My group doesn't really play multiplayer pods, leaning towards 2HG or other team formats. But we use two pretty big house rules:
1. Every deck can have 1 banned card. I've seen Recurring Nightmare, Karakas, Library, Tolarian Academy... Sometimes games get carried way because of a banned card, but probably not any more than deadeye, coffers, humility or any other powerful card. Haven't seen Limited Resources yet but I doubt that would last more than 1 game.
2. Mulligans are draw 9 cards and shuffle 2 back in. You can also shuffle your whole hand and draw 1 less (so 8 cards and put 1 back, than 7, etc...). This tends to have people keeping playable hands but not searching for combos or sol rings.
I think we all tend to agree with the RC on most things and only play this way cause we like the high powered games. Most decks run alot of answers which might be what makes our meta work.
This is my Kozi deck, based off of Juwdah's amazing primer. Kozi is just the perfect colorless general imo. The combination of a huge threat and card draw really supports all the acceleration this deck runs.
This deck is pretty straightforward to play: accelerate in Kozi, draw cards and repeat. If he doesn't get removed or countered, it's basically game over. My group will frequently save their tucks for him so I'm running both Planar Portal and Ring of Three Wishes. Despite their inefficiency, there are just limited options available for tutoring in colorless.
Oh yeah, I play a lot of 2-Headed Giant and team games, so Coercive Portal works well there. I would definitely take it out for a pod free for all.
This is my Marchesa deck. It originally started as more of a good stuff build but as I was looking for draw engines, I came across Azami and figured I could push the number of wizards to make her viable (I have 16 plus clones). The other reason to push the wizard theme is the incredible interaction between Marchesa and Sage of Fables, who is an absolute house in this deck.
The trickiest thing about playing this deck is managing your life total so that you can profitably attack. Stuff like Night's Whisper and Ambition's Cost really help in this department.
This is my Oloro deck. It focuses on board control through enchantments and planeswalkers and I really like having a near-creatureless deck in my arsenal to just relentlessly boardwipe and mess with creature strategies. This deack really wants to slow the game down/stablize, ultimate a planeswalker and grind out a win through attrition. However, it is difficult to actually achieve this since people tend to wait until the walker is ready to go off and bounce it or kill it somehow. Inexorable Tide and The Chain Veil help speed this up a bit but it's tough to get all the pieces together when I need them.
I find this deck runs a hilariously low amount of countermagic, but I find that I'm often able to bluff a counter in hand and force people to look for extra insurance before trying disruption on me.
Pillowfort: because I want to win through planeswalkers, the traditional pillowfort Propogandatype cards don't really cut it. Sphere of Safety is amazing when it sticks but Fight or Flight is a nice addition since it really gums up combat steps. Finally, Humility is the real MVP here. It is so good and does so much for this deck that I often won't play it unless I have Greater Auramancy or a counter to protect it.
This is my Captain Sissay deck. it is loads of fun to play as it has a good combination of threats (Kamahl, Sigarda, Avacyn, Yosei) and disruption (Thalia, Linvala, Gaddock, Kataki, etc...), all supported by fast mana dorks and Sissay's tutoring abilities.
My group tends to play 2-Headed Giant or Emperor when we have even numbers, so I value speed pretty highly, especially getting a consistent turn 3 Sissay.
The biggest weakness is probably Sissay getting tucked or hated off the board. Without her extra tutor every turn, the extra lands I'm running really start to become a liability.
Hi folks, I've been playing off and on (mostly on) since '95 and now play almost entirely EDH/Commander. This site has been an amazing resource and I wanted to add my decks to the database to help others and get hopefully get some feedback.
1. Every deck can have 1 banned card. I've seen Recurring Nightmare, Karakas, Library, Tolarian Academy... Sometimes games get carried way because of a banned card, but probably not any more than deadeye, coffers, humility or any other powerful card. Haven't seen Limited Resources yet but I doubt that would last more than 1 game.
2. Mulligans are draw 9 cards and shuffle 2 back in. You can also shuffle your whole hand and draw 1 less (so 8 cards and put 1 back, than 7, etc...). This tends to have people keeping playable hands but not searching for combos or sol rings.
I think we all tend to agree with the RC on most things and only play this way cause we like the high powered games. Most decks run alot of answers which might be what makes our meta work.
This deck is pretty straightforward to play: accelerate in Kozi, draw cards and repeat. If he doesn't get removed or countered, it's basically game over. My group will frequently save their tucks for him so I'm running both Planar Portal and Ring of Three Wishes. Despite their inefficiency, there are just limited options available for tutoring in colorless.
Oh yeah, I play a lot of 2-Headed Giant and team games, so Coercive Portal works well there. I would definitely take it out for a pod free for all.
1x Kozilek, Butcher of Truth
Artifact (45)
1x Ashnod's Altar
1x Basalt Monolith
1x Blinkmoth Urn
1x Citanul Flute
1x Clock of Omens
1x Cloud Key
1x Codex Shredder
1x Coercive Portal
1x Crystal Ball
1x Dreamstone Hedron
1x Everflowing Chalice
1x Expedition Map
1x Gilded Lotus
1x Grim Monolith
1x Helm of Awakening
1x Krark-Clan Ironworks
1x Lightning Greaves
1x Mana Crypt
1x Mana Vault
1x Memory Jar
1x Mimic Vat
1x Mind's Eye
1x Mox Opal
1x Nim Deathmantle
1x Planar Portal
1x Relic of Progenitus
1x Ring of Three Wishes
1x Rings of Brighthearth
1x Scroll Rack
1x Sissay's Ring
1x Sculpting Steel
1x Semblance Anvil
1x Sensei's Divining Top
1x Sol Ring
1x Spine of Ish Sah
1x Staff of Domination
1x Staff of Nin
1x Swiftfoot Boots
1x Thran Dynamo
1x Torpor Orb
1x Trading Post
1x Unwinding Clock
1x Ur-Golem's Eye
1x Voltaic Key
1x Winter Orb
1x Worn Powerstone
1x Ancient Tomb
1x Blasted Landscape
1x Blinkmoth Nexus
1x Buried Ruin
1x Crystal Vein
1x Darksteel Citadel
1x Deserted Temple
1x Dust Bowl
1x Eldrazi Temple
1x Eye of Ugin
1x Haunted Fengraf
1x High Market
1x Homeward Path
1x Inkmoth Nexus
1x Maze of Ith
1x Mikokoro, Center of the Sea
1x Miren, the Moaning Well
1x Mishra's Factory
1x Petrified Field
1x Phyrexia's Core
1x Reliquary Tower
1x Rishadan Port
1x Rogue's Passage
1x Springjack Pasture
1x Strip Mine
1x Tectonic Edge
1x Temple of the False God
1x Thespian's Stage
1x Tower of the Magistrate
1x Urza's Mine
1x Urza's Power Plant
1x Urza's Tower
1x Vesuva
1x Wasteland
1x Winding Canyons
1x Zoetic Cavern
1x Duplicant
1x Junk Diver
1x Karn, Silver Golem
1x Kuldotha Forgemaster
1x Metalworker
1x Mycosynth Golem
1x Myr Battlesphere
1x Palladium Myr
1x Shimmer Myr
1x Soul of New Phyrexia
1x Steel Hellkite
1x Su-Chi
1x Ulamog, the Infinite Gyre
1x Voltaic Construct
1x Wurmcoil Engine
Sorcery (1)
1x All Is Dust
Planeswalker (1)
1x Karn Liberated
The trickiest thing about playing this deck is managing your life total so that you can profitably attack. Stuff like Night's Whisper and Ambition's Cost really help in this department.
Once the table starts to get below 20 life or so, cards like Goblin Bombardment, Deathbringer Thoctar and Vela the Night-Clad can clean things up pretty quickly in conjunction with the recursion.
1x Marchesa, the Black Rose
Creature (31)
1x AEther Adept
1x Archeomancer
1x Apprentice Necromancer
1x Azami, Lady of Scrolls
1x Baleful Strix
1x Cytoplast Manipulator
1x Dack's Duplicate
1x Deathbringer Thoctar
1x Disciple of Bolas
1x Flayer of the Hatebound
1x Glen Elendra Archmage
1x Havengul Lich
1x Kira, Great Glass-Spinner
1x Mikaeus, the Unhallowed
1x Mulldrifter
1x Nin, the Pain Artist
1x Olivia Voldaren
1x Phantasmal Image
1x Phyrexian Metamorph
1x Puppeteer Clique
1x Sadistic Hypnotist
1x Sage of Fables
1x Sea Gate Oracle
1x Solemn Simulacrum
1x Taurean Mauler
1x Thraximundar
1x Treasonous Ogre
1x Vela the Night-Clad
1x Vendilion Clique
1x Viscera Seer
1x Voidmage Prodigy
1x Badlands
1x Cabal Coffers
1x High Market
11x Island
9x Mountain
1x Opal Palace
1x Reliquary Tower
9x Swamp
1x Tolaria West
1x Underground Sea
1x Urborg, Tomb of Yawgmoth
1x Volcanic Island
Enchantment (6)
1x Goblin Bombardment
1x Necromancy
1x Phyrexian Arena
1x Retribution of the Ancients
1x Sneak Attack
1x Unspeakable Symbol
Instant (5)
1x Arcane Denial
1x Chaos Warp
1x Counterspell
1x Cyclonic Rift
1x Lim-Dul's Vault
Planeswalker (1)
1x Dack Fayden
1x Ashnod's Altar
1x Chromatic Lantern
1x Darksteel Ingot
1x Dimir Signet
1x Fellwar Stone
1x Izzet Signet
1x Phyrexian Altar
1x Rakdos Signet
1x Sol Ring
1x Talisman of Dominance
1x Whip of Erebos
Sorcery (6)
1x Ambition's Cost
1x Damnation
1x Demonic Tutor
1x Living Death
1x Night's Whisper
1x Read the Bones
I find this deck runs a hilariously low amount of countermagic, but I find that I'm often able to bluff a counter in hand and force people to look for extra insurance before trying disruption on me.
Pillowfort: because I want to win through planeswalkers, the traditional pillowfort Propogandatype cards don't really cut it. Sphere of Safety is amazing when it sticks but Fight or Flight is a nice addition since it really gums up combat steps. Finally, Humility is the real MVP here. It is so good and does so much for this deck that I often won't play it unless I have Greater Auramancy or a counter to protect it.
1x Oloro, Ageless Ascetic
Land (36)
1x Cabal Coffers
1x Celestial Colonnade
1x Command Tower
1x Creeping Tar Pit
1x Flood Plain
1x Glacial Fortress
1x Hallowed Fountain
1x High Market
7x Island
1x Isolated Chapel
1x Kor Haven
1x Marsh Flats
1x Maze of Ith
1x Mistveil Plains
1x Nimbus Maze
4x Plains
1x Scrubland
1x Serra's Sanctum
3x Swamp
1x Temple of the False God
1x Thespian's Stage
1x Tolaria West
1x Tundra
1x Underground Sea
1x Urborg, Tomb of Yawgmoth
Planeswalker (7)
1x Elspeth, Knight-Errant
1x Jace, the Mind Sculptor
1x Liliana of the Veil
1x Sorin, Lord of Innistrad
1x Tamiyo, the Moon Sage
1x Tezzeret the Seeker
1x Venser, the Sojourner
1x Aura of Silence
1x Bitterblossom
1x Blind Obedience
1x Compulsion
1x Copy Enchantment
1x Detention Sphere
1x Fight or Flight
1x Greater Auramancy
1x Honden of Night's Reach
1x Honden of Seeing Winds
1x Humility
1x Inexorable Tide
1x Karmic Justice
1x Land Tax
1x Necropotence
1x Paradox Haze
1x Phyrexian Arena
1x Rhystic Study
1x Rising Waters
1x Soothsaying
1x Sphere of Safety
Artifact (10)
1x Azorius Signet
1x Chromatic Lantern
1x Darksteel Ingot
1x Dimir Signet
1x Expedition Map
1x Orzhov Signet
1x Pristine Talisman
1x Sol Ring
1x The Chain Veil
1x Well of Lost Dreams
1x Ancestral Vision
1x Austere Command
1x Decree of Justice
1x Decree of Pain
1x Demonic Tutor
1x Enduring Ideal
1x Merciless Eviction
1x Read the Bones
1x Replenish
1x Supreme Verdict
1x Terminus
1x Tezzeret's Gambit
1x Wash Out
Instant (9)
1x Arcane Denial
1x Cyclonic Rift
1x Enlightened Tutor
1x Force of Will
1x Oblation
1x Pact of Negation
1x Snuff Out
1x Tithe
1x Trickbind
Creature (3)
1x Academy Rector
1x Heliod, God of the Sun
1x Thassa, God of the Sea
My group tends to play 2-Headed Giant or Emperor when we have even numbers, so I value speed pretty highly, especially getting a consistent turn 3 Sissay.
The biggest weakness is probably Sissay getting tucked or hated off the board. Without her extra tutor every turn, the extra lands I'm running really start to become a liability.
1x Captain Sissay
Creature (40)
1x Acidic Slime
1x Arashi, the Sky Asunder
1x Arbor Elf
1x Avacyn, Angel of Hope
1x Birds of Paradise
1x Bloom Tender
1x Crovax, Ascendant Hero
1x Dosan the Falling Leaf
1x Eight-and-a-Half-Tails
1x Eternal Witness
1x Fauna Shaman
1x Gaddock Teeg
1x Genesis
1x Glissa Sunseeker
1x Grand Abolisher
1x Hokori, Dust Drinker
1x Imposing Sovereign
1x Joraga Treespeaker
1x Kamahl, Fist of Krosa
1x Karametra, God of Harvests
1x Karmic Guide
1x Kataki, War's Wage
1x Linvala, Keeper of Silence
1x Llanowar Elves
1x Loyal Retainers
1x Patron of the Orochi
1x Priest of Titania
1x Quirion Elves
1x Reveillark
1x Saffi Eriksdotter
1x Sakura-Tribe Elder
1x Seedborn Muse
1x Sigarda, Host of Herons
1x Stonecloaker
1x Sun Titan
1x Thalia, Guardian of Thraben
1x Voyaging Satyr
1x Yeva, Nature's Herald
1x Yisan, the Wanderer Bard
1x Yosei, the Morning Star
1x Brushland
1x Command Tower
1x Dryad Arbor
1x Eiganjo Castle
16x Forest
1x Gaea's Cradle
1x Grasslands
1x Hall of the Bandit Lord
1x Kor Haven
1x Miren, the Moaning Well
1x Mistveil Plains
1x Nykthos, Shrine to Nyx
1x Okina, Temple to the Grandfathers
8x Plains
1x Savannah
1x Temple Garden
1x Yavimaya Hollow
Enchantment (5)
1x Aura Shards
1x Bow of Nylea
1x Exploration
1x Survival of the Fittest
1x Sylvan Library
Instant (5)
1x Beast Within
1x Eladamri's Call
1x Enlightened Tutor
1x Krosan Grip
1x Swords to Plowshares
1x Farseek
1x Green Sun's Zenith
1x Nature's Lore
1x Rampant Growth
1x Search for Tomorrow
Artifact (4)
1x Lightning Greaves
1x Selesnya Signet
1x Sol Ring
1x Thousand-Year Elixir