All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
MTGSalvation's Deckbuilder is Here!
 
Unstable Q&A with Mark Rosewater
 
The Dos and Don'ts of Silver-Border Commander
  • posted a message on Grixis Death's Shadow
    So, under the premise that you will face a diverse metagame:

    1)Lightning Bolt: This card is very good in general. The problem is that sometimes it just feels underwhelming in contrast to the rest of the deck. It's versatile and helps in bad matchups like go wide and PW-based control(BGx and UWx). I think playing 1 is right more often than not, but 2 could be a stretch. Test them yourself and see, i think you will end up in a split with Push IF you really want 2 Bolts. 4 Push and 1 Bolt is my personal split, i consider 3-2 to be correct too. Also, 6 one-mana removals should be a little too much, even if you expect lots of creature based combo and go wide. This brings me to the next point.

    2)TBR: This card is very good, even if we don't pack giant Goyfs, it still holds its value with DS because those two are that good. I play 1 MB, and 0 SB. I'm pretty sure 0 is incorrect, and more than 2 is also incorrect. 1-2 are the preferred copies, you can manage yourself whether you want them MB or SB. This card basically accomplishes much of what Bolt does against said strategies, but instead of answering, it just kills you opponent. There has to be a crapload of D&T to prefer the extra removal over TBR. TBR also make SBing very easy, if they play too much removal, it's out.

    3)Liliana the Last hope: This is in my opinion a very good card in DS strategies. It helps in a variety of matchups which goes from Go Wide to Control and Midrange. It's really all over the place, which makes your SB bigger for broader applications. I think this card deserves a nice 1-2 of in the SB, along LOTV(which probably should be a 2-3 of).

    4)Explosives: I've been on and off this card. It's lights out when it's good, and medium to inefficient otherwise. There are few decks that get completly wrecked by it(like Bogles) but it does a good impression of other good cards like By Force and Izzet Staticaster, Dreadbore and whatnot. It remains in my list of cards that stretch your SB large enough to cover a bigger meta(which seems very important in nowadays Modern), which is why i would put it 1-2 in my SB if i can't predict the metagame to some extent.

    Other than that, 2-of Dismember without TBR is going to give you a headache, because Dismember doesn't like long games in GDS(because of Snapcaster Mage). I'm still skeptical of "Battle Rage Grixis" builds since we pack less punch that our Green counterpart, but we grind much better. This has been in my opinion the biggest challenge Grixis Shadow players have had since its inception. Players can simply not decide whether it's right to go all in, or maintain a control approach. The metagame in Modern changes too fast and this led to people believe that being all in was the right approach, but i'm not sure it's right, i think the controlling nature of the Grixis shard is what makes this deck good, right now i'm trying all builds and haven't made a choice yet.

    If you have any other question i'm happy to help and give you my opinion.
    Posted in: Tier 1 (Modern)
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    I actually think that the printing of new black cards like Fatal Push and Collective Bruality could have made Tron too good for the format, since those cards are aggro/combo stoppers on their own, and they don't sacrifice nothing to play them as efficiently as possible. The basically fix Trons bad matchups, while being super easy to play and having almost free wins against midrange. I think slowly, Tron has become the boogeyman of the format again, suplanting Grixis Shadow.

    All in all, Tron is not getting banend in the near future, and Modern STILL looks pretty healthy diversity-wise. Happy to see all those control/midrange players doing well in the GP. Also happy to see that the format actually could handle Death's Shadow, and it's looking promisingly self-regulating.
    Posted in: Modern
  • posted a message on Grixis Death's Shadow
    Quote from gkourou »
    I think it's time for a new Mini-Quiz:

    1) How many Fatal Push and how many Terminate and Lightning Bolt in the maindeck? How many in the sideboard?
    2) Do you play Opt? If yes, how many pieces? How many number of lands do you prefer?
    3) 4 or 3 Street Wraith?
    4) Do you play Temur Battle Rage? How many pieces?
    5) Young Pyromancer? How many of those?
    6) Liliana Of The Veil? How many of those?
    7) Sweepers? What kind of?
    8) What question would you like to exist, so that you can answer it yourself- and of course if you'd like, answer it yourself!


    1) 4 Push, 1 Bolt and 2 Terminates. 0 Copies of any in the SB. I'm just about to trim to 3 Pushes and add 1 more Bolt(3 Push and 2 Bolt conf.) because Bolt is an absurd Magic card and it's very flexible along Snap+ it kills GDS hosers and checks bad matchups like Elves,D and T, etc.
    2&3) I'm playing 3 Street Wraith and 1 Sleight along 18 lands. 19 lands flooded me a lot but they ensure you hit your land drops without looking for them agressively via cantripping. I think what Spooly said is somewhat true, being full Turbo Xerox is risky in Modern. I think 19 lands is correct, and 18 could be too. Below 18 you are just playing kind of a different game(not saying it's bad, it's just different, you are less controlish). Street Wraith should be 4 of, but my meta is too agressive and it SB them out in almost every matchup, so i wanted to be kind of preboarded vs my projected field. To mitigate the loss of Wraith and 19th land, i play Sleight which is better at helping you hit land drops(also i think Sleight is the better 1 of and Opt is the better 2 of, if that makes any sense).
    4) 1 TBR MB. Not sure if it's any good in the MB, i just know that you SHOULD play at least 1 in your 75.
    5)YP is seen in several 5-0´s and succesful lists, but i'm not sure it's good. The times i've tested it, it counteracts against your gameplan of agressively disrupting and then presenting clocks. I think that's how you win most games anyways, especially the bad ones. Against decks you want to play Control, you rarely want to control the board in the ground, you might be better off with a good sweeper and closing the game fast afterwards. I wouldn't play this card unloess there's a crapload of control and midrange in the projected metagame.
    6) This card is much better since it's more powerful and fits your gameplan smoother. It's bad when you want it alongside counterspells and Snapcaster, but overall it's too powerful to pass on, and it acts as an alternative win con. Ii'm almost sure the right grindy package is 2 LOTV and 0-1 Last hope.
    7) 2 KReturns for me. Anger if the meta is very swung towards GY strategies like CoCo and Dredge.
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Death's Shadow
    I have played that matchup a LOT. I have tried various thing, and the plan i'm more comfortable right now is: -2 Fatal Push
    -1 Stubborn
    -1 Street Wraith
    -1 Tasigur
    //
    +2 Rejection
    +1 Disdainful Stroke
    +1 Kolaghan's Command
    +1 Liliana of the Veil

    For context purposes, my list at the moment is 18 lands, 2 Opt, 1 Command, 3 Snaps and 2 Terminates, plus 1 TBR MB and 2 Stubbs. That's why the 2nd Kommand comes in.
    Liliana is pretty medium against Etron tbh. Ballistas and Hangarback makes her awkward at times, and she plays bad with Ceremonious Rejection and counterspells in general(that's why i don't like her that much in GDS tbh).
    I have to say though, that i think the Etron matchup is probably more about in game decisions than sideboarding. Of course, if you draw your SB you will be more favored to win, but the key to the matchup is knowing well your role in the early game and midgame(and that role varies depending on their hand and your hand so there's the trick).
    Play Aggro against them all the time, don't bank on your Grixis Control cards like Snap and Termiante. Thoughtseize and Death's Shadow are your best bets to win the game. Chalice is lights out so bring all the artifact hate(so it gets other hosers like Hangarback and Wumcoil too), and Rejection is always good because they have 1-2 Caverns to play around it.

    Tasigur comes out because their GY hate + their fatties being 5/5 makes him medium minus. You keep one to make sure you can land a threat at some point(and t2 Tasigur is always good eitherway).

    Keep all discard, trim pushes, and you can cut all Stubbs(i did that in the past) but i like having one to have an out against All is Dust and Karn. Street Wraith is the last card i cut, but that could be wrong, i like Wraith because it makes us faster but sometimes the games go long and you die by them. Pick your poison i guess.
    Also, don't let them block your creatures, this means kill all Reshapers and Ballistas you see they throw to chump block, that leaves them with less draws, and less chance to cheese you out with haymakers(their late game is much better than ours, especially because of Walking Ballista and Endbringer).

    Posted in: Tier 1 (Modern)
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    It's clear that the definition of 'healthy' is so abstract that it's impossible to be objective about a certain format metagame.
    WOTC stated what seems to be their definition of healthy when they re-stated their goals for the format. Diversity among top tiers was at the top, speed of the top tier decks was also the other big takeaway.
    The problem is that most vocal Modern players DO NOT care about diversity among top Tiers as much as they care about specific gameplay patterns and other factors such as variance, which are OBJECTIVELY very important in Modern. That's why lots of people recall the Twin/Jund/Pod format as being a better one than the post Pod-ban ones. It was a less diverse format from the archetype standpoint, but it was slower, less variance driven, and atop of that, those 3 decks being juggernauts made metagaming and SBoarding more narrow, so less variant.

    Posted in: Modern
  • posted a message on Grixis Death's Shadow
    Quote from Revhrain »
    Quote from whocansay »
    Tendrils just seems bad. I'd run KReturn right now.


    Could you explain why tendrils is bad right now? I'm confused about running Kozilek's return or anger of the gods...


    The consensus by now regarding sweepers has been, 1-2 Kozilek's Return and 0-1 Izzet Staticaster, 0-2 Temur Battle Rage. In an open meta which you really can't predict, i recommend this configuration.

    Anger of the Gods is good if you expect a lot of Dredge and CoCo. Dredge particularly gets wrecked by Anger, whereas KReturn is pretty mediocre(that's why TBR is great, it insulates you from the random nonsense this format brings). Anger is better than Return against CoCo but Return is prefectly fine, especially along Staticaster and TBR.

    I played Flaying Tendrils at GP SP, and while i didn't cross a matchup i would like one of the other sweepers, it felt underpowered against decks you might want to bring a sweeper but they are not a must. For example, i played against Faeries and had to bring them because i was stone cold to Bitterblossom, they felt bad. Return at least is an instant, and Staticaster is the best at dealing with those pesky x/1s.
    To round up, i think the premise behind Tendrils is being more easy on the mana base, and being somewhere in the middle of Anger and Return, but fails to be spectacular in any of those matchups. That's why people are leaning towards the red sweepers depending on the meta and add some TBR to punch through. Return is the best right now because Dredge is nowhere to be seen. You will be fine against Dredge with KReturn and TBR/Staticaster, and you will destroy Affinity which is a Tier 1 deck.
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Death's Shadow
    I like it a lot. I personally have been pondering the idea of making GDS more aggressive and less controlish-hybrid.
    TBR has continued to impress me out of the board because of what Friedman says, it gives you the "Oops i win" button which you opponents can either respect it and enter the "False Tempo" theory, or die to it. I'm really looking to move them MB.

    The only card i'm not sold on is Dismember. While it powers some fast Death's Shadows, it's bad in multiples and with Snapcaster Mage, and it's mediocre against the card Death's Shadow itself. That should make the mirror a bit worse i guess?. If you are banking in TBR so much, you will lose a lot when you don't draw it.

    I will test his list and see if it really matters.

    PS: The list with 16 lands seems spicy and could be a even less hybrid version of Friedman's. It drops Snapcaster and plays more cantrips, that makes sense if you are planning to aggro you opponent out.
    Posted in: Tier 1 (Modern)
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Okay i'm going to try one last time to explain my point.

    I'm not saying Modern should be all about grinding to the ground every game during hours(i don´t like it so there's no bias here), i'm saying that the NORM of a competitive format should revolve around decisions and skill, not LUCK. It's okay to have Storm vs Infect, i think that matchup it's quite interesting and has some game to it, but the norm will be 3-4 Turns of Magic where the Infect player will not care about the opponent because he knows he doesn't have many ways to disrupt him, and will probably kill him T3 or T4. Storm will try to its thing quickly too because he knows the other side packs few interaction too.
    This gameplay is fine and perfectly viable, the problem starts when 10 out of 15 rounds you find yourself in this situation. Then you have to pray the dice likes you and you initial 9 cards are what the doctor ordered.
    I'm NOT complaining or being salty, i like Modern and it's the only format i play, but i would like it to be less variance-driven so playing Magic actually serves some purpose.
    LAST PS: If the format stays this way i'm okay with it, but they hinted at unbans, and this is basically all what this talk is about, how can Modern can improve via the banlist, and i think it could do. If WOTC actually finds it wouldn't improve, then let it be and let's keep on playing.
    Posted in: Modern Archives
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from BlueTronFTW »
    Of course that was point of view, but from what i've seen from almost 7 years playing Modern, people have always complained about Modern being too SB guided, matchup-centric and fast. In my eyes, that's strictly because Combo is better than every other archetype.
    I've heard other pros say it to, it's a theory, but i'm willing to bet my entire collection that if a combination of combo cards get banned, Modern would be better for the competitive scene. This is a format where Combo gets Legacy cards, and answers are not at a Legacy level, so that creates a linear enivronment once players recongnize what decks are the best.


    Some combo cards we don't have:

    Chrome Mox
    Ponder
    Preordain
    Lotus Petal
    Seething Song
    Rite of Flame
    Show and Tell
    Reanimate
    Exhume
    Entomb
    Xantid Swarm

    And hell I don't even play legacy, so there are probably more I'm missing. I also can only think of five answers that are not in modern and they are all blue, but then again legacy is DOMINATED by blue thanks to FOW, Mistep, Flusterstorm, Daze and Counterspell. I'm not trying to be rude, but I'm telling you that human perception makes anecdotal evidence very very unreliable. We all tend to associate with people in a situation who are thinking like ourselves. It is far more likely that you will notice and remember people agreeing with you than otherwise, and it is a proven psychological phenomena that people are more than ready to dismiss all evidence that contradicts their perception. That's why it is not a good argument to talk in terms like yours. In fact, Storm has really only been at the top for a few months. Eldrazi Tron is not combo, Grixis Shadow is not combo, Burn is not combo, Affinity is aggro/combo so I'll concede that, Hatebears is not combo.

    Let's look at things another way. Some people believe modern will be bad until blue is dominant, because a format lacking in powerful counters is deemed to be "uninteractive." Aggro basically sucks in legacy, but I'm hard pressed to find a loud contingent within the legacy playerbase calling for bans, unbans, or new cards to make go-wide aggro great in legacy. That format is midrange/tempo/control/combo. Standard will generally lack combo and prison entirely. No format has everything. That's just reality. The perfect balanced meta is a pipedream.

    I've mentioned before, I hate BGx midrange, and while I know its only opinion, I feel compelled to say it over and over to make the point that no, the entire modern community is not sitting around waiting for jund to be great again due to something I can only describe as a weird nostalgia for a format two years old that probably wasn't as good as people make it out to be.


    Yeah, we don't have Tinker and Yawgmoth's Will either, but that doesn't make Modern less Combo-Centric. Eldrazi Tron and Grixis Shadow are not combo, but they certainly push the boundaries of fair Magic by cheating on mana and being hyper-efficient. So what's left after trying to goldfish fast and efficiently? Playing overly-efficient cards like Death's Shadow,Chalice and TKS.
    Burn is seen as a combo deck by many players, it's called Lava Spike Combo. I won't go into detail here, but it's certainly not an interactive deck.

    The problem lies in that the best decks in Modern are trying to kill you as soon as possible(T3) and there are 2 exceptions, 1 which won't kill you fast, but will lock you out of the game on T2-T3 or create and advantage via cheating on mana that will be invevitable, the other(which in my eyes is the good guy) which is so efficient and pushed that make some strategies just bad at what they do(like Abzan,Jund,Jeskai,etc).
    The format is GREAT diversity-wise, there are way too many viable decks, but the norm of the format is "2 Ships passing in the Night". This isn't good form a competitive standpoint. The PT will say it, but i'm convinced that Modern will look rather bad at the PT, just like most of the times it looks bad in the GPs and whatnot. What makes Modern be uninteractive? Combo.

    PS: What most people cry about Modern is variance and uninteractivity. I don't recall anyone ever said they like playing past each other during hours. I respect that you might like it, but most people who play MtG don't.
    Posted in: Modern Archives
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Of course that was point of view, but from what i've seen from almost 7 years playing Modern, people have always complained about Modern being too SB guided, matchup-centric and fast. In my eyes, that's strictly because Combo is better than every other archetype.
    I've heard other pros say it to, it's a theory, but i'm willing to bet my entire collection that if a combination of combo cards get banned, Modern would be better for the competitive scene. This is a format where Combo gets Legacy cards, and answers are not at a Legacy level, so that creates a linear enivronment once players recongnize what decks are the best.
    Posted in: Modern Archives
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from ktkenshinx »
    When evaluating an unban, we really should ask three questions. I'm sure these are similar enough to the questions Wizards asks.

    1. Does the unban increase/decrease net diversity?
    2. Does the unban create a potential T4 rule violator?
    3. Can we prove 1 and 2 with limited testing in small groups on tight schedules?

    Incidentally, 1 and 2 are also ban criteria.

    Some users, notably GK in recent posts, have accused Wizards of making up ban criteria in the past. I see where this comes from but ultimately don't belive it's true. All of their ban/unban rationale relates to 1 and 2 above, even if poorly phrased. Twin ban? It's diversity. Probe ban? T4 rule. GGT? Diversity, but framed through sideboards. Sword and AV? Attempts to increase diversity too. "No changes" in the last bunch of updates? Diversity and T4 rule not jeopardized.

    Once we realize these two criteria are the guiding stars of Modern, we can evaluate any unban or ban through their lens. At least, with the caveat for unbabs that Wizards doesn't make unbans with millions of test games but rather smaller test samples and lots of discussion.

    This is why a card like BBE seems very safe. It isn't a T4 rule violator, and it almost exclusively goes into Jund (for tiered decks) and maybe Temur (for untiered decks with potential). The rise of those decks would be unlikely to push anything out either, because competing midrange decks are few and far between. As those decks kind of suck right now and for most of 2017, this seems like an easy way to boost format diversity, and an easy case Wizards can make in a meeting.


    I agree with you but i also have to be fair to GK. The lines WOTC draws in their criteria are VERY thin and unconvincing. As you say, they frame their reasonings behind concepts that make banning cards much more abstract and likely. That's why someone could make the arguement Collected Company should be banned, they could easily phrase that one to fall under their categories. Whenever they talk about Modern, the lines get blurrier and people freak out(in my humble opinion, they do it and they have the right to do so because recent years have seen many pillars nuked and people's trust in the format spiraled down very quick).

    I just hope someday we get a Modern where the Top decks are not super linear and combo isn't the best archetype in Modern. In the end i think that's what most people want. Combo is the reason this format has so many competitive woes.

    PS: @gkourou: Listen, i think you are right to care about those goals, but ulitmately, they will look at BBE and say, hey Jund sucks and Jund is a good deck for the format overrall as it promotes healthy gameplay, let's unban this toy and let them have fun, test the waters for future unbans and let them put Kalitas,Huntmaster and Olivia as SB options for metagame shifts.

    Posted in: Modern Archives
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from Shmanka »

    BBE puts the bar too high for Standard to make a spalsh in Modern. Can you envision such a broken 4 drop in Red and Green colors to make BBE questionable? I certainly don't, and i think Bloodbraid Elf would still be the best 4 drop creature this format can offer(Better than TKS even). Standard midrange cards would have a harder time making it into Modern if BBE returns.


    4 Drops have a hard time in Modern because they are 4 drops. Not because some false double standard argument. The best 4 drop this format has is unquestionably Cryptic Command. Bloodbraid Elf is one of the few cards that can compete against such a monster which is why most people propose for it's unbanning.


    It's not about what you want or any player here wants, it's about what WOTC wants and it has always been that way.
    Also, i said Bloodbraid Elf would be the best 4-drop CREATURE in Modern, which Cryptic Command does not qualify for. If you want to talk about general 4 Drops in Modern, i have TKS and Collected Company very well above Command and it's not even close. The gap between CoCo and TKS is close because both can be accelerated but that's trivial in this arguement.
    Posted in: Modern Archives
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    I have to say that WOTC approach to the format would have to change in order for any card to be unbanned.
    Right now Stoneforge Mystic, BBE, Jace and Splinter Twin all present conflicts with their last stated goals for Modern.

    BBE puts the bar too high for Standard to make a spalsh in Modern. Can you envision such a broken 4 drop in Red and Green colors to make BBE questionable? I certainly don't, and i think Bloodbraid Elf would still be the best 4 drop creature this format can offer(Better than TKS even). Standard midrange cards would have a harder time making it into Modern if BBE returns.

    Jace is pretty much the same, it's not broken in the current format, but you bet your money there won't be a better PW in Blue than Jace in a very long time.

    Splinter Twin kills diversity and it would clearly make it to the top tier of the format overnight. This unban would be a "we want Twin to be the boogeyman of the format and we are ok with it being the best deck", doesn't seem likely considering there is no clear boogeyman in the current metagame and when there is one, it rapidly rotates to another one. This card is banned for the next couple of years AT LEAST.

    Then there is Stoneforge Mystic. I'm willing to believe this card wouldn't break Modern and it would make the format even more interesting since no abusrd CoCo decks should abuse it. My problem with this card is, what decks are you targeting by unbanning this? Abzan seems just fine to be honest, it's another good option among good options. Vial decks are certainly not struggling, just look at the last SCG top 8.

    Basically my point is, if they start making unbans(and the cards i listed above are pretty much the only ones you can consider right now), their vision of what they want for the format would have to change drastically. I'm still processing why they said they would look to unban a card.

    Regarding Storm: As KTK said, the only ones who know if this deck violates the T4 rule is WOTC, so don't give much thought to this until the PT, where we will see how many Pros actually think the deck is utterly broken as some people say, or it's just a good Tier 1 amongst others. If the deck indeed breaks the T4 rule, i expect Grapeshot to be banned so this broken mechanic doesn't cause more problems.
    Posted in: Modern Archives
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    So trying to figure how an unban chain could break out, i'm going to present a couple of questions.

    Even though all cards in the banlist inspire some fear in me(especially after Valakut and Golgari Grave Troll) i think the consensus right now is that Bloodbraid Elf is safe for unban, and i'm going to take that train.

    Could a BBE unban alone be the key to unban all the fair Midrange cards in the banlist? Especially Jace, which seems to be dangerous IF it's unbanned alone as
    it could make Blue midrange the only midrange(Jace definitely doesn't help against most of the blazing-fast Modern environment). BBE first could be a test of how things fare up with a 4 CMC card that prove to be very powerful in a slower and older format, but was never really that dominant by itself.
    After BBE, if it turns to be true that it is indeed safe, Jace seems natural to unban too as BBE+Jace could be a good balance between Midrange archetypes in Modern, assuming BBE is actually GOOD against JTMS.

    After those two unbans, SFM could enter the talk. Actually, i think SFM is the best of all 3 cards(in a Modern environment) because of how powerfuf it could be against the agressive decks like Affinity and Burn. In my theory, if BBE and Jace are fine, the chances of SFM being super broken are slim. There's also the fact that BBE and SFM particularly become better as more cards enter the game. Is BBE into SFM too good???

    I didn't go into full detail about how those cards could warp the metagame in a bad way or a good way. Just wanted to present those as food for thought.
    Basically the premise revolves around: Taking the first danger step, unban 1)Bloodbraid Elf then 2)JTMS then 3)SFM. And this should be the order for danger of entering the format too.

    I want to conclude this by saying that after yesterday's explanation about Modern, i'm very confident that they will unban Bloodbraid Elf after the PT. If BBE doesn't met their criteria and proves too powerful in testing, then banlist is locked for the foreseeable future.
    Posted in: Modern Archives
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Thanks for the heads up, i thought it was tomorrow too.

    Regarding the very interesting and productive conversation about Banlist you were having, i have some thoughts too.
    Modern is healthier than the people make it out to be. Yes, it's mostly dominated by uninteractive decks, but that's Modern 80% of its life, combo decks(aggro and spell based-classic) have always been the best archetypes and those do not want to interact.

    Setting aside that point i think the Banlist could use some change for the better. I'm not sure they are necessary though.
    -The scenario where Grapeshot/PIF,Temple/Chalice,DS/SW are getting hammered is basically imposible. I don't think that's never the direction they want to take and after the Standard fiasco that was last season i don't think they will recur to triple bans or double bans for some time.
    -There is a scenario where they unban BBE to compensate the lack of Midrange in the top Tier of the format, and that change by now seems very logical, EVEN if i have a also logical fear of BBE+AV being a potential problem.
    -SFM alone is still a no-go. The card itself inserts herself in the Tier 2 of the format to combat Eldrazi and Shadow(?) but in reality, i think Eldrazi Tron players will move to their old Bant Eldrazi and jam SFM themselves. I'm not saying it WILL happen but it's a concern when you think of the obejective of the unban.
    -Lastly as much as i like Splinter Twin myself, i think Splinter Twin and Jace, the Mind Sculptor are NOT safe for unbans yet. They might be at some point in the future with new printings and meta shifts, but they are too risky to even take the chance.

    This is my opinion and it's a little biased of course.
    Posted in: Modern Archives
  • To post a comment, please or register a new account.