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  • posted a message on Midrange Henge deck
    The main thing that every Kiora deck needs is cards like Utopia Sprawl and Wild Growth. Not only do they power you into turn 2 Kioras but they can also be untapped in order to produce multiple mana. While I tend to avoid 2 drops in these types of shells (I focus on the 1 -> 3 curve) you can do things like curve Wild Growth into Kiora, Behemoth Beckoner + Lupine Prototype on turn 2 to start your engine going. If you're wondering "why that card?" it's because I almost always use Selvala, Heart of the Wilds as my other 3 drop because that card is busted with all of your cheap 5 power creatures. Still, I personally don't think that the creatures themselves matter nearly as much (they're mostly interchangeable) and that your primary focus should be centered around ensuring that you're consistently ramping out your powerful haymakers and abusing untap effects with permanents that produce multiple mana. Untapping a Wild Growth'd land or a Selvala, Heart of the Wilds feels so good that you'll be hooked.
    Posted in: Multiplayer
  • posted a message on Lucky Knights
    Quote from TheMidgard »

    Could you please provide an exemple of a "food matters" decklist that puts Woodland Champion, Chittering Witch, Wicked Wolf and Gluttonous Troll to good use?




    Something close to this. Woodland Champion is the first card in the deck that should be replaced if cuts are needed. Giant Opportunity is the second.

    Witch's Oven + Cauldron Familiar, Chittering Witch and more removal/interaction can be added as desired. Beast Within tends to be my go-to removal spell in G/x decks because it's relatively cheap and hits anything so I'd play 4 of those before mucking around with virtually anything else. Abrupt Decay is also stellar but quite costly at this point which is the only reason I don't have 2 copies included.

    My favorite curve in the deck is turn 1 Goose, turn 2 make a food, turn 3 Giant Opportunity, turn 4 The Great Henge + Gluttonous Troll or any other spell. It's not an overly common draw or anything but it's hilarious.

    Cauldron Familiar + Chittering Witch is an extremely powerful removal engine in these types of shells so if your meta is filled with small dorks I highly recommend it. You don't even need to add Witch's Oven (and/or you can run a small number of copies) to make it work either.
    Posted in: Multiplayer
  • posted a message on Financial Musings of 2019 Holiday Season

    All that Glitters is better than it looks.


    The card is busted in Affinity/Bogles decks and will definitely be a $2.00 card someday. I'm grabbing whatever copies I can for bulk values for trade/buylist fodder down the road.

    I like Mystic Sanctuary a LOT.


    Every Blue deck can play 4 of these no questions asked. The effect is absurd. Love this card as a long-term hold. When Foils bottom out I'm going to be all over them.

    I disagree about a ban-hammer coming for Field of the Dead.


    I don't mean this maliciously but I laughed way too hard at this given that FoTD is already banned lol. Needless to say I'm willing to double-down on my initial assessment Wink . Still, I maintain that Field of the Dead is a messed-up Magic card and that people should snag chap copies when they can. It's going to see tons of play in EDH and Modern (much less in Modern but still a competitive inclusion) while being a casual all-star. I absolutely love the long-term trajectory of this card's value.
    Posted in: Multiplayer
  • posted a message on Fires of invention deck

    Are you casting those blue spells after you play infernal Darkness with mana rocks?


    Fires of Invention allows you to ignore color requirements.
    Posted in: Multiplayer
  • posted a message on Fires of invention deck
    Quote from Kain123 »
    Speaking of enchantments, you can do this...


    Or if you're behind on board you can find Languish/Damnation/Pestilence. Or if you need more gas you can find Syphon Mind. Or if you need an immediate answer you can find + cast Massacre for free. Or if you need some hate you can find Kalitas, Traitor of Ghet/Leyline of the Void. Dimir House Guard brings so much consistency to the deck that it's not even funny.
    Posted in: Multiplayer
  • posted a message on Fires of invention deck
    Been playing plenty of versions of the deck and I'm blown away with how many directions that you can take with it. Lately I've been having a ton of fun with Rakdos because of Dimir House Guard, Mastermind's Acquisition and Godo, Bandit Warlord. With Dimir House Guard you're functionally playing 8 copies of Fires of Invention (12 if you count Mastermind) and because Transmuting doesn't count as casting the spell it means that you can search up a Mastermind's Acquisition and cast your tutor target on the same turn. In terms of win conditions there's ton of possible 2-card combos but I like Godo, Bandit Warlord because it's 1 card/2 deckslots which makes it the most compact. Otherwise you can play it like a regular Black Control deck with things like Innocent Blood, Walking Ballista, Liliana's Triumph, Toxic Deluge, Languish, Syphon Mind, Pestilence, The Eldest Reborn, etc. The nice thing about this type of deck is that it can still play Magic even if you don't draw a Fires, it gets countered/removed, etc. because you're playing a generic deck with all of the usual suspects. All you've done is removed "fair" ramp like Jet Medallion for Fires of Invention and cut 2 of your win conditions for Godo, Bandit Warlord + Helm of the Host. You can still go for the Godo kill "the fair way" even if your Fires is removed which is definitely do-able in big mana Black decks. Urborg, Tomb of Yawgmoth and Cabal Coffers is one Hell of a combo as always Smile .
    Posted in: Multiplayer
  • posted a message on Fires of invention deck
    Quote from Kain123 »
    Cyclonic Rift isn't kicker, it's Overload...no synergy with Fires of invention =/


    Oh good point lol. You're right as rain.
    Posted in: Multiplayer
  • posted a message on Financial Musings of 2019 Holiday Season
    Like other standard cards, if you don't need it for standard, your best bet is to wait because this card will eventually come down in price once its standard shine wears off.


    Just so we're clear I specified that I was talking about the special versions of the card. Extended art copies and such. I don't expect those to dip much since most people don't pimp out their Standard decks. I completely agree that regular copies of the card are best left until rotation. With respect to EDH playability I agree with you; I don't think that it's an especially powerful card. However, I still maintain that it will be part of the top 2 most played cards in the set alongside Arcane Signet. Power-level won't drive the price but demand will. Right or wrong tens of thousands of EDH decks are going to include it and that's what makes the "pimp" versions of this card such safe investments.
    Posted in: Multiplayer
  • posted a message on Fires of invention deck
    Quote from Kain123 »

    I looked at other kicker cards but didnt see anything worth playing in this deck.


    Cyclonic Rift wants to know your location.
    Posted in: Multiplayer
  • posted a message on Fires of invention deck
    Quote from Rezzahan »
    Quote from Kain123 »
    Fires of Invention works nice with the kicker ability ...would be fun to play:

    Turn 4: Fires of Invention
    Turn 5: Ball Lightning + Rite of Replication with it's kicker cost paid...bam ! ...36 dmg trample =)

    No, this doesn't work. You still have to pay the kicker, which is an additional cost, and not covered by "without paying the mana cost".


    Sure it does! You just tap your 5 lands and pay the Kicker cost. It's not like they're doing anything else :P.
    Posted in: Multiplayer
  • posted a message on Financial Musings of 2019 Holiday Season
    With the holiday season quickly approaching I thought it might be fun to discuss some of the financial implications of the sets currently in print. Distributors are going to be offloading their excess holdings in the near future so I figured that some people might want to know what to keep an eye out for!

    Brawl Decks

    Dump asap. The next wave of these will be gargantuan and prices will tank. If you have any Arcane Signets get rid of them asap because they're going to plummet. Get whatever you can for whatever you have. Once the next wave hits Arcane Signet will be a solid pickup but it's too much of a known quantity to make anyone rich so don't go too deep on them. Much like Sol Ring they'll be reprinted into oblivion and settle in the 3-5 range. Still great trade fodder and perfect for any EDH deck but this isn't a golden ticket or anything. Long term the best of the Brawl Commanders will be Alela, Artful Provocateur which could push staples such as Skullclamp, Anointed Procession, Bident of Thassa, Coastal Piracy and Divine Visitation even higher. Also, the fact that her deck comes with Smothering Tithe makes it the most profitable by a sizable margin. Alela currently goes for around 10, Signet is around 10, Tithe is like 8, so that's $28.00 already from just 3 cards! Won't stay like that forever but there's a reason why these are being gobbled up and sold for parts.

    Throne of Eldraine

    Generally speaking the ToE Collector's Boosters were opened in obscene quantities which have flooded the market with product. Prices are low and realistically stand to dip a bit further since I don't expect there to be nearly as much demand for a premium Standard set that most people envisioned. Still, as far as we know "this is it" in terms of supply so don't expect prices to stay low forever. This isn't going to be like Ultimate Masters or anything.

    Fabled Passage will be the most played card from the set and "special" versions (foils, extended art, etc.) won't be getting much cheaper since most of the Collector's stuff has already been opened. It will dip as rotation looms a year from now but not by an insane margin. If you can get any good ideals (20% off etc.) this will probably be a decent time to grab them.

    The non-Red Castles are all great pickups if you can find them in the $1.50 range. Good trade fodder, good playables, they'll all gain value over time, etc. The special versions are also solid investments that aren't likely to dip much further.

    Mirrormade and Faeburrow Elder seen like the standout specs. Copy spells always gain substantial value over time and tend to settle around 5 bucks and you can current acquire playsets of Mirrormade for 4. Faeburrow Elder I've seen as low as 50 cents but the card is nuts in EDH for the same reasons as Bloom Tender. Turn 1 Elvish Mystic, turn 2 Faeburrow Elder, turn 3 [Commander] + [Spell] is always a busted sequence. Midnight Clock is a decent target if you can get them for 25 cents but the card has been panned by the EDH Community as far as I can tell.

    With respect to Uncommons, I'm buying/trading for as many Deafening Silences, Drown in the Lochs and Syr Konrad, the Grims at bulk prices as I can get. Foils, non-foils, everything since it's all free money. Others that I'm trying to grab for bulk prices and/or cheap foils are things like Tournament Grounds, Inspiring Veteran, Heraldic Banner, All that Glitters, Into the Story and Kenrith's Transformation. There's currently tons of supply and very little demand for these cards so if you keep your eyes peeled you can essentially grab them for free and they're all going to rise to "real card" prices.

    In terms of Commons Mystic Sanctuary is going to be the most sought after card in the set so try and grab copies/foils for bulk prices. It's not going anywhere but up so I'm grabbing them at bulk prices wherever I can. The runner-ups are Witch's Cottage and Thrill of Possibility which are significantly less powerful and exciting.

    Commander 2019

    Expect another big wave of product to hit the shelves and for card prices to tank even further. Dockside Extortionist and K'rrick Son of Yawgmoth haven't hit their bottom yet so I'd hold off on buying them for the time being. The 3 new cards that I'd recommend trying to trade for/acquire cheaply are Bone Miser, Ohran Frostfang and Idol of Oblivion since these are best "money makers" from the set in terms of long term gains. I've been able to grab playsets of Bone Miser for less than 2 bucks a pop and I fully expect it to be a $5.00 card this time next year. Safe reprint investments include Chaos Warp, Bojuka Bog, Reliquary Tower which can often be snagged for 1-2 bucks and always rebound to 3+ within 6 months. More good trade/sell fodder.

    Core 2020

    The top 3 cards from the set are Field of the Dead, Vilis, Broker of Blood and Scheming Symmetry as the distant 3rd. Field is about to get banned in Standard so grab them on the cheap if you can for EDH. Vilis, Broker of Blood is going to tank once Game Night 2019 hits so grab some if you missed the boat the first time around. These cards will tank hard then steadily rise over time so be sure to grab them as soon as they flat-line. Scheming Symmetry has already bottomed out so if you can snag them for 3 bucks or less go for it. Other decent specs are Lotus Field ($4.00), Shared Summons ($1.00) and Icon of Ancestry ($1.50). Lastly, Veil of Summer is a bonkers Magic card and will continue to rise until it's reprinted. I don't think you'd lose money if you bought them for $6.00 and traded/flipped them 6 months from now but I'm personally shying away from that one at this point.

    Modern Horizons

    This set was printed to oblivion and is still being opened which is why prices have done nothing but fall. Still, I think that Generous Gift, the non-Green Signets (Talisman of Creativity, Talisman of Conviction, Talisman of Hierarchy) and all of the sac lands (Nurturing Peatland et al.) are good investments. The signets you'd want to grab for 50 cents or less, Gift no more than buck and the lands you'll have to pay "market value" so to speak but they've been stagnant for awhile now and I don't see them dipping much further than they already have. I can't envision a world 12-18 months from now where you could regret having bought a playset of Fiery Islets for $9.00 a pop.

    Game Night 2019

    https://magic.wizards.com/en/articles/archive/news/game-night-decklists-2019-10-14

    There's no money in these terrible decks so don't buy them. This will tank the price of Vilis, Broker of Blood who is extremely popular in EDH so try to grab some of those on the cheap. RIP my spec on those :(. Fiendish Duo and Earthshaker Giant both seem like potential specs if they can be grabbed cheap enough but they won't bottom out for close to a year so feel free to ignore them for now.

    Game Night 2018

    https://magic.wizards.com/en/articles/archive/news/introducing-magic-game-night-and-updated-gift-pack-2018-08-27

    Prices for Rot Hulk, Goblin Goliath and Avatar of Growth are going to bottom out once the last Game Night 2018 stock is dumped to make room for Game Night 2019. Anyone still looking to grab them will have their best opportunity to do so. I'm personally trying to grab Rot Hulks at 5 bucks and Avatar of Growths at 2.50 since I expect them both to experience significant gains over time.
    Posted in: Multiplayer
  • posted a message on Risen Reef
    Quote from Random Vyrus »

    Just how much of a degree of choice do I have with my ETB triggers on the stack?


    As far as I'm aware all 4 triggers trigger concurrently and can be stacked in any order but when in doubt it's best to post these types of questions on the rules forum.
    Posted in: Multiplayer
  • posted a message on Fires of invention deck
    Time Walks are fantastic so I highly recommend those. Don't worry too much about Savor the Moment being "bad" because more often than not you're casting it alongside Fires of Invention which means you'll have 1 creature tops. No big deal if it doesn't untap. Don't forget about Mystic Sanctuary either! Chaining Time Walks into more Time Walks is always an easy way to secure wins in MP. You can even add Meloku the Clouded Mirror if you want something deterministic but she's honestly not even necessary.

    Glen Elendra Archmage is a superb choice so I'll +1 that suggestion. Card is amazing at protecting you from any spell that matters. It's also much better than Ertai in games where things are going poorly and/or you're behind.

    Tutors such as Burning Wish, Cunning Wish, Fae of Wishes and Mastermind's Acquisition are obscene because they enable you play every card that you own. Just fetch + cast the spell immediately for degenerate value. This is the best of all worlds because you don't have to pick; you just get to play with everything Smile .

    Sphinx of Lost Truths is my current go-to 5 drop over things like Mind's Eye because a 3/5 flier that draws 3 cards is pretty busted. You do have to pay the Kicker cost but that's largely irrelevant.

    Make sure to play something like Castle Vantress in your manabase to act as a mana sink. The card has been stellar for me in my testing. Search for Azcanta works well too.

    Goblin Goliath and Inspired Sphinx are both mana sinks that scale well in multiplayer so be sure to check them out. I don't know why MTG Salvation doesn't have them added but just google them.

    If you want a 1-card win condition use Godo, Bandit Warlord + Helm of the Host. Turn 6 you cast Godo, tutor Helm, pay 5 to equip Helm, swing with the Token, untap the token and repeat ad nauseam.
    Posted in: Multiplayer
  • posted a message on Lucky Knights

    One of my favourites so far has been a BUG build centered around Oko, Thief of Crowns, Dreadhorde Invasion & Woodland Champion.
    Support from Lovestruck Beast, Gilded Goose & removal.
    Obviously we have better card choices in eternal formats, however this deck has consistently been good to me so far.


    Duel or MP? If MP, have you been using Chittering Witch? You're getting a scolding if you forget to include her in your MP Woodland Champion deck >:( ! Gluttonous Troll would also be acceptable if you have uses for food. Namely Wicked Wolf who is a disgusting combination of Flametongue Kavu and Progenitus. That card in INSANE lol. I play 4 of them in all of my food decks.
    Posted in: Multiplayer
  • posted a message on (Spoiler) Throne of Eldraine favourites so far?
    Do you mulligan hard for Anger of the Gods?


    Nope. If I wanted more cheap removal I would toss in a couple more.

    I have concerns about the early game. I know our metas are different, mine is smaller and punishes open players without mercy (it didn't use to, but we have become far less lenient in that regard).


    That's fair and fine. There's room to add more removal and/or blockers.

    Admittedly, I am looking at Grixis colors, feel like black just adds a lot of options but the way my brain is working today, I may be off my rocker.


    The deck can realistically be any colors and Grixis is a great combo.

    I know you don't particularly like PW'ers but I couldn't imagine a Grixis shell without at least one Bolas walker.


    This is a fantastic PWer deck and I routinely play versions that include them. The only reason why I tend to dislike them is because they're extremely difficult to protect but that's trivially easy when you get to cast multiple spells per turn. You can do some extremely nutty things with Mastermind's Acquisition and/or Fae of Wishes where you setup combos such as Doubling Season + Liliana, Dreadhorde General or Chandra, Awakened Inferno + Jokulhaups. The Elderspell, Contagion Engine and Planewide Celebration (Proliferate 4x for instant PW ults) can also work too. Heck, even if you throw "I win" combos out the window there's nothing wrong with Damnation + Nicol Bolas, Dragon-God on turn 5 or assuming that you went Fires of Invention + Damnation on turn 4 then turn 5 can easily be Nicol Bolas, Dragon-God + The Eldest Reborn. Don't forget about Karn's Bastion either because PWers love Proliferate and you have plenty of mana to spare.

    Burning Wish, Mastermind's Acquisition and Fae of Wishes are definitely the best cards to be playing in Fires of Invention decks if anyone wants to build something ultra-cutthroat because then you can literally play with any card in your collection. After all, you get to tutor and cast the spell on the same turn. So you can build a deck full of tutors, Fires, ramp, etc. and then use a pure Wish "board" to play the perfect spell every turn since your deck will be playing 12+ 0 mana Demonic Tutors that can fetch any card in Magic (that you own). So if you want the meanest possible Grixis build there you go. It's stupidly powerful but also horribly unfun to play against :p .
    Posted in: Multiplayer
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