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The Magic Market Index for Jan 12, 2018
 
Treasure Cruisin' Tempered Steel
 
The Magic Market Index for Jan 5, 2018
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    Hey. Been a while. The forums till lag like a mo'fo on my phone.

    I would suggest:
    Classification- (Archetype) for Archetype cards. Also I tried at reboot before, good luck on getting help. This is a rather small community that infrequently chimes sans spoiler season
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander 2017 Pauper Spoiler thread
    See you guys next set... Lol.. We are what? 1 for 4 in Commander?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] Artifact cube


    Sunburst mixes with Proliferate
    Infect mixes with Proliferate
    Energy cards seem to have a decent enough theme.

    Fling et al is too good imo.

    Tooth/Scale, like Baton of Courage are fun Flash artifacts with combat wreaking effects
    D. Scorpion is a subtle combo piece
    Golem Foundry if you support Proliferate/Cogs
    Scrapyard Salvage seems broken, but really is just a 1RR Lava Axe +/-
    No Hijack??
    Molten Frame is a balanced card. It is narrow, maindeckable, and splashable.
    Vessel of Nascency is kinda more of the same, but I love it so much.
    Ashnod's Transmog is another odd bauble/cog that can have fun interactions.
    You could have a 'Colorless matters' subgroup too

    I am glad you got a chance to play this themed cube. My ideas always brought in too much Cycling and Flicker/Gating stuff.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] This or That
    I like Hippo as.it is 6cc so it is less dependent on Ramp strategies and be played in normal midrange as a flood solution. As far.as.versus E. Abberation, ramp at 6cc seems out of place in pauper
    Posted in: Pauper & Peasant Discussion
  • posted a message on Amonkhet Spoiler Thread
    How has Greater Samdwurm performed? Especially in non- or ramp-lite cubes.

    Successes with Horror of the Broken Lands? Enough to enjoy Grisly Survivor in HoD?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Hour of Devastation Spoiler Thread
    Only problem woth 5cc+ White creatures is tbat 3/3 relegates it to a very challenging slot. 5cc already has 3x better bodies and most people run 2x.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Hour of Devastation Spoiler Thread
    Has there been enough love for Horror of the Broken Lands that Grisly Survivor would reinforce a favorable archetype?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Hour of Devastation Spoiler Thread
    I really like that every color now has cycling fatties. I know I overvalue versatility, but these last 2 sets really allow 360s to run fat without hurting the overall curve of each color. The SoA ones were meh, these are solid.

    And we need more Camels.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Hour of Devastation Spoiler Thread

    Zombie Camel is up there with Zombie Crocodile for my love of theme btw.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Hour of Devastation Spoiler Thread
    ...Sure..

    A 3/4 cannot block for 3cc is fine.
    Eternalize needs testing.
    Cyxling Deserts is a maybe with more support.

    Overall, I am intrigued.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] This or That
    I would counter that argument with it being "magic christmasland" in speculation. An unreliable'draw 3' Sorcery is worae than many of the other 'Draw 2' effects without fluctuating mana costs. Imo, if you play enough spells (read: non-creature) to make Cruise worth it Turn 5, you may be behind the 8-ball even after resolution.

    Giving "perfect storm" scenarios is fine. But recreate that twice more in draft and you deserve an award for terrible table players.

    I am not against the success of Cruise, but unleas it is 2U, consistently, it is the wrong card. How many Filter/Draw Sorceries do we need till Cruise is viable... There are atleast 3+ better ones at 3U or less; imo.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    The only added catehory would Chaff. Stuff so unusable/underpowered that it is poor choice.

    I know there are situational things, but say Shatter, it has been outdone at its own cost over-and-over
    Posted in: Pauper & Peasant Discussion
  • posted a message on Amonkhet Spoiler Thread
    I suppose my phrasing did not properly convey my point.

    I meant that the Vacuum, whereby everything being equal, (where the Buyback spells were backbreakers) was only realistic 4 years ago. Many of the top tier cards recently released have been supporting lower curve aggression. So the 'vacuum'seemed less sufficient a model to strive for as ignoring recent release trends felt.. stale.

    I may reintroduce Burial but it was cut because it often was underappreciated and I wanted more efficient bodies rather than long-term investments that have not lived up to expectations recently.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Amonkhet Spoiler Thread
    Burial, and extension Whisper of the Muse, are powerful in a vacuum. That vacuum is also 4+ years old. If you are following trends that we are given by WotC, aggro and tempo are fashionable. 5+cc Sorceries are passe and dated. You need a 1 turn opening to feel safe.

    I will defeat my own claim by saying I have been in those games as of last year. But my recent 2hg sealed games last month showed just how fast things can spiral when you see an attack window that allows a 5cc+ Sorcery.

    I am not at Humphrey's level of encouraging aggro, but I run like 8x 1cc in Green and bloated Red + White 2cc 3/x's.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    I think Skillcleaver is less than Fault Rider, especially in your cube which blatantly support R/X Control. That saturation of Haste is nice but you have Inciter and 4cc Red to pick up the slack 1 missing haste body would leave. Besides it is only 'really' threatening on its initial turn. Which unsupported turns it into a red provoke body.

    Control does not need a saturation like aggro, I will concede that. But look at the WR Viashino that does a similar thing to Skullcleaver, that is a mixed bag of results and WR needs similar support to Red Control to work smoothly.
    Posted in: Pauper & Peasant Discussion
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