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The Magic Market Index for Jan 12, 2018
 
Treasure Cruisin' Tempered Steel
 
The Magic Market Index for Jan 5, 2018
  • posted a message on [CS] Wotc Previews June 28: Heidar, Rimewind Master
    mediocre card at best. The legendary status sorta nerfs him. Hopefully, though, he'll herald the return of a tradewind rider-like deck. Hopefully.
    Posted in: The Rumor Mill
  • posted a message on [10th] Selecting 10th Edition (Week 3)
    the champion lost...dammit! :(...your time will come..paladin...it will come...

    This week is definitely between the baloth and the troll...both creatures that in the past have annoyed me to no end (the baloth less so). I think I'll pick the baloth...mainly because it would lead to a more balanced environment (imho), where the game is not dominated by a certain 3/2 nigh invulnerable creature. A 4/4 for 4 with a nifty sac ability feels alot more safer, and if wizards prints quality beasts, that's just gravy.

    as for the lands, I really don't see what you people see in avon's lands, really. They are just too bland (well, the island is the best looking of the lot, but the plains and forest...yuk). Seeing the response however, I guess avon would win where he's selectable.
    Posted in: Rumor Mill Archive
  • posted a message on [CS] Wotc Previews June 26: Dark Depths and Stalking Yeti
    Flavorwise, I guess the reason Dark Depths doesn't tap for mana may be because it's such a forbidden dead place that can only draw power from the surrounding area...If it were able to draw power from itself, wouldn't Marit Lage be unleashed even sooner?
    Posted in: The Rumor Mill
  • posted a message on 2006 Magic Invitational Submissions
    I would see the cards submitted by the invitationalists as an idea of where the player intends to take the card, so cost and p/t should have no bearing since R&D would decide that.

    Take rakdos augermage for example. Terry submitted a card with decent p/t & ability to cost ratio, and R&D decided to neuter it by adding R, first-strike and +1 power to the mix, and making the ability a tap ability.

    Or maybe Solemn Simulacrum, which became a colorless artifact creature instead of 2UG.

    The basic idea is that the players make an ability they would like to see, and let R&D decide what creature they would like to see it tacked on.

    All said, I see only a few cards that are (in my opinion) actually unique, namely bluffmaster, wayfarer's treasure, bibi, bum bum & liespewer. definitely cards I would like to see printed for their abilities.
    Posted in: The Rumor Mill
  • posted a message on [Official Thread] B/G/w "Triad" Control
    the builds I've seen ran only 1 win condition pre-sideboard, so I think cranial still nails it. Post dissension however gives heartbeat access to research, which bring a multitude of menaces from the sideboard, so a kill condition is just a tutor away.

    B/W has access to hide//seek though, which can be pretty nasty since it can be played turn 2
    Posted in: Standard Archives
  • posted a message on [Official Thread] B/G/w "Triad" Control
    why won't one cranial the win condition anyway? without maga/firemind they won't...win? unless there's another way to kill the opponent that i'm just not seeing...
    Posted in: Standard Archives
  • posted a message on MTGSalvation Block Situations, Week 1
    I'd send it back. In the event that your next card is not a land, you'd be relying too much on cards that would depend on bop/farseek. If your opponent lays a swamp, it might be darkblast/riot spikes. Mountain would lead to seal of fire/riot spikes. Island would lead to spell snare, and if that happens, bye2 farseek and gg. Too much depends on these 2 cards resolving for it to be a keeper.
    Posted in: Previous Block Format Discussion
  • posted a message on [Official Thread] B/G/w "Triad" Control
    I'm testing this deck at the moment. It's similar to the beach house deck, 'cept I'm running 4 dimir house guards

    First, the decklist:



    The reason I use the house guard is because it is a very, very effective tutor, since most of the business spells cost 4 (wrath, fetters, loxodon, cranial & persecute 2 be exact). What's iffy, however, is the mana base, which is unstable at the moment. The base is exactly like Remie's build. I'm thinking of running 2 more godless shrines instead of the orzhov basilica, and replacing the 4 signets with maybe rampant growth/far seek.
    Oh, and the deck basically keels over to heartbeat (got him down to 1 life in 1 game and he still managed to pull off a win by muddling into ste, topping an early harvest ftw.) This deck just isn't fast enough. My only hope is that he doesn't counter a cranial for maga/firemind/what have you. Comments?
    Posted in: Standard Archives
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