I looked at the stickies and saw something, but I need further detail. Ok today I lost a game because I wanted to have him declare attacks, then populate to create a token and block with it. Like Rootborn Defenses then populate and double block... That what I was trying to do, but it skipped my chance. I read there are things on the left side of the screen that allow you to change this but I wanted to hear it before I buy into another draft.
How many people does a draft require or at least how many are recommended? I want to draft this weekend but we can currently only find 5 people. I was going to buy a boxand draft but it's not enough people we won't do it. I want to have a fun draft so whatever you guys think as I don't want to waste my money.
I like those cards, they are powerful. With the geralf's messanger I'd run only two as then he'd be a finisher. I'd try to run something that makes better sence with the mana curve, but those cards are still powerful. You could also only run maybe only a few of the Dragons, but it depends on what your mana curve looks like. I'd probally lean more to black mana as that's what geralf's messanger leans torwards, but if you want to run more red that's fine too. You kinda don't know this, but you have to have a good curve. Lacking black mana to cast a geralf's messanger won't work, since you need pure black and 2 red mana if you cast the dragon. You need cards that will work with the mana curve. Try to run cards that run on either the red or black side; the more black mana you have the more black creatures you should have in the deck and vise versa.
The reason the Gems of becming are in there is because they are good with Faithless Looting. So far I have had luck with them, as evertime I have drawn one I had a Faithless Looting in the Graveyard.
So this deck has 5 win conditions, with 4 ways to tutor for them and then 4 Faithless Lootings. I'm not sure if I have just gotten lucky but this is actually fairly consistent.
You could also play with the Armies of the damned as your main win condition and just have one devils play, 3 SB.
It's been a long time since I've played and I don't know the cards.
So this deck has 5 win conditions, with 4 ways to tutor for them and then 4 Faithless Lootings. I'm not sure if I have just gotten lucky but this is actually fairly consistent.
You could also play with the Armies of the damned as your main win condition and just have one devils play, 3 SB.
4 Devil's Play
4 Increasing Ambition
1 Army of the Damned
4 Rampant Growth
4 Farseek
4 Solemn Simulacrum
4 Ranger's Path
4 Faithless Looting
3 Gem of Becoming
3 Mountain
2 Island
6 Forest
3 Swamp
4 Rootbound Crag
2 Copperline Gorge
4 Woodland Cemetery
4 Viridian Emissary
4 Bonfire of the Damned
4 Black Sun's Zenith
3 Army of the Damned
4 Devil's Play
4 Increasing Ambition
4 Rampant Growth
4 Farseek
4 Solemn Simulacrum
4 Ranger's Path
4 Bonfire of the Damned
24 Land B/R/G
4 Viridian Emissary
1 Army of the Damned
What I've found with this deck is it seems to go off a turn to late, but all i've tested against is Wolf-Run.
Possible other cards to consider:
Splash Blue:
Augur of Bolos
Ponder
Gem of Becoming
Spash White:
Day of judgement
Green:
Primeval Titan
Borderland Ranger
Black:
Army of the Damned
Red:
Faithless looting
Artifact:
[CARD]
Gilded Lotus
[/CARD]