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  • posted a message on Gates Archetype

    Do you find that Arboreal Grazer loses some value if you have no way to drop it on turn one?


    Every ramp spell is going to feel weaker when it's cast off-curve which is why it's important that you "catch up" as quickly as possible. The last thing that you want is a hand that doesn't do anything until turn 4.

    You face land destruction decks don't you?


    Not really.

    Maze's End struggles if you only play one gate in the "off" colors, also hurts Field of the dead making it trickier to activate. Isn't it better to spread out those guildgates more evenly?


    Hitting Green, Blue and Red sources is more important than having spares. If people are playing land d just move away from the Maze's End plan and kill them with Fields.

    Does Fires of invention really bring that much to the deck?


    It's definitely cuttable so I'm not suggesting that the deck can't live without it. I like it because:

    It turns Guild Summit into a burst draw spell (while also being a persistent draw engine).
    It enables you to cast Kenrith and immediately activate him, often to recur Golos or gain 10 life to stay alive.
    It enables you to cast Golos, activate him and cast another spell on the same turn (often turn 5).
    It enables you to cast Time Wipe, bounce Golos/Kenrith and recast + activate them (Kenrith anyway, Golos not so much) on the same turn.
    It enables you to pump mana into activating Maze's End every turn while still casting spells.

    But it's definitely cuttable.
    Posted in: Multiplayer
  • posted a message on Gates Archetype
    Primetime is never a bad inclusion. He's just expensive ($$$ wise). The deck can function with or without him.

    A sample deck would be something like:



    If you own Karakas then play it because it can be used to protect Golos/Kenrith and bouncing Golos to fetch lands is a decent endgame engine.
    Posted in: Multiplayer
  • posted a message on Gates Archetype
    FWIW I don't mind Gates Ablaze nor Deafening Clarion. People need to be mindful of the fact that Gate decks play 1 turn behind so 3 drops are 4 drops and 4 drops are 5 drops (often enough anyway) and that turn 5 Wraths aren't always good enough. Moreover, Deafening Clarion's lifelink can come up big when you're attacking with Luminarch Ascension tokens, Gatebreaker Rams, Gate Colossuss, etc. Anecdotally I've won games that I was absolutely 100% to lose by attacking with things like a 16/16 Ram and a Colossus in order to gain 24 life so that I could survive big drain spells, fliers, Purphoros, God of the Forge triggers, etc. I'm not saying that you have to run it but if you do play an "aggro" version of the deck with Rams + Colossi the lifelink is very real.

    My personal favorite version of this deck is no Rams/Colossi and Fires of Invention as my broken mana engine. I play 4 so that I can use my lands on things like Maze's End, Crackling Perimeter, Golos, Tireless Pilgrim, Kenrith, the Returned King, etc. while still casting multiple spells every turn that we fuel with Guild Summit. I will also say that Sublime Exhalation and Blasphemous Act are nonbos with Fires of Invention so if you do run Fires be mindful of that.

    I also agree that your deck should look something like:

    4x Arboreal Grazer
    4x Explore
    4x Elvish Rejuvenator
    4x Fires of Invention
    4x Circuitous Route
    4x Golos, Tireless Pilgrim

    Because the deck needs to be as mana-focused as possible. You want as much of it as possible as quickly as possible.
    Posted in: Multiplayer
  • posted a message on Protean Thaumaturge
    It's a good card that won't see play. As you correctly surmised the card has a lot of things going for it given that it's cheap, flexible, scales well with the increased player count and provides a ton of generic utility. It's easily one of the better things to be jamming on turn 2 because from that point onward every Enchantment that you play has the upside of giving you the best/most relevant threat on the board for yourself. Early on it's going to be a mana dork or an Oracle of Mul Daya and later on it can be morphed into a Grave Titan. That's incredibly powerful even if you're not playing a dedicated Enchantress deck that's chock full of them. It's absolutely fine if you're only casting 2-3 per game (on average) because that's still more than good enough. In short there's no significant downsides, plenty of upsides and it's a fun + powerful effect to have on a 2 drop.

    I don't see this card being played in any significant capacity however. Not because it's bad, not because people "don't get it," not because it's too hard to build around, not for any particular reason really. The card is good without being great and it's weird enough that it typically won't survive the "cutting process" when you take your 80 card deck and cut it down to 60. It's also not 100% free, you do need Enchantments, so it's not a card that you're going to be thinking about very often. It's also not bonkers in the "Enchantments matter" decks so it's not going to be a windmill slam when you do get around to building one of those lists. Magic has tens of thousands of cards and so being good isn't always good enough for a card to see play. Would I fault anyone for playing it? Absolutely not! It's a solid card that will routinely outperform its 25 cent pricetag. Would I fault anyone for omitting? Again, no. It could be throngs of other 2 drops and that would be fine too.
    Posted in: Multiplayer
  • posted a message on Mono Black Devotion for a new Decade

    It used to be considered that Oath of liliana was the best of these types of cards for devotion because it left one black pip behind. With the printing of Nightmare shepherd I believe Plaguecrafter has usurped that role in all builds EXCEPT zombies, where fleshbag marauder still reigns supreme.


    My thoughts exactly Smile .
    Posted in: Multiplayer
  • posted a message on Gates Archetype
    Sublime Exhalation is a 3W Wrath if you want an alternative.

    FWIW I think that Elvish Rejuvenator is strictly better than cards like Explore and Uro, Titan of Nature's Wrath in this archetype so I'd play $0.10 card over the $43.00 alternative even if I was trying to win. Elvish Rejuvenator is an absolutely insane Magic card in decks that lean on cards like Maze's End or Field of the Dead in order to win. It virtually always ramps "a" land, which is fine, but it also has a 30.0593682% probability of cheating your win condition directly into play. That might not sound amazing on paper but in practice it means that you actively want to be casting this card on turn 3 every game. Play 4 and never look back.
    Posted in: Multiplayer
  • posted a message on Mono Black Devotion for a new Decade
    I don't mind Oath of Liliana nor Plaguecrafter. One of my favorite things to do post-Nightmare Shepherd is to cast Plaguecrafter, sac itself, recur it as a 1/1 and then sac itself again. Aka 3 mana "each opponent sacs 2 creatures." That might be more of what you're looking for if people are casting Eldrazi and Blightsteel Colossi. Note that even if people don't have creatures to sac they still lose 2 cards which is often back-breaking if you already cast + sac'd a Yarok's Fenlurker with a Nightmare Shepherd in play. Nightmare Shepherd is a ridonkulous Magic card that takes over the game unless its removed.
    Posted in: Multiplayer
  • posted a message on Thassa & Yarok style?
    Exactly. Once you assemble Thassa + Agent all's over but the crying. All you need to worry about is getting there.
    Posted in: Multiplayer
  • posted a message on 100 cards Multiplayer 5-color deck
    Who needs Jade Mage when you can Luminarch Ascension Evil .
    Posted in: Multiplayer
  • posted a message on Thassa & Yarok style?

    Still on the fence with Noxious Gearhulk, which are okay, but I'll probably just swamp them for some Deadeye Navigator etc.


    The decks needs 1 drops more than it needs 6 drops. I'd rather see them cut for Grazers.
    Posted in: Multiplayer
  • posted a message on Mono Black Devotion for a new Decade
    Quote from d0rsal »
    another nice 2 drop to increase your devotion is Gifted Aetherborn

    it keeps ***** off you, especially if you drop 1 of those early in a multiplayer game


    Also has lifegain for cards like Bolas's Citadel, has a big butt for cards like Crypt Rats, Toxic Deluge and Pestilence, is a vampire if you decide to build a Sorin, Imperious Bloodlord tribal version of the deck with Champion of Dusk, etc.
    Posted in: Multiplayer
  • posted a message on Mono Black Devotion for a new Decade
    I should also probably note that where you suggested Toxic Deluge I would play Pestilence. They're different effects, Deluge is significantly more powerful in a vacuum and you already have a ton of 4s but this is easily the best archetype for the card so I like to play some copies every now and then. Though I guess it's a massive nonbo with Obliterator so that doesn't work for your build.

    One last thing about the mana is that if you do run Defile and Castle Locthwain then the optimal build replaces a Swamp with an Urborg, Tomb of Yawgmoth. Not necessary by any means but play it if you have it.
    Posted in: Multiplayer
  • posted a message on Mono Black Devotion for a new Decade
    Is it worth playing any copies of other utility black lands?


    I wanted to quickly touch back on this one because I'm sure that a lot of players out there bought Leyline of the Void and Nykthos, Shrine to Nyx at some point in their careers so some of us have the option to add 4x Leyline of the Void and 4x Nykthos, Shrine to Nyx to our builds for disruption and explosive mana generation. While I"m not expecting the average person to run out and drop $200.00 doing this if you already own the cards this is definitely the best way to build the deck if your meta has any amount of graveyard abuse. The free MP mulligan makes it trivially easy to mull into a Leyline which means that any 2 drop will turn Nykthos into a mana positive play. Eventually you can do stupid things with your mana and that's true even if you don't have Exsanguinate style X spells. The nice thing about this is that it's true for any Leyline in any color so even if you want to play Blue you can do the same thing with Leyline of Anticipation, Witching Well, Omen of the Sea, Thassa's Oracle, etc.


    Does this mean Viscera seer is now superfluous and should be removed?


    Depends. The card can still be really good. I like playing a combo version of this deck with:



    The idea here is your 2 + 3 drops cantrip so that when you play Shepherd on turn 4 you can immediately sac them to draw 2 + Scry 2 into land 5 + Gary. Then you "double Gary" (cast + sac with Shepherd in play) on turn 5 in order to deal 14 damage and gain 42 life or whatever. After that you can Bolas's Citadel most of your deck into play until you either find another Gary or activate the Citadel for the kill. This showcases how turn 1 Viscera Seer can still be amazing if you have enough ways to abuse it. This deck is night-and-day different in power-level depending on whether you get that turn 1 Seer or not.

    Is it worth playing ANY copies of Witch's Cottage in order to have more options of recurring 'X' creature or is it not worth it?


    I wouldn't advocate playing more than 1 and I personally play 0. It's a strictly worse Swamp a big enough % of the time to offset its potential value as a recursion spell. I prefer Witch's Cottage in slower Control decks with Fetchlands because then I can play something like Sepulchral Primordial and even if it dies I can fetch out my 4x Witch's Cottage to continually recur it as needed. I don't like them in decks that need to curve out on turns 2-5 because it's so often a Guildgate. Still, the nice thing about Witch's Cottage is that it's cheap. If you buy 4, play them and realize that you hate them then you're out a buck or whatever. Or 0 cents if you grab them from ToE Draft chaff. So there's no harm in testing them yourself if you're interested in the effect.

    Are we diluting the deck by putting so many different cards in it, as in lowering consistency?


    I guess I'm used to drawing + scrying into a ton of extra cards every game which makes it easier to find the effects that I need when I need them. "A lack of focus" hasn't historically been an issue for me when playing devotion decks.
    Posted in: Multiplayer
  • posted a message on Mono Black Devotion for a new Decade
    I wonder if a couple copies of toxic deluge is a better idea?


    It's worth testing. You could also try fewer Fenlurkers and more Tymaret, Chosen from Death since he survives Deluge fairly well and GY hate is almost always relevant in MP.

    Woe Strider feels "so-so" to me. I have read the card multiple times, what am I missing here?


    1. He's a sac outlet for the Fenlurker -> Sac Outlet -> Shepherd -> Gary combo which is where most of our wins come from.
    2. You almost always immediately sac to goat to dig for lands 4/5 and he always gives you a Scry whereas Reaper doesn't.
    3. Scry Engines are completely and utterly bonkers with Bolas's Citadel Scrying away dead lands and such.
    4. He's a turn 1/3 play that's resilient to removal.
    5. Removal is good against this deck and we typically have very little-if-any recursion so the Escape clause is relevant.

    Is it worth playing any copies of other utility black lands?


    The more that I play with 4x Castle Locthwain the less that I find myself playing anything other than basic Swamps. At this point I refuse to play ETB lands like Leechridden Swamp and I no longer have cards like Exsanguinate to abuse Nykthos/Coffers. I do still play 1x Volrath's Stronghold though but I also play 25-26 lands so I play it over a spell. I've never won a game where I've missed my 3rd/4th land drop and flooding doesn't scare me given that I'm more than happy to draw 8 lands and double activate Castles later on if needed.
    Posted in: Multiplayer
  • posted a message on Mono Black Devotion for a new Decade
    I recommend replacing Viscera Seer with Dark Ritual and swapping 2x Midnight Reaper for Woe Strider. I'd also remove 1-2 four drops in favor of Bolas's Citadel or any other bomby finisher. Liliana, Dreadhorde General, Grave Titan, something silly that can end games should you get Wrathed to oblivion. Alternatively I don't hate removing the cat combo (it's very hit-or-miss) for Dark Ritual, 2 finishers and 2 removal spells like Defile so that would be an equally valid substitution. Viscera Seer + Bolas's Citadel is an absolute powerhouse combo that can enabler you to rip through your entire deck so I definitely don't mind keeping those in.
    Posted in: Multiplayer
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