You're misreading the card. What's being rounded up is the amount of life lost - so, if they are at 1, Revenge rounds the .5 to 1, killing them.
Edit for clarification: The way the card is worded, it would have to round DOWN to do what you expected, so that when it reaches dropping your opponent's life by .5, it rounds to 0. Instead, it is rounding the amount it takes at 1 UP, to 1.
My gripe can be summed up quite simply: Liliana's narrative has been an ongoing loop of her hubris being payed for by others for about as long as she has had a narrative. Gideon's fate here makes okay storytelling sense, though I would have preferred him getting to complete the traditional epilogue of the Greek tragic hero tale and die after coming home, but Lili's arc is stagnating in repetition. It remains to be seen if they use her choices here to explore new storytelling directions for the character, but within WAR itself, she's ultimately treading water in the same theme she's had all along.
Doesn't work. Medomai can't attack on extra turns.
Doesn't need to be able to, he gets cheated in already attacking. Same way this effect ignores other attack restrictions because the cheated creature is never declared.
Thanks, I assume the "Spell" part is necessary fro grammatical reasons.
Yeah. As a noun, the word being used for instant/instantaneous changes connotation a bit in a pretty awkward way. It would principally work, but the idea being conveyed is less muddled with two words.
I am really interested why the type line is so long. I mean what would be the literal translation of that line. I mean there are two words to describe "Instant".
Getting at least a basic competency with archetypes outside of your comfort zone will make you better at piloting decks IN your comfort zone, better at piloting AGAINST those other archetypes, and better at the game in general. It's worth having a broad AND intimate understanding of how different strategies operate, and different archetypes will force you to develop skills with parts of the game and its mechanics that you won't pay as much attention to in your comfort zone.
I've said it before, and I'll say it again: a culture of whinge scooping OR tac scooping in a meta strongly encourages the kinds of decks those same people tend to detest. If you handicap strategies that rely on interacting with another player by tac scooping, you're creating an incentive to build decks that win without interaction to avoid being wrenched in that way. Whinge and tac scooping gives insular combo decks a huge advantage in a meta.
The full trample goes through because though it is still considered blocked, there is basically no longer a toughness in memory to count against, thus nothing to soak some of the damage.
I'll have to come back later with more stuff, but Neheb's effect is very good at getting Cogwork Assembler and Doubling Cube online as an infinite mana engine, and a strong Neheb deck should have plenty of things it can use either of those two for outside of the combo.
Edit for clarification: The way the card is worded, it would have to round DOWN to do what you expected, so that when it reaches dropping your opponent's life by .5, it rounds to 0. Instead, it is rounding the amount it takes at 1 UP, to 1.
Doesn't need to be able to, he gets cheated in already attacking. Same way this effect ignores other attack restrictions because the cheated creature is never declared.
Yeah. As a noun, the word being used for instant/instantaneous changes connotation a bit in a pretty awkward way. It would principally work, but the idea being conveyed is less muddled with two words.
It was crashed into Prahv at the end of Rav1's story.
More or less "instantaneous spell"
Flavor text is something close to "For most, war is a calamity, for others, an opportunity, and for a few, a pleasure."
Getting at least a basic competency with archetypes outside of your comfort zone will make you better at piloting decks IN your comfort zone, better at piloting AGAINST those other archetypes, and better at the game in general. It's worth having a broad AND intimate understanding of how different strategies operate, and different archetypes will force you to develop skills with parts of the game and its mechanics that you won't pay as much attention to in your comfort zone.
It does, and it's in Tyler's list.