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Apr 4, 2017Aejann posted a message on 4/4 Mothership Spoilers - UW Legendary, Monuments, Essence Scatter and moreHe returns to the command zone when you embalm him, so you can always have his ability up. Getting in a free attack every turn, especially with sizable tokens, is pretty strong. I'm thinking Rite of Replication, Minion Reflector, Infinite Reflection, etc., with white token support.Posted in: The Rumor Mill
Apr 4, 2017Aejann posted a message on 4/4 Mothership Spoilers - UW Legendary, Monuments, Essence Scatter and moreI think Temmet is pretty cool. A 2/2 for two that buffs your creature tokens to sneak in some extra damage, and if you get around to embalming him, he's basically an unblockable 3/3. He'd make a great Commander.Posted in: The Rumor Mill
Oct 3, 2016Short answer: Your opponent does NOT gain control of Electrostatic PummelerPosted in: New Card Discussion
Here's a rundown of what happens.
Opponent plays Confiscation Coup, targeting Electrostatic Pummeler
You play Blossoming Defense, targeting Electrostatic Pummeler
Blossoming Defense resolves; Electrostatic Pummeler gains hexproof
Confiscation Coup resolves; Electrostatic Pummeler is no longer a valid target due to hexproof, so the spell is countered. The opponent does NOT gain energy.
Sep 9, 2016You could also just play cards that require a setup. If you're playing a Voltron deck, both creatures are likely to be crap, but regardless of what your opponent picks, your Equipment and Auras will turn your creature into a powerhouse. It would work with the new energy mechanic. Unless your opponent is also playing an energy-based deck, they're only going to get one use out of your energy-building creatures, but if you have the resources, the "worse" card can net you more value than it can your opponent, and you end up winning out.Posted in: Deck Creation (Modern)
Aug 29, 2016Aejann posted a message on New Planeswalker Dovin Baan, Vedalken confirmed for KaladeshHow does a player (planewalker) fix flaws in their deck? Through the side board.Posted in: The Rumor Mill
I can see him having an ability that lets you exchange cards in your hand for cards you own outside the game (which would be your sideboard in tournament play). This would let you adapt your deck on the fly to your opponent's strategy and grab the perfect card you need. It fits thematically, it's sufficiently unique, and incredibly powerful.
Feb 7, 2016I'm loving these Clue tokens. If Expose Evil is any indication, it seems like the cards it's tacked onto don't lose much in terms of overall cost (compare with Feeling of Dread or Pressure Point). Expose Evil is a solid card on its own, but it also gives you a mana sink for the late game to draw some cards at virtually no field or hand disadvantage, and your opponent will have to waste their resources if they want to get rid of them. It seems to be best suited for a control deck.Posted in: The Rumor Mill
The flavor of it is spot on as well. You're searching for answers and find a clue, perhaps a relic or small piece of evidence. With a little time and effort, you can use that clue to unlock some information that may help you get the upper hand against your enemies.
As for other cards, I want to see something that reliably cranks these babies out, such as letting you investigate whenever you cast an instant or sorcery spell, or possibly attack with more that one creature a la Military Intelligence(Notice how it's worded with a period; investigate is a new action, much like detain). Wizards has been avoiding mechanics that can't cross over into other sets, so while I'd like cards that specifically interact with Clues, we probably won't see them unless those cards also create Clues.
Jan 19, 2016Aejann posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!Posted in: Custom Card CreationDeath-Rage Nephilim
Creature Legendary Nephilim
Whenever ~ attacks, you may return target creature with converted mana cost 3 or less from your graveyard to the battlefield tapped and attacking. That creature gains +3/+3 and trample until end of turn. Exile that creature at the beginning of the next endstep.
I get the 'definitely not blue' flavor of it, but it's hard to judge how four color cards should work or how powerful they should be. A 5/5 with trample and haste for four is amazing, and adding on Unearth + Awaken the Bear might be a little much. You compared it to Yore-Tiller Nephilim, and that's a 2/2 with no keyword abilities for the same cost and difficulty of casting. Personally, I don't think the complexity of the mana cost should lend it too much extra power, as no one in their right mind is going to hardcast it, especially in these colors.
Into the Woodwork GGGG
Permanents you control become Forest lands until end of turn.
I wanted this to be a flavorful answer to a boardwipe in green. Very few boardwipes destroy lands, so temporarily turning all of your cards into Forests would save them from being destroyed. It would also let you ramp out a huge chunk of mana at the cost of tapping all of your permanents, or make sweet plays with cards like Howl of the Night Pack that care about the number of lands or Forests you control.
Jan 7, 2016Velasar, Scourge of the Seas 3URPosted in: Custom Card Contests and Games
Legendary Creature - Dragon Pirate
When ~ deals combat damage to a player, take control of target creature or artifact that player controls until ~ attacks.
"You have something I want. Let's see what it is."
Dec 14, 2015Aejann posted a message on [OGW] Huge Batch of Spoilers Including Basically All Oath Expeditions, SOI Duel DecksThis new Chandra isn't terrible. Her -X isn't a 'final ability' like we have on most planeswalkers. It's more of an answer to weenie rush and token decks, and lets you clear away mana dorks and utility creatures, too. That would be much more relevant on turns 3-5, but the option is there.Posted in: The Rumor Mill
Her tokens force your opponent to choose between taking 30% of their life total to the face, losing field advantage to a token that's going to die anyway, or possibly putting their fatty in range of a spell like Roast. Once she hits the board, anything with one or two toughness becomes dead weight in your opponents' hands. With a low creature-count, your opponents are less able to block your own creatures, supplemented by a free pair of 3/1's every turn.
This Chandra is meant to be put in a control deck. She nets you card advantage, digs for answers and game-enders, clears chump blockers out of the way of your finisher, and can keep the pressure on with the threat of six damage if you have nothing better to do. That's why she costs six.
Sep 16, 2015You don't HAVE to tap all of your creatures. You can tap one or two to clear away dangerous blockers and attack with the rest. It isn't "giving up your attack step". It's giving each creature the option of going for a specific creature rather than the opponent. Against a deck that is heavy on deathtouch or one that has a lot of utility creatures, this card is amazing. People seem to be stuck in a rut of "If it's not a immediate game-ender, it's crap".Posted in: The Rumor Mill
I, for one, ENJOY slower, lower-powered gameplay. It's more fun for me when it takes several cards working together and careful strategy to pull out a win than slapping my opponent in the face with a board wipe and attacking with everything. I fell out of Magic around the first Zendikar sets because I didn't like the fact that if I didn't have Primeval Titan-Valakut, Stoneforge Mystic, Jace the Format Sculptor, or some form of cheating an Eldrazi into play, I was going to lose. I don't have $200 to drop on a deck, so I like the idea that the format has slowed down to the point where my $40 deck can actually win sometimes.
Does that mean that new cards won't affect other formats? Yes. Does that mean that those older cards will get more expensive? Yes. But it also means that newer players can actually have a good time at FNM without dropping a paycheck on cards, and gaining new players is critical to the success of a game company.
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