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The Magic Market Index for Oct 20, 2017
The Magic Market Index for Oct 13, 2017
The World of Kamigawa
  • posted a message on All decks must have a combo...?
    According to ilovesaproling's typically hostile and antagonistic stance, non-deterministic combos with random elements that have to depend on statistics (negligible, but still extant chance of whiffing) to elicit forfeits from the pod if you don't want to play it out step be step...

    Are not combos.

    I'm talking things like Dualcaster Mage in response to Warp World with roughly as many permanents on board as cards in your deck and high token-generator density in the deck, or Fiery Gambit in Zada, Hedron Grinder brews with enough bodies on the board that you're statistically VERY likely to flip enough coins to the damage reward to kill the pod, but not guaranteed to.

    On the main topic: a decent way to both pack solid, conclusive game-enders and avoid bruising the feelings of more casual players to badly is to run combos that are more fragile, more of a gamble. The more moving pieces your finisher takes to lock, the more room there is for someone to feel heroic disrupting you, the less likely having combos in your brew is to salt casual tables.
    Posted in: Commander (EDH)
  • posted a message on All decks must have a combo...?
    Like the general consensus says, you don't HAVE to have a combo, but having some way of efficiently wrapping the game up is essential if you sat down to play a game for fun and not to bizarrely torment your companions. Splashy threats, reliable beaters, etc. etc. Combo is just the fastest, most effective at clearing a full pod at a time type of finisher, so a lot of people favor it as ending games more reliably than other options.
    Posted in: Commander (EDH)
  • posted a message on Gashnaw's The Ur-Dragon
    Off the top of my head, running only one extra combat phases card seems like a mistake. There are more than a few setups that could see you drop most of your deck on the table by abusing multiple combats, then win.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Should there be a keyword to stop bounce?
    The healthy design and interaction space for this concept is INCREDIBLY narrow, and otherwise it interacts in countless undesirable ways with existing cards. There's just not a lot of compelling gameplay to be derived from a mechanic like this.
    Posted in: Magic General
  • posted a message on Help trying to fight combo decks
    Yidris and similar mass-storm spellslinging combo decks usually don't mind Possibility Storm much, and sometimes even run it themselves. Same for Mishra, Artificer Prodigy.

    Rule of Law and Humility derivatives are pretty much the best all-around combo-killers.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    One of my more shameful nostalgias is that that I miss Dragon Warrior Monsters specifically.
    Posted in: Commander (EDH)
  • posted a message on Mairsil, the Pretender (Let's Brew!)
    I'm just marveling over how little hype Mirror-Mad Phantasm has gotten in this thread. It's gotten a mention or two, but the card is legitimately bonkers and can very quickly set up very ugly cages and wins. If you dump an Anger and, say, Gilded Lotus with the appropriate land on the field, you're good to go. Need your entire deck in the yard right this second? 1U, abuse the CZ, there it is.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    What you're missing is that it lets EVERY player search up a basic, not just the person you wrenched. In an EDH pod, you're ramping everyone but yourself and the target.
    Posted in: Commander (EDH)
  • posted a message on Hascon IMA (And Ixalan) Spoilers Thread!
    Those new arts for the Kamigawa dragons are GORGEOUS. I love them, they feel much, much... bigger, more imposing than the old arts. Having landcscapes in background really adds a sense of grandeur here.
    Posted in: The Rumor Mill
  • posted a message on Belzenlok
    User's wording would actually result in something much more broken than that, Watchwolf: if you can make one opponent lose and have 20 life to pay, you just win. Regardless of any remaining opponents.
    Posted in: Custom Card Creation
  • posted a message on Leaks are bad. Do you agree?
    Quote from ElAzar »
    So, spoilers to tv shows or Movies are also good, right?

    Because a bad conclusion can destroy a show or movie, so if you know the end is good, its good to know that in advance?

    I mean, none of such spoilers would change the show or movie, and if its a good movie, its all right, isn´t it?

    This is so very, very apples to oranges. The payoff of MtG sets isn't exclusively in the narrative/story. When advance knowledge enhances you experience (being better equipped to engage in the gameplay aspect because you've had time to absorb mechanical implications), spoilers can have a positive effect. When knowing about the thing IS the whole, or majority of, the experience (the narrative of a movie/show), knowing it ahead of time can disrupt the desire to experience it further. These aren't the same thing.
    Posted in: Magic General
  • posted a message on Leaks are bad. Do you agree?
    Leaks are not good as such, but they are better than how absolutely terrible WotC's own preview approaches are. The extremely short window of previews, the tendency to heavily frontload the vast majority of interesting reveals to cover for how few exciting cards most sets actually contain, the sanctimonious attitude toward negative player feedback, all of it, often leaves players enjoying leaks and unofficial spoilers more than the official process. WotC needs to tighten up their procedures to limit leaks, sure, but they also need to work on how official spoilers are released.
    Posted in: Magic General
  • posted a message on Mairsil, the Pretender (Let's Brew!)
    Quote from Weebo »
    Quote from genini2 »
    According to Petro each additional copied ability does not have the once per turn restriction. Which makes sense to me.
    When it comes to rules interactions, random MTGS poster doesn't trump rules manager no matter how well reasoned the argument is. Until Eli changes his ruling, clarifies his ruling, or something is rewritten to be clearer (either errata on Mairsil or an edit to the CR), I would follow that.

    If the rules manager told us that Mountains tap for U, would that make it so? I'm obviously exaggerating a good deal to create a less subtle example, but the fact remains that what the rules manager has said appears to be in direct conflict with the CR and the text of the card and the available precedent info on how copied abilities behave. In many regards, Eli's ruling actually makes it LESS clear how the hell this is meant to work, as the situation is now "the CR indicates it should work like so and so, except for Mairsil because the rules manager said it's like this instead," resulting in what comes across as a very bizarre directive to ignore the CR and text as written.
    Posted in: Commander (EDH)
  • posted a message on Mairsil + Quicksilver Elemental
    But that still doesn't actually explain Eli's ruling, as we have nothing so far that clearly appends Mairsil's restriction to the text of the abilities it acquires. It doesn't make any sense for Mairsil's static rule to affect the abilities it copied through an effect other than the Caging block of text, not from the information we're looking at so far.
    Posted in: Magic Rulings
  • posted a message on Spell Queller in a Brago Deck
    I'm not completely certain if this works, though I do believe your reasoning checks out. If it does work, the reason you don't see this being used in any lists is that it's pretty much very winmore. The cool interaction you're looking at would only turn on when you already have what most Brago lists consider a win condition, and outside of the Strio-loop Queller doesn't provide a Brago list that much value.

    Warning issued for unsure answer. -MadMage
    Posted in: Magic Rulings
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