure and possible another toss-in Legend such as Brimaz. Tormod's Crypt or Grafdigger's Cage if you are really obsessed, but I find 1x Relic of Progenitus (along with two RIP) to be sufficient unless they get the stone nuts. As is said in another response, Vial is good here, and a flyer with protection. The same dangers (and solutions) are seen against Lands, where I think we're in deeper trouble.
    Quote from Mad Mat »
    ...The only answer to turn 1 inkwell on the play is turn 3 council's judgment and they will have two turns to find the counter. On the draw, you might still stabilize with stoneforge mystic into batterskull.

    I have seen it with my own eyes, Stoneforge Mystic into Batterskull race Turn 1 Leviathan.

    J
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Quote from esplanades »
    With the influx of people playing D&T after Eternal Masters, are there any thoughts about how this will affect the deck, both MB and SB? Will we be seeing more Manriki-Gusari in preparation for the mirror? I'm interested in what others' thoughts are.

    Hopefully I will not need to adjust for the mirror. This deck operates best when it is under-the-radar. It is not too hard to hate it out, so if it becomes more popular, then more -x/-x effects appear.
    One approach which is often overlooked for the mirror is to add in +x/+x effects. I have tried it many times, and it is very significant to have bigger monsters than your opponent. As most DnT players know, a Tarmogoyf or a Gurmag Angler that you can't answer will often end the game. Big Goblins, big Merfolk are the same story. Having your creatures be bigger than theirs is pretty clutch.
    I am running two Honor of the Pure in the side at this time.

    J
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    I won my byes to GP Columbus today...

    Legacy GPTs are few and far between. GJ.

    J
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Quote from Medea »
    ...I think one of the things that the pros constantly repeat is that a sideboarding guide is a crutch...
    Alrighty, I'm going to be playing 27 rounds of Legacy over the next few days...

    I've never used a sideboarding guide but I'm considering it.
    At the end of the day, I personally become very fatigued and find myself fumbling.
    It wouldn't be too bad for the beginning of the day too, to let yourself go on auto-pilot, especially if you're at a big tourney and the night before you got your party on a lil bit.
    Also, might not be too shabby to have a complete matchups list because at the beginning of the day, you're more likely to face fringe decks like Aluren (I played against Soldiers.dec round 2 in Minneapolis, which was piloted by my friend. We ID'ed but his deck was featured by SCG because it was crushing everything in the early rounds).
    It's not a bad idea to have a reminder, especially because a few sideboard take-outs might be counter-intuitive and if you're tired, you'll forget.

    J
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Quote from esplanades »
    I hope I wasn't too accusatory, I'm still learning the deck and trying to tweak it. I was just curious because a lot of people have been dropping SotL, and I was trying to figure out if it was the SoFaI that was the reason or if it was meta-dependent. I don't see how stopping card draw would ever be bad. Maybe I'll try a 1-of (diminishing returns on #2, don't want to see it in a hand really).

    Thanks for the details! I love this thread and the community. bunny

    No problem. SotL's main drawback is her one toughness. Another drawback however is accidentally drawing off of SoFI, or Horizon Canopy. I have come SO close to taking an extra draw and potentially a game loss, but I don't think I've ever done it -- I catch myself at the last moment. I think one opponent permitted me to take back a Horizon Canopy once.

    As for mulligans, it really is an art form for this deck, but probably not moreso than for most Legacy decks. I routinely keep a single non-White land if I have Aether Vial, for example -- it's not even a question if I have two Aether Vials. As for post-sideboard matchups, I routinely toss away a "perfectly good hand" if it contains no hate for the current game. Most typically, you pull seven aggro cards, which will do nothing against Storm, etc., etc.

    J
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Quote from esplanades »
    SotL (especially 2-of) and SoFaI are a nonbo really, why are they in the same main decklist? Are people still running a lot of SotL nowadays?
    You shut off one card in your deck. You shut off seven, eight, nine or more in theirs, and they need theirs more. I have stopped running SotL for the moment, because the deck is tight and there are so many good options, especially as I'm increasing flyers. But SotL is not entirely unreasonable.

    J
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Quote from Medea »
    ...I played Surgical Extraction for about a month prior to the Eldrazi resurgence and I really liked it. I think that it is great against a few specific decks (Tin Fins, Lands, and Reanimator in particular) and has some degree of utility in other combo matchups (e.g ANT) while also potentially being playable elsewhere (Surgical Extraction your Terminus?). This is a card that I really like at the local level, but that I wouldn't bring to an open-sized event. I think that now that Eldrazi is prevalent (~10 of the metagame to just throw out a number), running Containment Priest alongside Flickerwisp for a touch more removal is likely better than the benefits of Surgical that you get elsewhere.

    If you feel like you need the Surgicals for the matchups you expect to see, leave the Fiend Hunters at home. If you feel like Eldrazi are coming out in force, I'd trim the Surgicals for the Fiend Hunters. If you aren't sure, perhaps trim one Surgical and play one Fiend Hunter as a halfway point.

    One of my favorite applications of Surgical Extraction is against Miracles, but I wouldn't save it only for Terminus. That's a god play, but in my opinion, when your Miracles opponent goes to draw a card (off of Top, usually) in the middle of your combat, you Surgical Extraction anything (a fetchland is an excellent target) to shuffle away whatever is on top of the library. Your opp can of course shuffle and search three cards with Top, but it's very unreliable that he gets gold, and whittling his mana pool down by ones (he used on Top) at that critical moment can often end him.
    Quote from Godoftheark »
    why not:
    -1 canonist, -1 rip, -1 needle
    +2 hunter, +1 enlightened tutor?

    My opinion is Pithing Needle is especially good right now, and should be a two-of. I even considered running one in the main, but you have to be an expert player for that and be able to reliably recognize your opponent's deck on Turn 1, which I can't always do.
    But with Miracles in the ascendant, Needle is especially nice, and it's good against Storm as SwordsToTimeshares says, naming Polluted Delta. Two weak matchups for us that could use a powerful Turn 1 play.

    J
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Quote from Frenadol »
    Quote from Curby »
    ... I've been running a Cavern and it hasn't seemed to be doing much, either positive or negative.


    I do run a Cavern in my list, mainly for the Delver matchup. It doesn't do much against Miracles...

    I disagree. Especially in the sideboarded games actually, as Miracles is going to be more reliant on Counterbalance, probably siding out Force of Will, and they will have moved to an even more controlling build.
    Quote from Borgur »
    I really want some answers in the sideboard against Eldrazi...

    I am experimenting with an Eight-and-a-Half-Tails in the sideboard. Though it's only a one-of, non-tutorable, so it isn't exactly reliable. But it pulls its weight in other matchups running White, and against slower decks such as Miracles, where you may be able to save three mana to stop one threat per turn against your creature.
    To be optimized, you should have four Karakas with it, and possibly a Sword of Light and Shadow, which I think is not unreasonable to include on its own merits. A Sword of War and Peace might be just as juicy or better.

    I have been adopting the recommendation of more flyers and Equipment against Eldrazi, but I don't really have enough experience to say my suggestions are any more than spitballing.

    J
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Quote from amoebasinger »
    What do you do in this Game 3 scenario?
    Opponent has Eidolon of the Great Revel, and four Mountain, four cards in hand.
    You have Thalia, Ethersworn Canonist, Plains, Plains, Rishadan Port. In hand you have Swords, Rishadan Port.
    Both players are at 4.
    PS, I was sure opp was sandbagging Price of Progress, which he was.


    OPPONENT'S TURN
    If he swings with Eidolon, you can:
    1) block with Canonist and lose it, which permits him to play two one-costing Sorceries on the spot.
    2) block with Thalia, but it lets him unload one one-costing Sorcery, and then a one-costing Instant on your turn.
    3) let the 2 through, which then is near-certain death, because he can play any spell and burn you out.

    If he hangs back with Eidolon:
    1) it seems to show that he doesn't have anything out of the cards in his hand, which is extremely unlikely, and even more unlikely to stay that way. Or,
    2) he can't cast his two spells with his four mana, since even with his self-prohibitive Eidolon dead, the swingback will kill him with a spell in hand.

    In this scenario, the opponent passed turn without attacking Eidolon into your team. It seems to show he can't afford Eidolon to die. His only out is to draw a Fireblast.

    YOUR TURN
    You can swing with Thalia. If you do, he can kill his Eidolon, and cast an Instant if he has it, and another spell when it comes back to his turn.

    You can swing with EC. If you do, he can kill his Eidolon, and the same two spells will kill you, if he has them.

    You can swing with both. If you do, he can:
    1) block Thalia, and can play an Instant on your turn, and another spell on his turn to kill you, or
    2) block Canonist, and can play the two one-costing Instants, or can play an Instant on your turn, and another spell on his turn to kill you.

    You can hold back both. If you do:
    1) His only out is to draw a Fireblast, which he can't possibly have already.
    2) Your only out is to play a Batterskull. You can only cast it with:
    A) Three Plains, or
    B) a Wasteland (which can kill Port in response to Price of Progress, so Wasteland has no additional benefit except for setting up for the next scenarios), and Three Plains, or
    C) a Wasteland, and two Plains and a Karakas (you can kill the Karakas in response to Price of Progress), or
    D) a Wasteland, a Flagstones of Trokair (I run three), and two Plains, or
    E) alternating plays of Wasteland, Flagstones, Wasteland, Flagstones, or Plains

    In this scenario, I blinked first and swung with Thalia. With his Eidolon no longer restricting him, opponent played a Lightning Bolt on my turn, and a Price of Progress on his upkeep and killed me.

    J
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Went 3-1 in Swiss at a Columbus GPT in Cedar Rapids, losing to Mentor Miracles, for which my sideboard was weak.
    Mulliganed to 4 against Burn in Game 1 of the Quarter-Finals:
    7: 0 Land
    6: 1 Colorless Land, All White Cards
    5: 2 Colorless Land, All White Cards
    4: Plains, Port, Thalia, Swords
    Almost got there with that 4-card hand, but just didn't have enough business, of course. Subsequently, lost that match.

    What do you do in this Game 3 scenario?
    Opponent has Eidolon of the Great Revel, and four Mountain, four cards in hand.
    You have Thalia, Ethersworn Canonist, Plains, Plains, Rishadan Port. In hand you have Swords, Rishadan Port.
    Both players are at 4.
    PS, I was sure opp was sandbagging Price of Progress, which he was.

    J
    Posted in: Control
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