The beautiful thing about EDH, in my opinion, is that it can be a format of self-expression. I say, don't worry about making your deck "competitive." Just fill your deck with cards you love, which for you seems to be cards with sweet art. Of course, there is a balance to be struck between power level and personality, but it's up to you to decide how far you want to lean to either side. People on these forums build decks with a particular theme all the time, whether it's old border only, shaman tribal, peasant, ladies only, etc. I see no reason why you can't do the same. I suggest Circle of Protection: Art
If your opponent does this (and you're about to presumably lose), can you kill the other creature in response to force a draw (assuming there is only 1 other creature on the battlefield)?
Thank you for the specific rules quote. That clears things up nicely. And I didn't even think of that line. Very clever
Every time I think I know the rules well enough, something like this pops into my head and I am humbled. I've been thinking of testing into level 1, but rules situations like these are very discouraging. Haha
Imagine for a moment that I have assembled some combo that is capable of creating an arbitrarily large number of 1/1 creature tokens as many times as I want at any time I want. I execute the combo, making 2 million tokens, then play Altar of Dementia. I begin milling my opponent 1 card at a time, but after 20 cards I mill a Kozilek, Butcher of Truth. Oh no! However, I have 5 Islands untapped and a Blue Sun's Zenith in hand. Is it within the rules for me to say that I will continue milling my opponent through the Kozilek reshuffle triggers until his Kozilek is the last card in his library(since it will statistically end up that way eventually through the randomization of shuffling) then target him with Blue Sun's Zenith for 2 to force him to draw from an empty library?
It seems reasonable to me, but something about it seems fishy and not exactly in line with shortcutting infinite combos as described in the rules, so I was wondering how the rules would handle this.
One potential strategy is to stratify your decks as much as possible to offer the most play out of the fewest decks. In other words, you want your decks to be very far from each other in both color and strategy. You'll also want to lower the linearity of each deck as much as possible, so each deck can win in a number of interesting ways. If you can accomplish both of these goals through careful deck construction (or rather, constructing each deck with each other deck in mind), then you should potentially get infinite playability out of just a handful of decks. I might even go so far as not including any cards (besides things like color-fixing land or universal things like sol ring) in more than one deck.
I'm not sure where you plan on playing this, but maybe if it's somewhere casual, your group would let you play something like Reki or Captain Sisay as the commander in a deck that isn't just G or GW just because of the flavor. I know it's blasphemous, but I wouldn't mind and I'm sure many others wouldn't either.
Hi, my name is FunkyDragon, and I am a compulsive deckbuilder.
Hiiiii, FunkyDragon.
I have a similar problem. Luckily my addiction is kept in check with an unwillingness to take a deck apart once I get it close to just the way I want it and a relatively limited budget coupled with a distaste for going the "budget" route. Currently I only have 6 decks built irl, but I'd say they're all quite optimized to my preferred power-level. I have plans to complete the entire cycle of color combinations(including 4-color) before repeating any, but I only built roughly 2-3 decks per year, so that should take some time. I also like to vary strategies and power levels among my decks. For example I have 1 voltron, 1 token/voltron, 1 battlecruiser, 1 combo, 1 pillowfort control, and 1 sunforger control deck, and they all run at different speeds so I can adjust to the table accordingly.
Funny you should ask. I've been putting some thought into this myself lately.
Short answer? No, not a one. But should there be?
Is commander damage one of the sacred things that shouldn't be interacted with? like the Command Zone, or poison?
Or should there be a few, narrow ways to interact with it, like Riftsweeper does for exile?
Blue is pretty good at tutoring for artifacts, so finding Torpor Orb shouldn't be too much of a problem if you're absolutely set on playing Eater of Days. Conversely, you could play Stifle and Trickbind, which have uses outside of countering the Eater trigger. That new card, Reef Worm, seems good in Jalira, though I may just be crazy. On the topic of Convincing Mirage, I agree that you shouldn't play a card like this unless it can draw a card, but if you insist, at least play Sea's Claim instead.
Ahhhhhh. Good ole' factorial humor.
Every time I think I know the rules well enough, something like this pops into my head and I am humbled. I've been thinking of testing into level 1, but rules situations like these are very discouraging. Haha
It seems reasonable to me, but something about it seems fishy and not exactly in line with shortcutting infinite combos as described in the rules, so I was wondering how the rules would handle this.
Also, Michiko Konda, Truth Seeker and Godo, Bandit Warlord are a couple of cool possibly-on-theme legends from Kamigawa Block.
Also, though not in your colors, Reki, the History of Kamigawa is the most historian of cards
I'm not sure where you plan on playing this, but maybe if it's somewhere casual, your group would let you play something like Reki or Captain Sisay as the commander in a deck that isn't just G or GW just because of the flavor. I know it's blasphemous, but I wouldn't mind and I'm sure many others wouldn't either.
Hiiiii, FunkyDragon.
I have a similar problem. Luckily my addiction is kept in check with an unwillingness to take a deck apart once I get it close to just the way I want it and a relatively limited budget coupled with a distaste for going the "budget" route. Currently I only have 6 decks built irl, but I'd say they're all quite optimized to my preferred power-level. I have plans to complete the entire cycle of color combinations(including 4-color) before repeating any, but I only built roughly 2-3 decks per year, so that should take some time. I also like to vary strategies and power levels among my decks. For example I have 1 voltron, 1 token/voltron, 1 battlecruiser, 1 combo, 1 pillowfort control, and 1 sunforger control deck, and they all run at different speeds so I can adjust to the table accordingly.
Dang. I knew there was a card I was forgetting.
Short answer? No, not a one. But should there be?
Is commander damage one of the sacred things that shouldn't be interacted with? like the Command Zone, or poison?
Or should there be a few, narrow ways to interact with it, like Riftsweeper does for exile?