I recently put together this aggro based sliver deck, and wanted to get the opinions and advice of people who might know more about the game than I do.
The idea of this deck is to swarm the field with slivers in the first 4 turns. Then on turn 5 cast my general Sliver Legion and swing for massive and possibly game winning damage. I've won several games using this tactic, especially if I use a tutor spell to grab the right sliver card to give me and edge. E.g. Heart Sliver to give my slivers haste.
The problem I have, is while I can consistently cast sliver legion on turn 5, I sometimes end up either a turn to slow, or I don't have enough slivers on the field to deal game winning damage. Anyone have some advice on how I can make this deck a little more competitive?
Now I already know some people are gonna tell me to use Sliver Overlord as my general instead, but I have tried that, and he is better for a combo deck, not an aggro deck. Why would I cast Overlord on turn 5, tutor for Legion turn 6, and then cast it on turn 7 when I can just cast it on turn 5?
Anyway, here is the deck, please if you have any ideas, share them with me.
I recently played an EDH (commander) game against a friend of mine who was using Ezuri, Renegade Leader as his commander. Basically the idea of the deck is to ramp mana with elves then buff them up with Ezuri's ability and swing for the win. Very effective strategy.
Now the combo in question involves Devoted Druid and Ezuri. During his main phase, he ramped a bunch of mana and pumped with Ezuri. Then he swung with a bunch of creatures during his attack phase. I declared my blockers, having enough blocking power to prevent him from winning. After I declared my blockers, he activated devoted druid's first ability to gain mana. Then used it's second one to untap it, and tapped it for mana again. He did this five times (he could do so thanks to pumping twice with Ezuri) then he pumped with Ezuri again, to give him the win.
Now I don't doubt the validity of the combo. The combo itself is legit. My question is, can you combo off of your opponent declaring a block? I know that you can activate abilities in response to a block, but can you activate a second completely different ability in response to the first? Not to mention that activating a different creatures ability in response to that?
I built this deck on magic workstation, and am currently testing it out with a friend of mine. I used to have a weaker version of this, and I'm trying to amp it up to it's maximum potential. I'm hoping that people with more experience than me might be able to help me out, and offer advice, or critique on this deck.
Please keep in mind, I'm trying to keep the deck modern legal. I hope to one day save up enough money to rebuild this deck and play it at modern tournaments.
My concept with this deck is to drop my weaker creatures on the field to defend me and harass my opponent while I build up devotion for a Grey Merchant, or consume spirit. I can also use Inquisition, and Thoughtseize to get rid of nasty cards. Against a burn player I side in the surgical extraction to knock out cards like Eidelon of the great Revel, or Skullcrack. So far the deck seems to work well, but I have only tested it out against a couple of decks. Any advice or critique on the deck would be great!
Hello there,
I recently put together this aggro based sliver deck, and wanted to get the opinions and advice of people who might know more about the game than I do.
The idea of this deck is to swarm the field with slivers in the first 4 turns. Then on turn 5 cast my general Sliver Legion and swing for massive and possibly game winning damage. I've won several games using this tactic, especially if I use a tutor spell to grab the right sliver card to give me and edge. E.g. Heart Sliver to give my slivers haste.
The problem I have, is while I can consistently cast sliver legion on turn 5, I sometimes end up either a turn to slow, or I don't have enough slivers on the field to deal game winning damage. Anyone have some advice on how I can make this deck a little more competitive?
Now I already know some people are gonna tell me to use Sliver Overlord as my general instead, but I have tried that, and he is better for a combo deck, not an aggro deck. Why would I cast Overlord on turn 5, tutor for Legion turn 6, and then cast it on turn 7 when I can just cast it on turn 5?
Anyway, here is the deck, please if you have any ideas, share them with me.
1 Sliver Legion
Creature(40)
1 Belligerent Sliver
1 Blade Sliver
1 Crypt Sliver
1 Crystalline Sliver
1 Darkheart Sliver
1 Diffusion Sliver
1 Frenzy Sliver
1 Galerider Sliver
1 Ghostflame Sliver
1 Gemhide Sliver
1 Heart Sliver
1 Hibernation Sliver
1 Horned Sliver
1 Hunter Sliver
1 Leeching Sliver
1 Manaweft Sliver
1 Mirror Entity
1 Muscle Sliver
1 Opaline Sliver
1 Plated Sliver
1 Quick Sliver
1 Sentinel Sliver
1 Shadow Sliver
1 Sidewinder Sliver
1 Sinew Sliver
1 Sliver Hivelord
1 Spined Sliver
1 Spinneret Sliver
1 Striking Sliver
1 Sun Titan
1 Syphon Sliver
1 Talon Sliver
1 Telekinetic Sliver
1 Talon Sliver
1 Two-headed Sliver
1 Venom Sliver
1 Ward Sliver
1 Winged Sliver
Enchantment(4)
1 Aluren
1 Fires of Yavimaya
1 Mana Echoes
1 Survival of the Fittest
Instant(7)
1 Chord of Calling
1 Collected Company
1 Crop Rotation
1 Eladamri's Call
1 Swords to Plowshares
1 Vampiric Tutor
1 Worldy Tutor
1 Armageddon
1 Demonic Tutor
1 Genisis Wave
1 Life from the Loam
1 Patriarch's Bidding
1 Sylvan Tutor
1 Tooth and Nail
Artifact(6)
1 Aether Vial
1 Chromatic Lantern
1 Crucible of Worlds
1 Darksteel Ingot
1 Lightning Greaves
1 Mox Diamond
Land(35)
1 Ancient Ziggurat
1 Arid Mesa
1 Badlands
1 Bayou
1 Bloodstained Mire
1 Cavern of Souls
1 Command Tower
1 Flooded Strand
1 Forest
1 Island
1 Marsh Flats
1 Misty Rainforest
1 Mountain
1 Mutavault
1 Phyrexian Tower
1 Plains
1 Plateau
1 Polluted Delta
1 Reflecting Pool
1 Savannah
1 Scalding Tarn
1 Scrubland
1 Sliver Hive
1 Swamp
1 Taiga
1 Tropical Island
1 Tundra
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Volcanic Island
1 Volrath's Stronghold
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
1 Coalition Relic
1 Expedition Map
1 Swiftfoot Boots
1 Bonescythe Sliver
1 Homing Sliver
1 Kozilek, Butcher of Truth
1 Mindslash Sliver
1 Sliver Overlord
1 Wild Pair
1 Congregation at Dawn
1 Naturalize
1 Gaea's Cradle
1 Living Death
1 Tooth and Nail
I recently played an EDH (commander) game against a friend of mine who was using Ezuri, Renegade Leader as his commander. Basically the idea of the deck is to ramp mana with elves then buff them up with Ezuri's ability and swing for the win. Very effective strategy.
Now the combo in question involves Devoted Druid and Ezuri. During his main phase, he ramped a bunch of mana and pumped with Ezuri. Then he swung with a bunch of creatures during his attack phase. I declared my blockers, having enough blocking power to prevent him from winning. After I declared my blockers, he activated devoted druid's first ability to gain mana. Then used it's second one to untap it, and tapped it for mana again. He did this five times (he could do so thanks to pumping twice with Ezuri) then he pumped with Ezuri again, to give him the win.
Now I don't doubt the validity of the combo. The combo itself is legit. My question is, can you combo off of your opponent declaring a block? I know that you can activate abilities in response to a block, but can you activate a second completely different ability in response to the first? Not to mention that activating a different creatures ability in response to that?
I built this deck on magic workstation, and am currently testing it out with a friend of mine. I used to have a weaker version of this, and I'm trying to amp it up to it's maximum potential. I'm hoping that people with more experience than me might be able to help me out, and offer advice, or critique on this deck.
Please keep in mind, I'm trying to keep the deck modern legal. I hope to one day save up enough money to rebuild this deck and play it at modern tournaments.
The deck:
Land: 22
Basic Swamp - 16
Nykthos, Shrine to Nyx - 4
Urborg, Tomb of Yawgmoth - 2
Creatures: 20
Gray Merchant of Asphodel - 4
Stillmoon Cavalier - 4
Stromgald Crusader - 4
Bloodghast - 4
Gravecrawler - 4
Spells: 14
Consume Spirit - 4
Phyrexian Arena - 2
Inquisition of Kozilek - 4
Thoughtseize - 4
Planeswalker: 4
Liliana of the Veil - 4
The Sideboard: 15
Phyrexian Obliterator - 2
Surgical Extraction - 4
Duress - 4
Drown in Sorrow - 2
Go for the Throat - 2
Whip of Erebos - 1
Other Cards that might work:
Mind Slash - combos with Gravecrawler and Bloodghast
Bitterblossom - Gain tokens to chump block/attack
Vampire Nighthawk - Heals with lifelink and 2 devotion
Nightveil Specter - 3 devotion and messes with opponent
Pharika's Cure - 2 mana damage and heal.
My concept with this deck is to drop my weaker creatures on the field to defend me and harass my opponent while I build up devotion for a Grey Merchant, or consume spirit. I can also use Inquisition, and Thoughtseize to get rid of nasty cards. Against a burn player I side in the surgical extraction to knock out cards like Eidelon of the great Revel, or Skullcrack. So far the deck seems to work well, but I have only tested it out against a couple of decks. Any advice or critique on the deck would be great!