Anyone else notice the times phrases were literally repeated within the story? Stuff like Jace proving to be "absurdly useful" twice or Vraska thinking about how nobody had ever hired her to do something besides kill twice with almost exactly the same phrasing both times.
This is sloppy stuff, and makes me wonder if these articles get a proofreader.
I'm not condoning her actions, I'm just tired of Sorin's uselessness. He's been involved in the original zendikar plot, the original innistrad plot, the khans plot, the bfz plot, and now this one and has accomplished what? Dude is selfish to the point of being evil and nahiri is vengeful to the point of being evil, they both knowingly doomed a plane. Just my opinion.
Sorin is the victim of character assassination because he's too powerful to ALSO be smart enough to do the right thing. Need to justify the existence of the Gatewatch somehow.
I hate marketing-based storytelling. I hate it so much.
It seems clear to me that Olivia is going to force Sorin to end Avacyn in order to secure her aid. Perhaps she isn't beyond salvation, but Sorin needs the Vampires' help against Nahiri more than he needs Avacyn's at this point.
I want the story to stop feeling completely arbitrary and consequence-free.
Personalities, events, histories are retconned whenever Wizards needs to. Events happen to facilitate marketing, not the story itself. Every ending has a potential retcon baked into it to match player expectations upon returning.
Events of different blocks are disconnected from each other because they don't matter. Villains can win or lose but it doesn't matter. Injuries from past URs don't matter. Nissa can gain and lose her powers five times over in five successive URs and it doesn't matter. Nothing matters but the ability to sell cards.
I guess that's ok because this is primarily a card game, not a story. But if I had one thing I could change about the story, I would give it more creative freedom from the needs of the game. And if that's too much, I'd just want the writers to stop pretending the story is important and just ADMIT that they're hamstringed by corporate to do things this way.
If I were Wizards, this delay on showing the full spoiler would be because there was a secret card in the set, something like super secret tech that only shows up foil or some similar gimmick. Wouldn't that be the ultimate cap on the way Wizards has handled the marketing for this product?
Then again, if it were me, I would have made the card Dack Fayden (and watched the secondary market reel), so maybe you all are better off.
I'm giving 80% odds of gold tokens being a not-insignificant theme, as we received two cards that made them during this block and Wizards seems to be tapping into GDS mechanics lately.
I love the card, but I loathe the "flavor text" on the bottom. How am I supposed to feel like a planeswalker if this card has a big, fat reminder that it was designed by someone replacing the part that's supposed to give me some insight into the multiverse? It actually makes me less inclined to play the card, sadly. Like it's an artificial card, or a counterfeit, or something. Logically, I know logically that's not the case, but... it's hard to get over that feeling.
The ability wouldn't really work. The inherent fairness of a planeswalker is that you can attack them with creatures to stop their recurring advantage. If just attacking sent them back to hand then it would be able to protect itself better than any walker ever.
Not nearly as well as Vraska, which is a card they've already printed.
The ability is fine. Aggro can just attack the player instead of the planeswalker and kill him/her before Kiora can do anything. If hypothetical!Kiora keeps protecting herself with her +1, she never affects the board.
This is sloppy stuff, and makes me wonder if these articles get a proofreader.
Sorin is the victim of character assassination because he's too powerful to ALSO be smart enough to do the right thing. Need to justify the existence of the Gatewatch somehow.
I hate marketing-based storytelling. I hate it so much.
Personalities, events, histories are retconned whenever Wizards needs to. Events happen to facilitate marketing, not the story itself. Every ending has a potential retcon baked into it to match player expectations upon returning.
Events of different blocks are disconnected from each other because they don't matter. Villains can win or lose but it doesn't matter. Injuries from past URs don't matter. Nissa can gain and lose her powers five times over in five successive URs and it doesn't matter. Nothing matters but the ability to sell cards.
I guess that's ok because this is primarily a card game, not a story. But if I had one thing I could change about the story, I would give it more creative freedom from the needs of the game. And if that's too much, I'd just want the writers to stop pretending the story is important and just ADMIT that they're hamstringed by corporate to do things this way.
It's soulless, and people can pick up on that.
Then again, if it were me, I would have made the card Dack Fayden (and watched the secondary market reel), so maybe you all are better off.
Not nearly as well as Vraska, which is a card they've already printed.
The ability is fine. Aggro can just attack the player instead of the planeswalker and kill him/her before Kiora can do anything. If hypothetical!Kiora keeps protecting herself with her +1, she never affects the board.
3x Returned Phalanx
2x Read the Bones
1x Akroan Horse
1x Blood-toll Harpy
1x Ashen Rider
2x Divine Verdict
2x Scholar of Athreos
2x Mogis's marauder
2x Rescue from the Underworld
4x Pharika's Cure
2x Baleful Eidolon
4x Disciple of Phenax
4x Gray Merchant of Asphodel
1x Erebos's emissary
3x Asphodel Wanderer
3x Insatiable Harpy
Any # of basic lands
Feel free to use or not use white. Also, any explanation for why you made the choices you made would be appreciated.
Thanks!