I found it good to play more creatures that were already indestructable meaning I could wrath without set up cards like rootborn defences and gain advantage over opponents that way. Even cards like darksteel sentinel are solid if you're wrathing every turn and suiting it up with swords.
I have seen a list similar to this ran by my friend. He got a lot of mileage out of Chandra Ablaze by combining her burn with Keranos to remove a lot of threats and keep ticking her up. Chandra, Pyromaster might help here too and would play very well with the extra turn effects.
Arcane denial is a strong and cheap counter that hits everything and cantrips, which for me outweighs giving the opponents cards.
Sensei's divining top seems really good with Keranos' ability to try to hit lands or non-lands depending on what effect you need. Crystal ball is a cheap alternative that may do some work.
Capsize, Evacuation and Wipe Away seem like better bounce spells than some you're running
I also dislike Dissipation Field as opponents tend to abuse it by hitting you to replay ETB effect creatures. If you like the effect Wall of Tears is another option
that actually blocks to prevent damage.
EDIT: if you want to be really mean consider Invoke Prejudice and Land Equilibrium as pricier options to keep players out of the game. I'd also really like to see less creatures and maybe a proteus staff package though that would require some token makers. Jin gitaxias and Teferi would make good targets though there are plenty others.
Helm of Awakening is a seriously good card in this list but I'm scared about it's effect benefiting opponents. Without too many ways to interact and being in a reasonably combo heavy not competitive meta I think its drawbacks outweigh the benefit compared to anvil and key
While I don't generally like running the full station combo, Summoning Station is already very powerful with eggs/salvaging. It is also powerful with Spawning Pit.
Disciple of the Vault can make a powerful win condition, especially if you add the Lion's Eye Diamond combo to the deck (depending on how you feel about combo).
Copy Artifact and Sculpting Steel will both be good to copy Salvaging Station or other powerful artifacts, though again, both combo with Sharuum.
Future Sight and Magus of the Future are powerful 'draw' effects with a deck as full of low cost cards as you have, especially with eggs to draw past land pockets. Both are also highly powerful with Sensei's Top out.
Grim Monolith and Basalt Monolith can be valuable mana-rocks, which can turn into infinite mana with Rings of Brighthearth. The rings will also combo with some baubles for extra card draw, and with Sensei's top for draw as well. Rings can also combo with fetchlands for some needed ramp.
Semblance Anvil makes your baubles free, and also allows you to draw your deck with Future+Top.
The deck used to be a lot more heavily built around Salvaging Station which is good at grinding out value more slowly, especially with cards like the capsules. Auriok Salvager used to be in the list for that reason but is really just too slow and mana intensive to provide much benefit when I want to 'go off' and chain eggs together.
Clock of Omens should definitely get a try but I always feel like voltaic key gives enough of the effect. Ill try it out though.
Disciple of the vault is a fantastic idea. Chaining together eggs will quickly eek away at life totals and provides a real wincon as opposed to just wiping opponents boards.
Future sight and its creature friend seem like solid additions but I wouldnt know what to cut. I'd also be tempted to add brainfreeze as a way to win off Cloudkey/top/future sight but feel that may need a bit of reworking in the list and I honestly dont know where to find room for the storm cards.
With the monoliths I again could definitely see giving them a place in the list alongside rings but I already make a massive amount of mana when I 'go off' with eggs and having nothing to do with it. I could add Staff of Domination but again, what to take out and how to rework the list to better facilitate that wincon?
I just have no idea why I dont have an anvil, will have to pick one up soon. Cloud Key is so good in this list that having another effect like it would be amazing.
Alternatively, the classic Disk, Forge, Lattice kill is included as an alternate win con that's easy to tutor into, especially with Kuldotha Forgemaster but serves the same purpose of wiping away all your opponents permanents.
From there if opponents don't scoop its easy to close out games with the advantage Sen Triplets gives or beats with Wurmcoil Engine and Sphinx of the Steel Wind
Triplets comes down early and either attracts removal or puts on boots to steal threats, removal and lands from hands while you cast and sac eggs until you find a tutor or Open the Vaults effect to begin drawing into relevant pieces. I feel that this makes her better than alternative commanders like Sharuum while also providing the best colours to ensure enough draw, tutors and removal.
It is surprisingly easy to 'go off' with this deck given the chances you have to draw into either Open the vault effects or tutors.
The deck is reasonably resilient thanks to all of the recursion. Also, between Triplets and the removal plus counters it is easy enough to ensure that you successfully cast your spells. However, in the event we do fizzle out or our graveyard gets exiled I really want some extra win conditions. I'm thinking of adding Kozilek, Butcher of Truth but don't like the graveyard shuffle effect that he has. Blightsteel Colossus is another option but I don't want the deck to be about playing him as early as possible. New Ulamog could be an option?
I'd really appreciate thoughts on how to make this more able to fight through potentially more competitive metas. Triplets does a lot of work on that front but I think the deck is inherently fragile.
I run a mono white deck and use all three. Each one is really fantastic and if you're struggling to find room dropping plains for them isn't the worst idea depending on how many you're already running.
Id remove Solemn because of all the green ramp you have access too, as well as blue draw. And take out darksteel myr because I cant see him doing enough with trample and flying just going straight over him.
I've got a similar Karona list and have really been enjoying using Starfield of Nix. I never have quite enough enchantments to get it online so it's never been that dangerous.
It also works great with Sterling Grove although that card is fantastic on it's own.
...but first hop on pucatrade and pick up like 250 copies of Ulamog's Crusher.
I already run clever impersonator but totally forgot it was capable of that. Luckily I have exactly a massive pile from when I played a terrible casual 60 card deck with Spawnsire
I really like Bitter Ordeal and wasn't sure it could be used with tokens until I just checked. With the tutors and recursion ran in Tasigur it wouldn't have to clog up my hand either. I'll give it a try thanks
Effects like this certainly work. There's also Heartstone as the third card in the combo. Instead of winning via death/etb triggers you gain infinite mana with which to activate Spawnsire of Ulamog's other ability. If investing in a huge pile of mythic rare Eldrazi titans doesn't sound too appealing, you can win by casting 500 copies of Nest Invader and then championing them to 500 copies of Changeling Berserker and attacking. Variant: exile annoying Peacekeeper/Magus of the Moat type creatures with Crib Swap.
That's a great idea with heartstone. It might let me use the second ability more reliably too.
I'd have to check with my playgroup about the sideboarding rules they agree on but it sounds fun to put together a pile of shapeshifter and tribal eldrazi cards for a win.
It may be worth asking your playgroup for some opinions before doing too much with Spawnsire, as while his token ability is fair game, groups will have varying opinions as to whether/how you can use his secondary ability. If your playgroup is fine with you using an optional sideboard, you could make a decent toolbox to make use of Spawnsire + some combination of Cunning Wish/Death Wish/Living Wish. In particular, Living Wish is an alternative way to tutor up Eldrazi, while Cunning Wish can grab a variety of instant speed effects (including Not of This World if you want to keep the Eldrazi-flavored shenanigans).
That's a really good point about the sideboard rulings. They're normally pretty casual and lenient about these sorts of things but its definitely different when you're at the pointy end of 20 Eldrazi dropped into play.
With a sideboard and Living Wish though I wouldn't even have to add Spawnsire to the deck so something to think about there.
They're definitely pretty clear choices but in a Tasigur build they don't add much to the overall deck. Altar of the Brood is definitely a consideration though because it's so cheap to cast
I found it good to play more creatures that were already indestructable meaning I could wrath without set up cards like rootborn defences and gain advantage over opponents that way. Even cards like darksteel sentinel are solid if you're wrathing every turn and suiting it up with swords.
To make it more viable you really need to lower the curve and add more artifact ramp. Fellwar stone, Coldsteel heart, Mana vault, Boros signet all let you play tajic turn three and then wrath turn 4 (wrath of god, Day of judgement, retribution of the meek)
Then adding lower cost spot removal in place of your indestructible granting cards can help you maintain advantage. Swords to ploughshares, path to exile, fate forgotten, fragmentize.
Then find some more ways to draw cards. Loreseeker's stone and staff of nin are solidish in Boros
Forbidden Orchard + guardian zendikon + suture priest + intruder alarm
Arcane denial is a strong and cheap counter that hits everything and cantrips, which for me outweighs giving the opponents cards.
Sensei's divining top seems really good with Keranos' ability to try to hit lands or non-lands depending on what effect you need. Crystal ball is a cheap alternative that may do some work.
Capsize, Evacuation and Wipe Away seem like better bounce spells than some you're running
I also dislike Dissipation Field as opponents tend to abuse it by hitting you to replay ETB effect creatures. If you like the effect Wall of Tears is another option
that actually blocks to prevent damage.
EDIT: if you want to be really mean consider Invoke Prejudice and Land Equilibrium as pricier options to keep players out of the game. I'd also really like to see less creatures and maybe a proteus staff package though that would require some token makers. Jin gitaxias and Teferi would make good targets though there are plenty others.
Helm of Awakening is a seriously good card in this list but I'm scared about it's effect benefiting opponents. Without too many ways to interact and being in a reasonably combo heavy not competitive meta I think its drawbacks outweigh the benefit compared to anvil and key
The deck used to be a lot more heavily built around Salvaging Station which is good at grinding out value more slowly, especially with cards like the capsules. Auriok Salvager used to be in the list for that reason but is really just too slow and mana intensive to provide much benefit when I want to 'go off' and chain eggs together.
Clock of Omens should definitely get a try but I always feel like voltaic key gives enough of the effect. Ill try it out though.
Disciple of the vault is a fantastic idea. Chaining together eggs will quickly eek away at life totals and provides a real wincon as opposed to just wiping opponents boards.
Future sight and its creature friend seem like solid additions but I wouldnt know what to cut. I'd also be tempted to add brainfreeze as a way to win off Cloudkey/top/future sight but feel that may need a bit of reworking in the list and I honestly dont know where to find room for the storm cards.
With the monoliths I again could definitely see giving them a place in the list alongside rings but I already make a massive amount of mana when I 'go off' with eggs and having nothing to do with it. I could add Staff of Domination but again, what to take out and how to rework the list to better facilitate that wincon?
I just have no idea why I dont have an anvil, will have to pick one up soon. Cloud Key is so good in this list that having another effect like it would be amazing.
The deck wins by using Codex Shredder alongside Krark-Clan Ironworks, Second Sunrise / Open the Vaults / Roar of Reclamation / Faith's reward and 'Eggs' that sac for cards and mana to essentially put most of the deck into play. The win is usually achieved by making your opponents scoop when you sac your board to Krark-clan ironworks using Mycosynth Lattice, cast Balancing Act and then bring your board back with Faith's reward, leaving your opponents with no permanents in play and you with a massive board state.
Alternatively, the classic Disk, Forge, Lattice kill is included as an alternate win con that's easy to tutor into, especially with Kuldotha Forgemaster but serves the same purpose of wiping away all your opponents permanents.
From there if opponents don't scoop its easy to close out games with the advantage Sen Triplets gives or beats with Wurmcoil Engine and Sphinx of the Steel Wind
Triplets comes down early and either attracts removal or puts on boots to steal threats, removal and lands from hands while you cast and sac eggs until you find a tutor or Open the Vaults effect to begin drawing into relevant pieces. I feel that this makes her better than alternative commanders like Sharuum while also providing the best colours to ensure enough draw, tutors and removal.
Anyway, here is the list.
1 Azorius Signet
1 Chromatic Sphere
1 Chromatic Star
1 Cloud Key
1 Codex Shredder
1 Conjurer's Bauble
1 Darksteel Forge
1 Darkwater Egg
1 Dimir Signet
1 Expedition Map
1 Forcefield
1 Ichor Wellspring
1 Krark-Clan Ironworks
1 Lodestone Bauble
1 Lotus Petal
1 Mind Stone
1 Mishra's Bauble
1 Mycosynth Lattice
1 Necrogen Spellbomb
1 Nevinyrral's Disk
1 Nihil Spellbomb
1 Orzhov Signet
1 Salvaging Station
1 Sensei's Divining Top
1 Skycloud Egg
1 Sol Ring
1 Sunbeam Spellbomb
1 Talisman of Dominance
1 Talisman of Progress
1 Thran Dynamo
1 Trading Post
1 Unwinding Clock
1 Urza's Bauble
1 Voltaic Key
1 Lightning Greaves
1 Swiftfoot Boots
1 Mox Opal
1 Vedalken Archmage
1 Sharuum the Hegemon
1 Kuldotha Forgemaster
1 Metalworker
1 Master Transmuter
1 Sphinx of the Steel Wind
1 Wurmcoil Engine
1 Academy Ruins
1 Ancient Den
1 Seat of the Synod
1 Vault of Whispers
3 Island
2 Plains
2 Swamp
1 Adarkar Wastes
1 Ancient Tomb
1 Bloodstained Mire
1 Bojuka Bog
1 Buried Ruin
1 Caves of Koilos
1 Command Tower
1 Drowned Catacomb
1 Flooded Strand
1 Glacial Fortress
1 Glimmervoid
1 Isolated Chapel
1 Mana Confluence
1 Maze of Ith
1 Mystic Gate
1 Polluted Delta
1 Strip Mine
1 Temple of the False God
1 Tolaria West
1 Underground River
1 Watery Grave
1 Hallowed Fountain
1 Godless Shrine
1 Arcane Denial
1 Enlightened Tutor
1 Faith's Reward
1 Mana Drain
1 Second Sunrise
1 Utter End
1 Vampiric Tutor
1 Tezzeret the Seeker
1 Tezzeret, Agent of Bolas
1 Balancing Act
1 Demonic Tutor
1 Dark Petition
1 Fabricate
1 Gitaxian Probe
1 Open the Vaults
1 Roar of Reclamation
1 Toxic Deluge
1 Vindicate
1 All Is Dust
It is surprisingly easy to 'go off' with this deck given the chances you have to draw into either Open the vault effects or tutors.
The deck is reasonably resilient thanks to all of the recursion. Also, between Triplets and the removal plus counters it is easy enough to ensure that you successfully cast your spells. However, in the event we do fizzle out or our graveyard gets exiled I really want some extra win conditions. I'm thinking of adding Kozilek, Butcher of Truth but don't like the graveyard shuffle effect that he has. Blightsteel Colossus is another option but I don't want the deck to be about playing him as early as possible. New Ulamog could be an option?
I'd really appreciate thoughts on how to make this more able to fight through potentially more competitive metas. Triplets does a lot of work on that front but I think the deck is inherently fragile.
It also works great with Sterling Grove although that card is fantastic on it's own.
Flesh allegery seems pretty fantastic but just for being limited to one person it probably won't make it's way in.
I already run clever impersonator but totally forgot it was capable of that. Luckily I have exactly a massive pile from when I played a terrible casual 60 card deck with Spawnsire
Is there any reason not to run Krosan Grip ?
That's a great idea with heartstone. It might let me use the second ability more reliably too.
I'd have to check with my playgroup about the sideboarding rules they agree on but it sounds fun to put together a pile of shapeshifter and tribal eldrazi cards for a win.
That's a really good point about the sideboard rulings. They're normally pretty casual and lenient about these sorts of things but its definitely different when you're at the pointy end of 20 Eldrazi dropped into play.
With a sideboard and Living Wish though I wouldn't even have to add Spawnsire to the deck so something to think about there.