2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Ruling question.
    Quote from psly4mne »
    Quote from DRay563 »

    If your opponent gave you control of the card, that is his tacit way of stating that he allows the triggered ability of Banishing Light to resolve and exile his Battlewise Hoplite. What happens next is important though. If you ask "proceed to combat?" but he hasn't agreed to it yet, then he can arguably ask you if he can play something in response to your Banishing Light trigger. This is fair because nothing has happened other than you've made the declaration that you have nothing else to do in your Main Phase and wish to proceed to combat. However, since he has already let the ability resolve, you can choose to not let him do that. It's a douche thing to do, but it's technically your prerogative. If he's already agreed to proceed to combat and you've declared attackers, there's no going back. Period.
    I wouldn't call not allowing your opponent to rewind in that scenario a "douche thing to do" at all. After allowing the trigger to resolve, the opponent has gained the information that you have nothing more to do in your main phase. That is especially important here because it means he now knows he doesn't have to save the Gods Willing for another removal spell on something else. I would not allow a takeback here, even in a casual game.


    I agree that the opponent gained that information, but in casual games with an unskilled opponent (like one who takes 2 minutes to determine that Gods Willing should be played in response to Banishing Light's trigger), taking the game back to a point where your opponent can cast the spell is acceptable, IMO. It's about courtesy and respect. Now, if he/she is a skilled opponent who missed the trigger, no dice. Skillful players don't get the same leniency because they should know better. There have been games I've played where I missed a trigger and asked my opponent if I could execute. They ponder, and then give me an answer. Many times, it's yes. Other times, no, as the game has progressed to a point (in their mind) that it's beyond rewinding, and I accept their answer and move on. Again, courtesy and respect.

    Based on the OP and the responses since the OP, it sounds like the opponent is not skilled nor respectful (did not ask but instead took action), and the judge should not have ruled that the game be rewound to accommodate the player's mistake of missing his opportunity to respond.

    Daniel
    Posted in: Magic Rulings Archives
  • posted a message on Embodiment of Spring (or all Tap/Sacrifice cards)?
    Quote from Bucadyz »
    I was looking on http://www.gatheringmagic.com/abesargent-092214-top-10-cards-from-khans-of-tarkir/ and you'll notice at Honorable Mention 1 spot is Embodiment of Spring. I was looking through the description and I came across this line:

    "The only thing keeping it from charting in the Top 10 is that annoying tap requirement. If it just cost {1}{G} and its sacrifice, the Embodiment would notch much higher, but because you have to tap it to use it, it has to be out for a turn."

    But.... if you have to sacrifice Embodiment of Spring , then what's the point in tapping him? And what turn would he lose? Or am I getting this all wrong? I'm asking these questions so specifically because I'm using him in my deck and I guess I'm using him wrong.

    What I do is just tap the mana and then put him straight to the graveyard. How is he supposed to be played then?


    There are two important things regarding the t component of his activated ability. First, as noted by Mysticake, Embodiment of Spring is affected by summoning sickness. This means the turn you play him, unless you have something out giving him haste (like Temur Ascendancy or Hammer of Purphoros), you have to wait until he has been through your upkeep before you can tap him to pay part of the cost of activated ability. Therefore, under normal conditions, you play him in your Main Phase, then have to wait until your next turn before you can sac him to find the land.

    The second important thing is that if he is tapped for some reason (like you use him for Convoke or an ability taps him), then you cannot sac him because you have to tap him as part of the cost of the ability and he is already tapped.

    Daniel
    Posted in: Magic Rulings Archives
  • posted a message on Timing questions with morph and mana abilities
    Quote from NMcCoy »
    Can I sacrifice a Willbender to a Phyrexian Altar to pay its morph cost? If so, does its ability trigger?


    No. Sacrificing Willbender to Phyrexian Altar is a cost of the activated ability and will take place before the resolution of the ability itself. Therefore, Willbender will be in the graveyard prior to the mana being in your mana pool
    .

    Daniel
    Posted in: Magic Rulings Archives
  • posted a message on Ruling question.
    Quote from GuiOuellet »
    The judge ruled that no further action had been taken from my part and that he could still take it back and play the gods willing in response.

    But we were in attack phase by that time since he had given me control of the hoplite.


    Can someone confirm that there's actually a difference in the written rulings between casual and competitive magic?


    To clarify, if you are playing a pick-up game, that's different from playing a game at a sanctioned FNM. While a sanctioned FNM is still casual play, the rules still need to be followed. The difference is that players are not penalized as stiffly, and the judge is supposed to be there to enforce the rules as a learning experience.

    If your opponent gave you control of the card, that is his tacit way of stating that he allows the triggered ability of Banishing Light to resolve and exile his Battlewise Hoplite. What happens next is important though. If you ask "proceed to combat?" but he hasn't agreed to it yet, then he can arguably ask you if he can play something in response to your Banishing Light trigger. This is fair because nothing has happened other than you've made the declaration that you have nothing else to do in your Main Phase and wish to proceed to combat. However, since he has already let the ability resolve, you can choose to not let him do that. It's a douche thing to do, but it's technically your prerogative. If he's already agreed to proceed to combat and you've declared attackers, there's no going back. Period.

    I disagree with the Judge's ruling about nothing happening as being a valid reason to let him take it back. The "nothing happening" rule is about missing a trigger. If you miss a trigger, like for example, gaining a life in your upkeep from Nyx-Fleece Ram, and realize in your main phase that you missed it, it's ok to add that life to your life total. However, if you miss the trigger from Thassa, God of the Sea allowing you to scry in your upkeep, and you draw your top card... probably not ok to say "missed my trigger, I'm gonna scry this one away and draw the next card," especially if cards have been played in the Main Phase. He didn't miss a trigger, he agreed that you could banish his creature, then regretted it and changed his mind. Part of learning the game is learning when to accept your mistakes. I'll give you an example.

    At FNM a few weeks ago, I cast Stoke the Flames, targeting my opponent and then choosing to redirect to his Ajani Steadfast. He could ultimate Ajani the next turn, so it was crucial I get the damage in. He played a Deflecting Palm. I called a judge to determine if that was legitimate (since I wanted to target his Planeswalker and not him), Judge ruled it was legit. In frustration, I put my card in the graveyard, indicating that both resolved and subtracted 4 from my life total. I then looked at my board and realized I had left open 2 mana for my OWN Deflecting Palm! I could have easily said at this time "missed this, was gonna play this in response" and add four back to my life total, at which point my opponent would take four loyalty counters from Ajani. However, since I agreed to the resolution of each spell, I considered it too late for me to play Palm in response. And it cost me the game. Talk about a learning experience!

    Daniel
    Posted in: Magic Rulings Archives
  • posted a message on Mardu Aggro
    Monastery Swiftspear over War-Name Aspirant any day. Haste allows immediate swing, and you can use your burn spells to clear the way and pump her at the same time. War-Name dies to Drown in Sorrow but one Lightning Strike to opp's face, and Swiftspear is still around to swing. Couple other things to consider. What is your primary means of removing Planeswalkers, especially if they have blockers? Hero's Downfall and Banishing Light are good to those ends and may need presence in your mainboard, but definitely your sideboard if not main. I'd shy away from a lot of tri-colored cards as your mana base will hurt you a lot between Mana Confluence and your Pain Lands, so you might drop the charms or the ascendancies or both. Additionally, you have low casting cards in three different colors, forcing you to spread your mana base thin. It is better (IMO) to pick a low casting cost color and make it your primary so your mana base can be heavy in that color, then have a secondary for higher casting cost spells and splash the third for powerful three colors spells (like Butcher of the Horde). In your opening hand, you'd ideally like to see 3-4 low CMC creatures/burn spells, 0-2 higher CMC spells, and 2-3 land, at least 1 of which contains your primary color. Hard to do if you're spread out evenly among three colors.

    Daniel
    Posted in: Standard Archives
  • posted a message on It's Turtles All the Way Down


    Bearer of the Heavens
    Meandering Towershell
    Life's Legacy

    While I understand you're trying to build a deck around Towershell (based on the title of your post), what's the synergy with the card? You also have lots of other high casting cost cards. How do you anticipate to survive long enough to play them? You will need lots of mana ramp, so 4 of each Sylvan Caryatid and Rattleclaw Mystic become a must. The other synergy you are trying to create is using Life's Legacy as a card draw engine, which I've always imagined as being a fun way to draw cards, especially with recurring creatures like Phytotitan. But again, you have to survive long enough to get there. I'd try restructuring your deck by reducing the number of huge CMC creatures and putting in some lesser casting cost giants like Polukranos, World Eater that can help you survive long enough to try the Phytotitan/Life's Legacy combo.

    Daniel
    Posted in: Standard Archives
  • posted a message on Best Wealth Deck Ever - introducing the Temur Ascendancy combo!
    Quote from Kaevyn » »
    Deck update...

    Got frustrated after a poor showing at FNM and tore the deck down and rebuilt it.

    Out: 4 Elvish Mystics and 4 Eidolon of Blossoms
    In: 2 Karametra's Acolyte, 2 Temur Ascendancy, and 4 Kiora's Follower.

    Also, took out a Phenax and a Pharika for 2 more Arbor Colossus and, of course, adjusted the mana base for the add of red.

    THE DECK NEEDS HASTE and the Ascendancy is really good. I'm now 9-0 with this deck!

    SB needs work... but some of the plays you can make with the deck now are just ridiculous... Actually played all 4 Hydras in one turn, with an Ascendancy out and pulling Kiora's and Acolyte's into a Nylea on the final one to swing for game.



    Why aren't you running Chord of Calling? With all your mana ramp and creature populating, you could easily go find Phenax or Nylea as the board dictates.

    Daniel
    Posted in: Standard Archives
  • posted a message on Equip, Shroud and protection
    Quote from Gashnaw » »
    Okay i have a few scenarios that i need help with

    1) My creature gains shroud, can I still equip him?
    2) My creature gains protection form red while he has Mage Slayer equipped, would it fall off?
    2) If you gain protection from a color, would Auras of the protected color fall off?


    1) No. Shroud means "This permanent or player can’t be the target of spells or abilities." [per 702.18]. Per 702.6a, "Equip is an activated ability of Equipment cards. 'Equip [cost]' means '[Cost]: Attach this permanent to target creature you control. Activate this ability only any time you could cast a sorcery.'" Your creature can't be the target of any abilities, including equip.

    2) Yes. 702.16d, "A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield."

    3) Yes. 702.16c, "A permanent or player with protection can’t be enchanted by Auras that have the stated quality. Such Auras attached to the permanent or player with protection will be put into their owners’ graveyards as a state-based action."

    Daniel
    Posted in: Magic Rulings Archives
  • posted a message on Song of the dryads
    Quote from Jason Justis » »
    After being enchanted by Song of the Dryads, it reads...

    Maelstrom Wanderer - 5URG
    Legendary Land - Forest
    (Tap: Add G to your mana pool. Maelstrom Wanderer is colorless.) <-- Reminder text


    Since Song of the Dryads leaves him the subtype of Legendary, in a Legacy game, if my opponent had a Maelstrom Wanderer that I enchanted with Song of the Dryads, so he plays another Maelstrom Wanderer whom I also enchant with a Song of the Dryads, would the legendary rule apply and one be forced to go to the graveyard?

    Daniel
    Posted in: Magic Rulings Archives
  • posted a message on Entering new phases and casting additional spells..
    How does the "bolt you for 3" and the redirect after they respond work? I guess my question really is, is the redirection effect that allows you to choose the Planeswalker as the recipient of the damage done at the resolution of the spell and not the choosing of targets? Thanks for the clarification!

    Daniel
    Posted in: Magic Rulings Archives
  • posted a message on Xenagos the reveler ultimate ruling?
    1) You do not have to pay the mana cost of any creatures you put on the battlefield with Xenagos's ultimate.
    2) The one land restriction is that you may not "play" more than one land per turn. Xenagos's ultimate states that you may "put" any number of land and/or creature cards onto the battlefield. This distinction means his ultimate does not violate the one land per turn rule.
    3) Putting creatures on the battlefield means you are not casting them, which means you cannot use any alternative casting methods (like morph or bestow). Additionally, X will be zero automatically, as this is a cost determined when casting. Therefore, Hooded Hydra would come onto the battlefield as a 0/0, and as soon as state-based actions are checked, would move to the graveyard. If you have graveyard interaction potential in your deck, I would recommend doing this vs. leaving him in exile. If you have no graveyard interaction, then best to leave him in exile so you opponent can't use it somehow.

    Daniel
    Posted in: Magic Rulings Archives
  • To post a comment, please or register a new account.