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  • posted a message on Commander 2015: Enemy-Color Pairs?
    Quote from Duke Daemon »
    I hope not, as generals those neo-elders are terrible. I'd rather run Karrthus, Tyrant of Jund then run Dragonlord Kolaghan. Which is quite funny as they are so similar but one costs more and only grants haste to dragons.

    Idk, I defiantly think Dragonlord Dromoka and Dragonlord Silumgar and to some degree Dragonlord Atarka have what it takes to be in the 1of99 of a precon. Albeit I will give you Dragonlord Ojutai being a little meh and Dragonlord Kolaghan making almost no sense in an EDH list.

    Honestly, Dragonlord Kolaghan actually kinda shoots down my whole theory. Sad day.
    Posted in: Speculation
  • posted a message on Commander 2015: Enemy-Color Pairs?
    Could see the DTK elder dragon cycle pop up in commander 2015 as the reprint legendary slot, then have faces of MTG past show up at the helm of the deck like we saw in the last set. Which honestly could be pretty cool. We would get alternate art for the dragons while they are still standard playable, and have elder dragons show up in a commander product to give a nod to its roots as EDH.

    As I sit typing this, it actually seems to make to much sense to me, and I feel like this might be the way it goes.
    Posted in: Speculation
  • posted a message on Commander 2015: Enemy-Color Pairs?
    I'm holding out for 3 color CC commanders with a 4th color buried in an activation cost. Would love to finally have some 4 color EDH decks.

    Quote from ShadowFenril »
    I want new, playable versions of the Elder Dragons. They're the namesake of the format after all. They deserve better cards!

    I don't know if its less likely or more likely to see a revamped elder dragon cycle after seing the elder subtype pop up in DTK, but I must say I would love to see Bolas and crew at the head of a deck again.
    Posted in: Speculation
  • posted a message on Cards you can't play because of the art
    Quote from atlas_hugged »
    Haha, I hate both versions.

    Basically any card that was made by taking a real person's image and drawing it into MTG will be lackluster in my opinion. Voidmage prodigy, Solemn Simulacrum, Dark Confidant. Am I missing some?
    Quote from Mercury01 »
    Kaja Foglio was the model for Autumn Willow.

    Matt Cavotta painted himself and his wife for Shared Fate.

    RK Post is getting viced in Addle.


    Cmon now, they arent always bad, sometimes you get a Chosen of Markov!

    http://www.reddit.com/r/magicTCG/comments/ygg39/im_really_good_friends_with_magic_artist_steve/
    Posted in: Commander (EDH)
  • posted a message on Marke Rosewater thinks Commander's color identity rules are terrible
    MaRo's views on the color identity rulings in EDH aside for a moment, I can see why, (and personally agree with), people who argue Extort makes a card both black and white in color identity due to Extort being shorthand for a rule's text that explicitly states both a white and black mana symbol in said rules text. Crypt Ghast should not be allowed in a mono-black list.

    The idea that hybrid cards however, should be allowed in any deck with the ability to hard cast them is an interesting concept. It makes you wonder what if the color identity restriction rule was removed altogether, but lands were still only able to produce mana of your commander's color color identity, or colorless.

    What all would change in the format? A few hybrid cards are suddenly able to be played in a color they were designed to be able to cast in anyway? Is that so bad? You would still be unable to make use of cards like Volrath Stronghold in a nonblack list, even tho the rules would no longer restrict you from playing it.

    Some additional food for thought. I see a few people bring up not wanting to see lists that are supposed to be mono-colored have assess to say, a dual colored hybrid creature because it somehow creates confusion when a mono green deck suddenly has a blue-green creature. To that I say, do you find it confusing when a nongreen list runs Acorn Catapult? Or any non-five color list running Sarpadian Empires, Vol. VII?
    Posted in: Commander (EDH)
  • posted a message on Nahiri, the Lithomancer
    Mmm, I can't wait to play her when I have a Skullclap on the board. +2: Draw two cards? Yes please.
    Posted in: The Rumor Mill
  • posted a message on October 18, 2014
    Votes: Indighost, GG Crono

    Narset, Ascended Master 1URW
    Plansewalker - Narset (Mythic)
    +1: Narset, Ascended Master deals 1 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
    0: Look at the top three cards of your library, you may exile up to one card face down. If you do, put loyalty counters on Narset, Ascended Master equal to that card's converted mana cost. Then put the rest on the bottom of your library in any order. You may look at the face down card for as long as it remains exiled.
    −X: You may cast a spell with converted mana cost X exiled with Narset, Ascended Master. It becomes colorless. (This effect lasts indefinitely.)
    Narset, Ascended Master is colorless.
    (Loyalty: 2)
    Posted in: Monthly Contests Archive
  • posted a message on October 17, 2014
    Votes: aftermarketradio, riliss

    Mutable Summit
    Land - Mountain (Rare)
    T: Add 1 to your mana pool. Put a change counter on Mutable Summit.
    T, Remove a change counter from Mutable Summit: Add RR to your mana pool. Mutable Summit doesn’t untap during your next untap step.
    Posted in: Monthly Contests Archive
  • posted a message on Temur Midrange
    Quote from Arcx »
    Anger of the Gods
    1) Kills Rabblemaster and all his tokens
    2) Kills any cheap devotion enablers and opponents ramp
    3) Hinders Delve (to some extent.)
    4) Kills Mantis Rider and any small flyers
    *) Gives me 3 1/1 flying deathtouchers if I hit my own hornet nest.
    *) Pairs wonderfully with Keranos, God of Storms to one-two punch flyers (or anything too big for Anger alone.)
    *) Pairs well with Bow of Nylea to both take out flyers with 4-5 toughness, or pump any of your threats out of anger range.

    Hornet Nest
    1) Stops aggression on the ground. Period.
    2) Damage based removal is blank against Nest.
    *) If opponent won't attack you can make the nest fight anything your opponent has with a Temur Charm etc.
    *) You can repeatedly ping it with Chandra, Pyromaster to get free tokens that shut down the sky and ground and sneak damage through.
    *) You can use Keranos to shoot your own nest to get 3 1/1 flying deathtouchers. (Probably not ideal. XD )
    *) You can use the Bow of Nylea to pump the nest out of Anger range to get repeated use.


    One card to consider if you move to a midrange/control shell in Temur colors, Arc Lightning. Kill three tokens, kill a mantis, kill a rabblemaster and ping one of his tokens, ping an enemies phoenix and put two into his face. Ext, Ext.

    Or probably the most important combo, ping your nest and put the other two damage wherever it is best served. All the fun of Flames of the Firebrand but with worse art!

    It's to bad polukranos can only hit your opponents creatures, or he could fill the same fun filled nest pinging role.
    Posted in: Standard Archives
  • posted a message on [MCD/Theorycraft] Refuge Lands / Can We Abuse Them?
    Notes for those not in the know: The term "refuge land" comes from the Zendikar cycle of cipt dual lands that gained you 1 life as it entered the battlefield, (See:Akoum Refuge), and now also includes Khans full cycle of functional reprints/completed color cycle! (See:Bloodfell Caves)

    I chose to start this discussion in budget as in a fully powered competitive deck, you likely would never see even a singleton of any refuge land survive the final cut. lol. So if they see play, it would likely only be in a budget list anyway.

    What are everyones opinions on functional use of these as budget replacements for pain lands or temples in budget lists? Seems in almost every list here, people still either just submit and spend at least $20-25 on there land base to pickup some of the less pricey pain lands and a temple or two, or go mono-colored for budget.

    As a second topic of discussion, is there a way to abuse them? Two very obvious cards that come to mind if you opt to knuckle down and include a full list of refuge lands in a list, being Ajani's Pridemate, Wall of Limbs and as a distant third Sunbond. Every turn you make landfall, you would also pump your creatures larger and larger. There are also cards such as Nyx-Fleece Ram and Horizon Chimera that guarantee life gain each turn to further pump your creatures/last till late game when you can overcome being 1 turn behind all game because your lands always come into play tapped.

    Thoughts, comments, criticism?
    Posted in: Standard Archives
  • posted a message on [SCD] Ætherspouts
    So while attempting to flesh out a Temur midrange, I remembered Ætherspouts was a thing. Which begs the question, why don't I see in more lists?

    It is nearly as good as a 5 mana Wrath of God against Goblin Rabblemaster based wins that you are likely to see from both Jeskai and Mardu. Speaking of Mardu, it also wraths Raise the Alarm, Mardu Charm, Hordeling Outburst and Mardu Ascendancy tokens used to fuel Butcher of the Horde. As well as still being a nice speedbump for any aggro based win with such favorites as Brimaz, King of Oreskos, Mantis Rider, Polukranos, World Eater or any giant fatty for that matter.

    Ætherspouts just seems underplayed to me, thoughts?
    Posted in: Standard Archives
  • posted a message on Temur Midrange
    Quote from Kueson »
    So after looking for solid 4 power creatures to support a build around me strategy with Temur Ascendancy, I ran into, then realized how bad an interaction Fanatic of Xenegos has with Temur Ascendancy. That said, the tribute mechanic becomes very interesting when played alongside Temur Ascendancy, or ferocious in general.

    Some of the more interesting, on color options with tribute:

    Nessian Demolok
    - 3GG: 3/3 Haste + Bramblecrush
    (or)
    - 3GG: 5/5 Haste + Draw a card.

    Siren of the Fanged Coast
    - 3UU: 1/1 Flying Haste + Indefinite creature theft.
    (or)
    - 3UU: 4/4 Flying Haste + Draw a card.

    Oracle of Bones
    - 2RR: 3/1 Haste + Free cast instant/sorcery. (See the Unwritten anyone?)
    (or)
    - 2RR: 5/3 Haste + Draw a card.

    And then probably my favorite:
    Flame-Wreathed Phoenix
    - 2RR: 3/3 Flying Haste + Returns to hand on death.
    (or)
    - 2RR: 5/5 Flying Haste + Draw a card.

    It really desync's the balance in tribute. Most players would just pay it and then use a removal on it later and deny you the card advantage that comes from not paying tribute. But all of these creatures grow into 4+ power if tribute is payed, giving you card advantage on both tribute and nontribute paths, as well as giving everyone haste so opting to pay tribute makes sorc speed removal much less powerful against it.

    One things for sure. I'f I ever sleeve up a Temur Ascendancy centered deck, no way I'm not playing a full set of Flame-Wreathed Phoenix. There is no bad options with that card while ascendancy is out.
    On a related note to Temur Ascendancy's interactions with tribute, it also plays very well with Master of Predicaments. With ascendancy out, Master of Predicaments becomes a 3UU 4/4 Flying Haste that draws you a card and if it connects on the turn it hits (yay haste) has a decent shot of allowing you to free cast another card!

    I may try to run a list with 4x Flame-Wreathed Phoenix and 4x Master of Predicaments. If master hits, your opponent will have a hard time deciding four or less, or five or more when you have equally impressive threats in both categories. lol.
    Posted in: Standard Archives
  • posted a message on Temur Midrange
    Quote from Chr0m3_c0y0t3 »
    Now here's the question, since the Fanatic of Xenegos (and the other tribute creatures) have the +1/+1 counters added as part of their ETB, do they trigger Temur Ascendancy at all?

    They do. Tribute is triggered as the creature is transitioning from the stack, and it would enter the battlefield with the counters already placed on the creature, this is the reason Fanatic of Xenagos interacts poorly with Temur Ascendancy is because the options become:

    1RG: 3/3 Trample Haste + "+1/+1 Until end of turn."
    (or)
    1RG: 4/4 Trample Haste + Draw a card.

    To which, nobody in there right mind would ever allow you to gain that +1/+1 permanently, and draw a card to boot. lol.

    This is also the difference between Temur Ascendancy triggering and not triggering in this situation. If tribute is payed it enters as a 3/3 with a +1/+1 counter. If it's trigger is not payed, it enters the battlefield and then triggers its +1/+1 until end of turn ability, by which point Temur Ascendancy's trigger has come and gone.
    Posted in: Standard Archives
  • posted a message on Temur Midrange
    So after looking for solid 4 power creatures to support a build around me strategy with Temur Ascendancy, I ran into, then realized how bad an interaction Fanatic of Xenegos has with Temur Ascendancy. That said, the tribute mechanic becomes very interesting when played alongside Temur Ascendancy, or ferocious in general.

    Some of the more interesting, on color options with tribute:

    Nessian Demolok
    - 3GG: 3/3 Haste + Bramblecrush
    (or)
    - 3GG: 5/5 Haste + Draw a card.

    Siren of the Fanged Coast
    - 3UU: 1/1 Flying Haste + Indefinite creature theft.
    (or)
    - 3UU: 4/4 Flying Haste + Draw a card.

    Oracle of Bones
    - 2RR: 3/1 Haste + Free cast instant/sorcery. (See the Unwritten anyone?)
    (or)
    - 2RR: 5/3 Haste + Draw a card.

    And then probably my favorite:
    Flame-Wreathed Phoenix
    - 2RR: 3/3 Flying Haste + Returns to hand on death.
    (or)
    - 2RR: 5/5 Flying Haste + Draw a card.

    It really desync's the balance in tribute. Most players would just pay it and then use a removal on it later and deny you the card advantage that comes from not paying tribute. But all of these creatures grow into 4+ power if tribute is payed, giving you card advantage on both tribute and nontribute paths, as well as giving everyone haste so opting to pay tribute makes sorc speed removal much less powerful against it.

    One things for sure. I'f I ever sleeve up a Temur Ascendancy centered deck, no way I'm not playing a full set of Flame-Wreathed Phoenix. There is no bad options with that card while ascendancy is out.
    Posted in: Standard Archives
  • posted a message on "Budget" Mardu Aggro


    Right off the top, I know some of these card's aren't budget friendly, but I own a singleton of Brimaz, King of Oreskos, Thoughtsieze and Purphoros, God of the Forge and have access to a few copies of Bloodsoaked Champion and Soldier of the Pantheon. Outside of those cards I need to keep the list very low budget, very much under $100 or so to finish the list.

    That out of the way, where would you go to improve/tune this list? I plan on just taking it to the local FNM's with my friends/finally be able to play in the WBR wedge and not feel like I was trying to hodgepodge a bunch of goodstuff into a list and make it work. lol.

    Pretty much the whole goal atm is to do as much early damage as possible, then close out the game with either Zurgo Helmsmasher, Purphoros, God of the Forge, or Tymaret, the Murder King.

    It also sorta built up its own graveyard recursion mini-theme due to the inclusion of Bloodsoaked Champion, Tymaret, the Murder King and Timely Hordemate. This was unintentional at first but I grew to like the feel of it and built around it a little bit, and upped the card count on a few of them to make it more redundant.

    Suggestions, comments, criticism?
    Posted in: Standard Archives
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