My latest changes:
- Terramorphic Expanse (fewer tapped land is better)
+ Temple of the False God
- Twilight Shepherd (returning cards to hand is not as good as it looks)
+ Spellbreaker Behemoth (anti-counterspell and early threat)
Although the cards above look nice. I don't know what I should take out from the original deck list as all the cards have a function there. Demonic Tutor may replace one of the tutor, but I don't know which is the most suitable one to be replaced.
I posted a list of a bunch of cards that could help you. I've used all of these cards at some point. Mayael is tough to make competitive because she naturally is a slow commander. That's just what she does.
If you want faster, you can always add mana dorks. I think that you need at least 35 big creatures in the mayael list in order to hit her respectively. But with all the "cheaters" you have in the deck, it may be wiser to just add more draw spells to help fill your hand so you have stuff to cheat into play.
All stuff to think about lol I love my mayael list but its taken me YEARS to get her to where she is now, and she is NOT cheap by any means once its all said and done. MY list isn't perfect either, and that's the beauty of mayael. everyone runs her own little spin off of it, and every deck works differently.
I would definitely add in see the unwritten when I get it. It looks really cool!
Is it really possible to run 35 fatties? Do you add in many low cmc fatties so u can cast them easily even without thr cheat? I would like to take a look at your list if you are willing to share
Btw, are there any anti tokens strategy in Mayael deck? My friends are running a lot of tokens and either buff them to kill me or sacrifice them to kill me.
I think a couple of more equipment and tutor would be helpful. The tutor would be stoneforge mystic (not likely, he can be pricey) or more likely, stonehewer giant.
(with a very small package of things to search for..Most of what you have is already good enough like chaos warp, oblation, swords to plowshares, and most importantly, boros charm) rings of brighthearth thousand-year elixir
All of these maximize your general's ability, which you need to speed up the deck. Most are pretty cheap, too.
Your manabase seems a bit off. part of why you are so slow is that there are a LOT of enters tapped lands there. The budget fetches like grasslands I would keep, though not terramorphic expanse. The trilands (rith's grove, jungle shrine) are also useful as they produce all your colored mana and are worth their drawbacks. The karoos (boros garrison and company) I would likewise keep (and of course, the shock duals). However, other lands such as wind scarred crag and company, the temples, the charge lands (saltcrusted steppe), and maybe the checklands (sunpetal grove) could just go. Entering tapped will just seriously slow you down and things such as scry 1 are useless because your generals ability is "scry 5" essentially. You could add more land search like yavimaya dryad, sakura-tribe elder, and yavimaya elder would also be really good. In place of all the lands you could remove, I would just add more basics, especially forests. With all the land search in green you have, forests=other colors, essentially. I would even remove things like gilded lotus (you're in green, you don't really need it) though sol ring can stay.
In essence, I can see that a lot of the reason your deck is not doing well is that it is slow. In fact, your commander is quite competitive. One creature you might consider running eventually is nylea, god of the hunt. The other creatures gain trample is relevant and it's not too hard to turn on. It also comes in off of your commander (it's only an enchantment on the battlefield..it's otherwise a creature enchantment with power 5 or greater...perfect for nylea)
I don't like the equipment play in this deck. I feel like equipment is better for other decks but not this.
I like the rings but it is a bit expensive to me at the moment... You mention my Boros Charm. It performs really nice in testing! I will definately keep it.
For the land problems, I know I have quite a lot of tap land. But it is tough to decide how many basic lands to put in, as I fear not having the 3 colors at the same time. I have make a few changes to the deck though...
Hello everyone!
I am a beginner-level EDH player and I am now building a deck for Mayael the Anima.
I have read the primer on this forum and also some other deck lists on the Internet. Those lists and guide have given me the overall direction for my deck construction.
However, after I built the deck and used it to test with some friends (in 1v1 games), I found that it is lacking something. It is sometimes quite slow and the commander is vulnerable to spot removal (one of my friends run a lot of spot removal). Usually I have to ramp myself to 7 or more mana so that I can cast the big guy in my hand. It gives chances to opponent to develop their board position.
I don't know what I should do to improve the deck (without buying expensive cards like Scroll Rack, as I am on a limited budget). I haven't tested it in multiplayer games yet, but I would like to make this deck playable in both 1v1 and multiplayer games.
Can you guys give me some suggestions/comments on what to cut and what to add?
--------------------------------------------------------------------------------------------------- Deck list: (the number is cmc)
Akroma, Angel of Wrath
Garruk's Horde
Hellkite Tyrant
Moldgraf Monstrosity
Ruric Thar, the Unbowed
Sigarda, Host of Herons
Soul of New Phyrexia
Soul of the Harvest
Woodfall Primus
Bloom Tender
Chromatic Lantern
Cream of the Crop
Crystal Ball
Eternal Witness
Fires of Yavimaya
Lightning Greaves
Mayael the Anima
Mwonvuli Beast Tracker
Sol Ring
Swiftfoot Boots
Wood Elves
All Lands
--------------------------------------------------------------------------------------------------- Possible Changes
Some cards that I own or have ordered for this deck:
I feel like that I am having fewer and fewer creatures... (Previously there are quite a number of big creatures)
Is it okay?
Any suggestion on what useful creatures to add in my deck?
Due to limited number of EDH players I know, I usually play 1v1 with my friends.
However, I like multiplayer more and occasionally go to card store to play with strangers.
Sure I will try to get Nirkana Revenant some day!
I will add in Urborg after it rotates out in standard. (Also hero's downfall)
I found a cheap copy of Geth, Lord of the Vault. Should I add that one?
Absolutely yes. With Coffers out, he can get crazy. Speaking of Coffers, I would suggest adding Petrified Field. It is the only other way to get back a Coffers from the graveyard besides Grim Discovery.
Sure I will try to get Nirkana Revenant some day!
I will add in Urborg after it rotates out in standard. (Also hero's downfall)
I found a cheap copy of Geth, Lord of the Vault. Should I add that one?
Hello, everybody. I am quite new in EDH and would like to ask for opinions to improve my deck.
After I bought the black deck in Commander 2014, I fell in love with Drana and would like to make a pretty powerful mono-black deck for her. The deck would be used in both 1v1 and multiplayer game so I hope that it would not be too oriented to one particular mode.
The basic idea of the deck is to ramp with Cabal Coffers, Crypt Ghast, Magus of the Coffers and Caged Sun. During the process, I mainly use removal and hand disruption spells to solve the threats of my opponents. I run a lot of tutors to get the things that I need. At a suitable time, I cast Drana either for removal or a pumped attack (commander damage! it hurts!).
However, I am not sure if the all the cards in the list are useful to me.
Here are some cards that I own or have ordered, that may be better in this deck:
Should I add in the cards? And if I would like to add them, what are the most appropriate cards for me to take away from the current deck?
I know I need cards like Necropotence, Damnation and Phyrexian Arena in this deck but they are quite out of my budget at the moment. Are there any budget cards that can potentially improve my deck a lot?
I like Blazing Archon and Avenger of Zendikar. They look like they can replace Kazuul, Tyrant of the Cliffs and Platinum Emperion.
By the way, do you run creature ramp such as Bird of Paradise?
My latest changes:
- Terramorphic Expanse (fewer tapped land is better)
+ Temple of the False God
- Twilight Shepherd (returning cards to hand is not as good as it looks)
+ Spellbreaker Behemoth (anti-counterspell and early threat)
- Increasing Ambition
+ Demonic Tutor
- Victimize
+ Puppeteer Clique
I hope the above changes work.
Besides, what do you think about a Reiver Demon in this deck?
I think they definitely have a space in this deck.
I am also thinking about Illusionist's Bracers, Graveborn Muse and Dismember.
Illusionist's Bracers look like a cheap alternative to the Rings of Brighthearth.
Graveborn Muse is another great card draw system other than Bloodgift Demon.
Dismember is another great card from MM2015. A 1 cmc instant spell that -5/-5! Isn't it nice?
Although the cards above look nice. I don't know what I should take out from the original deck list as all the cards have a function there.
Demonic Tutor may replace one of the tutor, but I don't know which is the most suitable one to be replaced.
Any thoughts?
-1 Karametra, God of Harvests (not efficient ramp and do nothing on her own)
+1 Krosan Tusker (a instant "draw 2" spell if in hand)
-1 Wood Elves
+1 Sakura-Tribe Elder (a turn 2 ramp is better than a turn 3 ramp)
I would definitely add in see the unwritten when I get it. It looks really cool!
Is it really possible to run 35 fatties? Do you add in many low cmc fatties so u can cast them easily even without thr cheat? I would like to take a look at your list if you are willing to share
Btw, are there any anti tokens strategy in Mayael deck? My friends are running a lot of tokens and either buff them to kill me or sacrifice them to kill me.
I don't like the equipment play in this deck. I feel like equipment is better for other decks but not this.
I like the rings but it is a bit expensive to me at the moment... You mention my Boros Charm. It performs really nice in testing! I will definately keep it.
For the land problems, I know I have quite a lot of tap land. But it is tough to decide how many basic lands to put in, as I fear not having the 3 colors at the same time. I have make a few changes to the deck though...
Latest Changes:
- Novablast Wurm (too slow for its purpose.. and it blows my creatures too)
- Garruk's Horde (in this deck, it is not likely that I would cast many creature spells)
+ Worldspine Wurm (it looks nice)
+ Chaos Warp (more early removal should be good)
- Rugged Highlands (reduce 1 tap land)
+ Karplusan Forest (pain land instead)
- Evolving Wilds (another "tap" land)
+ Kessig Wolf Run (a utility land that gives trample)
- Boros Guildgate (a bad tap land)
+ Gruul Turf (a bounce land)
http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/608108-mayael-the-anima-and-her-brutal-friends-help
I am quite new in Mayael and EDH so I need some advice to get the deck working...
I am a beginner-level EDH player and I am now building a deck for Mayael the Anima.
I have read the primer on this forum and also some other deck lists on the Internet. Those lists and guide have given me the overall direction for my deck construction.
However, after I built the deck and used it to test with some friends (in 1v1 games), I found that it is lacking something. It is sometimes quite slow and the commander is vulnerable to spot removal (one of my friends run a lot of spot removal). Usually I have to ramp myself to 7 or more mana so that I can cast the big guy in my hand. It gives chances to opponent to develop their board position.
I don't know what I should do to improve the deck (without buying expensive cards like Scroll Rack, as I am on a limited budget). I haven't tested it in multiplayer games yet, but I would like to make this deck playable in both 1v1 and multiplayer games.
Can you guys give me some suggestions/comments on what to cut and what to add?
---------------------------------------------------------------------------------------------------
Deck list: (the number is cmc)
3 Mayael the Anima
Lands (37)
0 Temple Garden (shock)
0 Stomping Ground (shock)
0 Sacred Foundry (shock)
0 Wooded Foothills (fetch)
0 Grasslands (tap fetch)
0 Command Tower (tri)
0 Jungle Shrine (tri)
0 Blossoming Sands
0 Wind-Scarred Crag
0 Selesnya Sanctuary (bounce)
0 Gruul Turf (bounce)
0 Boros Garrison (bounce)
0 Temple of Abandon (scry)
0 Temple of Plenty (scry)
0 Sunpetal Grove
0 Rootbound Crag
0 Terramorphic Expanse
0 Saltcrusted Steppe (charge)
0 Fungal Reaches (charge)
0 Karplusan Forest (pain)
0 Krosan Verge (ramp)
0 Mosswort Bridge (hideaway)
0 Spinerock Knoll (hideaway)
0 Kessig Wolf Run (trample outlet)
0 Slayers' Stronghold (haste outlet)
0 Forest (x6)
0 Mountain (x2)
0 Plains (x4)
Big Creatures (28)
5 Kazuul, Tyrant of the Cliffs (Pillowfort)
5 Sigarda, Host of Herons (Protection)
6 Hellkite Tyrant (Artifact thief)
6 Inferno Titan (Removal)
6 Ruric Thar, the Unbowed (Disruption)
6 Soul of New Phyrexia (Protection)
6 Soul of the Harvest (Card Draw)
6 Steel Hellkite (Removal)
6 Sun Titan (Recursion)
6 Twilight Shepherd (Protection)
7 Angel of Serenity (Removal/Recursion)
7 Angelic Arbiter (Disruption)
7 Balefire Dragon (Removal)
7 Gisela, Blade of Goldnight (Double Damage)
7 Gruul Ragebeast (Removal)
7 Krosan Tusker (Ramp + Draw)
7 Moldgraf Monstrosity (Recursion)
7 Spearbreaker Behemoth (Protection)
7 Stalking Vengeance (Anti-Wrath)
8 Akroma, Angel of Wrath (Beater)
8 Archetype of Endurance (Protection)
8 Bogardan Hellkite (Removal)
8 Platinum Emperion (Pillowfort)
8 Terastodon (Removal)
8 Utvara Hellkite (Tokens Generator)
8 Woodfall Primus (Removal)
11 Worldspine Wurm (Anti-Removal)
12 It That Betrays (Scary Dude)
1 Sol Ring
2 Bloom Tender
2 Farseek
2 Nature's Lore
2 Sakura-Tribe Elder
3 Chromatic Lantern
3 Cultivate
3 Kodama's Reach
4 Skyshroud Claim
5 Gilded Lotus
Removal (6)
1 Swords to Plowshares
3 Chaos Warp
3 Krosan Grip
3 Oblation
4 Day of Judgment
6 Warstorm Surge (also burn)
Cheat (4)
4 Call of the Wild
4 Elvish Piper
4 Quicksilver Amulet
6 Lurking Predators
Protection (3)
2 Boros Charm (also final hit)
2 Lightning Greaves (also haste outlet)
2 Swiftfoot Boots (also haste outlet)
Draw (2)
4 Momentous Fall
4 Drumhunter
Top Deck Manipulation (4)
1 Worldly Tutor
2 Cream of the Crop
3 Crystal Ball
3 Mwonvuli Beast Tracker (tutor:see below)
Planeswalker (1)
4 Garruk Wildspeaker
3 Eternal Witness (recursion)
3 Fires of Yavimaya (haste outlet)
5 Karmic Guide (recursion)
5 Seedborn Muse (Mayael's best friend!)
---------------------------------------------------------------------------------------------------
Additional Information
Mwonvuli Beast Tracker Targets:
Akroma, Angel of Wrath
Garruk's Horde
Hellkite Tyrant
Moldgraf Monstrosity
Ruric Thar, the Unbowed
Sigarda, Host of Herons
Soul of New Phyrexia
Soul of the Harvest
Woodfall Primus
Sun Titan Targets:
Bloom Tender
Chromatic Lantern
Cream of the Crop
Crystal Ball
Eternal Witness
Fires of Yavimaya
Lightning Greaves
Mayael the Anima
Mwonvuli Beast Tracker
Sol Ring
Swiftfoot Boots
Wood Elves
All Lands
---------------------------------------------------------------------------------------------------
Possible Changes
Some cards that I own or have ordered for this deck:
Creatures:
Non-creature Spells:
Are there any good replacement for the cards in the current decklist?
Or, are there any necessary or budget cards that are good to the deck?
Thank you for your sharing!
Why is Nantuko Shade useful?
I included it before. It turns out to be just an early game blocker with no utility function...
(As updated in the list)
I feel like that I am having fewer and fewer creatures... (Previously there are quite a number of big creatures)
Is it okay?
Any suggestion on what useful creatures to add in my deck?
However, I like multiplayer more and occasionally go to card store to play with strangers.
Is Syphon Mind really worth a place?
It seems to be bad in 1v1 match...
For Read the Bones and Phyrexian Gargantua, I feel like it is to cut the mana cost by turning a creature spell to a sorcery spell?
P.S. I changed the Corrupt to Consume Spirit, in order to win with my mana in some cases.
I will add in Urborg after it rotates out in standard. (Also hero's downfall)
I found a cheap copy of Geth, Lord of the Vault. Should I add that one?
I have removed the Abyssal Persecutor and Pontiff of Blight to add in Charcoal Diamond and Blood Artist. Still thinking about Syphon Mind though.
P.S. Myriad Landscape belongs to the ramp part. Sorry for that.
After I bought the black deck in Commander 2014, I fell in love with Drana and would like to make a pretty powerful mono-black deck for her. The deck would be used in both 1v1 and multiplayer game so I hope that it would not be too oriented to one particular mode.
The basic idea of the deck is to ramp with Cabal Coffers, Crypt Ghast, Magus of the Coffers and Caged Sun. During the process, I mainly use removal and hand disruption spells to solve the threats of my opponents. I run a lot of tutors to get the things that I need. At a suitable time, I cast Drana either for removal or a pumped attack (commander damage! it hurts!).
Here comes the current deck list:
1 Drana, Kalastria Bloodchief
Lands
1 Cabal Coffers (key card for mana ramp)
1 Arcane Lighthouse (no hexproof thx)
1 Bojuka Bog (I don't like your graveyard)
1 Deserted Temple (untap my Cabal Coffers)
1 Myriad Landscape (more swamps, plz)
1 Reliquary Tower (unlimited hands)
1 Thespian's Stage (copy my Cabal Coffers)
30 Swamp
Mana Acceleration
1 Armillary Sphere
1 Burnished Hart
1 Charcoal Diamond
1 Jet Medallion
1 Mind Stone
1 Sol Ring
1 Solemn Simulacrum
1 Wayfarer's Bauble
Mana Doubler
1 Caged Sun
1 Crypt Ghast
1 Magus of the Coffers
Planeswalker
1 Liliana of the Dark Realms (swamps++)
1 Liliana Vess (hand disruption + tutor)
1 Ob Nixilis of the Black Oath (generate beaters)
1 Mind Sludge (plz discard all)
Removal
1 Black Sun's Zenith
1 Butcher of Malakir
1 Decree of Pain (mass kill with draws)
1 Fleshbag Marauder
1 Malicious Affliction
1 Mutilate
1 Necromantic Selection
1 Nekrataal
1 Nevinyrral's Disk (clear all)
1 Overseer of the Damned
1 Pestilence (I hate tokens)
1 Profane Command
1 Shriekmaw
1 Spine of Ish Sah (remove any card)
1 Steel Hellkite (remove any card)
1 Unstable Obelisk (remove any card)
1 Vampire Hexmage (kill planeswalker)
Draw
1 Bloodgift Demon
1 Disciple of Bolas
1 Promise of Power
1 Read the Bones
1 Sign in Blood
1 Underworld Connections
1 Beseech the Queen
1 Demonic Tutor
1 Diabolic Revelation
1 Diabolic Tutor
1 Expedition Map (grab Cabal Coffers)
1 Rune-Scarred Demon
Drain
1 Consume Spirit
1 Exquisite Blood
1 Exsanguinate (you all drop to 0!)
1 Blood Artist
1 Tendrils of Corruption
Reanimate
1 Sepulchral Primordial
1 Dread Return
1 Geth, Lord of the Vault
1 Grim Discovery
1 Necromancy
1 Puppeteer Clique
Equipment
1 Lashwrithe
1 Lightning Greaves
1 Swiftfoot Boots
Other Creatures
1 Flesh Carver
1 Grave Titan
1 Vampire Nighthawk
1 Sudden Spoiling
However, I am not sure if the all the cards in the list are useful to me.
Here are some cards that I own or have ordered, that may be better in this deck:
Should I add in the cards? And if I would like to add them, what are the most appropriate cards for me to take away from the current deck?
I know I need cards like Necropotence, Damnation and Phyrexian Arena in this deck but they are quite out of my budget at the moment. Are there any budget cards that can potentially improve my deck a lot?
Thank you for your patience!