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  • 2

    posted a message on Hushbringer
    Also

    FREEZE

    THOSE

    LIPS
    Posted in: Hushbringer
  • 3

    posted a message on Kethis, the Hidden Hand
    I'm not sure that will work.

    The effect says the cards in your graveyard gain that text. So it only applies that text once to cards that are there, and once the Amber moves zones, it becomes a new entity and loses that text.

    If Kethis simply read "Exile two legendary cards from your graveyard: You may play legendary cards from your graveyard this turn.", then your shenanigans would fly, but I think Wizards carefully worded it for that reason.
    Posted in: Kethis, the Hidden Hand
  • 2

    posted a message on Despark
    "Hello, is this Blightsteel Colossus? Message from the new set, it says 'Get f***ed'."
    Posted in: Despark
  • 2

    posted a message on Command the Dreadhorde
    Now THIS is a flavor homerun. Black at its finest. You get to have whatever you want out of anybody's graveyard, but at a terrible cost.
    Posted in: Command the Dreadhorde
  • 3

    posted a message on Casualties of War
    In most games, this is gonna hit at least 2-3 cards, and honestly, 4-5 is not that far-fetched with all the planeswalkers in this set.

    That's pretty excellent value. A 2-for-1 that hits a creature and sets your opponent back a turn is still solid, especially if you went first.
    Posted in: Casualties of War
  • 4

    posted a message on Jace's Triumph
    You know, it's fitting. A bland, boring card that is technically better than comparable options, just like Jace himself.
    Posted in: Jace's Triumph
  • 2

    posted a message on Parhelion II
    I like how once you get it rolling, the angels it spawns can continue to pilot it and make more angels.
    Posted in: Parhelion II
  • 2

    posted a message on Gideon Blackblade
    He's a 4/4 indestructible creature for 3 CMC... that can't block. He's only a creature on your turn, and during your opponent's turn, any damage they can get through can be dealt to Gideon and eventually destroy him. He's not truly indestructible, and he gives you no defensive benefits.
    Posted in: Gideon Blackblade
  • 2

    posted a message on Dovin's Acuity
    Vedalken, like Dovin, have six fingers on each hand.
    Posted in: Dovin's Acuity
  • 3

    posted a message on Nikya of the Old Ways
    It's not a drawback if you aren't a weenie who casts non-creature spells.
    Posted in: Nikya of the Old Ways
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